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ThyroDree

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Everything posted by ThyroDree

  1. Hi, do I need to disable the official summon quest script before using this script? I think using this with official thanatos quest is not connected,
  2. Is there a possible way of hiding certain monster from getting its information? For example I have a custom mob "God Poring" which is Angel Type Monster, Large Size Mob.. I wanted to make it not accessible for players to @mobinfo/@mi "God Poring".. Instead of God poring will sshow its info it will show @mi failed.
  3. Hello, I have used the @pk source patch since Dastgir pk plugin isn't working on me.. Can anyone help me make modify the command line when using @pk? I wanted to make it @pk <on/off> features not only @pk only itself no Toggle ON / OFF.. I will attach the file patch. pk.patch
  4. How can I enable the preview item of quest item? It's not showing the Preview Case //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ mall,100,120,4 script Headgear Quest Shop#4 4_MAL_SOLDIER,{ callfunc "oshop1"; OnInit: // waitingroom "Quest",0; end; } // Script Core //============================================================ - script offquest_shop FAKE_NPC,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .announce,0; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Upper Gear","Middle Gear"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //---------- Upper Add(1,2284,1,0,0,923,20); Add(1,5076,1,0,0,2227,1,7038,500); Add(1,5199,1,0,0,2227,1,978,1,1057,100); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5065,1,0,0,624,1,959,500,1023,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); Add(1,5108,1,5000,0,7301,500,611,10); Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5258,1,0,0,914,100,975,1,976,1,978,1); Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5205,1,0,0,610,100,706,25,7194,300); // Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); // Add(1,5188,1,0,0,5027,1,7166,50,7064,1); // Add(1,5426,1,0,0,5027,1,976,5); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5069,1,0,0,1022,99); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,2280,1,10000,0,1019,120); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369); //---------- Middle Add(2,5074,1,20000,0,2286,1,2254,1); Add(2,5068,1,20000,0,2255,1,2286,1); Add(2,2296,1,50000,0,999,100); Add(2,5040,1,0,0,7047,100); Add(2,5175,1,100000,0,7111,100,938,99,983,1); Add(2,2281,1,5000,0,998,20,707,1); Add(2,5043,1,0,0,2281,1,1048,50); Add(2,2202,1,0,0,7020,2,999,100); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "oshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "oshop"+.@i,1; npcshopattach "oshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0,0xFF6060; // f87e7b; specialeffect EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { consolemes(CONSOLEMES_DEBUG, "Quest reward #"+getarg(1)+" invalid (skipped)."); return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { consolemes(CONSOLEMES_DEBUG, "Quest requirement #"+getarg(.@i)+" invalid (skipped)."); return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "oshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script oshop1 { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "offquest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop oshop1 FAKE_NPC,909:-1 - shop oshop2 FAKE_NPC,909:-1
  5. Up, anyone can help making spider web works like sniper trap (Ankle Snares, etc.,)
  6. What do you mean sir? Can you provide sample, I tried it on body reloc, ankle snare works but spider web you can still use body relocation
  7. Anyone can help me fix this warning showing on my atcommand.c when compiling? atcommand.c: In function ‘atcommand_pk’: ../common/nullpo.h:69:23: warning: nonnull argument ‘sd’ compared to NULL [-Wnonnull-compare] #define nullpo_chk(t) ( (t) != NULL ? false : (nullpo->assert_report(__FILE__, __LINE__, __func__, #t, "nullpo info"), true) ) ^ ../common/nullpo.h:124:11: note: in expansion of macro ‘nullpo_chk’ do { if (nullpo_chk(t)) return(ret); } while(0) ^~~~~~~~~~ atcommand.c:9732:2: note: in expansion of macro ‘nullpo_retr’ nullpo_retr(-1, sd); ^~~~~~~~~~~ This warning shows after I added a source mod of PK which is this lines.. +ACMD(pk) { + + int64 tick = timer->gettick(); + + nullpo_retr(-1, sd); + + if( map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg || map->list[sd->bl.m].flag.gvg_castle || map->list[sd->bl.m].flag.gvg_castle || map->list[sd->bl.m].flag.battleground ) { + clif->message(sd->fd, "You can only change your PK state on non-PVP maps."); + return false; + } + + if(DIFF_TICK(sd->pk_mode_tick,tick) > 0){ //check the delay before use this command again + clif->message(sd->fd, "You can turn OFF your PK state after 3 minutes."); + return false; + } + else { + if (!sd->state.pk_mode) { + sd->state.pk_mode = 1; + clif->message(sd->fd, "Your PK state is now OFF"); + sd->pk_mode_tick = tick + 0; //set the delay here + } else { + sd->state.pk_mode = 0; + clif->message(sd->fd, "Your PK state is now ON"); + sd->pk_mode_tick = tick + 300000; //set the delay here + } + } + return true; +} +
  8. How can I make Charge Attack, Body Relocation,Back Sliding, Flying Side Kick, High Jump, Shadow Jump fail when they are trapped in Spider Web and Ankle Snare? I tried on body relocation by adding this lines, The anklesnare skill fail when body reloacating works but the spider web skill fail wont work. I can still body reloc. // Block skill usage while you have SC_SPIDERWEB AND ANKLESNARE status if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLESNARE])) break; Also How can i make the Spider Web works like Ankle snare trap by placing on floors not casting on player.
