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Habilis

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Posts posted by Habilis


  1. On 6/24/2018 at 10:14 AM, w0wZukuBg said:

    dullahan [white eyes]
    In one of the client updates the sprite Dullahan was changed. Since then, his eyes
    have disappeared. Gravity did not comment on what had happened. Very much I
    ask to check up this monster on your server and to replace a sprite in case of
    need.

    DULLAHAN.gif>>>>>MiiO9Sw.gif

    Dullahan itsa part of teh folklore

    a.k.a Headless Rider  , so it is kinda normal for it to have nothing in teh helmet.

    for oldschoolers, sprite can be pulled from older clients...

    source: https://en.wikipedia.org/wiki/Dullahan


  2. Habilis is all about CyberSecurity

    SO, here is an answer of a Hukker

    Create a SQLView in teh Database 

    https://www.w3schools.com/sql/sql_view.asp

    example 

    CREATE VIEW vw_ServerStats AS
    
    SELECT 
    
      ... 
    
    FROM users 
    
    WHERE ...
    
    LEFT JOIN ... 
    
      ON ...

    2 - Create a SQL user  herc_Viewer

    With the grant to select ONLY on vw_ServerStats

    That way if an Evil Hukker such as Habilis uploads a WebShell to your shitkoded super sophisticated website

    and sees your connections string for user herc_Viewer and his password. 

    Habilis will not be able (CREATE, EDIT, DELETE) users

    Habilis will not be able to CREATE mvp cards and sell them for real money (Habilis's favorite)

    Habilis will not be able to SELECT user info such as Emails and passwords

    Only thing Habilis will be able to do is to SELECT info already publically available on your website.

     

    Beware of Hukkers, and don't forget to download your internet anonymity!

    :kiss_wink:  

     


  3.  

    Was looking for a sprite of a big board.

    found it with a girl standing in front of it...

    And fixed it a little bit

    K8H6sOA.jpg

     

    This might be a release if there is a demand for it.

    I got another Briliant idea,

     

    custom FastTravel system
    just like in modern games.
    to be able to fast travel to a location, a player needs to discover that location first.
    Come to the location and do a quest (or pay) on that location to "open it" and this location will appear in the list of locations available for fast travel.

    There is a very nice NPC already.

    That I'm going to call FastTravel
    kWzR4T2.png

     

     

     


  4. Linux
     
    i. Make sure mapcache in plugins in src/plugins/makefile.in
    ii. Make sure that in conf/plugins.conf  "HPMHooking", - is not commented (remove // before)
    iii. Make plugins
     
    0. Define datafolder  in conf/grf-files.txt  ex :  data_dir: /home/hercuser/Hercules/conf/client_data

    1. Add ".gat", ".gnd", ".rsw" files to clients data folder AND  /home/hercuser/Hercules/conf/client_data.

    2. Edit "mapnametable.txt" and "resnametable.txt" files in clients data folder AND  /home/hercuser/Hercules/conf/client_data.

    3. Edit "map_index.txt" in db folder.

    4. Edit conf/map/maps.conf 

    5. cache maps ex: ./map-server --load-plugin mapcache --map prontera

    6. Add flags/warps/monsters to the map as a script in npc folder

     

    For more information you can read a guide written by Myriad

     


  5. 7 minutes ago, Myriad said:

    only works with best emulator hercules master race we are best habilis prime transform no noob emulator

    llyUQRI.png?1

    5 hours ago, evolutionbr said:

    Compartible  with Rathena ?

    No, sry, this may not be compatible with rAthena.

    As this script was developed and released for Hercules community.


  6. After the release of the CampFire 

    I decided to make a fishing game.

    In the official game Client there are already nice fishes released.

    So, I gathered all 19 of them.  And renamed them to English.

    8DLXKEG.png

    There is also a very nice NPC sprite in the official Client

    B1SJd88.png

     

     

    I borrowed fishing rod sprites from some other server

    pnHP0Pq.jpg

    The problem with official fishing rods, is that, they look surprisingly like Whips...

    http://ratemyserver.net/index.php?iname=fishing+rod&page=re_item_db&quick=1&isearch=Search

     

     

    I made them wearable and double handed.

    anLVRnE.jpg

     

     

     

    Then, I found the most interactive fishing game script.

