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brunosc

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  1. Here got same error when compile.
  2. yes the last version anda client 2019.
  3. im using AnnieRuru plugin . version 0.4 Link -> https://upaste.me/75d049918e2088402 //===== Hercules Plugin ====================================== //= @showbuff //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 0.4 //===== Compatible With: ===================================== //= Hercules 2018-06-05 //===== Description: ========================================= //= @showbuff on the party screen Alt + Z //===== Topic ================================================ //= http://herc.ws/board/topic/11349-partybuff-spb/ //===== Additional Comments: ================================= //= testing ... //= join party -> OK -> clif_party_member_info_overload //= somebody leave party -> OK -> clif_party_withdraw_overload //= disband party -> not yet ... I guess no need test this one //= party member log in -> OK //= party member log out -> OK //= expel party -> BUG -> no choice but have to prevent them from doing so //= you leave party -> party_leave_pre //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/clif.h" #include "map/party.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/memmgr.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "showbuff", SERVER_TYPE_MAP, "0.4", HPM_VERSION, }; struct player_data { int buff; bool showbuff; }; int status_change_start_post( int retVal, struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { if ( bl->type == BL_PC && retVal > 0 ) { struct map_session_data *sd = BL_CAST( BL_PC, bl ); struct party_data *p; if ( p = party->search(sd->status.party_id )) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff |= 0x1; if ( type == SC_INC_AGI ) ssd->buff |= 0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff |= 0x4; if ( type == SC_SOULLINK ) ssd->buff |= 0x8; if ( type == SC_DEVOTION ) ssd->buff |= 0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } return retVal; } int status_change_end_post( int retVal, struct block_list *bl, enum sc_type type, int tid, const char *file, int line ) { if ( bl->type == BL_PC && retVal > 0 ) { struct map_session_data *sd = BL_CAST( BL_PC, bl ); struct party_data *p; if ( sd->state.active == 1 ) { // fix map-server crash when player logout if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff &= ~0x1; if ( type == SC_INC_AGI ) ssd->buff &= ~0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff &= ~0x4; if ( type == SC_SOULLINK ) ssd->buff &= ~0x8; if ( type == SC_DEVOTION ) ssd->buff &= ~0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } } return retVal; } char *showing_buff( struct map_session_data *sd ) { struct player_data *ssd = getFromMSD( sd, 0 ); char *temp = "\0"; safesnprintf( temp, NAME_LENGTH, "[%s%s%s%s%s]%s", ( ssd->buff & 0x1 )? "B" : "_", ( ssd->buff & 0x2 )? "A" : "_", ( ssd->buff & 0x4 )? "F" : "_", ( ssd->buff & 0x8 )? "S" : "_", ( ssd->buff & 0x10 )? "+" : "_", sd->status.name ); return temp; } void clif_party_info_overload( struct party_data *p, struct map_session_data *sd ) { struct PACKET_ZC_GROUP_LIST *packet; int i, c; unsigned char buf[sizeof(*packet) + sizeof(struct PACKET_ZC_GROUP_LIST_SUB) * MAX_PARTY]; nullpo_retv(p); memset( buf, 0, sizeof(buf) ); packet = (struct PACKET_ZC_GROUP_LIST *)buf; packet->packetType = partyinfo; memcpy( packet->partyName, p->party.name, NAME_LENGTH ); for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; packet->members[c].AID = m->account_id; #if PACKETVER >= 20171207 packet->members[c].GID = m->char_id; #endif memcpy( packet->members[c].playerName, m->name, NAME_LENGTH ); mapindex->getmapname_ext(mapindex_id2name(m->map), packet->members[c].mapName); packet->members[c].leader = (m->leader) ? 0 : 1; packet->members[c].offline = (m->online) ? 