  9. Hi, did you tried pk by dastgir using latest hercules? Same problem as mine, Compiling has no errors but when you toggle PK ON on both character they cant attack each other (Normal Attack or Skill) - This is when PK mode on misc.conf is disabled. But I also tried to Enable PK mode on misc.conf, and use dastgir PK plugin. Toggling ON makes both player attack each other but when both or one of character toggle PK OFF. They can still hit each other. Seems the PK plugin by dastgir wont work on my latest herc.
  10. Can we request for update of PK, Warp-Delay and FCP-Bypass plugins? It will be a great to have this plugins again sir @Dastgir
  11. Hi anyone can update on this? This is way back 2018,\ Anyone can update this plugin? I have working plugin with no errors but the problem is It doesnt change the status of player (PK ON / OFF) It will be a great help for us using Herc Plugin features, but this is outdated and needs to fix. //===== Hercules Plugin ====================================== //= @pk command //===== By: ================================================== //= AnnieRuru (v1.1) //===== Modified By: ========================================= //= Dastgir //===== Current Version: ===================================== //= v1.3 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= //= PK Mode //===== Topic ================================================ //= http://herc.ws/board/topic/11004-/ //============================================================ #include "common/hercules.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include "map/atcommand.h" #include "map/battle.h" #include "map/clif.h" #include "map/map.h" #include "map/pc.h" #include "common/memmgr.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "@pk", SERVER_TYPE_MAP, "1.3", HPM_VERSION, }; // bitwise checking enum { PK_ENABLE_TOWN = 1, PK_ENABLE_OTHER = 2, PK_ENABLE_ALL = 3, }; int config_delay = 5; // After turn pk on/off, how many seconds delay before the player allow to pk on/off ? // maps where @pk command can be used int enable_maps = PK_ENABLE_TOWN; // Which map player can actually pk int pk_maps = PK_ENABLE_ALL; struct player_data { unsigned int pkmode :1; int pkmode_delay; }; ACMD(pk) { struct player_data *ssd; char output[CHAT_SIZE_MAX]; if (!( ssd = getFromMSD(sd,0))) { CREATE(ssd, struct player_data, 1); ssd->pkmode = 0; addToMSD(sd, ssd, 0, true); } if ((enable_maps&PK_ENABLE_ALL) == 0 && (enable_maps&PK_ENABLE_TOWN) > 0 && !map->list[sd->bl.m].flag.town) { clif->message(sd->fd, "You can only change your PK state in towns."); return false; } if ((enable_maps&PK_ENABLE_ALL) == 0 && (enable_maps&PK_ENABLE_OTHER) > 0 && map->list[sd->bl.m].flag.town) { clif->message(sd->fd, "You cannot change your PK state in towns."); return false; } if (ssd->pkmode_delay + config_delay > (int)time(NULL)) { safesnprintf(output, CHAT_SIZE_MAX, "You must wait %d seconds before using this command again.", ssd->pkmode_delay + config_delay - (int)time(NULL)); clif->message(sd->fd, output); return false; } if (ssd->pkmode == 0) { ssd->pkmode = 1; clif->message(sd->fd, "Your PK state is now ON"); } else { ssd->pkmode = 0; clif->message(sd->fd, "Your PK state is now OFF"); } ssd->pkmode_delay = (int)time(NULL); return true; } int battle_check_target_post(int retVal, struct block_list *src, struct block_list *target, int flag) { if (retVal != 1 && src->type == BL_PC && target->type == BL_PC) { struct map_session_data *sd = BL_CAST(BL_PC, src); struct map_session_data *targetsd = BL_CAST(BL_PC, target); if ((pk_maps&PK_ENABLE_TOWN && map->list[sd->bl.m].flag.town) || (pk_maps&PK_ENABLE_OTHER && map->list[sd->bl.m].flag.town)) { if (sd->status.account_id != targetsd->status.account_id) { struct player_data *src_pc = getFromMSD(sd, 0); struct player_data *target_pc = getFromMSD(targetsd, 0); if (src_pc != NULL && target_pc != NULL && src_pc->pkmode && target_pc->pkmode) { hookStop(); return 1; } } } } return retVal; } HPExport void plugin_init(void) { addAtcommand("pk", pk); addHookPost(battle, check_target, battle_check_target_post); } HPExport void server_online(void) { ShowInfo("'%s' Plugin by Dastgir/Hercules. Version '%s'\n", pinfo.name, pinfo.version); }