     

     

    Unfortunately, this script is written for rAthena and has major logic issues. But, I managed to make it work on Hercules.

     

    cjZRNhJ.jpg

     

    UViKAvm.jpg

     

     

     

     

     

    Work In Progress...

     

    screenLibertyRO025.jpg.a868a9761b4c3887e0b59273aa33ed3a.jpg

     

     

    screenLibertyRO029.jpg.b7fffe09abe65e15cc9b89cf25a0cc4a.jpg

     

    Work In Progress...

     

    What is the Ide of Fishing game 

     

    3 different fishing rods
    obtainable by quest
    Wooden, bamboo, metallic fishing rood with different properties
    modifying the fish catching process
    Metallic Fishing Rod can be refined (for better modificators)

    pnHP0Pq.jpg

     

    there is also a 1% risk of losing the Fishing Rod on failure :oops:

     

    Player can catch 

    • Junk  - Common item such as Empty Bottle, Jeloppy, Fluff, etc.
    • Item  - Not common item that can be fished out of the weater;) Shoes, Boots, Old Blue Box, Etc.
    • Fish  - Very Common (One of the Fishes displayed above)
    • Mermaid - Common , WTF moment,:sexy: Mermaid will cast a Heal or buff on you and disappear.
    • Fish monster  -  Not Common, :oops:Player Fished out of the water an aggressive monster. (Marc, Swordfish)

    I'm also planning to give Experience.

     

    There will be diffirent fishing spots

    Around prontera - Fishing spots for beginners, require the wooden fishing rod,  lake, river fish can be fished there.

    Alberta / Comodo - Intermediate fishing spots, require Bamboo fishing rod, Ocean, sea fish can be fished there. (Higher chance to fish out fish monster)

    Izlude Island (Turtle island) - Advanced fishing spots require Metalic fishing rod, Giant, Legendary fish can be fished there.

     

     
     
     
     
     

     


  7. [NPC] Campfire to regenerate HP/SP


    Originally:

    There is a nice contribution from meko on that subject,

    Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby)

    Thanks, meko!

    But, I thought to myself, well, that is wonderful, but why not make it portable?

    The Idea:

    An element of role play, a way to add functionality 
    to the item 7035 - Matchstick, To light a Campfire.
    A Campfire is a portable temporary regeneration NPC.
    OW, and it is configurable ;).

    dfUPJPu.jpg

    Campfire to restore / regenerate HP & SP.

    When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate.

     

    Mechanics 

    xPQdPzk.gif

    A phosphorus tipped stick that can be used to start a fire. (Now Indeed :meh:)

    When you use the itemfbrrRyO.gif Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire.

    This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest.

    VvXo4vX.jpg

    - You need to sit close to the Campfire (3 cells ) to feel the warmth.

    - Anyone can sit by your Campfire and rest.

    - Campfire lasts 2-3 minutes.

    - Need to sit for at least some time to begin feeling the warmth and comfort.

    - you cannot start a fire within 5 cells of another NPC

    - If you use a match one more time, old Campfire disappears and a new one appears.

     

    I think it will add an element of roleplay and romanticism to the gameplay.

     

     

    Installation

    1. To be able to use this script you need a plugin npc-duplicate.c
      https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
      Install & enable this plugin
    2. This script uses a relatively new NPC sprite at the moment of writing this release.
      4_BONFIRE
      Therefore, you may have to edit the Hercules source to allow for this new NPC
      To the /db/constants.conf
      add this line:
      4_BONFIRE: 10252
      In the /src/map/npc.h
      change this line:
      #define MAX_NPC_CLASS2_END 10800
      This will allow for way more NPCs
      Save and recompile Hercules.
    3. In the client, you may not have this NPC
      But luckily for you, I've included with this release a data.zip archive containing the NPC sprite
      and the sound of striking a matchstick.
      Just add it to your GRF or data folder if you use data folder.
    4. In the client, Lua Files make sure you have this NPC sprite

      LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub
      JT_4_BONFIRE = 10252,

      LuaFiles514/Lua Files/Datainfo/jobName.lub
       
      [jobtbl.JT_4_BONFIRE] = "4_bonfire",
    5. In the /db/re/item_db.conf or /db/pre-re/item_db.conf
      find Id: 7035
      and add these 3 attributes
      
      	Type: 2
      	Delay: 3000
      	Script: <" callfunc("F_CreateCFDup"); ">

       

    Configuration

    It is a configurable script

    All of the parameters are explicitly commented for a better understanding of the rules

    	.refillHP_rate = 15;	// number of HP to give every refill
    	.refillSP_rate = 5;		// number of SP to give every refill
    	.refill_distance = 3;	// max distance from fire HP/SP regeneration will work
    	.camp_fire_delay = 5;	// Skip how many ticks before feel warm ;)
    	.refill_timer = 300;	// wait rand(X) ms before refil

    Feel free to adjust to your server needs

    	.@nofire_distance = 5;			// How far from other NPCs allowed to make fire.
    	.@fire_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)

     


     


  8. Here is the pre-releae version.

    anyone, who feel like it,  can contribute!

     

    prt_fild08,138,364,0	script	Camp Fire#CF	4_BONFIRE,{
    
    	end;
    
    OnRefill:
    	getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
    	getmapxy(.@npc_map$, .@npc_x, .@npc_y, UNITTYPE_NPC);
    	if (.@map$ != .@npc_map$ || distance(.@npc_x, .@npc_y, .@x, .@y) > .refill_distance || !(issit())) {
    		@camp_fire_regen = 0;
    		@camp_fire_tick = 0;
    		end;
    	}
    	
    	if(@camp_fire_regen == 1) {
    		heal(.refillHP_rate, .refillSP_rate);
    	} else {
    		if(@camp_fire_tick >= .camp_fire_delay) {
    			@camp_fire_regen = 1;
    			@camp_fire_tick = 0;
    			dispbottom("You are feeling warm and cozy.");
    		} else {
    			@camp_fire_tick++;
    		}
    	}
    	end;
    
    
    OnTimer500:
    	getmapxy(.@npc_map$, .@npc_x, .@npc_y, UNITTYPE_NPC);
    	.@count = getunits(BL_PC, .@units[0], false, .@npc_map$, (.@npc_x - .refill_distance),
    		(.@npc_y - .refill_distance), (.@npc_x + .refill_distance), (.@npc_y + .refill_distance));
    
    	for (.@i = 0; .@i < .@count; ++.@i) {
    		addtimer(rand(.refill_timer),  strnpcinfo(NPC_NAME) + "::OnRefill", .@units[.@i]);
    	}
    
    	initnpctimer();
    	end;
    	
    OnRemoveDup:
    	deltimer(strnpcinfo(NPC_NAME) + "::OnRefill");
    	stopnpctimer();
    	duplicateremove(strnpcinfo(NPC_NAME));
    	end;
    
    OnInit:
    	.refillHP_rate = 15;	// number of HP to give every refill
    	.refillSP_rate = 5;		// number of SP to give every refill
    	.refill_distance = 3;	// max distance from fire HP/SP regeneration will work
    	.camp_fire_delay = 5;	// Skip how many ticks before feel warm ;)
    	.refill_timer = 300;	// wait rand(X) ms before refil
    	initnpctimer();
    }
    
    
    function	script	F_CreateCFDup	{
    	
    	.@nofire_distance = 5;		// How far from other NPCs allowed to make fire.
    	.@fire_duration = 60000;	//180000; // 3 minutes (How long will the Camp fire last)
    	.@curr_char_id = getarg(0);
    	
    	attachrid(.@curr_char_id);
    	getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC);
    
    	if(getmapxy(.@dupe_mapname$, .@dupe_mapx, .@dupe_mapy, UNITTYPE_NPC, sprintf("Camp Fire#CF_%d",.@curr_char_id)) == 0) {
    		deltimer(sprintf("Camp Fire#CF_%d::OnRemoveDup", .@curr_char_id));
    		duplicateremove(sprintf("Camp Fire#CF_%d", .@curr_char_id));
    	}
    	
