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jonathan

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  1. Upvote
    jonathan reacted to Sephus in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  2. Upvote
    jonathan reacted to Cold in [Showcase] Website Layout   
    Well guys, i'm backing to ragnarok dev. and starting with a new Project.
    First of all i'm creating the website to start disclosing the server.
    So, i've created this layout and what to know from you guys, how does it look like?

  3. Upvote
    jonathan reacted to iCORE in HPTable with high Base lvl   
    http://pastebin.com/dxpD2rKZ All jobs upto level 400 HP and SP table hope it helps
     
    * I use eA forumula
  4. Upvote
    jonathan reacted to AnnieRuru in Main chat area   
    if you want player A to type something that player B can hear from any place in the map
    its #map channel
    https://drive.google.com/file/d/14DhRqCfxY4assgenwnoZ4dIBud8zQlfj/view?usp=sharing
    I think its better to leave the normal chat to chat_area_size, it have its own purpose
  5. Upvote
    jonathan reacted to bWolfie in Main chat area   
    chat_area_size refers to the distance in cells in which you can see the public chat of other players.
    It must be equal or lesser than area_size, which specifies how many cells away can you see players.
    E.g.
    chat_area_size = 9
    Player A is at prontera 100 100 -> Can see chat from Player B, not C.
    Player B is at prontera 100 109 -> Can see chat from Player A and B.
    Player C is at prontera 100 110 -> Can not see chat from Player A, can see Player B.
    #channel system is something else.
     
  6. Upvote
    jonathan reacted to meko in Main chat area   
    you can set a custom chat_area_size in battle_configuration
    you should find it in conf/map/battle/client.conf
     
    if you want to allow everyone on the map to talk to everyone from anywhere I would advise you to use the #map channel instead of increasing the chat area size
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