  12. Heres the script //===== Hercules Plugin ====================================== //= Soul Link Boost: Single Strip bypass FCP //===== By: ================================================== //= Dastgir/Hercules //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= Related Topic: //= http://herc.ws/board/files/file/177-soul-link-boost-single-strip-bypass-fcp/ //===== Changelog: =========================================== //= v1.0 - Initial Release. //===== Repo Link: =========================================== //= https://github.com/dastgir/HPM-Plugins //============================================================ #include "common/hercules.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include "common/HPMi.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/strlib.h" #include "common/timer.h" #include "map/battle.h" #include "map/clif.h" #include "map/guild.h" #include "map/map.h" #include "map/mob.h" #include "map/party.h" #include "map/pc.h" #include "map/skill.h" #include "map/status.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "SoulLink Boost(FCP Bypass)", SERVER_TYPE_MAP, "1.0", HPM_VERSION, }; int skill_castend_nodamage_id_pre(struct block_list **src_, struct block_list **bl_, uint16 *skill_id_, uint16 *skill_lv_, int64 *tick_, int *flag_) { struct map_session_data *sd, *dstsd; struct mob_data *dstmd; struct status_data *sstatus, *tstatus; struct status_change *tsc; bool hookS = false; struct block_list *src = *src_, *bl = *bl_; uint16 skill_id = *skill_id_, skill_lv = *skill_lv_; int64 tick = *tick_; int flag = *flag_; int element = 0; enum sc_type type; if(skill_id > 0 && !skill_lv) return 0; // [Celest] nullpo_retr(1, src); nullpo_retr(1, bl); if (src->m != bl->m) return 1; sd = BL_CAST(BL_PC, src); dstsd = BL_CAST(BL_PC, bl); dstmd = BL_CAST(BL_MOB, bl); if(bl->prev == NULL) return 1; if(status->isdead(src)) { return 1; } switch (skill_id) { case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case RG_STRIPHELM: case ST_FULLSTRIP: case GC_WEAPONCRUSH: case SC_STRIPACCESSARY: hookS = true; break; default: return 0; } if (src != bl && status->isdead(bl)) if (skill->castend_nodamage_id_dead_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) return 1; // Supportive skills that can't be cast in users with mado if (sd && dstsd && pc_ismadogear(dstsd)) { if (skill->castend_nodamage_id_mado_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) return 0; } tstatus = status->get_status_data(bl); sstatus = status->get_status_data(src); type = status->skill2sc(skill_id); tsc = status->get_sc(bl); if (src != bl && type > SC_NONE && (element = skill->get_ele(skill_id, skill_lv)) > ELE_NEUTRAL && skill->get_inf(skill_id) != INF_SUPPORT_SKILL && battle->attr_fix(NULL, NULL, 100, element, tstatus->def_ele, tstatus->ele_lv) <= 0) return 1; //Skills that cause an status should be blocked if the target element blocks its element. map->freeblock_lock(); switch (skill_id) { case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case RG_STRIPHELM: case ST_FULLSTRIP: case GC_WEAPONCRUSH: case SC_STRIPACCESSARY: { unsigned short location = 0; int d = 0, rate; //Rate in percent if (skill_id == ST_FULLSTRIP) rate = 5 + 2*skill_lv + (sstatus->dex - tstatus->dex)/5; else if (skill_id == SC_STRIPACCESSARY) rate = 12 + 2 * skill_lv + (sstatus->dex - tstatus->dex)/5; else rate = 5 + 5*skill_lv + (sstatus->dex - tstatus->dex)/5; if (rate < 5) rate = 5; //Minimum rate 5% //Duration in ms if (skill_id == GC_WEAPONCRUSH) { d = skill->get_time(skill_id,skill_lv); if (bl->type == BL_PC) d += 1000 * ( skill_lv * 