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evilpuncker last won the day on September 30

evilpuncker had the most liked content!

About evilpuncker

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    its just a flu
  • Birthday 01/01/1917

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  • Client Version
    2019-05-30a MAIN

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  1. ok I've stumbled with this same problem, none of the 91 official ROBES works! I'm using fully updated kRO, Hercules and 2019-05-30aRagexe (and original Lua files from kRO)... have you solved your issue @rans?
  2. I didn't made a custom one, I just copied the soul reaper and star gladiator new jobs to the costume folder to make my players be able to change into them until hercules implement them (I can dream, right? 😀) that is why I asked that time to make the body style option show for them too (my body palette issue I explained here)
  3. this will be really really useful, specially to make players feel more rewarded by an event! thanks annie hope it can support offline players soon 😁 btw wouldn't it make more sense to have this as a function instead of an npc? (just a thought 😜)
  4. yes just edit your misc.conf accordingly: // Manner/karma system configuration. Specifies how does negative manner // (red no chat bubble) affects players (add as needed): // 0: No penalties. // 1: Disables chatting (includes whispers, party/guild msgs, etc) // 2: Disables skill usage // 4: Disables commands usage // 8: Disables item usage/picking/dropping // 16: Disables room creation (chatrooms and vending shops) manner_system: 31
  5. okay I was so happy to "finally" have found a nice client to work with (2020-02-06aRagexe) but then I found out that guild emblems doesn't work... is there a way to make they work by configuring the externalsettings_kr_sak.lub file? or even some php script that we could host?
  6. evilpuncker

    exp tabble

    sim e muito fácil por sinal, ja que ambos exp tables são apenas números separados por virgulas https://herc.ws/board/topic/17494-old-exp-tables-exp_group_dbconf-for-base-level-999/
  7. thank you so much for this, gonna test it right now
  8. idk, I was just guessing 😁 but yes I thought it would not matter but I also changed to this: case LOOK_BODY2: if (sd != NULL && (sd->sc.option&OPTION_COSTUME) != OPTION_NOTHING) val = 0; vd->cloth_color = 0; vd->body_style = val; break; but guess what what am I doing wrong? 😓 (what I want in case it wasn't clear: when changing body style -> reset cloth color to zero)
  9. I was messing with palette and noticed that the costume ones have different palettes path and since I'm using the shared palette diff, it doesn't support it. So I remembered that we have the: wedding_ignorepalette etc etc settings, but we don't have one for body styles (costumes), I even tried to edit the clif_changelook function but no success (I always try to solve things before creating a topic 😁) , here is what I did: case LOOK_CLOTHES_COLOR: if (val && sd != NULL) { if ((sd->sc.option & OPTION_WEDDING) != 0 && battle_config.wedding_ignorepalette == true) val = 0; if ((sd->sc.option & OPTION_XMAS) != 0 && battle_config.xmas_ignorepalette == true) val = 0; if ((sd->sc.option & OPTION_SUMMER) != 0 && battle_config.summer_ignorepalette == true) val = 0; if ((sd->sc.option & OPTION_HANBOK) != 0 && battle_config.hanbok_ignorepalette == true) val = 0; if ((sd->sc.option & OPTION_OKTOBERFEST) != 0 && battle_config.oktoberfest_ignorepalette == true) val = 0; if ((sd->sc.option & OPTION_SUMMER2) != 0 && battle_config.summer2_ignorepalette == true) val = 0; if (vd->body_style != 0) // this is what I added, but still gravity error val = 0; } vd->body_style = 0; // yes I even tried to reset body style to zero when changing colors but it still give palette error vd->cloth_color = val; break; How do I get an error: - get any 3rd class - change cloth color to anything (I'm using the 500+ something pack that has been around for years) - change body style to anything higher than 0 (either by @bodystyle command or stylist npc) - palette error and gravity How do I get an error (number 2): - get any 3rd class - change body style to anything higher than 0 (either by @bodystyle command or stylist npc) - change cloth color to anything (I'm using the 500+ something pack that has been around for years) - palette error and gravity (I'm avoiding to use the Ignore missing palette diff because reasons)
  10. why do it says client loaded 20180904? there is something wrong there 😁
  11. Use client 2019-05-30 and you should be fine, I'm using 2020-02-06aRagexe right now with no issues btw you can download them here: http://nemo.herc.ws/
  12. I mean this feature that they removed: https://github.com/HerculesWS/Hercules/commit/b767de877460a7fb55c4c8a6bd8e21bcbe079b07 I wanted to know if its possible to edit the code to something like this: (pseudo code) if ((id = itemdb->search(it->nameid)) != NULL && id->flag.drop_announce (or drop_rate lower/equal than X%)) { clif->item_drop_announce(mvp_sd, it->nameid, md->name); } and about the other luk issue, its really hard to track since @monsterinfo doesn't display drop rates based on current player values, but flat values (I think)
  13. This one. First issue (most likely a question): we have this code: if (src) { //Drops affected by luk as a fixed increase [Valaris] if (battle_config.drops_by_luk) drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100; //Drops affected by luk as a % increase [Skotlex] if (battle_config.drops_by_luk2) drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.); } lets say my server max stat is 600, what value should I use so at 600 LUCK, I get +10% drop Second issue: Since they removed the old battle conf that we could set a drop announce for items with X% drop chance, without any replacement (okay we have the DropAnnounce, but its a pain to add that on every item entry), the question is: what should I change on this code in order to make it announce items with drop chance "equal or lower than X%"? // Official Drop Announce [Jedzkie] if (mvp_sd != NULL) { if ((id = itemdb->search(it->nameid)) != NULL && id->flag.drop_announce) { clif->item_drop_announce(mvp_sd, it->nameid, md->name); } }
  14. sorry for the necropost, but just a small doubt, does the source already check if item is refineable (flag.no_refine) somewhere else or should we add the check too? (asking this because there are items that shouldn't be refineable and I didn't see a check)
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