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skyundersea

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Everything posted by skyundersea

  1. Now i see that i can select then at nemo, but the buttons are not hiding in game.... with MStr3am file: http://prntscr.com/n4wy3t @4144 can you fix that for my hexed? or just send the line here if you know how to fix and i paste it, maybe just the map button to hide is fine, cuz i'll replace all the maps from 0 and remove World Map thankss
  2. Hi to all, i'm having issue with Nemo, i'm using latest one by @4144 Hexed : 2014-03-05b everything is ok but the Hide Map Button / Hide Quest Button, i need at least to hide the map button, i already disable the world map.... can someone help with this? Edit: Solved i copy the new HideButton.qs from github thanks! https://github.com/MStr3am/NEMO/blob/df6da1542f2ef14be671b07a472ef2933ade2fc9/Patches/HideButton.qs
  3. this is very nice, but this will be on fixed locations.... is there anyway for: case 1: /memo location 1 case 2: /memo location 2 case 3: /memo location 3 of skill AL_Warp? so ppl can choose where to go not just fixed warps
  4. so can i use 20180621 packetver, with no bugs? anyway what's the difference of 2018-06-21 aRagexe and 2018-06-21 aRagexeRE can someone explain ?
  5. Hi guys, can someone tell me with packet/client is the most stable for now? with no bugs i don't need all the newest things just a stable one, i'm migrating to hercules emulator ! thank you all!
  6. yea but can't remove quest and map button using nemo 3.0
  7. yea got a solution for that, i dont care about weapons... anyway, is possible to see the exp bar for Job level after 50? is possible to show the exp bar until player reach Job level 150~200? and do you know where do i go to change/remove those UI buttons? thanks !
  8. You can close this topic, i found something for now, "Equip: changebase Job_Xmas;" "UnEquip: changebase Class;" and so.... and for mounts i just changed my data.grf sprites to jRO data.grf sprites and fix it. i'll try that sprite and act editor thank you for help !!!
  9. manner system is PK system at conf/misc.conf is there any script to activate a "option effect" when people PK? i can use this with OnPCKill to activate option?
  10. Hi guys, i'm here to make a request if its possible I need a visual item at shoes slot that make character float a little and increase speed by some %, also need to know if is possible to add Visual option to manner PK system, when ppl kill someone it show Option i choose! thank you !
  11. Thanks anyway, i'll try to play with sc_config.... lets wait until someone help us to solve this ! Go for it ^^ tell me if you find something !
  12. I did, but doesn't work.... still cant attack or use skill
  13. i delete this but nothing happens... the visual things for weapon works, but i still can't attack/cast skills... i think we need to change the Job things... is there any other way you know?
  14. Yea, this works... but still can't use skills and attack... Someone said i can change the job options at source to make it able to use skills, but i didn't find where...
  15. Hi guys, How can i enable usage of skills and attack for these jobs: SC_WEDDING SC_XMAS SC_SUMMER SC_HANBOK does anyone know? i went to (pc.c) (status.c) and (battle.c) but found nothing... If its possible to enable skills and attack, i'll make then Costume outifits to equip in armor slot Also, does anyone know why 2 of my cashmounts look like they are floating? look the difference
  16. Ok, thank you for all the help !
  17. message strcharinfo(0),"Heal Cost "+.@price+" Zeny."; Hey Annie look this, it send message above players head... Its from a healer NPC... can we put this on a event with warp skill, with map destination? do you know how to do it?
  18. This flag will affect scripts like "getitem" and "makeitem" ? or just mobs DB drops? if doesnt affect will be perfect for me i'll test it, thank you !
  19. Hello again, i'm having a problem with item drop rates.... i want to totally disable the drop os Etc /Usage /Equip normal mobs and boss drop, i'll select everything that will drop from fake_npc scripts.... I tried everything at drop conf but always shows 0.01% at @mobinfo, and i still get the itens/cards.... this is my drops.conf // Configurações de chances que itens comuns são dropados (Qualquer item normal, exceto cartas). item_rate_common: 0 item_rate_common_boss: 0 item_drop_common_min: 1 item_drop_common_max: 1 // Configurações das chances que itens de cura são dropados (Itens que recuperam hp e sp). item_rate_heal: 0 item_rate_heal_boss: 0 item_drop_heal_min: 1 item_drop_heal_max: 1 // Configurações das chances que outros itens usáveis são dropados, fora os itens de cura. item_rate_use: 0 item_rate_use_boss: 0 item_drop_use_min: 1 item_drop_use_max: 1 // Configurações das chances que os equipamentos são dropados. item_rate_equip: 0 item_rate_equip_boss: 0 item_drop_equip_min: 1 item_drop_equip_max: 1 // Configurações das chances que as cartas são dropadas. item_rate_card: 0 item_rate_card_boss: 0 item_drop_card_min: 1 item_drop_card_max: 1 // Configurações das chances que os itens MVP são dropados. (direto no seu inventário) item_rate_mvp: 0 item_drop_mvp_min: 1 item_drop_mvp_max: 1 // Configurações das chances que os itens são dropados por itens geradores de itens. (Ex: Velho Álbum de Cartas) item_rate_adddrop: 0 item_drop_add_min: 1 item_drop_add_max: 1 // Configurações das chances que os itens dropados por tesouros. (Ex:Báu do Tesouro) item_rate_treasure: 0 item_drop_treasure_min: 1 item_drop_treasure_max: 1 Also this one to allow mob have 0 itens dropped: drop_rate0item: yes is there another place to configure this to make it 0.00%? only some mobs go to 0.00%.... but majority stays 0.01%, can someone help? thank you!
  20. try to put everything at 10000: item_rate_common: 10000 item_rate_common_boss: 10000 item_drop_common_min: 10000 item_drop_common_max: 10000 should fix
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