15 + ( sstatus->dex - tstatus->dex ) ); else d += 1000 * ( skill_lv * 30 + ( sstatus->dex - tstatus->dex ) / 2 ); } else d = skill->get_time(skill_id,skill_lv) + (sstatus->dex - tstatus->dex)*500; if (d < 0) d = 0; // Minimum duration 0ms switch (skill_id) { case RG_STRIPWEAPON: case GC_WEAPONCRUSH: location = EQP_WEAPON; break; case RG_STRIPSHIELD: location = EQP_SHIELD; break; case RG_STRIPARMOR: location = EQP_ARMOR; break; case RG_STRIPHELM: location = EQP_HELM; break; case ST_FULLSTRIP: location = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM; break; case SC_STRIPACCESSARY: location = EQP_ACC; break; } //Special message when trying to use strip on FCP [Jobbie] if (sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_PROTECTWEAPON] && tsc->data[SC_PROTECTHELM] && tsc->data[SC_PROTECTARMOR] && tsc->data[SC_PROTECTSHIELD]) { clif->gospel_info(sd, 0x28); break; } // FCP // By pass FCP when using single strip skills by 15%(requires Glistening Coat). if (sd && tsc && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE && rand()%100 < 15 && ((skill_id == RG_STRIPWEAPON && tsc->data[SC_PROTECTWEAPON]) || (skill_id == RG_STRIPSHIELD && tsc->data[SC_PROTECTSHIELD]) || (skill_id == RG_STRIPARMOR && tsc->data[SC_PROTECTARMOR]) || (skill_id == RG_STRIPHELM && tsc->data[SC_PROTECTHELM])) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND(0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id); if (ii < MAX_INVENTORY) { pc->delitem(sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch (skill_id) { case RG_STRIPWEAPON: status_change_end(bl, SC_PROTECTWEAPON, INVALID_TIMER); sc_start(NULL, bl, SC_NOEQUIPWEAPON, 100, skill_lv, d); break; case RG_STRIPSHIELD: status_change_end(bl, SC_PROTECTSHIELD, INVALID_TIMER); sc_start(NULL, bl, SC_NOEQUIPSHIELD, 100, skill_lv, d); break; case RG_STRIPARMOR: status_change_end(bl, SC_PROTECTARMOR, INVALID_TIMER ); sc_start(NULL, bl, SC_NOEQUIPARMOR, 100, skill_lv, d); break; case RG_STRIPHELM: status_change_end(bl, SC_PROTECTHELM, INVALID_TIMER ); sc_start(NULL, bl, SC_NOEQUIPHELM, 100, skill_lv, d); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; } } // Attempts to strip at rate i and duration d if ((rate = skill->strip_equip(bl, location, rate, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH)) clif->skill_nodamage(src,bl,skill_id,skill_lv,rate); // Nothing stripped. if (sd && !rate){ int item_id = 7139; // Glistening Coat int ii; ARR_FIND(0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id); if (ii < MAX_INVENTORY) { pc->delitem(sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); } clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; } } if (skill_id != SR_CURSEDCIRCLE) { struct status_change *sc = status->get_sc(src); if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] )//Should only remove after the skill had been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); } if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex] mob->log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus) mob->skill_event(dstmd, src, tick, MSC_SKILLUSED|(skill_id<<16)); } if (sd && !(flag&1)) { // ensure that the skill last-cast tick is recorded sd->canskill_tick = timer->gettick(); if (sd->state.arrow_atk) { // consume arrow on last invocation to this skill. battle->consume_ammo(sd, skill_id, skill_lv); } skill->onskillusage(sd, bl, skill_id, tick); // perform skill requirement consumption if (skill_id != NC_SELFDESTRUCTION) skill->consume_requirement(sd,skill_id,skill_lv,2); } map->freeblock_unlock(); if (hookS) hookStop(); return 0; } HPExport void plugin_init(void) { addHookPre(skill, castend_nodamage_id, skill_castend_nodamage_id_pre); } HPExport void server_online(void) { ShowInfo("'%s' Plugin by Dastgir/Hercules. Version '%s'\n", pinfo.name, pinfo.version); } and im getting this error when i run the plugin In function ‘skill_castend_nodamage_id_pre’: fcpbypass.c:234:10: error: too few arguments to function ‘clif->skill_fail’ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