    	if(getunits(BL_NPC, .@units[0], false, .@mapname$, (.@mapx - .@nofire_distance),(.@mapy - .@nofire_distance), (.@mapx + .@nofire_distance), (.@mapy + .@nofire_distance)) > 0) {
    		dispbottom("A fire cannot be started here.");
    	} else {
    		soundeffect ("strike-matchstick.wav",0);
    		duplicatenpc("Camp Fire#CF", "Camp Fire", sprintf("CF_%d", .@curr_char_id), .@mapname$, .@mapx, .@mapy, 0);
    		addtimer(.@fire_duration, sprintf("Camp Fire#CF_%d::OnRemoveDup", .@curr_char_id));
    	}
    	return();
    }

     

    Here is in the 

    intem_db.conf

     

    {
    	Id: 7035
    	AegisName: "Matchstick"
    	Name: "Matchstick"
    	Type: 2
    	Buy: 100
    	Weight: 10
    	BuyingStore: true
    	Delay: 15000
    	Script: <" callfunc("F_CreateCFDup", getcharid(CHAR_ID_CHAR)); ">
    },

     

    There is still some work to be done.

     


  9. The animated fire is a relatively new NPC sprite.

    I've had a little sprite problem. I will add all the instructions on how to add this sprite if you don't have it

    (Basically instructions how to add a custom NPC, server side & client side)

    dfUPJPu.jpg

     

    Note that it says in the chat, 

    You are feeling warm and cozy.

     

     


  10. Yesterday, after rambles on Discord with Dastgir and Asheraf,

    I've got another Brilliant Idea for a Release from Habilis!

     

    The Idea:

    Camp Fire to restore / regenerate HP & SP.

    When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate.

    VvXo4vX.jpg

     

     

    There is a nice contribution from Meko on that subject 

    Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers)

    Thanks Meko!

    So, I thought to myself, well, that is wonderful, but why not make it portable?

     

    Because, conveniently, there is this NPC sprite :

    p63Qr0f.gif

    4_BONFIRE
    ID: 10252 (0x280C)

     

    Even more conveniently, there is this item:

    7035.gif Matchstick    Item ID# 7035 (Matchstick)

    7035.gif

    A phosphorus tipped stick that can be used to start a fire.

    http://ratemyserver.net/index.php?page=item_db&item_id=7035

     

    Dastgir, suggested using this plugin to make this possible:

    https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c

     

     

    Mechanics

    When you use the item   Matchstick   in your inventory, it will spawn a duplicate of the NPC called Camp Fire.

    So that when you are in the field, farming, grinding you could rest.

    VvXo4vX.jpg

    - You need to sit close to the Camp Fire  (3 cells ) to feel the warmth.

    - Anyone can sit by your Camp Fire and rest.

    - Camp Fire lasts 2-3 minutes.

    - Need to sit for at least 3 seconds to begin feeling the warmth and comfort.

    - you cannot start a fire within 5 cells of another Camp Fire.

    - If you use a match one more time, old Camp Fire disappears and a new one appears.

     

    I think it will add an element of roleplay and romanticism to the gameplay.

    (Habilis is a soft, sensitive and romantic type B38cFIv.jpg).

     

    Expect the Release sometime soon...

     

     

     

     

     

     


  11. [Event] Wheel of fortune


    Wheel of fortune

    Fun event, this particular version is set to accept Zeny as a payment for gambling.

     

    Would like to thank a lot @Myriad for Improving my code!

     

    Package contains:

    data.zip data folder to put into your GRF file or straight into data folder.

    wheel_of_fortune.txt the script itself.

    WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like. 

     

    This event can be configured to run automatically 

    OnClock0800:
    OnClock1200:
    OnClock1600:
    OnClock2000:
    OnClock2200:

    just change this part of the script,

    at what time you want the script to run.