0 : 1; #if PACKETVER >= 20170502 packet->members[c].class = m->class; packet->members[c].baseLevel = m->lv; #endif ++c; } packet->packetLen = sizeof(*packet) + c * sizeof( struct PACKET_ZC_GROUP_LIST_SUB ); if ( sd ) { struct player_data *ssd = getFromMSD( sd, 0 ); if ( ssd && ssd->showbuff ) { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; if ( m->online && p->data[i].sd != NULL ) memcpy( packet->members[c].playerName, showing_buff( p->data[i].sd ), NAME_LENGTH ); ++c; } } clif->send( buf, packet->packetLen, &sd->bl, SELF ); } else { int j; for ( j = 0; j < MAX_PARTY; ++j ) { struct party_member *m1 = &p->party.member[j]; if ( !m1 || !m1->account_id ) continue; else { struct map_session_data *tsd = map->id2sd( m1->account_id ); struct player_data *ssd = NULL; if ( !tsd ) continue; ssd = getFromMSD( tsd, 0 ); if ( ssd && ssd->showbuff ) { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; if ( m->online && p->data[i].sd != NULL ) { memcpy( packet->members[c].playerName, showing_buff( p->data[i].sd ), NAME_LENGTH ); } ++c; } } else { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; memcpy( packet->members[c].playerName, m->name, NAME_LENGTH ); ++c; } } clif->send( buf, packet->packetLen, map->id2bl( m1->account_id ), SELF ); } } } } bool pc_authok_pre( struct map_session_data **sd, int *login_id2, time_t *expiration_time, int *group_id, const struct mmo_charstatus **st, bool *changing_mapservers ) { struct player_data *ssd; CREATE( ssd, struct player_data, true ); ssd->buff = 0; ssd->showbuff = 0; addToMSD( *sd, ssd, 0, true ); return 0; } void clif_party_member_info_overload( struct party_data *p, struct map_session_data *sd ) { return; } void clif_party_withdraw_overload( struct party_data *p, struct map_session_data *sd, int account_id, const char *name, int flag ) { unsigned char buf[64]; nullpo_retv(p); nullpo_retv(name); if ( !sd && !(flag & 0xf0) ) { int i; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd != NULL ); if ( i != MAX_PARTY ) sd = p->data[i].sd; } if ( !sd ) return; WBUFW(buf,0) = 0x105; WBUFL(buf,2) = account_id; memcpy( WBUFP(buf,6), name, NAME_LENGTH ); WBUFB(buf,30) = flag & 0x0f; if ( !(flag & 0xf0) ) { for ( int i = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m || !m->account_id ) continue; else { struct map_session_data *tsd = map->id2sd( m->account_id ); struct player_data *ssd = NULL; if ( !tsd ) continue; ssd = getFromMSD( tsd, 0 ); if ( ssd && ssd->showbuff ) memcpy( WBUFP(buf,6), showing_buff( sd ), NAME_LENGTH ); else memcpy( WBUFP(buf,6), name, NAME_LENGTH ); clif->send( buf, 31, map->id2bl( m->account_id ), SELF ); } } } else clif->send( buf, 31, &sd->bl, SELF ); } int party_removemember_pre( struct map_session_data **sd, int *account_id, const char **name ) { struct player_data *ssd = getFromMSD( *sd, 0 ); if ( ssd->showbuff ) { clif->message( (*sd)->fd, "You cannot expel a party member while @showbuff is turn ON." ); hookStop(); } return 0; } int party_leave_pre( struct map_session_data **sd ) { struct party_data *p; int i; nullpo_ret(*sd); p = party->search( (*sd)->status.party_id ); if ( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == (*sd)->status.account_id && p->party.member[i].char_id == (*sd)->status.char_id ); if ( i == MAX_PARTY ) return 0; else { struct player_data *ssd = getFromMSD( *sd, 0 ); if ( ssd->showbuff ) ssd->showbuff = 0; } return 0; } ACMD(showbuff) { struct player_data *ssd = getFromMSD( sd, 0 ); struct party_data *p = party->search( sd->status.party_id ); if ( !p ) { clif->message( sd->fd, "You don't have a Party." ); return false; } else if ( ssd->showbuff ) { ssd->showbuff = 0; clif->message( sd->fd, "@showbuff is now turn OFF." ); } else { ssd->showbuff = 1; clif->message( sd->fd, "@showbuff is now turn ON." ); } clif->party_info( p, sd ); return true; } HPExport void plugin_init (void) { addHookPost( status, change_start, status_change_start_post ); addHookPost( status, change_end_, status_change_end_post ); clif->party_info = &clif_party_info_overload; addHookPre( pc, authok, pc_authok_pre ); clif->party_member_info = &clif_party_member_info_overload; clif->party_withdraw = &clif_party_withdraw_overload; addHookPre( party, removemember, party_removemember_pre ); addHookPre( party, leave, party_leave_pre ); addAtcommand( "showbuff", showbuff ); } and i fix some problem reading topic. in line 70 change it int status_change_end_post(int retVal, struct block_list* bl, enum sc_type type, int tid, const char* file, int line) { for int status_change_end_post(int retVal, struct block_list* bl, enum sc_type type, int tid)//, const char* file, int line) { { and in line 50 change it if ( p = party->search(sd->status.party_id )) { for it struct party_data* p = party->search(sd->status.party_id); if (p) { i dont have some errors when compile but got game crash. today im searching about it i found this : //===== Hercules Plugin ====================================== //= Show Party Buffs //===== By: ================================================== //= Samuel [Hercules] //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules/RagEmu //===== Description: ========================================= //= With this plugin, it will show certain buffs that are //= present with you and your party members in the party //= window. //= B - Blessing //= A - Agility Up //= F - Full Chemical Protection //= S - Soul Link //= + - Devotion //===== Credits: ============================================= //= AnnieRuru - originally made the plugin //= Functor - bug fix //============================================================ #include "common/hercules.