  13. Hello, I already browsed some of the Soul Link effect. Some left are I cannot find in any forums.. Can anyone help me thank you! Wizard - 150% Boost damage of Magic Crasher Priest - Gives 30% melee reflect damage to enemy attacking you, and Increase Heal Effectiveness by 300% Knight - All Skills reduced to 40% (like wearing Kiel Card) - Enable to use Level 10 Parrying with One-Hand Weapon with a block chance of 2*SkillLV%. Assassin - Increase damage of venom knife by 100% Alchemist - Acid Terror becomes a splash skill in an area of 4x4 around the targetted player or mob. Blacksmith - Full adrenaline rush gives Str +10, Dex +10 and Flee +15. - Maximum Power Thrust is buffed with +100% ATK, giving 300% ATK at Lv5. Rogue - Increase Double Strafe damage by (STR/2)%.
  14. Anyone knows why my script is not working? No errors when I tried to run but it doesn't remove status like Hallucination //===== Hercules Script ====================================== //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //= 1.2 Fix variables and character stuck at healing //============================================================ - script Healer FAKE_NPC,{ .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 3; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= .@price; } percentheal 100,100; getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } // Remove negative status effects for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) { sc_end .debuffs[ .@i ]; } // Repair equipment while( getbrokenid(1) ) { repairall; } if (.@Buffs) { sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; // specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; // specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; end; } // Duplicates //============================================================ alberta,186,143,6 duplicate(Healer) Healer#alb 1_F_PRIEST aldebaran,135,118,6 duplicate(Healer) Healer#alde 1_F_PRIEST amatsu,200,79,4 duplicate(Healer) Healer#ama 1_F_PRIEST ayothaya,207,169,6 duplicate(Healer) Healer#ayo 1_F_PRIEST comodo,184,158,6 duplicate(Healer) Healer#com 1_F_PRIEST einbech,57,36,6 duplicate(Healer) Healer#einbe 1_F_PRIEST einbroch,57,202,6 duplicate(Healer) Healer#einbr 1_F_PRIEST geffen,115,72,6 duplicate(Healer) Healer#gef 1_F_PRIEST gonryun,156,122,6 duplicate(Healer) Healer#gon 1_F_PRIEST hugel,89,150,6 duplicate(Healer) Healer#hug 1_F_PRIEST izlude,125,118,5 duplicate(Healer) Healer#izl 1_F_PRIEST jawaii,250,139,4 duplicate(Healer) Healer#jaw 1_F_PRIEST lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 1_F_PRIEST louyang,212,43,5 duplicate(Healer) Healer#lou 1_F_PRIEST manuk,272,144,6 duplicate(Healer) Healer#man 1_F_PRIEST mid_camp,203,289,6 duplicate(Healer) Healer#mid 1_F_PRIEST moc_ruins,72,164,4 duplicate(Healer) Healer#moc 1_F_PRIEST morocc,153,97,6 duplicate(Healer) Healer#mor 1_F_PRIEST moscovia,220,191,4 duplicate(Healer) Healer#mos 1_F_PRIEST niflheim,212,182,5 duplicate(Healer) Healer#nif 1_F_PRIEST payon,179,106,4 duplicate(Healer) Healer#pay 1_F_PRIEST payon,163,229,4 duplicate(Healer) Healer#pay2 1_F_PRIEST prontera,150,185,5 duplicate(Healer) Healer#prt 1_F_PRIEST rachel,125,116,6 duplicate(Healer) Healer#rac 1_F_PRIEST splendide,201,153,4 duplicate(Healer) Healer#spl 1_F_PRIEST thor_camp,249,74,4 duplicate(Healer) Healer#thor 1_F_PRIEST umbala,105,148,3 duplicate(Healer) Healer#umb 1_F_PRIEST veins,217,121,4 duplicate(Healer) Healer#ve 1_F_PRIEST xmas,143,136,4 duplicate(Healer) Healer#xmas 1_F_PRIEST yuno,164,45,4 duplicate(Healer) Healer#yuno 1_F_PRIEST // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 1_F_PRIEST dewata,195,187,4 duplicate(Healer) Healer#dew 1_F_PRIEST dicastes01,201,194,4 duplicate(Healer) Healer#dic 1_F_PRIEST ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 1_F_PRIEST malangdo,132,114,6 duplicate(Healer) Healer#mal 1_F_PRIEST malaya,205,205,6 duplicate(Healer) Healer#ma 1_F_PRIEST mora,55,152,4 duplicate(Healer) Healer#mora 1_F_PRIEST
