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brunosc

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  1. brunosc

    Iconcustom

    Solved
  2. brunosc

    Noview in Self

    Yeah! i think it too
  3. brunosc

    Noview in Self

    hello, im using @Dastgir plugin and im try to change the command to hide self equips. i dont have ideia how to do it.
  4. brunosc

    Auraset

    use dastgirp plugin the best https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/auraset.c
  5. What plugin is it? where i found it?
  6. https://github.com/dastgirp/eBG/issues/29 to fix is olny change it - map->search_freecell(NULL, m, &x, &y, range, range, 1); for it + map->search_free_cell(NULL, m, &x, &y, range, range, 1);
  7. same problem here, but i fixed. change walktoxy_timer to walk_toxy_timer in all file .c
  8. im try to update it but not ok.
  9. Here got same warning when compile first time. if compile again without (make clean) dont show this warnings.
  10. yes the last version anda client 2019.
  11. im using AnnieRuru plugin . version 0.4 Link -> https://upaste.me/75d049918e2088402 //===== Hercules Plugin ====================================== //= @showbuff //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 0.4 //===== Compatible With: ===================================== //= Hercules 2018-06-05 //===== Description: ========================================= //= @showbuff on the party screen Alt + Z //===== Topic ================================================ //= http://herc.ws/board/topic/11349-partybuff-spb/ //===== Additional Comments: ================================= //= testing ... //= join party -> OK -> clif_party_member_info_overload //= somebody leave party -> OK -> clif_party_withdraw_overload //= disband party -> not yet ... I guess no need test this one //= party member log in -> OK //= party member log out -> OK //= expel party -> BUG -> no choice but have to prevent them from doing so //= you leave party -> party_leave_pre //============================================================ #include "common/hercules.h" #include "map/pc.h" #include "map/clif.h" #include "map/party.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/memmgr.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" HPExport struct hplugin_info pinfo = { "showbuff", SERVER_TYPE_MAP, "0.4", HPM_VERSION, }; struct player_data { int buff; bool showbuff; }; int status_change_start_post( int retVal, struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { if ( bl->type == BL_PC && retVal > 0 ) { struct map_session_data *sd = BL_CAST( BL_PC, bl ); struct party_data *p; if ( p = party->search(sd->status.party_id )) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff |= 0x1; if ( type == SC_INC_AGI ) ssd->buff |= 0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff |= 0x4; if ( type == SC_SOULLINK ) ssd->buff |= 0x8; if ( type == SC_DEVOTION ) ssd->buff |= 0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } return retVal; } int status_change_end_post( int retVal, struct block_list *bl, enum sc_type type, int tid, const char *file, int line ) { if ( bl->type == BL_PC && retVal > 0 ) { struct map_session_data *sd = BL_CAST( BL_PC, bl ); struct party_data *p; if ( sd->state.active == 1 ) { // fix map-server crash when player logout if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff &= ~0x1; if ( type == SC_INC_AGI ) ssd->buff &= ~0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff &= ~0x4; if ( type == SC_SOULLINK ) ssd->buff &= ~0x8; if ( type == SC_DEVOTION ) ssd->buff &= ~0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } } return retVal; } char *showing_buff( struct map_session_data *sd ) { struct player_data *ssd = getFromMSD( sd, 0 ); char *temp = "\0"; safesnprintf( temp, NAME_LENGTH, "[%s%s%s%s%s]%s", ( ssd->buff & 0x1 )? "B" : "_", ( ssd->buff & 0x2 )? "A" : "_", ( ssd->buff & 0x4 )? "F" : "_", ( ssd->buff & 0x8 )? "S" : "_", ( ssd->buff & 0x10 )? "+" : "_", sd->status.name ); return temp; } void clif_party_info_overload( struct party_data *p, struct map_session_data *sd ) { struct PACKET_ZC_GROUP_LIST *packet; int i, c; unsigned char buf[sizeof(*packet) + sizeof(struct PACKET_ZC_GROUP_LIST_SUB) * MAX_PARTY]; nullpo_retv(p); memset( buf, 0, sizeof(buf) ); packet = (struct PACKET_ZC_GROUP_LIST *)buf; packet->packetType = partyinfo; memcpy( packet->partyName, p->party.name, NAME_LENGTH ); for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; packet->members[c].AID = m->account_id; #if PACKETVER >= 20171207 packet->members[c].GID = m->char_id; #endif memcpy( packet->members[c].playerName, m->name, NAME_LENGTH ); mapindex->getmapname_ext(mapindex_id2name(m->map), packet->members[c].mapName); packet->members[c].leader = (m->leader) ? 0 : 1; packet->members[c].offline = (m->online) ? 0 : 1; #if PACKETVER >= 20170502 packet->members[c].class = m->class; packet->members[c].baseLevel = m->lv; #endif ++c; } packet->packetLen = sizeof(*packet) + c * sizeof( struct PACKET_ZC_GROUP_LIST_SUB ); if ( sd ) { struct player_data *ssd = getFromMSD( sd, 0 ); if ( ssd && ssd->showbuff ) { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; if ( m->online && p->data[i].sd != NULL ) memcpy( packet->members[c].playerName, showing_buff( p->data[i].sd ), NAME_LENGTH ); ++c; } } clif->send( buf, packet->packetLen, &sd->bl, SELF ); } else { int j; for ( j = 0; j < MAX_PARTY; ++j ) { struct party_member *m1 = &p->party.member[j]; if ( !m1 || !m1->account_id ) continue; else { struct map_session_data *tsd = map->id2sd( m1->account_id ); struct player_data *ssd = NULL; if ( !tsd ) continue; ssd = getFromMSD( tsd, 0 ); if ( ssd && ssd->showbuff ) { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; if ( m->online && p->data[i].sd != NULL ) { memcpy( packet->members[c].playerName, showing_buff( p->data[i].sd ), NAME_LENGTH ); } ++c; } } else { for ( i = 0, c = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m->account_id ) continue; memcpy( packet->members[c].playerName, m->name, NAME_LENGTH ); ++c; } } clif->send( buf, packet->packetLen, map->id2bl( m1->account_id ), SELF ); } } } } bool pc_authok_pre( struct map_session_data **sd, int *login_id2, time_t *expiration_time, int *group_id, const struct mmo_charstatus **st, bool *changing_mapservers ) { struct player_data *ssd; CREATE( ssd, struct player_data, true ); ssd->buff = 0; ssd->showbuff = 0; addToMSD( *sd, ssd, 0, true ); return 0; } void clif_party_member_info_overload( struct party_data *p, struct map_session_data *sd ) { return; } void clif_party_withdraw_overload( struct party_data *p, struct map_session_data *sd, int account_id, const char *name, int flag ) { unsigned char buf[64]; nullpo_retv(p); nullpo_retv(name); if ( !sd && !(flag & 0xf0) ) { int i; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd != NULL ); if ( i != MAX_PARTY ) sd = p->data[i].sd; } if ( !sd ) return; WBUFW(buf,0) = 0x105; WBUFL(buf,2) = account_id; memcpy( WBUFP(buf,6), name, NAME_LENGTH ); WBUFB(buf,30) = flag & 0x0f; if ( !