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Luciar

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  1. Like
    Luciar got a reaction from Azhura in Endless Tower Limit   
    Moving to correct area... This is a script release area - please post in the correct section.
  2. Like
    Luciar reacted to Ridley in June Digest 2019   
    May Digest 2019
    The following digest covers the month of June 1st - June 30th 2019

    Team Changes
    @Asheraf is now Core Developer.  
    Added
    Added Stat Reduction Potions to the Renewal item DB. (#2483) Added the constant `MAX_NPC_PER_MAP` to the script engine. (part of #2474) Added the `cap_value()` script command, to cap a value between a minimum and maximum. (#2472) Added the `mesclear()` script command, to clean an NPC message dialog without user interaction. (#2471) Added a script for simplified installation on Windows development machines. (#2222) Added/updated packets, encryption keys and message tables for clients up to 2019-05-30. (#2468, #2490) Added support for multiple hotkeys sets (two 'tabs' on the RE clients). The constant `MAX_HOTKEYS_DB` represents the maximum amount of hotkeys saved to the database. This requires a database migration. (part of #2468) Added the `delitemidx()` script command, to delete an item by its inventory index. (#2394) Added the `getguildonline()` script command, to return the amount of online guild members. (#2290) Added the `nostorage` and `nogstorage` mapflags, disallowing storage usage on the affected maps. The `bypass_nostorage` permission is also provided, to bypass those mapflags. (#2221) Added/updated packets, encryption keys and message tables for clients up to 2019-06-05. (#2491) Added support for the new shortcuts packets in the Zero clients. (part of #2491) Added support for the Summoner class in `stylist.txt`. (part of #2357, issue #2356) Implemented the new `setfavoriteitemidx()` and `autofavoriteitem()` script commands. (#2427) Implemented the new `@reloadnpc` atcommand, to reload a single script file. (#2476) Implemented the new `identify()` and `identifyidx()` script commands and `@identifyall` atcommand. (#2487)  
    Changed
    Moved the questinfo data from map to npc data, allowing the use of multiple `questinfo()` blocks. (#2433, issue #2431) Removed code duplication from the map data cleanup functions. (part of #2433) Allow to read negative values from `input()`. The minimum value is still set to 0 in the default configuration, but it can be overridden globally by editing `input_min_value` or locally by specifying the `min` and `max` arguments to `input()`. (#2375) Extended the `getmapinfo()` command to return the total number of NPCs in a map (`MAPINFO_NPC_COUNT`). (#2474) Updated the pre-renewal Byorgue summon slave delay to match the official value, increased before renewal to prevent farming exploits. (#2456) Changed the `"all"` special value used by `killmonster()` to be lowercase and case sensitive, for consistency with other script commands. (#2380) Updated and simplified the Windows installation instructions. (part of #2222) Updated some NPC/name translations to match the official ones or the official intent. Cougar -> Kuuga Gai, Gaebolg -> Geoborg, Family -> Clan, Magic Gear -> Mado Gear (#2457) Updated the Mado Gear rental NPC to sell Mado Gear Box and Cooling Device. (part of #2457) Changed the `expandinventoryack()`, `expandinventoryresult()`, `expandinventory()` and `getinventorysize()` script commands to be lowercase, for consistency. (#2374) Suppressed unnecessary ShowWarning messages related to the `nosave`, `adjust_unit_duration` and `adjust_skill_damage` mapflags when using `@reloadscript`. (#2410, issue #2347) Updated the Rune Knight, Guillotine Cross and Ranger shops with missing items. (#2343)  
    Fixed
    Fixed the `failedremovecards()` command, to only remove the carts when `type` is set to 1, as described in its documentation. (#2477, issue #2469) Fixed a crash when using `npcspeed()`, `npcwalkto()`, `npcstop()`, `unitwalk()`, `unitwarp()`, `unitstop()` on a floating NPC without a sprite. (#2430) Fixed a stats calculation regression. (#2482) Fixed a version check for the `ZC_PING` packet. (part of #2468) Fixed errors caused by missing Option DB and Option Drop Groups DB data when the map server loads the mob database in minimal mode. (#2486, related to issue #2484) Fixed monster spawns disregarding the custom names specified. (#2496, #2491, issue #2495) Fixed the style range in `stylist.txt`, now starting from 1 instead of 0. (part of #2357, issue #2356)  
    Deprecated
    Deprecated use of `"All"` with `killmonster()`. Use `"all"` instead. (part of #2380) Deprecated the mixed case version of the `expandInventoryAck()`, `expandInventoryResult()`, `expandInventory()` and `getInventorySize()` script commands. Use the lowercase variants instead. (part of #2374)  
    Special thanks to
    @Haru @4144 @KirieZ @bWolfie @Emistry @AnnieRuru
  3. Like
    Luciar got a reaction from Ridley in Questnumber check   
    Make use of the function getd
    https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt#L1414
  4. Like
    Luciar reacted to Tio Akima in [Showcase] Survival - The infected city   
    Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
    with classic places such as the famous Mansion of RE1 and also the raccon city police station.
    A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.