  15. Thank you @meko, the script works without error now but I tried to claim by creating and changed the req_online into 2 to try it with max level dual the NPC will say nothing and stucked at his dialogue box
  16. Hello! I found this script on my old hercules files, This script checks the Guild member online count, Guild Level, and Guild members Level. I also don't know if the sql still works properly.. So here.. Gpack.txt Script //4_F_ZONDAGIRL,4_M_EIN_SOLDIER prontera,164,155,4 script Guild Package 4_ED_SCHMIDT,{ query_sql "SELECT guild_lv FROM guild WHERE guild_id = "+getcharid(2), .@guild_lv; .@req_online = 10; // how many players need to online to claim. .@req_lv = 255; // minimum level of .@online players that has to be. mes "[ ^007fffGuild Package^000000 ]"; mes "Are you here to claim Guild Package?"; mes "Here's our requirements:"; mes "- Minimum of 10 members and must be online"; mes "- All members must be ^ff0000Level 255^000000"; mes "- Guild Level must be ^ff000050^000000"; mes "All items you gain from Guild Package are ^ff8000Bound^000000 items."; mes "meaning items that gained cannot be traded to other account, sold, nor dropped."; next; mes "[ ^007fffGuild Package^000000 ]"; mes "^007fff--- Guild Leader ---^000000"; mes "- ^ff00001x^000000 ^009a4dGhostring Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dThara Frog Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dOrc Hero Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dEvil Snake Lord Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dRaydric Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dGeneral Egnigem Cenia Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dHollow Mask^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Helm^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Armor^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Manteau^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Shield^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Shoes^000000 ^ff8000(Bound)^000000"; mes "- ^ff000010x^000000 ^009a4dYggdrasilberry Box^000000"; mes "- ^ff000010x^000000 ^009a4dCredits^000000"; mes "- ^ff000050^000000 ^009a4dGaming Point^000000"; mes "^0000FF[ Choose (1) Headprotector ]^000000"; mes "- ^ff00001x^000000 ^009a4dEarth Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dFire Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dLightning Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dSound Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dWater Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dWind Headprotector^000000"; next; mes "[ ^007fffGuild Package^000000 ]"; mes "^007fff-- Each Member --^000000"; mes "- ^ff00001x^000000 ^009a4dGhostring Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dThara Frog Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dOrc Hero Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dEvil Snake Lord Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dRaydric Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dGeneral Egnigem Cenia Card^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dHollow Mask^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Helm^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Armor^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Manteau^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Shield^000000 ^ff8000(Bound)^000000"; mes "- ^ff00001x^000000 ^009a4dSilver Valkyrie Shoes^000000 ^ff8000(Bound)^000000"; mes "- ^ff00005x^000000 ^009a4dYggdrasilberry Box^000000"; mes "- ^ff00005x^000000 ^009a4dCredits^000000"; mes "- ^ff000050^000000 ^009a4dGaming Point^000000"; mes "^0000FF[ Choose (1) Headprotector ]^000000"; mes "- ^ff00001x^000000 ^009a4dEarth Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dFire Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dLightning Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dSound Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dWater Headprotector^000000"; mes "- ^ff00001x^000000 ^009a4dWind Headprotector^000000"; next; if ( !getcharid(2) ) { mes "[ ^007fffGuild Package^000000 ]"; mes "You must have a guild"; close; } else if (.