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hadiesyafiq

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Everything posted by hadiesyafiq

  1. hai all it possible i give rentitem +10weapon like getitem2 function but have expire time?
  2. hai all master...can you all help me build new script? the script like this... room like private room quest rent 1m zeny only party with 5 person at lest can rent the room room function is will summon any mvp in random after mvp die room will summon another mvp in random for 5 times...after that all player will warp to prontera and need to wait for 4 hours to rent again.. have 4 room available that mean after 1 party done other party can join... mvp drop like normal drop but room will give reward for who finish the quest.. if player die..they can rejoin the quest until the quest finish.... can someone teach me...because i am so 'poring' in script thanks in advance
  3. Hi all master..can someone teach me make new NPC use this script? here the script this function is add/delete vip account by GM can i change the script use visible NPC and can access by player the function is like this: player can buy the VIP account use NPC Example mes "hai there you want to upgrade your account?" next; menu : vip silver,Vip Gold,Vip Platinum; vip silver 7days,15days,30days vip Gold 7days,15days,30days vip Platinum 7days,15days,30days price 7days 10cash,15days 100cash and 30days 1000cash above an example...but it possible we make like that? so no need GM add player can buy by them self but have price.. thanks in advance
  4. hai all before this i can trace the problem...i @makeegg poring but no egg on inventory...i catching poring use unripe apple success but also same result after restarting my server i got this error...how to fix this?
  5. Catch pet or @makeegg but no egg problem i already search but nothing find...no error show on putty... example i catch poring use unripe apple i success but no pet egg in my inventory also same when i use the command @makeegg poring nothing message and no pet egg on my inventory...what the problem?how to know and how to fix?
  6. Can i make an option?if don’t have item can pay with zeny...if don’t have both mes “ you don’t have enough zeny or require item zeny rate : town - 1.5k zeny dun - 3k zeny
  7. Hai all...can someone share or guide me to make default custom warper npc that will charge zeny or 1xFree Ticket for Kafra Transportation per warp how to edit this npc will charge the zeny or 1x Free Ticket for Kafra Transportation (7060) //===== Hercules Script ====================================== //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4b //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //= 1.4a Slight edits. //= 1.4b Added Wolfchev's Laboratory warp. //============================================================ - script Warper FAKE_NPC,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(PC_NAME),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { lastwarp$ = getarg(0); lastwarpx = getarg(1,0); lastwarpy = getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; } function Disp { if (getargcount() < 3) @menu$ = getarg(0); else { @menu$ = ""; for (.@i = getarg(1); .@i <= getarg(2); .@i++) @menu$ = @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { .@warp_block = @warp_block; @warp_block = 0; .@select = select(@menu$); if (getarg(0) == "") { .@i = .@select; .@map$ = getarg(.@i); } else { .@i = .@select-getarg(1,0); .@map$ = getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal."; end; } .@x = @c[.@i*2]; .@y = @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); Go(.@map$,.@x,.@y); } function Restrict { if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) { if (getarg(1,0)) { @warp_block = 0; for (.@i = 1; .@i < getargcount(); .