    The second map is MANSION (freely inspired)
    This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
    The maps are well detailed and with the possibility to compose a series of quest's and events.


    There are many possibilities. It can be used as an instance, as main city, map for events
    (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
    Tell me your opinion, maybe you can help me improve.
    Thank you.
    ps: The police department is not ready yet.*****
    (Some images to better illustrate)
     
    THE CITY










    Now some images of the Mansion with 4 floors
    I like it when the maps are well filled, with no empty spaces, and with many details,
    something that suggests that there is life there, with dirt and trash on the floor, etc ...
    01F and 02F












    03F and basement



     





  5. Upvote
    Luciar got a reaction from HRstaff in Need help with elemental sword callfunc   
    Ternary syntax is condition ? True value : false value
     
    .@count = (getequipid(3) == 13414 ? 1 : 0) + (getequipid(4) == 13414 ? 1 : 0);
  6. Like
    Luciar reacted to Ridley in May Digest 2019   
    May Digest 2019
    The following digest covers the month of May 1st - May 31st 2019

    Team Changes
    @Luciar has joined as Support Leader. Fixed
    Fixed an issue in the player name packet causing names not to be sent correctly. (#2460, issue #2459) Fixed a null pointer error on MVP drops. (#2461) Fixed a packet generation issue that caused the Guild Storage to appear empty. (#2464, issue #2463) Fixed use of ZC_SE_PC_BUY_CASHITEM_RESULT on old packet versions that didn't support it. (#2465) Fixed a calculation error in the ASPD (and/or other substats) when the maximum stats have values higher than default. (#2419) Fixed a parsing error in the HPM Hooks Generator. (#2467) Fixed a reading error in refine database caused refine chances to be incorrectly read. (#2481) Added
    Added consolemes() script function which allow the script engine to print error, warning, status, debug and info messages to the console. (part of #2440) Added the item combo effect for Geffenia Tomb of Water (2161) and La'cryma Stick (1646). (#2441, issue #1982) Added support for mobs to drop items with Random Options. See the new database file db/option_drop_group.confand the new optional syntax in the drop entries of mob_db.conf. (#2309) Added a global function F_MesItemInfo(), to print an item name with description link, formatted for the current client version. (#2068) Added/updated packets, encryption keys and message tables for clients up to 2019-05-02. (#2432) Added a new function clif_selforarea() to send packets to self, falling back to area when no target is specified. (part of #2432) Added script commands getunittitle() and setunittitle(), and the related information in the unit_datastructure. (part of #2432) Added support for players to automatically reject party invites through the party options. (part of #2432) Added an option to automatically drop the connection on the server side when a character is kicked. See drop_connection_on_quit in client.conf (note: the previous behavior was equivalent to true). (part of #2432) Added an option to force character save when the party options are changed. See save_settings in map-server.conf. (part of #2432) Added the script command closeroulette() and the related packet ZC_ACK_CLOSE_ROULETTE to close the roulette window. (part of #2432) Added a missing CSBR_BUSY value to enum CASH_SHOP_BUY_RESULT. (part of #2432) Added support for the refinery UI. See the new refine_db.conf changes and the settings enable_refinery_ui and replace_refine_npcs in features.conf to toggle between the new UI and the previous scripted refiner. (#2446) Added a new SkillInfo flag HiddenTrap, to make certain traps invisible, according to the trap_optionsconfiguration flag. The default settings have changed to match Renewal. Pre-renewal users might want to review trap_options and the now superseded traps_setting. (#2232, issues #1927 and #1928) Changed
