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xJhay

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About xJhay

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  1. Hi Maam Annie! I'm trying this wonderful script right now and I'm receiving this error: Is this normal? The poring changes to a players sprite but whenever I talk to the NPC, it gives me that error notif.
  2. //===== rAthena Script ======================================= //= Freebies NPC with Gepard Function supported //===== By: ================================================== //= BeWan //https://rathena.org/board/profile/62232-bewan/ //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= this freebies npc is supported gepard function " unique_id " //= you can add multiple reward items //============================================================ prontera,150,150,4 script Freebies NPC 123,{ [email protected]_id$ = get_unique_id(); if(getd("$ID_" + [email protected]_id$) > 0 || #FreebiesReward > 0){ mes "[Freebies NPC]"; mes "You have already claimed your Freebies."; close; } mes "[Freebies NPC]"; mes "Here's your Freebies. Have a nice day!"; setd "$ID_" + [email protected]_id$,1; #FreebiesReward = 1; $freebies_count -= 1; for ([email protected] = 0; [email protected] < getarraysize(.items); [email protected] += 2) getitem .items[[email protected]],.items[[email protected]+1]; if ($freebies_count == 0) $reward_status = 1; end; OnInit: setarray .items, 501,10,502,10; end; } I see this one on rathena, maybe he's referring to this one.
  3. Hello sir dastgir. I do nothing but to put the plugin and recompile it, then the warning shows up. Edit: When I compile it to windows, its okay and it has no error shows. Only in CentOS.
  4. Hi mam annie, yes that was me. I recently migrated to hercules because of its unique features that rathena hasn't implement yet. I both trying to learn and adopt the two emu but I guess hercules was great and friendly user so far and I might stick with hercules starting this week. Regarding to the topic, I will try this asap and thank you so much.
  5. Is there a way to limit the spawn time for monsters on dead/bloddy branch? Like after the monster has been spawned, if it's not been hit for about 5mins. It'll automatically die or something like @killmonster2 for no drop. That's all. Thank you in advance. "I don't know if there's a related thread about this concern so please bear me if there's one already. (PS: I do the search)"
  6. Hi mam annie. Sometimes, its happening and I'm not sure of that kind of behavior but the main thing is I kinda worried of those warning because it's too many and might cause of more exploits or something.
  7. Is this normal to receive this warning? And is there any way to get rid of this?
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