@i++) @warp_block = @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal."; end; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20, "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24, "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28, "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33, "Umbala",T34, "Veins",T35, "Yuno",T36; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Restrict("RE"); Go("brasilis",196,217); T7: Go("comodo",209,143); T8: Restrict("RE"); Go("dewata",200,180); T9: Restrict("RE"); Go("ecl_in01",48,53); T10: Go("einbech",63,35); T11: Go("einbroch",64,200); T12: Restrict("RE"); Go("dicastes01",198,187); T13: Go("geffen",119,59); T14: Go("gonryun",160,120); T15: Go("hugel",96,145); T16: Go("izlude",128,(RENEWAL?146:114)); T17: Go("jawaii",251,132); T18: Go("lighthalzen",158,92); T19: Go("louyang",217,100); T20: Go("xmas",147,134); T21: Restrict("RE"); Go("malangdo",140,114); T22: Restrict("RE"); Go("malaya",231,200); T23: Go("manuk",282,138); T24: Go("mid_camp",210,288); T25: Restrict("RE"); Go("mora",55,146); T26: Go("morocc",156,93); T27: Go("moscovia",223,184); T28: Go("nameless_n",256,215); T29: Go("niflheim",202,174); T30: Go("payon",179,100); T31: Go("rachel",130,110); T32: Go("splendide",201,147); T33: Go("thor_camp",246,68); T34: Go("umbala",97,153); T35: Go("veins",216,123); T36: Go("yuno",157,51); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F8: Restrict("Pre-RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F10: Restrict("Pre-RE",13,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: Restrict("Pre-RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F16: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: Restrict("Pre-RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: Restrict("Pre-RE",2,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: Restrict("Pre-RE",5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: Restrict("RE",4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun"); D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: Restrict("RE",7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2"); D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D33: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: Restrict("Pre-RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Guild_Dungeons: // -------------------------------------------------- menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4, "Arunafeltz",G5, "Schwaltzvalt",G6; G1: Restrict("RE",2,3); setarray @c[2],119,93,119,93,120,130; Disp("Baldur F1:Baldur F2:Hall of Abyss"); Pick("","gld_dun01","gld_dun01_2","gld2_pay"); G2: Restrict("RE",2,3); setarray @c[2],39,161,39,161,147,155; Disp("Luina F1:Luina F2:Hall of Abyss"); Pick("","gld_dun02","gld_dun02_2","gld2_ald"); G3: Restrict("RE",2,3); setarray @c[2],50,44,50,44,140,132; Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss"); Pick("","gld_dun03","gld_dun03_2","gld2_prt"); G4: Restrict("RE",2,3); setarray @c[2],116,45,116,45,152,118; Disp("Britoniah F1:Britoniah F2:Hall of Abyss"); Pick("","gld_dun04","gld_dun04_2","gld2_gef"); G5: Go("arug_dun01",199,195); G6: Go("schg_dun01",200,124); // -------------------------------------------------- Instances: // -------------------------------------------------- menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7, "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11, "Wolfchev's Laboratory",I12; I1: Restrict("RE"); Go("ma_scene01",172,175); I2: Restrict("RE"); Go("ma_dun01",151,8); I3: Restrict("RE"); Go("ma_fild02",316,317); I4: Go("e_tower",72,112); I5: Restrict("RE"); Go("bif_fild01",161,334); I6: Restrict("RE"); Go("mal_in01",164,21); I7: Go("nyd_dun02",95,193); I8: Restrict("RE"); Go("mal_dun01",152,230); I9: Restrict("RE"); Go("glast_01",204,268); I10: Go("gef_fild10",240,198); I11: Go("monk_test",306,143); I12: Restrict("RE"); Go("lhz_dun04",148,269); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4, "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("moc_para01",31,14); S5: Go("gon_test",48,10); S6: Go("arena_room",100,88); S7: Go("p_track01",62,41); S8: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alb2trea,57,70,6 duplicate(Warper) Warper#tre 4_F_VALKYRIE alberta,28,240,4 duplicate(Warper) Warper#alb 4_F_VALKYRIE aldebaran,145,118,4 duplicate(Warper) Warper#alde 4_F_VALKYRIE amatsu,203,87,4 duplicate(Warper) Warper#ama 4_F_VALKYRIE ayothaya,209,169,6 duplicate(Warper) Warper#ayo 4_F_VALKYRIE comodo,194,158,4 duplicate(Warper) Warper#com 4_F_VALKYRIE einbech,59,38,6 duplicate(Warper) Warper#einbe 4_F_VALKYRIE einbroch,69,202,4 duplicate(Warper) Warper#einbr 4_F_VALKYRIE gef_fild10,71,339,4 duplicate(Warper) Warper#orc 4_F_VALKYRIE geffen,124,72,4 duplicate(Warper) Warper#gef 4_F_VALKYRIE