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Vixus

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  1. Exactly what i need.. didnt tested it yet.. but if i do have some errors ill report it.. Rathena Herc.. i do have both.. ill try it on rathena and herc later
  2. requesting for a shop NPC that will jump on random location after a player bought an item like jumper event but shop NPC.. like prontera,155,155,5 shop annie 757,501:50,502:50,503:50 set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; OnBuyItem: movenpc "annie"+$@ran+"",1,1; //move the NPC setnpcdisplay "annie"+$@ran+"",1002; end; }
  3. Hello Good day hercules.. can you help me with something.. like how to make a player disguised that is triggered by an NPC ex. prontera,155,155,5 script disguise 811,{ disguise: Poring set baseatk 10 set skill poring skill set players skill: off so when a player disguised as a poring.. he or she can use poring skill.. and cant use other skill in example.. a wizard disguised as poring.. the wizard cant use all of his or her skills except for the poring skill thanks
  4. Can you modify this? When certain amount of monsters killed.. you'll get bonus stats.. example.. when the player killed 500 porings dispbottom congrats you gain atk + 1 for killing 500 porings something like that..
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