@guild_lv < 50) { mes "[ ^007fffGuild Package^000000 ]"; mes "Your Guild must be level 50."; } else if ( getguildinfo(GUILDINFO_MASTER_NAME, getcharid( getcharid(2) ) != getcharid(0) ) { mes "[ ^007fffGuild Package^000000 ]"; mes "You are not a Guild Leader"; close; } getguildmember getcharid(2), 1; getguildmember getcharid(2), 2; for ( .@i = 0; .@i < $@guildmembercount; .@i++ ) if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) ) .@online++; if ( .@online < .@req_online ) { mes "[ ^007fffGuild Package^000000 ]"; mes "Your Guild must have "+ .@req_online +" guild members online"; close; } .@origin = getcharid(3); for ( .@i = 0; .@i < $@guildmembercount; .@i++ ) { if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) ) { attachrid $@guildmemberaid[.@i]; if ( BaseLevel < .@req_lv ) { .@deny_name$[.@c] = strcharinfo(0); .@c++; } } } attachrid .@origin; if ( .@c ) { mes "[ ^007fffGuild Package^000000 ]"; mes "^ff0000"+ .@c +"^000000 of your Guild member does not meet the ^ff0000255^000000 level requirement"; mes implode( .@deny_name$, "," ); close; } for ( .@i = 0; .@i < $@guildmembercount; .@i++ ) { if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) ) { attachrid $@guildmemberaid[.@i]; if ( #guild_package_claimed ) { .@deny_name$[.@c] = strcharinfo(0); .@c++; } } } attachrid .@origin; if ( .@c ) { mes "[ ^007fffGuild Package^000000 ]"; mes "there are "+ .@c +" members already claimed this package within their account"; mes implode( .@deny_name$, "," ); close; } if ( query_sql( "select account_id as aaa, ( select last_ip from login where account_id = aaa ) as last_ip from guild_member where guild_id = "+ getcharid(2) +" group by last_ip", .@aid, .@ip$ ) < .@req_online ) { mes "[ ^007fffGuild Package^000000 ]"; mes "same ip detected"; .@nb = query_sql( "select name, account_id as aaa, ( select last_ip from login where account_id = aaa ) as last_ip from guild_member where guild_id = "+ getcharid(2), .@name$, .@aid, .@ip$ ); for ( .@i = 0; .@i < .@nb; .@i++ ) mes "[ ^007fffGuild Package^000000 ]"; mes (.@i +1)+". "+ .@name$[.@i] +" ("+ .@ip$ +")"; next; } mes "[ ^007fffGuild Package^000000 ]"; mes "Congratulations! Your Guild Package has been claimed!"; for ( .@i = 0; .@i < $@guildmembercount; .@i++ ) { if ( isloggedin( $@guildmemberaid[.@i], $@guildmembercid[.@i] ) ) { attachrid $@guildmemberaid[.@i]; if ( getguildinfo(GUILDINFO_MASTER_NAME, getcharid( getcharid(2) ) != $@guildmembercid[.@i] ) getitembound 13517,100,1; // Yggberry Box else getitembound 13517,50,1; // Yggberry Box getitembound 14524,500,1; //SUPER B getitem 7227,500; // Voting Proof Ticket getitem 20030,50; // Credits getitembound 30110,50,1; // Box Of Thunder Box getitembound 13973,50,1; // EDP Box getitembound 4305,2,1; // Turtle getitembound 4121,2,1; // Phreeoni getitembound 4047,1,1; // Ghostring getitembound 4352,1,1; // Gen Egnihem getitembound 4058,1,1; //Thara Frog getitembound 4143,1,1; //ORC HERO getitembound 4330,1,1;//ESL getitembound 4133,1,1; //Raydric getitembound 20023,1,1; //Hollow getitembound 20009,1,1; //SilverV getitembound 20008,1,1; //SilverV getitembound 20007,1,1; //SilverV getitembound 20006,1,1; //SilverV #guild_package_claimed = 1; } } attachrid .@origin; close; OnInit: waitingroom "Guild Package? Claim it now!",0; end; } Changes I already made is the depreciation of if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) { Error, im getting
