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Content Count
2165 -
Joined
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Days Won
66
evilpuncker last won the day on September 30 2020
evilpuncker had the most liked content!
About evilpuncker

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Rank
its just a flu
- Birthday 01/01/1917
Profile Information
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Gender
Male
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Location:
bronzil
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Github
EPuncker
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Emulator
Hercules
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Client Version
2019-05-30a MAIN
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the easiest way is to use a client that supports it by default (like 2019-05-30aRagexe), it seems that you are trying to use the new menu image resources with an old client that still displays the menu the old way
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Abaraya started following evilpuncker
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that is perfect! thank you so much
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evilpuncker reacted to an answer to a question: Why don't bio labs mvp show an aura and why the little skull isn't shown next to their name
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So I was thinking about a mercenary to help new players, but our database is kinda limited on that, they are not really useful as "buffers", they don't even heal, so I was thinking about using the: I wanted to use it to copy, for example, one of the following: an acolyte, a priest, a high priest or an archbishop... but since the player (support that will be cloned) must exist and be online, I have no idea how to do that... any ideas?
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sorry annie, I completely forgot this topic and didn't got a notification either! let me try to be a little more clear: - right now we can only use the coma effect by using the bWeaponComaRace and nothing else. (or no?!) what I want to achieve is to be able to have a "custom" Eff_Coma instead of the bWeaponComaRace so I could make use of the useful bonuses bAddEff, bResEff, bAddEffOnSkill, bAddEff2, bAddEffWhenHit and etc right now we only have these: ### Status effects - `Eff_Stone`: 0 - `Eff_Freeze`: 1 - `Eff_Stun`: 2 - `Eff_Sleep`: 3 - `Eff_Poison`: 4 - `Eff_Curse`: 5 - `Eff_Silence`: 6 - `Eff_Confusion`: 7 - `Eff_Blind`: 8 - `Eff_Bleeding`: 9 - `Eff_DPoison`: 10 - `Eff_Fear`: 11 - `Eff_Cold`: 12 - `Eff_Burning`: 13 - `Eff_Deepsleep`: 14
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WOW, just WOW 😮 this is splendid!!!
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oh we also need an alternative to thor patcher (yes it is awesome, but no longer developed)
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very cool idea, I can't test it right now tho, are players outside it, able to use buff/heal on players inside it?
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A palette viewer/editor with option to create random ones and such (the image above is from the "Act Editor" tool by @Tokeiburu, just open an job act sprite and select Edit-> Palette Editor...) but its kinda buggy, specially the pick color thing
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can anyone help me regarding my exe.
evilpuncker replied to joven15's question in Client-Side Support
have you tried using open setup? have you tried installing RO in another folder? have you checked if other settings are saving or just resolution isn't? have you tried running setup as admin? -
there is no need to use SQL, a simple vip system will do the trick, like this one (found via google): vip system by brianL from eAthena: ticks = how long their VIP will last, in seconds. // usage: callfunc "F_VIPstart", <ticks>; function script F_VIPstart { set [email protected], getarg(0); // getarg(0) = ticks (seconds) if ([email protected] <= 0) { debugmes "F_VIPstart - tried to set a timer in the past"; end; } // set a variable, #VIP_expire, as the Unixtime when this expires set #VIP_expire, gettimetick(2) + [email protected]; // add a timer with that tick (in case they stay logged in that long) if ([email protected] < 2147483) { // prevent overflow error addtimer [email protected] *1000, "vip_rental::OnVIPend"; } else { addtimer 2147483, "vip_rental::OnVIPcheck"; } // change them to GM level 1 atcommand "@adjgroup 1 "+strcharinfo(0); dispbottom "You now have access to VIP commands!"; return; } - script vip_rental -1,{ OnPCLoginEvent: if (#VIP_expire > gettimetick(2)) { // timer in future dispbottom "VIP Rental : expires in " + callfunc("Time2Str",#VIP_expire); atcommand "@adjgroup 1 "+strcharinfo(0); } OnVIPcheck: if (#VIP_expire > gettimetick(2)) { if ((#VIP_expire - gettimetick(2)) < 2147483) { // prevent overflow error addtimer (#VIP_expire - gettimetick(2)) *1000, strnpcinfo(3)+"::OnVIPend"; } else { addtimer 2147483, strnpcinfo(3)+"::OnVIPcheck"; } } else if (#VIP_expire) { // timer already expired doevent strnpcinfo(3)+"::OnVIPend"; } end; OnVIPend: // change them to GM level 0 atcommand "@adjgroup 0 "+strcharinfo(0); set #VIP_expire, 0; // clear timer dispbottom "Your VIP Rental has expired."; end; }
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Custom Robe Sprite 2018-04-18bRagexeRE
evilpuncker replied to rans's question in Client-Side Support
ok I've stumbled with this same problem, none of the 91 official ROBES works! I'm using fully updated kRO, Hercules and 2019-05-30aRagexe (and original Lua files from kRO)... have you solved your issue @rans? -
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I didn't made a custom one, I just copied the soul reaper and star gladiator new jobs to the costume folder to make my players be able to change into them until hercules implement them (I can dream, right? 😀) that is why I asked that time to make the body style option show for them too (my body palette issue I explained here)
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this will be really really useful, specially to make players feel more rewarded by an event! thanks annie hope it can support offline players soon 😁 btw wouldn't it make more sense to have this as a function instead of an npc? (just a thought 😜)
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yes just edit your misc.conf accordingly: // Manner/karma system configuration. Specifies how does negative manner // (red no chat bubble) affects players (add as needed): // 0: No penalties. // 1: Disables chatting (includes whispers, party/guild msgs, etc) // 2: Disables skill usage // 4: Disables commands usage // 8: Disables item usage/picking/dropping // 16: Disables room creation (chatrooms and vending shops) manner_system: 31