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Zero Human

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About Zero Human

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    Advanced Member

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  • Location:
    Germany, Schleswig-Holstein
  • Emulator
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  1. Can someone please tell me the changes I need to make so you can have 2 children as parents?
  2. I know, but they're all Right (original). For the 2018 clients or older, the Bragi skill effect etc. is normal, but from the 2019 clients on, all Bard & Dancer skill effects are different, as shown in the Pictures, so it must be set in the Ragexe somehow or whatever the reason may be.
  3. How can I find out the skill ID's or effects that are client-side? I have the problem that the 2019 clients have "wrong" skill effects for bard and dancer and I would like to undo this without using an older client version. I thought at first that was a source error. Here's the topic. hte Can anyone help me out?
  4. Okay... It looks like all 2019 clients have different skill effects for Bard / Dancer, maybe they got different Skill_IDs. Does anyone know how to find out?
  5. Hmm. Maybe it's my Ragexe. I'll try another version 😕 Thanks for your answer.
  6. Maybe I am wrong, but I think you are missing the sprites that are responsible for attacking. Download SPR Conview and check out the sprites. With actOR you can adjust/change the sprites if necessary. http://ratemyserver.net/index.php?page=download_tool Hope this helps. Otherwise, contact Haziel He is very friendly and trustworthy.
  7. I am using Zackdreavers translations from his Github. Choose whether Pre or Renewal. https://github.com/zackdreaver
  8. I have not found a solution to the problem. No one has the same problem?
  9. Just translate it. File is client side data\luafiles514\lua files\stateicon.lub For example: StateIconList[EFST_IDs.EFST_LIMIT_POWER_BOOSTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Limited Power Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, HIT, FLEE, ASPD" }, { "Reduces SP consumption" }, { "Reduces fixed cast time" } } }
  10. If you want to have the old setting, that the auto blitz beat trigger also works with daggers, here the necessary changes. Go to src/map/skill.c: Change this: if (pc_isfalcon(sd) && sd->weapontype == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && To this: if (pc_isfalcon(sd) && (sd->weapontype == W_BOW || sd->weapontype == W_DAGGER) && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 &&
  11. I have the problem that the Bard and Dancer skill effects are wrong. I have tested it with an old and new client, and the latest Hercules revision. Everywhere the same problem. Does anyone have a solution or the same problem? EDIT: Btw, I've test it for pre and renewal. Same problem.
  12. You're Right. I'm sorry. I'll think about posting it next time. Just thought I'd let you know you don't have to help.
  13. Id: 30000 AegisName: "Group_Heal_Potion" Name: "Group Heal Potion" Type: "IT_USABLE" Buy: 60 Weight: 50 BuyingStore: true Script: <" itemskill AB_CHEAL,1; ">
  14. Yeah, it's working fine now. Thank you very much. I have one wish left for this, can you add that a sound is played when you have @showdrop on and find an item? EDIT: I figured it out myself.
  15. Thanks for your time and work. Unfortunately something seems to be wrong with the changes. The character can no longer be moved and the HP/SP bar is empty. The server shows no error messages when compiling.
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