    Extended @dropall to accept an optional argument for item type (#2439). Updated copyright header in the configuration files for year 2019. (part of #2452) Extended the getinventorylist() script command to return an array @inventorylist_favorite, set to true when the item is located in the favorite tab. (#2426) Split the function clif_blname_ack() into bl type-specific functions. (part of #2432) Extended getunitdata() and setunitdata() with support for the group ID (UDT_GROUP), and added the related information in the unit_data structure. (part of #2432) Moved the UDT_* constants from constants.conf to script.c. (part of #2432) Extended the guild expulsion information to include the character ID for supported client versions. This includes a database migration. (part of #2432) Disabled packet validation in socket_datasync(). (part of #2432) Moved the refine database and refine related functions to a new refine.c file. A public and private interface is provided, with public database accessors refine->get_bonus() and refine->get_randombonus_max(). (part of #2446) Changed several battle calculation limits to be configurable through battle/limits.conf and no longer hardcoded. Several status_data fields and battle functions now use int instead of short to accommodate this change. (#2419) Changed the unitwarp() script command to allow NPCs to be relocated to non-walkable cells (like movenpc()). (#2453) Fixed
    Corrected MSVC version naming in console (#2450). Corrected an example using a sprite number instead of a constant in README.md. (#2449) Fixed an issue in a monster death label callback in npc/custom/events/mushroom_event.txt when the monster is killed without an attached player. (#2442, issue #1955) Fixed an issue where when a chat room handler leaves, the following leader won't be checked for cell_chknochatand will bypass it. (#2443, issue #1569) Corrected the documentation for pincode.enabled in the char-server configuration. (part of #2452) Fixed an incorrectly displayed ITEMLINK entry in the OldGlastHeim script. (part of #2068) Fixed a packet size underflow in the storage packet for certain client versions. (#2424) Fixed an issue that caused named/brewed/forged items to be saved to database with the wrong character ID. Database migrations are provided, to update the existing data. (#2425, issue #2409) Fixed a truncated title in the inventory window. (part of #2432) Fixed a possible overflow in the guild member login field (only supporting timestamps until 2036-12-31). (part of #2432) Fixed a compile error with old packet versions. (part of #2432, issue #2438) Fixed a potential exploit related to the vending skill, by adding stricter validation on the vending status flags. (part of #2432) Fixed a regression, restoring the ability for HPM Hooks to hook into private interfaces, through the new macros addHookPrePriv() and addHookPostPriv(). (#2447) Fixed a zeny loss caused by the inter-server deleting zeny from messages when the user only requests to take items. (#2455) Fixed a compatibility issue with Perl 5.26 in the item converter script. (#2444) Fixed various gitlab-ci build failures, by removing some no longer supported debian versions and packages. The gcc-4.6, gcc-4.7 and gcc-5 builds have been removed. (#2458) Deprecated
    Deprecated the script command debugmes(), superseded by consolemes(). (part of #2440) Removed
    Removed the superseded traps_setting configuration flag, replaced by trap_options. (part of #2232) Special thanks to
    @Haru @4144 @Asheraf @hemagx @KirieZ
  7. Like
    Luciar reacted to bWolfie in [ Order ] Target Tarot Event   
    Is my browser broken? Feels like there should be a video or set of images to explain the event.
    You should definitely explain what you want, otherwise I guarantee the chance of a response is ZERO.
  8. Like
    Luciar got a reaction from Ridley in NEED functional! -PVP Without Donates or custon   
    Check this setting option in conf/map/battle/items.conf
    https://github.com/HerculesWS/Hercules/blob/master/conf/map/battle/items.conf#L108
    Option 3 will unequip disabled items/cards on joining the map with the mapflag.
    This will change the behavior for any time a player enters any map with disabled items server wide.
     