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/memmgr.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include "map/pc.h" #include "map/clif.h" #include "map/party.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" // should always be the last file included! (if you don't make it last, it'll intentionally break compile time) HPExport struct hplugin_info pinfo = { "partybuff", // Plugin name SERVER_TYPE_MAP,// Which server types this plugin works with? "0.0", // Plugin version HPM_VERSION, // HPM Version (don't change, macro is automatically updated) }; struct player_data { int buff; }; int status_change_start_post( int retVal___, struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { if ( bl->type == BL_PC && retVal___ > 0 ) { TBL_PC *sd = BL_CAST(BL_PC, bl); struct party_data *p; if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff |= 0x1; if ( type == SC_INC_AGI ) ssd->buff |= 0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff |= 0x4; if ( type == SC_SOULLINK ) ssd->buff |= 0x8; if ( type == SC_DEVOTION ) ssd->buff |= 0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } return retVal___; } int status_change_end_post( int retVal___, struct block_list *bl, enum sc_type type, int tid, const char *file, int line ) { if ( bl->type == BL_PC && retVal___ > 0 ) { TBL_PC *sd = BL_CAST(BL_PC, bl); struct party_data *p; if ( sd->state.active == 1 ) { // fix map-server crash when player logout if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff &= ~0x1; if ( type == SC_INC_AGI ) ssd->buff &= ~0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff &= ~0x4; if ( type == SC_SOULLINK ) ssd->buff &= ~0x8; if ( type == SC_DEVOTION ) ssd->buff &= ~0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } } return retVal___; } void clif_party_info_overload( struct party_data* p, struct map_session_data *sd ) { unsigned char buf[2+2+NAME_LENGTH+(4+NAME_LENGTH+MAP_NAME_LENGTH_EXT+1+1)*MAX_PARTY]; struct map_session_data* party_sd = NULL; int i, c; nullpo_retv(p); WBUFW(buf,0) = 0xfb; memcpy( WBUFP(buf,4), p->party.name, NAME_LENGTH ); for ( i = 0, c = 0; i < MAX_PARTY; i++ ) { struct party_member* m = &p->party.member[i]; if(!m->account_id) continue; if(party_sd == NULL) party_sd = p->data[i].sd; WBUFL(buf,28+c*46) = m->account_id; if ( m->online && p->data[i].sd != NULL ) { struct player_data *ssd = getFromMSD( p->data[i].sd, 0 ); char temp[NAME_LENGTH]; safesnprintf( temp, NAME_LENGTH, "[%s%s%s%s%s]%s", ( ssd->buff & 0x1 )? "B" : "_", ( ssd->buff & 0x2 )? "A" : "_", ( ssd->buff & 0x4 )? "F" : "_", ( ssd->buff & 0x8 )? "S" : "_", ( ssd->buff & 0x10 )? "+" : "_", m->name ); memcpy(WBUFP(buf,28+c*46+4), temp, NAME_LENGTH); } else memcpy(WBUFP(buf,28+c*46+4), m->name, NAME_LENGTH); mapindex->getmapname_ext(mapindex_id2name(m->map), (char*)WBUFP(buf,28+c*46+28)); WBUFB(buf,28+c*46+44) = (m->leader) ? 0 : 1; WBUFB(buf,28+c*46+45) = (m->online) ? 0 : 1; c++; } WBUFW(buf,2) = 28+c*46; if (sd) clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); else if (party_sd) clif->send(buf, WBUFW(buf,2), &party_sd->bl, PARTY); return; } bool pc_authok_pre( struct map_session_data **sd, int *login_id2, time_t *expiration_time, int *group_id, const struct mmo_charstatus **st, bool *changing_mapservers ) { struct player_data *ssd; CREATE( ssd, struct player_data, true ); ssd->buff = 0; addToMSD( *sd, ssd, 0, true ); return true; } int map_quit_post( int retVal___, struct map_session_data *sd ) { //struct player_data *ssd = getFromMSD( sd, 0 ); removeFromMSD( sd, 0 ); return retVal___; } void clif_party_member_info_overload(struct party_data* p, struct map_session_data* sd) { return; } HPExport void plugin_init (void) { clif->party_member_info = &clif_party_member_info_overload; addHookPre( pc, authok, pc_authok_pre ); addHookPost( map, quit, map_quit_post ); clif->party_info = &clif_party_info_overload; addHookPost( status, change_start, status_change_start_post ); addHookPost( status, change_end_, status_change_end_post ); } this work show BA..... in mae player on party window. but sometimes got gravit error and dont have @showbuff and simbol of my job is wrong.
