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Salty

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  1. Thank you for the replies! I'll poke around in the source then.
  2. Is there anyway you can read the value of a specific elemental resistance that a player has? I tried experimenting with readparam, but it appears you cannot specify beyond the initial bonus. So readparam(bSub_Ele,Ele_Fire) wouldn't work, nor does readparam(bSub_Ele) for obvious reasons. I'd like for an item to be able to have bonuses based on elemental resistances, so it would be nice to have a way to get these values. Thanks!
  3. I am unfamiliar with hooks. Do I place the code you wrote at the top of mob.c or does it go in a specific location?
  4. Hello! I know I found this source edit somewhere on the forums here a while ago but I can't for the life of me find it anywhere. Essentially I want to make it so that when a player reaches level 195, their base experience gain from any monster kill is set to 0. This essentially soft caps the max level to 195 until a player does a quest chain to reach level 200, which is the real maximum. I'm pretty sure it's an easy config in the mob.c file but I can't seem to remember where to put it.
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