  9. Like
    Luciar got a reaction from Miud00 in NEED functional! -PVP Without Donates or custon   
    Check this setting option in conf/map/battle/items.conf
    https://github.com/HerculesWS/Hercules/blob/master/conf/map/battle/items.conf#L108
    Option 3 will unequip disabled items/cards on joining the map with the mapflag.
    This will change the behavior for any time a player enters any map with disabled items server wide.
     
  10. Like
    Luciar got a reaction from Miud00 in Need Help with VIP ROOM script   
    I was just coming back to edit my post with regard to this!
    @Miud00 
    note that getgmlevel() returns the Level of the group to which the player is assigned. (See level below)
    getgroupid() returns the group ID of the group to which the player is assigned. (See id below)
    As defined in conf/groups.conf
    { id: 1 name: "Group" inherit: ( "" ) level: 0 ...  
  11. Like
    Luciar got a reaction from Miud00 in Need Help with VIP ROOM script   
    This script could use a few updates on syntax and modern scripting conventions. As always try referring to the /doc/ and doc/sample directories in Hercules for best practices, examples, and script command documentation.
     
    Try Replacing this:  
    if (getgmlevel() >= $minlvgm) set .@menu$,select("- Entrar na sala VIP","- Administrar VIPs","","- Nada"); else set .@menu$,select("- Entrar na sala VIP","","- Dias restantes de VIP","- Nada"); switch(.@menu$){  
    With This:
    if (getgmlevel() >= $minlvgm) .@menu = select("- Entrar na sala VIP","- Administrar VIPs","","- Nada"); else .@menu = select("- Entrar na sala VIP","","- Dias restantes de VIP","- Nada"); switch (.@menu) { Note that the select() script command will return an INTEGER value corresponding to the menu option selected, not a string. Furthermore, switch() will not accept a string as an argument.
    Let me know if that fixes your problem. I have not reviewed the entire script.
  12. Like
    Luciar reacted to Caspian in Need Help with VIP ROOM script   
    Just change "getgmlevel" to '"getgroupid" .
     
  13. Like
    Luciar reacted to Functor in Old Character Creation   
    I'm happy for you if you have so high skills and it isn't just in words.  But what is the sense to inform about it if you aren't going to help Khonsu? As I see you even created account to tell about it. It was very useful info for the community. Please, keep us informed. 
    P.S. I can go into space in a couple hours easily, but I will not do it. 
  14. Like
    Luciar reacted to KirieZ in Random Options on Monster Drops   
    As of Release v2019.05.05 you can now create groups of random options that may be assigned to items dropped by monsters.
    In order to use it you must first create an Option drop group in db/option_drop_groups.conf, one group will set how each option slot is filled, the chance of it getting filled, etc. Each group has the following structure:
    <Group Name Constant>: ( { // Option Slot 1 Rate: (int) chance of filling option slot 1 (100 = 1%) // Possible options for slot 1 // min/max value : int, defaults to 0 // chance : int, 100 = 1% if not set, will be 100%/number of possibiltiies OptionName: value // or OptionName: [min value, max value] // or OptionName: [min value, max value, chance] // ... (as many as you want) }, // ... (up to MAX_ITEM_OPTION) ), Details about this file may be found on Hercules' docs (doc/option_drop_group.md). This is an example group called MYGROUP:
    MYGROUP: ( { /* Option Slot 1 */ Rate: 10000 /* It has 100% of chance of being filled */ /* This slot may have one of the following options: */ WEAPON_ATTR_WIND: 5 /* WEAPON_ATTR_WIND Lv5 (33.33%) */ WEAPON_ATTR_GROUND: [2, 4] /* WEAPON_ATTR_GROUND Lv 2~4 (33.33%) */ WEAPON_ATTR_POISON: [1, 4, 8000] /* WEAPON_ATTR_POISON Lv 1~4 (80%) */ }, { /* Option Slot 2 */ Rate: 5000 /* It has 50% of chance of being filled */ /* If filled, may have one of the following options: */ WEAPON_ATTR_WATER: 4 /* WEAPON_ATTR_WATER Lv4 (100%) */ } ) Once a group is defined, you can them assign it to monster drops in mob database by using a new syntax that works for both Drops and MvpDrops:
    AegisName: (chance, "GROUP_NAME") This will set that the item AegisName has chance chance of drop (like we already know from the format already in use), and, when dropped it will get random options as specified by the group GROUP_NAME.
    For example:
    Knife: (5000, "MYGROUP") Will make "Knife" be dropped with a chance of 50%, and when dropped it will get options as defined by MYGROUP option group, in other words, the first slot will be filled with Wind, Ground or Poison option, and the second slot may or may not be filled with Water option.
    This feature should work on any client that supports item random options.
  15. Like
    Luciar reacted to 4144 in Some new hercules features   
    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
    For set icon in some way need get bl_id of npc, mob etc and call function:
     
