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Like it~*

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Like it~* last won the day on July 17 2019

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  1. Hello, sorry for the delay. Thank you very much for your help so far. See the errors shown on the map-server.
  2. I tested, but don't work master.
  3. Thank you, sir. I am waiting.
  4. I took the space out and even then there are still errors and nothing changes in the appearance of the monster. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", [email protected], [email protected], [email protected], [email protected], [email protected]); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", [email protected], [email protected]$, [email protected]_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; [email protected] = monster("prontera", 157, 167, "[email protected]$", 2266, 1); // prevent from attacking & moving setunitdata([email protected], UDT_MODE, getunitdata([email protected], UDT_MODE) &~ (1 | 128)); setunitdata([email protected], UDT_SCOPTION, 1); setunitdata([email protected], UDT_MASTERCID, [email protected]_id); setunitdata([email protected], UDT_LOOKDIR, 0); //appearance setunitdata([email protected], UDT_SEX, [email protected]); setunitdata([email protected], UDT_CLASS, [email protected]); setunitdata([email protected], UDT_HAIRSTYLE, [email protected]); setunitdata([email protected], UDT_HAIRCOLOR, [email protected]); setunitdata([email protected], UDT_HEADTOP, 2235); setunitdata([email protected], UDT_CLOTHCOLOR,[email protected]); end; } [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Character ID 0 not found for master change! [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 0 @meko
  5. Working perfectly. I already said that, but I must repeat, your tool is incredible! Thank you, master!
  6. Thks @meko, you forgot to quote episode 14.2 which is not yet complete, with the implementation of WOE TE.
  7. It stayed that way, but it still does not work. - script HALL FAKE_NPC,{ OnInit: query_sql( "select sex, class, hair, hair_color, char_id from `char` where online = 1 order by name asc limit 128", [email protected], [email protected], [email protected], [email protected], [email protected]); query_sql( "select clothes_color, name, char_id from `char` where online = 1 order by name asc limit 128", [email protected], [email protected]$, [email protected]_id ); //monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; [email protected] = monster ("prontera", 157, 167, "[email protected]$", 2266, 1); // prevent from attacking & moving setunitdata([email protected], UDT_MODE, getunitdata([email protected], UDT_MODE) &~ (1 | 128)); setunitdata([email protected], UDT_SCOPTION, 1); setunitdata([email protected], UDT_MASTERCID, [email protected]_id); setunitdata([email protected], UDT_LOOKDIR, 0); //appearance setunitdata([email protected], UDT_SEX, [email protected]); setunitdata([email protected], UDT_CLASS, [email protected]); setunitdata([email protected], UDT_HAIRSTYLE, [email protected]); setunitdata([email protected], UDT_HAIRCOLOR, [email protected]); setunitdata([email protected], UDT_HEADTOP, 2235); setunitdata([email protected], UDT_CLOTHCOLOR,[email protected]); end; } Map-server errors: [Debug]: Source (NPC): HALL (invisible/not on a map) [Warning]: buildin_setunitdata: Invalid data type '(null)' for mob unit. [Debug]: Source (NPC): HALL (invisible/not on a map) [Error]: status_set_viewdata (MOB): No view data for class 4065 [Error]: buildin_setunitdata: Invalid value 150005 for argument #3. (min: 0, max: 8) [Debug]: Source (NPC): HALL (invisible/not on a map)
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