  17. Yes 2 server on same host, how can I change the trigger start script on other server? Only my test server gets problematic the main server isn't affected
  18. I have test server, 1 main server (running), 1 test server (running)... Main Server has default ports and the Test Server ports i changed into 6901, 6122, 5122 on conf folders it seems to work but sometimes its hard to connect to the test server and when I ./athena-start restart on Test Server. I will get the error I said above ;(
  19. Still getting this error, is this hosting problems? I didn't touch any on my source files yet. And get this
  20. Hello, can I make /lb and /b works on lower level GMs like (Event Manager)? I added @broadcast command to Event Manager group.conf but I cant use /lb /b shortcuts
  21. Anyone can help me? I have tried this and it doesn't remove curse status //===== Hercules Script ====================================== //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //= 1.2 Fix variables and character stuck at healing //============================================================ - script Healer FAKE_NPC,{ .@price = 0; // Zeny required for heal .@Buffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 1; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } // Remove negative status effects for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) { sc_end .debuffs[ .@i ]; } // Repair equipment while( getbrokenid(1) ) { repairall; } if (.@Buffs) { specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; end; } // Duplicates //============================================================ alberta,186,143,6 duplicate(Healer) Healer#alb 4_M_ALCHE_C aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_M_ALCHE_C amatsu,200,79,4 duplicate(Healer) Healer#ama 4_M_ALCHE_C ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_M_ALCHE_C comodo,184,158,6 duplicate(Healer) Healer#com 4_M_ALCHE_C einbech,57,36,6 duplicate(Healer) Healer#einbe 4_M_ALCHE_C einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_M_ALCHE_C geffen,115,72,6 duplicate(Healer) Healer#gef 4_M_ALCHE_C gonryun,156,122,6 duplicate(Healer) Healer#gon 4_M_ALCHE_C hugel,89,150,6 duplicate(Healer) Healer#hug 4_M_ALCHE_C izlude,125,118,5 duplicate(Healer) Healer#izl 4_M_ALCHE_C jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_M_ALCHE_C lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_M_ALCHE_C louyang,212,43,5 duplicate(Healer) Healer#lou 4_M_ALCHE_C manuk,272,144,6 duplicate(Healer) Healer#man 4_M_ALCHE_C mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_M_ALCHE_C moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_M_ALCHE_C morocc,153,97,6 duplicate(Healer) Healer#mor 4_M_ALCHE_C moscovia,220,191,4 duplicate(Healer) Healer#mos 4_M_ALCHE_C niflheim,212,182,5 duplicate(Healer) Healer#nif 4_M_ALCHE_C payon,179,106,4 duplicate(Healer) Healer#pay 4_M_ALCHE_C payon,163,229,4 duplicate(Healer) Healer#pay2 4_M_ALCHE_C prontera,151,185,4 duplicate(Healer) Healer#prt 4_M_ALCHE_C rachel,125,116,6 duplicate(Healer) Healer#rac 4_M_ALCHE_C splendide,201,153,4 duplicate(Healer) Healer#spl 4_M_ALCHE_C thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_M_ALCHE_C umbala,105,148,3 duplicate(Healer) Healer#umb 4_M_ALCHE_C veins,217,121,4 duplicate(Healer) Healer#ve 4_M_ALCHE_C xmas,143,136,4 duplicate(Healer) Healer#xmas 4_M_ALCHE_C yuno,164,45,4 duplicate(Healer) Healer#yuno 4_M_ALCHE_C // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 4_M_ALCHE_C dewata,195,187,4 duplicate(Healer) Healer#dew 4_M_ALCHE_C dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_M_ALCHE_C ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_M_ALCHE_C malangdo,132,114,6 duplicate(Healer) Healer#mal 4_M_ALCHE_C malaya,205,205,6 duplicate(Healer) Healer#ma 4_M_ALCHE_C mora,55,152,4 duplicate(Healer) Healer#mora 4_M_ALCHE_C
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