     

    Or, a GM can start this event by running this command :

     

    @wheel_of_fortune start

     

    As a reference,

    This is a version of the script using event points as a payment (in case you would like to take a look)

    https://pastebin.com/wN6ZjxM0

     


     


  12. I've recently got a brilliant idea.

    Why not make my own version of a paid script, sold on rAthena

    and release it to Hercules for free!?

    SC6UiMN.gif

    (Not because I'm banned on rAthena B38cFIv.jpg)

     

    I need a peer review before releasing the whole package.

     

    @Myriad Did a nice Peer review of my terribel kode...

    If anyone else would like to contribute, feel free.

    Otherwise, it is soon to be released

     

     

    UPD : I reDrew the cutins, they don't look like stolen from rAthena;)

    CyKiffk.jpg

     

    pIFuVG6.jpg

     

     

     

    1) configuration

    there are 2 arrays

        setarray .prize_id[1],-1,31024,31026,31008,31020,31017,31010,31016,0,31009;
        setarray .prize_qty[1],2,1,1,1,3,3,1,3,0,3;

     

    in prize_id

    if id is > 0, the prize is an item

    if id = 0 , the prize is NOTHING!

    if id = -1, the prizer is free spin (number of free spins set in qty array)

    in array  .prize_qty you setup the quantity won

     

     

    //===== Hercules Script ======================================
    //= Wheel of Fortune
    //===== By ===================================================
    //= Habilis
    //= Edited by Myriad
    //===== Description ==========================================
    //= Wheel of fortune something.
    //============================================================
    
    -	script	Wheel_of_Fortune	FAKE_NPC ,{
    
    OnInit:
    	disablenpc("Wheel of Fortune#Main");
    	disablenpc("Hussein#WOF");
    	.EventName$ = "[Wheel Of Fortune]";
    	end;
    
    OnMinute39:
    OnStart:
    	query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='#freewheelfortunespin';");
    	announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all);
    	initnpctimer();
    	end;
    
    OnTimer60000: // 1 min
    	enablenpc("Wheel of Fortune#Main");
    	enablenpc("Hussein#WOF");
    	announce(sprintf("%s : Come to Prontera and test your luck, everyone got some free spins!", .EventName$), bc_blue | bc_all);
    	end;
    
    OnTimer1800000: // 30 mins
    	announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all);
    	end;
    
    OnTimer1860000: // 31 mins
    OnStop:
    	disablenpc("Wheel of Fortune#Main");
    	disablenpc("Hussein#WOF");
    	end;
    }
    
    prontera,159,178,3	script	Hussein#WOF	1_M_MERCHANT,{
    	doevent("Wheel of Fortune#Main::OnTalk");
    	end;
    }
    
    prontera,155,176,3	script	Wheel of Fortune#Main	2_SLOT_MACHINE,{
    	
    OnTalk:
    	if (#freewheelfortunespin == 0)
    		#freewheelfortunespin = .Free_Spins;
    
    	if (getd(.Event_Points_Variable$) < .Points_Cost && #freewheelfortunespin < 0) {
    		mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
    		mes("You are out of points");
    		mes("and have no more free");
    		mes("spins! Come back next");
    		mes("time for more.");
    		close();
    	}
    
    	.@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : ".";
    	cutin("aca_salim02", 2);
    	addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME)));
    	mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
    	mes("Do you want to spin the wheel?");
    	mesf("It costs ^FF0000%d Event points^000000 to play%s", .Points_Cost, .@mes$);
    	next();
    	callsub(S_Loop);
    
    S_Loop:
    	.@val = getd(.Event_Points_Variable$);
    	if (.@val < .Points_Cost && #freewheelfortunespin < 0)
    		callsub(S_End);
    	switch (select(
    		(#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "",
    		(.@val > 0) ? sprintf("Yes! Use Event Points. (%d remaining)", .@val) : "",
    		"No (Leave)"
    	)) {
    	case 1: callsub(S_Pay, 0);
    	case 2: callsub(S_Pay, 1);
    	default: callsub(S_End);
    	}
    	
    S_Pay:
    	switch (getarg(0)) {
    	// pay with free spin
    	case 0:
    		if (#freewheelfortunespin > 0) {
    			if ((#freewheelfortunespin -= 1) < 1)
    				#freewheelfortunespin = -1;
    			callsub(S_Gamble);
    		} else
    			callsub(S_End);
    