glast_01,372,308,4 duplicate(Warper) Warper#glh 4_F_VALKYRIE gonryun,162,122,4 duplicate(Warper) Warper#gon 4_F_VALKYRIE hugel,101,151,4 duplicate(Warper) Warper#hug 4_F_VALKYRIE izlu2dun,110,92,4 duplicate(Warper) Warper#izd 4_F_VALKYRIE izlude,134,150,4 duplicate(Warper) Warper#izl 4_F_VALKYRIE //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Warper) Warper#jaw 4_F_VALKYRIE lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 4_F_VALKYRIE louyang,208,103,6 duplicate(Warper) Warper#lou 4_F_VALKYRIE manuk,274,146,6 duplicate(Warper) Warper#man 4_F_VALKYRIE mid_camp,216,288,4 duplicate(Warper) Warper#mid 4_F_VALKYRIE mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 4_F_VALKYRIE moc_ruins,64,164,4 duplicate(Warper) Warper#moc 4_F_VALKYRIE morocc,159,97,4 duplicate(Warper) Warper#mor 4_F_VALKYRIE moscovia,229,191,4 duplicate(Warper) Warper#mos 4_F_VALKYRIE nameless_n,259,213,4 duplicate(Warper) Warper#nam 4_F_VALKYRIE niflheim,205,179,4 duplicate(Warper) Warper#nif 4_F_VALKYRIE pay_arche,42,134,4 duplicate(Warper) Warper#arc 4_F_VALKYRIE payon,182,108,4 duplicate(Warper) Warper#pay 4_F_VALKYRIE prontera,159,192,4 duplicate(Warper) Warper#prt 4_F_VALKYRIE prt_fild05,279,223,6 duplicate(Warper) Warper#cul 4_F_VALKYRIE rachel,135,116,4 duplicate(Warper) Warper#rac 4_F_VALKYRIE splendide,205,153,4 duplicate(Warper) Warper#spl 4_F_VALKYRIE thor_camp,249,76,4 duplicate(Warper) Warper#thor 4_F_VALKYRIE umbala,106,150,3 duplicate(Warper) Warper#umb 4_F_VALKYRIE veins,214,123,4 duplicate(Warper) Warper#ve 4_F_VALKYRIE xmas,150,136,6 duplicate(Warper) Warper#xmas 4_F_VALKYRIE yuno,162,47,4 duplicate(Warper) Warper#yuno 4_F_VALKYRIE // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 4_F_VALKYRIE dewata,204,186,6 duplicate(Warper) Warper#dew 4_F_VALKYRIE dicastes01,194,194,6 duplicate(Warper) Warper#dic 4_F_VALKYRIE ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 4_F_VALKYRIE malangdo,134,117,6 duplicate(Warper) Warper#mal 4_F_VALKYRIE malaya,231,204,4 duplicate(Warper) Warper#ma 4_F_VALKYRIE mora,57,152,4 duplicate(Warper) Warper#mora 4_F_VALKYRIE
  8. hai all i got problem with pet egg or pet... the problem is when i catch poring use unripe apple success but no egg in inventory... also i try @makeegg 1002 but also no egg in inventory... can someone make listing all files related with pet or pet egg i need to search 1 by 1 src/script/conf/client..all related please tell me
  9. hi all i use vip script base on group id...but how to put message expired time for that script?i need change the script?i need alter SQL table? can someone teach me? here vip script that i use.. here SQL table here the script can someone teach me how add?
  10. hi sir @trackxart i have problem with the function script how to fix this? here the error...
  11. Hi all can teach me or guide me to make this script? script i need is like this... when server reach top peak step by step this NPC will give a reward Example : *Top Peak Reach Reward* 100 player - 3x Battle Manual 300% 200 player - 3 Bubble Gums 300 player -5 elite seige box 400 player - 5 ticket of kafra transportation + 2x HE gums 500 player - 2x Leap of Fantasy Thanks in advance
  12. I test it already sir...i catch it success but no egg on my inventory
  13. hi all...actually i don't know this is client side problem or server side problem.. the problem is when player capture mob and success but no egg in inventory .. i also try @item 9001(Poring Egg) on chat display 'Item created' but nothing in inventory...how to fix this?
  14. Hi Herc can someone tell me how to fix this? i try this script it work for item description but why like this? here script_command i use mes("Bring me an <ITEM>Apple<INFO>512</INFO></ITEM>.");
  15. sir but how if i want add more required item like red potion 10ea yellow potion 10ea blue potion 10ea
  16. I got error when i setup..can someone teach me how to exactly setup this script here link original https://raw.githubusercontent.com/HerculesWS/Hercules/stable/npc/custom/quests/questboard.txt here i try to setup here my error
  17. yes i follow your guide and use your script i set 2 onClock0900: onClock2100: but sometimes it will start on random times and not the script setting..
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