  4. i know it, but i want to make like @newcommand and it call some event.
  5. do what noobzter003 talked. list and compile 2 archives ExtendedBG and ExtendedBG-char check it!!
  6. Im try to make onr plugin to call any event like Onpclogin , or other custom Event.
  7. i got it in latest. showbuff.c: In function ‘status_change_start_post’: showbuff.c:50:3: warning: suggest parentheses around assignment used as truth value [-Wparentheses] if (p = party->search(sd->status.party_id)) { ^ In file included from showbuff.c:31:0: showbuff.c: In function ‘plugin_init’: ../plugins/HPMHooking.h:63:54: warning: comparison of distinct pointer types lacks a cast [enabled by default] (void)((HPMHOOK_post_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ showbuff.c:292:2: note: in expansion of macro ‘addHookPost’ addHookPost(status, change_end_, status_change_end_post); ^ PLUGIN showbuff make[1]: Leaving directory `/home/emulador/src/plugins' im Fixed, all problems, but now i got crash map-server, and my debug only show it. Program received signal SIGSEGV, Segmentation fault. 0x00007ffff61000f2 in vsnprintf () from /lib64/libc.so.6 Missing separate debuginfos, use: debuginfo-install glibc-2.17-322.el7_9.x86_64 keyutils-libs-1.5.8-3.el7.x86_64 krb5-libs-1.15.1-50.el7.x86_64 libcom_err-1.42.9-19.el7.x86_64 libgcc-4.8.5-44.el7.x86_64 libselinux-2.5-15.el7.x86_64 libstdc++-4.8.5-44.el7.x86_64 mariadb-libs-5.5.68-1.el7.x86_64 openssl-libs-1.0.2k-21.el7_9.x86_64 pcre-8.32-17.el7.x86_64 zlib-1.2.7-19.el7_9.x86_64 (gdb) @AnnieRuru
  8. what uor version Herc? today im install latest version and work.
  9. Working, you are the best!
  10. go to src/map/script.c and check if you have get_unique_id.
  11. I need to set 9 slot when player create new account, because when player will be vip i need to change to 15 slots. maybe it is possible to set for group ID, group_id = 0 have 9 slots. group_id = 99 have 15 slots.
  12. a long time ago, we had this functionality. // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) pc_status_def_rate: 100 mob_status_def_rate: 100 // Required luk to gain inmunity to status changes. // Luk increases resistance by closing the gap between natural resist and max // linearly. This setting indicates required luk to gain complete immunity. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. // So 40% + (50% of 60%) = 70% pc_luk_status_def: 300 mob_luk_status_def: 300 is it possible to add this in new herc? if yes, how? pls someone can help, this newb friend?
  13. @Ridley and @Kenpachi brows, i was test it /// Characters with group level => 99 don't use gemstones. + if (sd->group->level >= 99) + sd->special_state.no_gemstone = 1; but not work the other method all skill no consume itens, i need put only gems, blue red yelow.. send one light! pls !
  14. Checked. if i use this: diff --git a/src/map/pc.c b/src/map/pc.c index 179a4b78a..c77bfbc22 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1359,6 +1359,10 @@ static bool pc_authok(struct map_session_data *sd, int login_id2, time_t expirat sd->sc_display = NULL; sd->sc_display_count = 0; + /// Characters with group level => 99 don't use gemstones. + if (sd->group->level >= 99) + sd->special_state.no_gemstone = 1; + // Request all registries (auth is considered completed whence they arrive) intif->request_registry(sd,7); return true; when i use skill gravitation or other, skill fail because i dont have gem. about if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL)) return 0; // can do any damn thing they want how i can do it? add the group level?
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