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About Sashi

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  1. That's thats reminants of me playing around and trial and error last night after posting, I was trying to figure out if i can just connect to the old location for now (hltracker) that actually works and update it to the new location later, I can't get the patcher to overwrite the conf file, now that its no longer embedded. it doesn't work even if I copy and paste out directly out of my browser (hltracker is my old location on a friends local server that I'm trying to move away from)
  2. I've migrated my Thor to and off my local server but im struggling to get it to connect to it, im guessing at this point its something to do with the web-host its self since its one of those shared environment scenarios a friend of mine runs www.vinsicksolutions.com. I've tried everything from sub domains with different permissions to FTP and i get nothing but it'll connect to my Apache serv (in a different network and location) just fine. it hangs on "Attempt to connect patch server" every time i can get the Notice.HTML fine Config Ini Main.InI Tried Sourceforge too... No dice https://svn.code.sf.net/p/sanctuaryro/svn/patcher/ Sourceforge config
  3. How do i edit or remove the things circled in the pictures below
  4. To be honest i did it the way i knew how, I've not scripted since 2005 and i've forgotten more then i can remember thank you so much for simplifying this is awesome And that line, i had an issue of it displaying the proper amount of coins to be dispensed if a card had never been traded that was me trying to bumble my way through that problem at least i think thats what that one was for, i had to take a few weeks away from RO stuffs due to Army obligations and i forget again what i was doing and have to relearn.... again the idea is after enough cards have been traded values should eventually reflect availability and viability fairly accurately, if their rarer or have a better use being equipped you get more of that currency for that particular card. diversifying card values as a whole, and giving some value to otherwise useless cards especially rare ones. i've also considered a quest or server wide objective to reset this scale something to implement in the future. as your population increases you can also adjust the intensity of the scale too for different kinds of effects. at the end of the day this may also provide a real nice card RANK (reflecting both value in the form of rarity and viability) after enough data has been collected that may be useful to someone out there i also have a coin sink... because every currency needs one... my Reset NPC scales the zeny price every time its used OR you can use some of these coins instead of zeny. not allowing an exchange for say... cash shop currency and its only use in the beginning is that reset NPC the hope is it will balance out in a fair way when enough time has passed i have a fondness for global permanent values with server wide impacts if you roam the DB and find the item numbers for the MVP cards yes absolutely, i considered setting a fixed rate for MVP cards also that was significantly higher then the rest, and its something i might do later. what was written took a few days it was enough work at the time on my lower rate server this will not be a huge issue since MVP Cards will almost never touch this NPC i decided it didn't warrant the extra work at the time of collecting the item numbers for the MVPs and adding that functionality to the script since the diminishing return effect would take a significant amount of time before it effects an MVP card on my server (MVP card drops are the stock 0.01% on my server)
  5. i wrote this NPC for my server Sanctuary RO, with the intention of sharing since it took a lot of work to write i wanted to let other people use the same NPC or be able to edit it or take snippets from it to use in their own creations i'm designing the server economy to depend on cards so i wrote an NPC that will dispense coins every time a card is traded baised on how often that card is traded in by the whole server note that item 9204 is a custom item on my server and it will probably need to be changed there may have been easier or cleaner ways to write this NPC but it absolutely works, the only issue is if you have too many cards in your inventory the menu wont display them all but it requires a lot to hit that point cardshredder.txt
  6. Well, is there an easy way to switch to sql dbs at this point lol like a plug-in because it would be easy to push as a querries Ideally I'd love for it to adjust the drop rate scale able by level but that's a perfect world
  7. Is there an easy way to add an item that drops on every mob? or does it have to be manually
  8. I FIGURED IT OUT!!!! not sure why but its the way the client was handling the DNS address its totally fixed now Thankyou everyone who tried to help
  9. when it crashes it hangs the whole client and so does explorer a bit its not like what happens when you have a packetver mismatch (server side doesnt report any issues when the client crashes)
  10. Just tried to do that and it crashed in the same place in the same way Sure have
  11. game client happens imeadatly after login, if i debug i get the following Unhandled exception at 0x775026A5 (ntdll.dll) in 2014-10-22bRagexe_patched.exe: Stack cookie instrumentation code detected a stack-based buffer overrun. occurred i've tried a few different client options and i still get this error anyone have any advice'' i just figured out it crashes when i try to use a DNS address in the Clientinfo i still dont know how to properly fix this
  12. Thanks for a straight answer, I understand a lot of the questions have been answered already. i'm finding it hard to discern what information out there is TODAY current and thankyou so much for pointing me to the updated NEMO
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