(flag & 0xf0) ) { for ( int i = 0; i < MAX_PARTY; ++i ) { struct party_member *m = &p->party.member[i]; if ( !m || !m->account_id ) continue; else { struct map_session_data *tsd = map->id2sd( m->account_id ); struct player_data *ssd = NULL; if ( !tsd ) continue; ssd = getFromMSD( tsd, 0 ); if ( ssd && ssd->showbuff ) memcpy( WBUFP(buf,6), showing_buff( sd ), NAME_LENGTH ); else memcpy( WBUFP(buf,6), name, NAME_LENGTH ); clif->send( buf, 31, map->id2bl( m->account_id ), SELF ); } } } else clif->send( buf, 31, &sd->bl, SELF ); } int party_removemember_pre( struct map_session_data **sd, int *account_id, const char **name ) { struct player_data *ssd = getFromMSD( *sd, 0 ); if ( ssd->showbuff ) { clif->message( (*sd)->fd, "You cannot expel a party member while @showbuff is turn ON." ); hookStop(); } return 0; } int party_leave_pre( struct map_session_data **sd ) { struct party_data *p; int i; nullpo_ret(*sd); p = party->search( (*sd)->status.party_id ); if ( p == NULL ) return 0; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == (*sd)->status.account_id && p->party.member[i].char_id == (*sd)->status.char_id ); if ( i == MAX_PARTY ) return 0; else { struct player_data *ssd = getFromMSD( *sd, 0 ); if ( ssd->showbuff ) ssd->showbuff = 0; } return 0; } ACMD(showbuff) { struct player_data *ssd = getFromMSD( sd, 0 ); struct party_data *p = party->search( sd->status.party_id ); if ( !p ) { clif->message( sd->fd, "You don't have a Party." ); return false; } else if ( ssd->showbuff ) { ssd->showbuff = 0; clif->message( sd->fd, "@showbuff is now turn OFF." ); } else { ssd->showbuff = 1; clif->message( sd->fd, "@showbuff is now turn ON." ); } clif->party_info( p, sd ); return true; } HPExport void plugin_init (void) { addHookPost( status, change_start, status_change_start_post ); addHookPost( status, change_end_, status_change_end_post ); clif->party_info = &clif_party_info_overload; addHookPre( pc, authok, pc_authok_pre ); clif->party_member_info = &clif_party_member_info_overload; clif->party_withdraw = &clif_party_withdraw_overload; addHookPre( party, removemember, party_removemember_pre ); addHookPre( party, leave, party_leave_pre ); addAtcommand( "showbuff", showbuff ); } and i fix some problem reading topic. in line 70 change it int status_change_end_post(int retVal, struct block_list* bl, enum sc_type type, int tid, const char* file, int line) { for int status_change_end_post(int retVal, struct block_list* bl, enum sc_type type, int tid)//, const char* file, int line) { { and in line 50 change it if ( p = party->search(sd->status.party_id )) { for it struct party_data* p = party->search(sd->status.party_id); if (p) { i dont have some errors when compile but got game crash. today im searching about it i found this : //===== Hercules Plugin ====================================== //= Show Party Buffs //===== By: ================================================== //= Samuel [Hercules] //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules/RagEmu //===== Description: ========================================= //= With this plugin, it will show certain buffs that are //= present with you and your party members in the party //= window. //= B - Blessing //= A - Agility Up //= F - Full Chemical Protection //= S - Soul Link //= + - Devotion //===== Credits: ============================================= //= AnnieRuru - originally made the plugin //= Functor - bug fix //============================================================ #include "common/hercules.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/memmgr.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include "map/pc.h" #include "map/clif.h" #include "map/party.h" #include "plugins/HPMHooking.h" #include "common/HPMDataCheck.h" // should always be the last file included! (if you don't make it last, it'll intentionally break compile time) HPExport struct hplugin_info pinfo = { "partybuff", // Plugin name SERVER_TYPE_MAP,// Which server types this plugin works with? "0.0", // Plugin version HPM_VERSION, // HPM Version (don't change, macro is automatically updated) }; struct player_data { int buff; }; int status_change_start_post( int retVal___, struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { if ( bl->type == BL_PC && retVal___ > 0 ) { TBL_PC *sd = BL_CAST(BL_PC, bl); struct party_data *p; if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff |= 0x1; if ( type == SC_INC_AGI ) ssd->buff |= 0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff |= 0x4; if ( type == SC_SOULLINK ) ssd->buff |= 0x8; if ( type == SC_DEVOTION ) ssd->buff |= 0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } return retVal___; } int status_change_end_post( int retVal___, struct block_list *bl, enum sc_type type, int tid, const char *file, int line ) { if ( bl->type == BL_PC && retVal___ > 0 ) { TBL_PC *sd = BL_CAST(BL_PC, bl); struct party_data *p; if ( sd->state.active == 1 ) { // fix map-server crash when player logout if (( p = party->search(sd->status.party_id ))) { struct player_data *ssd = getFromMSD( sd, 0 ); int before_buff = ssd->buff; if ( type == SC_BLESSING ) ssd->buff &= ~0x1; if ( type == SC_INC_AGI ) ssd->buff &= ~0x2; if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM ) if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] ) ssd->buff &= ~0x4; if ( type == SC_SOULLINK ) ssd->buff &= ~0x8; if ( type == SC_DEVOTION ) ssd->buff &= ~0x10; if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status clif->party_info( p, NULL ); } } } return retVal___; } void clif_party_info_overload( struct party_data* p, struct map_session_data *sd ) { unsigned char buf[2+2+NAME_LENGTH+(4+NAME_LENGTH+MAP_NAME_LENGTH_EXT+1+1)*MAX_PARTY]; struct map_session_data* party_sd = NULL; int i, c; nullpo_retv(p); WBUFW(buf,0) = 0xfb; memcpy( WBUFP(buf,4), p->party.name, NAME_LENGTH ); for ( i = 0, c = 0; i < MAX_PARTY; i++ ) { struct party_member* m = &p->party.member[i]; if(!m->account_id) continue; if(party_sd == NULL) party_sd = p->data[i].sd; WBUFL(buf,28+c*46) = m->account_id; if ( m->online && p->data[i].sd != NULL ) { struct player_data *ssd = getFromMSD( p->data[i].sd, 0 ); char temp[NAME_LENGTH]; safesnprintf( temp, NAME_LENGTH, "[%s%s%s%s%s]%s", ( ssd->buff & 0x1 )? "B" : "_", ( ssd->buff & 0x2 )? "A" : "_", ( ssd->buff & 0x4 )? "F" : "_", ( ssd->buff & 0x8 )? "S" : "_", ( ssd->buff & 0x10 )? "+" : "_", m->name ); memcpy(WBUFP(buf,28+c*46+4), temp, NAME_LENGTH); } else memcpy(WBUFP(buf,28+c*46+4), m->name, NAME_LENGTH); mapindex->getmapname_ext(mapindex_id2name(m->map), (char*)WBUFP(buf,28+c*46+28)); WBUFB(buf,28+c*46+44) = (m->leader) ? 0 : 1; WBUFB(buf,28+c*46+45) = (m->online) ? 0 : 1; c++; } WBUFW(buf,2) = 28+c*46; if (sd) clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); else if (party_sd) clif->send(buf, WBUFW(buf,2), &party_sd->bl, PARTY); return; } bool pc_authok_pre( struct map_session_data **sd, int *login_id2, time_t *expiration_time, int *group_id, const struct mmo_charstatus **st, bool *changing_mapservers ) { struct player_data *ssd; CREATE( ssd, struct player_data, true ); ssd->buff = 0; addToMSD( *sd, ssd, 0, true ); return true; } int map_quit_post( int retVal___, struct map_session_data *sd ) { //struct player_data *ssd = getFromMSD( sd, 0 ); removeFromMSD( sd, 0 ); return retVal___; } void clif_party_member_info_overload(struct party_data* p, struct map_session_data* sd) { return; } HPExport void plugin_init (void) { clif->party_member_info = &clif_party_member_info_overload; addHookPre( pc, authok, pc_authok_pre ); addHookPost( map, quit, map_quit_post ); clif->party_info = &clif_party_info_overload; addHookPost( status, change_start, status_change_start_post ); addHookPost( status, change_end_, status_change_end_post ); } this work show BA..... in mae player on party window. but sometimes got gravit error and dont have @showbuff and simbol of my job is wrong.
  12. i know it, but i want to make like @newcommand and it call some event.
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