    Set icon
    setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
    Where GID is bl id of being, ID is icon id.
    Example for npc:
    setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
    data/texture/유저인터페이스/group/group_3.bmp  
    Set group
    setunittitle(GID, group_name);
    Where group_name is any name what you want assign to group
    Example for npc:
    setunittitle(getnpcid(), "Hercules");  
    Sample images



     
    Works from versions:
    ragexe from 20180207,
    ragexeRE from 20171129,
    ragexe_zero from 20171130
  16. Like
    Luciar got a reaction from Kuroe in Item giver for a specific range of account IDs   
    Thanks for trying to help the OP. However, this script isn’t written correctly.
    The OnInit label inherently does not have an attached RID, using detachrid() is pointless.
    You then use a for loop without any defined action: syntax for(index set; condition; increment) { action }
    Note that you are missing the action portion of the for loop.
    The OnPCLoginEvent label inherently DOES have an RID attached (namely, the player that just logged in). There is no need to use attachrid here.
    If you were to fix all of the issues I listed above, your script would distribute the items to all accounts as you have not implemented any check to ensure the account ID is within the specified range described by the OP.
  17. Upvote
    Luciar reacted to Ridley in March - April Digest 2019   
    March - April Digest 2019
    The following digest covers the month of March 1st - April 30th 2019

    Team Changes
    @Mystery is stepping back from his role as Community Administrator.  @Ridley is taking the role as Community Administrator  
    Development Highlights
    Added configuration to enable/disable achievement system (#2170) Updated packets, shuffle packets, keys and messages up to 2019-04-03 and added packet CZ_STYLE_CLOSE (#2406) Server is now sending Ping packets or clients 20190320 RE+ Add chat command /resetcooltime Add allow call option Open macro ui in client by request  
    Developmental Changes
    getinventorylist now creates extra variable named @inventorylist_idx, which returns items corresponding
    inventory index. (#2401) *gettimestr is now updated by *getcalendartim (#2388) change *rand() into *rnd() to prevent certain compiler issues (#2403) Deprecate *petstat and add CONSTANTS to *getpetinfo (#2398) Rename clif_charnameack into clif_blname_ack Add new server define constant MAX_ITEM_ID  (#2367) Add optional parameter for *showscript to send target to SELF only (#2415) Improvents on RoDex (#2437) Add account id and char id into inter server rodex update packet Improve get zeny and items from rodex Automatically migrate pets to the new system that keeps hatched eggs in the inventory (#2428)  
    Bug Fixes
    Fix UDT_LEVEL when show_mob_info level display is on (#2408) Fix pet autofeed feature (#2417) Fiix a bug when loading mob_skill_db.sql (#2416) Add missing enum value for clif_feel_req Fix possible null pointers in battle.c and clif.c Fix @bodystyle crash client (#2402) Special thanks to
    @Haru @4144 @hemagx @AnnieRuru @louisplag @KirieZ
  18. Upvote
    Luciar got a reaction from Ridley in Community Changes   
    Glad to see some community news being posted and some new updates being brought to the Hercules forums!
    Dark theme ftw!
  19. Upvote
    Luciar got a reaction from KirieZ in Community Changes   
    Glad to see some community news being posted and some new updates being brought to the Hercules forums!
    Dark theme ftw!
  20. Upvote
    Luciar reacted to KirieZ in Community Changes   
    Great to see these new features! Also the dark theme is looking nice, I'll probably stick to it from now on
  21. Upvote
    Luciar reacted to Ridley in Community Changes   
    Note: Community improvements are ongoing. This changelog will be updated as new features are added and adjustments are made.

