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KeiKun

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Everything posted by KeiKun

  1. I think you're talking about https://github.com/HerculesWS/Hercules/pull/3138
  2. Already fixed on April 2022 release.
  3. Update your Herc and try that script there EDIT: works fine on my side.
  4. It's not really a bug on current Hercules, even if i use a clean pre-re Hercules like here: it looks fine, try to update your hercules. EDIT: just in case you're wondering... image shows me using @monster 1001 5 then proceed with @killmonster shows there that 5 monster dropped the cards as expected
  5. Drops: { Scorpion_Card: 10000 } Unable to reproduce the item not dropping twice, even though rates are maxed... 10000 = 100%
  6. \ Looks fine on my side, unless you used it wrong.
  7. can you atleast provide more information about your report? System specs (please complete the following information): - OS: [e.g. windows 10 version 1809, macOS 10.14] - Hercules Version [e.g. v2018.09.22] - Mode: [renewal or pre-renewal?] - Packet version: [e.g. 20101130] - Client type: [e.g. main, RE, zero, sak, ad]
  8. This should have been fixed in recent updates
  9. are you talking about enabling existing hateffect to Herc? or adding custom hateffect on clientside and then enabling them to Herc?
  10. On mob_db.conf, remove all DamageTakenRate: 10 placed in each MVP monster there.
  11. i will bump to this.. also my problem
  12. Senpai, script needs more checks on OnDeath and OnQuit, cause if someone dies or quits while the event haven't started, when if ( queuesize(.qid) == 1 ) returns... true, event ends and last remaining character wins
  13. senpai this needs update~ Porings are randomly spawned even the event hasn't started/failed to start due to #3 Killing poring doesn't fully secure to end the event(which forces player to warp out the map and kill all the porings) starting event with minimum number of participants warps out the participants yet starts the event
  14. It's fixed on 09.20.2020 Release
  15. I also get this problem. but i feel its an issue as well on clientside, maybe the implementation is changed or they removed the feature.. i haven't sniffed clients nowadays but those can be the problem.
  16. i knew this guys is back... see #general on discord LOL anyways, suggestion... i guess better documentations? like i asked alot to @4144 regarding to it good to see you back :3
  17. Warning: include(themes/stellar/main/castle_data.php): failed to open stream: No such file or directory in /var/www/html/themes/stellar/main/functions.php on line 10 Warning: include(): Failed opening 'themes/stellar/main/castle_data.php' for inclusion (include_path='lib:.:/usr/share/pear:/usr/share/php') in /var/www/html/themes/stellar/main/functions.php on line 10 anyone able to test this theme again? getting this and yeah, file is not there..
  18. IT_CASH that IT_USABLE doesn't have Cannot stack particular item after using @item or cash_shop, you have to use mergeitem() to allow the item to be stack on your inventory Prompts confirmation window if you want to open use it Has Unique ID Like is there a way, i can make a custom type which can stack directly upon using @item or cash_shop prompts for confirmation
  19. Am I the only one who thinks, discord integration would be awesome since this exist already?
  20. KeiKun

    Nemo patcher

    Nice to see NEMO project is forked and being modified for the better... Anyways, is there way to output the log the patches that failed and the step that failed the specific patch? First time using this forked NEMO by patching a 20190530a ragexe client with only recommended patches but somehow 5-7 patches failed which I don't know what step and what patches failed.
  21. Yahallo! ❤️

  22. This depends... if your "Client" is forcing you to use lub instead of lua but wants a lua that is compiled, then use proper luac for it. lua to lub (If data folder has lua514 inside and uses it) luac5.1.4.exe -o FILE.lub FILE.lua lua to lub (If data folder doesn't have lua514 folder inside, meaning it uses /lua files/) luac5.0.2.exe -o FILE.lub FILE.lua
  23. Either Login server isn't running or port 6900 is used by another process. Try to run: netstat -plnt | grep 6900 to check status of port 6900
  24. Repo for Approved and Tested Plugins~
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