Azhura
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Posts posted by Azhura
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1. Anyone can share a guide to modify the 1024 concurrent connection for CentOS 7?
2. If I use e-poll do I still need to do some modification from the machine like change the nofile sizes?
3. Is there a way to test this if it is now accepting more than 1024 connections?
TIA
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Would adding effect this way affects the performance of the game instead of using the default way which is from hard coding it from the client?
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Same issue on windows machines
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Anyone has a guide or can help me on how to add hat effect? TIA
Example: AegisName: "C_Blossom_Fluttering"
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Do we have an settings where we can set the boss monster drop to "Last Hit" instead of "Most Damage"? And if we have one, can we set it only for specific monster?
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On 5/8/2021 at 10:24 PM, Samuel said:Thank You!
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Using the latest revision I want to change the color of the megaphone announcer, Anyone know where can I find the loudhailer function?
Below is the current script
Script: <"
input @megaphone$;
loudhailer(@megaphone$);
end;
">
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Does using Screen when monitoring crash eats up resources? Currently I can't extract crash dump for some reason so I am stuck in running my map server on GDB then monitor it using SCREEN.
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I am currently using older version of our emulator, how can I exceed the maximum connection of 1024 manually? I am aware that latest versions are able to accommodate 3,000 but I am into older version. TIA
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7 hours ago, Quazi said:Thank you so much, I appreciate your suggestion Found the answer, It should be accountID and not character ID
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Been playing around with the party match script created by @AnnieRuru and it has been helpful when hosting a rpc like matches with the server. Currently players can abuse it by performing outside buffs before the recall. I am trying to add a debuff before the recall but it seems like SC_END needs GID for it to be executed can anyone help me correct the callsub below? TIA
My callsub
SpoilerL_debuff_party_members:
if (!getarg(0))
mes "Party "+ getarg(1) +" = ^FF0000None^000000";
else {
getpartymember getarg(0), 0;
getpartymember getarg(0), 1;
getpartymember getarg(0), 2;for (.@i = 0; .@i < $@partymembercount; ++.@i) {
attachrid $@partymemberaid[.@i];
sc_end(SC_ALL, $@partymembercid[.@i]);
}
}
return;
Party match of AnnieRuru
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Anyone experienced lag when players abused the plant cultivation on mushrooms? Is it possible to limit it by maximum of 5 summons? TIA
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19 hours ago, Racaae said:/npc/instances/EndlessTower.txt
Find this line:
mapannounce(strnpcinfo(NPC_MAP), sprintf(_$("All Monsters on the %s Level have been defeated."), callsub(L_Display, .@level)), bc_map, C_YELLOW);
mapannounce(strnpcinfo(NPC_MAP), sprintf(_$("All Monsters on the %s Level have been defeated."), callsub(L_Display, .@level)), bc_map, C_YELLOW);
Add below:
if (.@level == 25) { //final floor donpcevent(instance_npcname("#et_end::OnEnable")); end; }
if (.@level == 25) { //final floor donpcevent(instance_npcname("#et_end::OnEnable")); end; }
Add this NPC:
1@tower,355,51,0 script #et_end WARPNPC,2,2,{ mes("^0000ffA mysterious voice echoes through the room as you step in the portal.^000000"); next(); mes("[Mysterious Voice]"); mes("It's still too early for you to continue to climb my tower."); mes("Good-bye for now."); next(); mes("^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."); close2(); warp("alberta", 223, 36); end; OnInstanceInit: disablenpc(instance_npcname("#et_end")); end; OnEnable: enablenpc(instance_npcname("#et_end")); while (true) { specialeffect(EF_ENHANCE); sleep 1000; } end; }
1@tower,355,51,0 script #et_end WARPNPC,2,2,{ mes("^0000ffA mysterious voice echoes through the room as you step in the portal.^000000"); next(); mes("[Mysterious Voice]"); mes("It's still too early for you to continue to climb my tower."); mes("Good-bye for now."); next(); mes("^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."); close2(); warp("alberta", 223, 36); end; OnInstanceInit: disablenpc(instance_npcname("#et_end")); end; OnEnable: enablenpc(instance_npcname("#et_end")); while (true) { specialeffect(EF_ENHANCE); sleep 1000; } end; }
Thank you for your suggestion
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18 hours ago, Kuya Jeo said:You can do it thru src edits
There are no configurations for this one? Thank you I'll just explore the src
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18 hours ago, Kuya Jeo said:How about disable endless tower script and make a custom endless tower
But I am planning to release other levels too.
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Anyone knows how to correctly limit the level in endless tower? for example I will only allow players to defeat until level 25.
Tried to disable the warp function and it does work but is there a better way to limit it?
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I would like to nerf some skills like dispell and modify the scaling of the success rate based on skill level what is the correct way for this modification?
Thank you in advance
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How to correct this sprite placement? Robe should be on top
Tried RobeTopLayer from spriterobename.lub and it seems like it doesn't work
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Import your mob db in your database
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Try to modify the exp_group_db.conf from db folder
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Do we have a log of skill usage or item usage where we can check if a player uses a no delay program? I currently using gepard shield but it seems like some players can bypass it.
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Currently using 2015 client and I want to try newer client for my production server and I most servers use 2017. I would like to get your recommended 2017 client for pRE renewal. Thank you in advance!
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I am working on a script we're I would like to shout the name of the spawned mob, can anyone share the command I can use to get the name of monster from mobid. I am requesting a command similar to getitemname()
Thanks in advance.
*** ANSWER ***
figured it out, strmobinfo(1,ID) is the command
Robe Costume Priority
in Client-Side Support
Posted
Is there a way to put high priority on costume robe to show on top instead of the hairstyle? I am using old client 2015. TIA