    Forum Update
    We updated to the latest software of Invision Power Suite, a full changelog can be found here. You may experience increased load times, bugs, template errors, etc. Please report all issues you encounter. We have introduced a new Dark Theme for those users interested in using it. Please be advised that some posts containing custom font coloring may become difficult to read while using this optional theme variant. Light Theme is still Default. In order to use it, scroll down to the very bottom and click on "Theme". Improved Caching Grabbed all kro Patch Notes back until 2013 https://herc.ws/board/forum/188-kro-patch-notes/ special thanks to @KirieZ The Dark Theme has now been set to default for all users. You can still switch back to the old Light Theme at the bottom "Theme" drop down menu
    Discord Integration You can now login with Discord In your Account Settings you will find a tab for Discord, there you can set rules to synch your Avatar or email adress Forum Changes
    Added new Profile Field for Client Version. Added a small box to copy code from codeboxes directly to your clipboard. Concurrent Posts in the same Topic within 10 minutes now get automatically merged. You can now set a 2FA in your accounts Securiy Settings. You can either use Google Authenticator or Authy. Removed Gravatar support due to privacy concerns and performance issues. All avatars provided via Gravatar have been removed. Staff Application Forms has been revived and added to the Community Tab. A revamp is still missing tho. Upgraded from Captcha v2 to Invisible Captcha. You don't need to do anything now in order to register. Copied Text is now always pasted in plain text and looses all formatting. Cleaning
    Removed some contact information in your profiles. Right now we support IRC, Discord and Skype. Offline Servers were delisted from the Server Advertising. Feel free to open a new Topic once your server relaunched. Old Database leftovers were removed. Improved Caching Method. Rating increased from 65 to 84. Paid Services and Jobs Available were cleaned out Paid Services without a post within 1 year has been moved to Archive. Feel free to open an issue on your topic if you need it active again. Jobs Available older than 45 days has been moved to Archive.
  22. Upvote
    Luciar reacted to Ridley in [Collection] Official Full Clients + latest kRO   
    Changelog:
    - Updated all Clients
    - Updated twRO BGMS (3 new ones)
    NOTE: to disable the Snow effect in Prontera, open your grf and navigate to data/etcinfo.txt
    Then add (or edit) the following:
    weather# //prontera.rsw# //snow# Collection of official Full Clients. Those are vanilla, not modified in any way or whatever. They are patched up to date. Let me know if I've missed something.
    Server Name
    With BGM
    Without BGM
    BGM only
    South Korea (kRO)
    21. Dec. 2018
    2,70 GB
    Mega
    OneDrive
    2,42 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    South Korea (Ragnarok Zero)
    21. Dec. 2018
    2,22 GB
    Mega
    OneDrive
        Taiwan and Hongkong (twRO)
    21. Dec. 2018
    2,24 GB
    Mega
    OneDrive
    1,95 GB
    Mega
    OneDrive
    310 MB
    Mega
    OneDrive
    Japan (jRO)
    21. Dec. 2018
    2,23 GB
    Mega
    OneDrive
    1,93 GB
    Mega
    OneDrive
    311 MB
    Mega
    OneDrive
    Thailland (tRO)
    21. Dec. 2018
    1,67 GB
    Mega
    OneDrive
    1,41 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    International (iRO)
    21. Dec. 2018
    2,42 GB
    Mega
    OneDrive
    2,14 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    Philippines (pRO)
    21. Dec. 2018
    1,5 GB
    Mega
    OneDrive
    1,25 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    Indonesia (idRO)
    21. Dec. 2018
    1,88 GB
    Mega
    OneDrive
    1,61 GB
    Mega
    OneDrive
    282 MB
    Mega
    OneDrive
    Brazil (bRO)
    21. Dec. 2018
    1,95 GB
    Mega
    OneDrive
    1,69 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
    France, Europe (fRO, euRO) 21. Dec. 2018
    1,85 GB
    Mega
    OneDrive
    1,59 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
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