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Chuu last won the day on November 29 2018

Chuu had the most liked content!

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About Chuu

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    Advanced Member
  • Birthday 12/31/1996

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    Hercules & Hamsters
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  • Emulator
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  1. *push* Ridley just corrected the Download link.
  2. What if you removed Doram race from your server and client... ...but it just left a ugly space on the char creation window? Well here comes the solution. I simply edited the file and made use of the space. You can edit it individually. A .psd file is included for Photoshop/GIMP edits. (Instruction is also included) Download here ~ Requirements:
  3. Update 29.11.18 Topic Layout Edited Custom .mp3 file fix. Some BGM Titles (BGM No#130 and more) were not playable in the client, because of the audiotype and kBit/s Rate Added more custom BGM files that will fit well to your RO server Added two more optional downloads
  4. UPDATED SOLUTION: This commit just ruined the option to add further bodystyles for classes. I've been searching for hours where to enter my selected classes. So in the current hercules version you may search long. Here is my solution: Path: \trunk\src\map\atcommand.c -> Search for @bodystyle Remove this -> add this lines instead In this example, I've added the latest 3rd job sprites as bodystyles for the Star Gladiator and Soul Linker job, so after "@bodystyle 1" they will look like a Star Emperor/Soul Reaper. (palletes are necessary to make sprites work)

  6. GERMAN [▼] ______________________________________________________________________________________________ ENGLISH Hello YOU! Since a long time, we're working on a private server project named SeasonRO for now. Due to frequent breaks we didn't reached a release yet. Server information: Currently we're a 5 people team and have invested a lot of time, so we aren't beginning form 0. Furthermore, we're a well-experienced team due to past projects of certain members. What do we offer YOU? relaxed work surrounded by a international team learning from us Modern Setup and facilitated work (Docker, GitHub etc.) decide with your voice and shape the server together with us well-organized team (taks are found comfortably in the Issue Pool) Flexibility Our current occupation (a hand full of people): 2 Developer 1 Client Builder & Manager, Administration 1 Gaphic Designer & Mapper 1 Sponsor & Organisator Therefore we're looking for more members. We're looking for: 0 Developer 0 Designer 0 Scripters 0 Forum Moderation & Manageing X Supporters (for simple tasks and later ingame Support) ALLROUNDERS are welcome as well ! What do we expect from you? Teamability Interest in building a own RO Server Bacis player knowledge (WTF is RO? etc.) Interactive, partially independently working And obviously time, but we always work without pressure DISCORD Account (our favourized communcation platform) Interested or questions? GET IN CONTACT WITH US ! ~_~ DISCORD - OR PM us in the Forum =)
  7. Wow cool, it took almost a year till someone responded to me.
  8. The .grf expanded from 1,2GB to approx. 1,5GB. I think that is normal? Since the last update much content has been released.
  9. @Ridley My full appreciation for this update. Do you have a changelog as well? -- Edit: Oh now I see the log at the bottom of your Top Post x')
  10. "There is no encryption in this file" - Master of Magic
  11. /* //- Common Script Files - @include "npc/scripts.conf" @include "npc/scripts_woe.conf" @include "npc/scripts_jobs.conf" @include "npc/scripts_mapflags.conf" @include "npc/scripts_monsters.conf" @include "npc/scripts_warps.conf" //- Pre-Renewal Script Files - @include "npc/pre-re/scripts.conf" @include "npc/pre-re/scripts_jobs.conf" @include "npc/pre-re/scripts_mapflags.conf" @include "npc/pre-re/scripts_monsters.conf" @include "npc/pre-re/scripts_warps.conf" */ //- Development / Testing Script Files - @include "npc/scripts_dev.conf" //- Custom Script Files - // Your NPCs go in this file! @include "npc/scripts_custom.conf" Thank you, worked like a charm! <3
  12. Hello herc community, I'd like to know how I can efficiently remove NPCs from the loading list. Reason: For development reasons, I only need one path and a few NPCs to be loaded - so others are superfluous/not needed and take more time to (re-)load. I discovered the scripts_removed.conf in the /npc folder. Following configuration has been tested: //========================================================================= //= Hercules global npc removed list //========================================================================= // All NPCs that you wish to remove from your loading list should be put in // this file //========================================================================= // If instead of a path to an NPC is put "all" no file will be loaded npc_removed_list: ( //"all", //"path/to/npc", "npc/airports", "npc/battleground", "npc/cities", "npc/custom", //"npc/dev", <-- ONLY THIS PATH SHOULD BE LOADED "npc/events", "npc/instances", "npc/jobs", "npc/kafras", "npc/mapflag", "npc/mechants", "npc/mobs", "npc/other", "npc/quests", "npc/re", "npc/warps", "npc/woe-fe", "npc/woe-se", ) // removed But it did not work and all NPCs have been loaded. How can I achieve only load the "/dev" path? Thank you in advance ~
  13. Just as a tip: in skillinfolist.lub or .lua SkillName = "Asura Strike", This line will also affect the message upon the character after the skill has been casted. Two exclamation marks are added as suffix by default, so there is no need to add extra "!" or it will look weird. ^-^