Jump to content

evilpuncker

Community Contributors
  • Content Count

    2173
  • Joined

  • Days Won

    66

evilpuncker last won the day on September 30 2020

evilpuncker had the most liked content!

About evilpuncker

  • Rank
    vai se tratar garota
  • Birthday 01/01/1917

Profile Information

  • Gender
    Male
  • Location:
    bronzil
  • Github
    EPuncker
  • Emulator
    Hercules
  • Client Version
    2019-05-30a MAIN

Recent Profile Visitors

13781 profile views
  1. use OnPCStatCalcEvent by annie ruru https://github.com/AnnieRuru/Release/tree/master/plugins/Release/OnPCStatCalcEvent
  2. post the solution in case anyone else have this problem/question in the future
  3. msgstringtable.txt or MsgString_KR.lub or anything similar should do the trick
  4. something like this: prontera,150,150,3 script NPC NAME 1_F_SIGNZISK,{ if (strcharinfo(PC_GUILD) != "Guild Name") { mes "Sorry, you are not allowed to talk to me."; close; } // rest of the code that will be executed by the players }
  5. since the rebel class skills have not been implemented in Hercules yet, it is a normal behavior that you can't use any of them
  6. yeah these files shouldn't be there anyway, the fault is probably your Lua files pointing it wrong
  7. please provide MORE information, like: emulator pre-re or re client version video showing the issue
  8. I don't really think so, but who knows, it may be useful someday
  9. the easiest way is to use a client that supports it by default (like 2019-05-30aRagexe), it seems that you are trying to use the new menu image resources with an old client that still displays the menu the old way
  10. that is perfect! thank you so much
  11. So I was thinking about a mercenary to help new players, but our database is kinda limited on that, they are not really useful as "buffers", they don't even heal, so I was thinking about using the: I wanted to use it to copy, for example, one of the following: an acolyte, a priest, a high priest or an archbishop... but since the player (support that will be cloned) must exist and be online, I have no idea how to do that... any ideas?
  12. sorry annie, I completely forgot this topic and didn't got a notification either! let me try to be a little more clear: - right now we can only use the coma effect by using the bWeaponComaRace and nothing else. (or no?!) what I want to achieve is to be able to have a "custom" Eff_Coma instead of the bWeaponComaRace so I could make use of the useful bonuses bAddEff, bResEff, bAddEffOnSkill, bAddEff2, bAddEffWhenHit and etc right now we only have these: ### Status effects - `Eff_Stone`: 0 - `Eff_Freeze`: 1 - `Eff_Stun`: 2 - `Eff_Sleep`: 3 - `Eff_Poison`: 4 - `Eff_Curse`: 5 - `Eff_Silence`: 6 - `Eff_Confusion`: 7 - `Eff_Blind`: 8 - `Eff_Bleeding`: 9 - `Eff_DPoison`: 10 - `Eff_Fear`: 11 - `Eff_Cold`: 12 - `Eff_Burning`: 13 - `Eff_Deepsleep`: 14
  13. sak = RE client new = zero client (not sure) true = main client I might be wrong tho, but that depends on what client the person is using, so I'm posting here just in case someone else sees it
  14. WOW, just WOW 😮 this is splendid!!!
  15. oh we also need an alternative to thor patcher (yes it is awesome, but no longer developed)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.