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  1. How do i count the active spirit balls of a player? Or read an active skill instead "CH_SOULCOLLECT" I tried this one but doesn't seem to work if (getstatus(CH_SOULCOLLECT))
  2. Is it possible to attach a script on an item that makes the user auto-cast "CH_SOULCOLLECT" whenever its not active? Same as "MO_EXPLOSIONSPIRITS" but Dangerous Soul Collect takes priority. So when both skills are inactive, sequence goes: CH_SOULCOLLECT > MO_EXPLOSIONSPIRITS > CH_SOULCOLLECT Thanks in advance!!!