    	// Pay with points	
    	case 1:
    	default:
    		if ((.@val = getd(.Event_Points_Variable$)) >= .Points_Cost) {
    			setd(.Event_Points_Variable$, (.@val -= .Points_Cost));
    			dispbottom(sprintf("%s : You now have %d event points.", .ServerName$, .@val));
    			callsub(S_Gamble);
    		} else {
    			cutin("aca_salim02", 2);
    			mesf("[^0055FF ::: %s ::: ^000000]", .EventName$);
    			mes("Awww, you don't have enough to gamble...");
    			mes(" ");
    			mes("Have you ever heard?");
    			mes("'Money isn't all that matters' Got it?");
    			mes("Byeeeeeeeeeeeeee ;)");
    			callsub(S_End);
    		}
    	}
    	
    S_Gamble:
    	// Actual Gambling
    	.@sector = rand(.Sector[0], .Sector[1]);
    	.@displayCutin = (.@sector * 2) - 1;
    	.@Speed = .Spin_Speed;
    	
    	for (.@i = 0; .@i < .nbTurns; .@i++) {
    		.@b = .Cutin[0];
    		while (.@b <= .Cutin[1]) {
    			cutin(sprintf("%s%d", .cutin$, .@b), 4);
    			sleep2(.@Speed);
    			.@b++;
    			.@Speed++;
    		}
    	}
    	
    	.@b = .Cutin[0];
    	while (.@b < .@displayCutin) {
    		cutin(sprintf("%s%d", .cutin$, .@b), 4);
    		sleep2(.@Speed);
    		.@b++;
    	}
    
    	cutin(sprintf("%s%d", .cutin$, .@b), 4);
    
    	if (.prize_id[.@sector] == -1) {
    		// Free spin
    		if (.Sound_Effects)
    			soundeffect("wheel_jackpot.wav", 0);
    		announce(sprintf("[%s] : Wow, %d more Free spins!!!", .EventName$, .prize_qty[.@sector]), bc_blue | bc_self);
    		#freewheelfortunespin = #freewheelfortunespin == -1 ? .prize_qty[.@sector] : #freewheelfortunespin + .prize_qty[.@sector];
    	} else if (.prize_id[.@sector] == 0) {
    		// nothing
    		if (.Sound_Effects)
    			soundeffect("wheel_lost.wav", 0);
    		announce(sprintf("[%s] : Awwww, No luck in gamble, more luck in love...", .EventName$), bc_blue | bc_self);
    	} else { 
    		// item
    		if (.Sound_Effects)
    			soundeffect("wheel_won.wav", 0);
    		announce(sprintf("[%s] : Enjoy your prize!!!", .EventName$), bc_blue | bc_self);
    		getitem(.prize_id[.@sector], .prize_qty[.@sector]);
    	}
    	sleep2(1000);
    	callsub(S_Loop);
    	end;
    	
    S_End:
    	close2();
    OnEnd:
    	cutin("", 255);
    	end;
    	
    OnInit:
    	.ServerName$ = "[Your boring server]";
    	.EventName$ = "Wheel Of Fortune";
    	.cutin$ = "WheelOfFortune_";
    	.Event_Points_Variable$ = "#LROEVENTPOINTS"; // The name of your event points variable
    	setarray(.Sector, 1, 10); // Sector range
    	setarray(.Cutin, 0, 19); // Cutin range
    	.Spin_Speed = 50; // What is the base spin speed? (ms)
    	.nbTurns = 2;
    	.Points_Cost = 100; // How many 'points' does it cost for a spin?
    	.Free_Spins = 1; // How many free spins does a player get?
    	.Sound_Effects = true; // Enable sound effects? (true/false)
    
    	setarray(.prize_id[1], -1, 31024, 31026, 31008, 31020, 31017, 31010, 31016, 0, 31009);
    	setarray(.prize_qty[1], 2,     1,     1,     1,     3,     3,     1,     3, 0,     3);
    	end;
    }

     

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