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DeesT

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DeesT last won the day on March 17

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  1. 04/06/2021, any news about this at Hercules? Any plugins?
  2. I have the same problem. basically this problem came along with the use of mapinfosak 06/26 / +
  3. The >UPDATES< about my case: with the most recents files with KRO - November 2020 - like i say above.. i'm try to implemented the maps NIF_DUN01 and NIF_DUN02. Link: Map in KRO https://www.youtube.com/watch?v=ipiYKyPtKf8 I will tell step by step what I did to try to make it work.. FIRST STEP: to try to make it work I did the standard procedure.. the MCHACHE files was generated ... and then placed in their respective folder \hercules\maps\pre-re or re\ after... the maps was add on \conf\map\maps.conf after.. the maps was add on \Hercules\db\map_index when tried open in game the >CLIENT CRASH<. SECOND STEP: was identified above ... the maps use RSM2 files and this maybe cause the client crash.. after this i tried to convert all RSM2 files to RSM files.. and i did it.. FILES IN RDATA WITH RSM2 EXTENSION-> THE SAME FILES IN PERSONAL GRF CONVERTED TO RSM FILES -> After this convert process i use the HEXADECIMAL EDITOR.. With him is possible to change the nif_dun01 or 02.RSW file without damaging it. The hard job is: found all rsm2 files inside the codes and trade to rsm extension. Changing the CODES [ 72 73 6D 32] to [ 72 73 6D 00] to AFTER finish this... i put the RSW files inside GRF and checked if everything was normal. The Grf Read perfectly all files: Files with RSM2 extension -> Files with converted RSM files. work's perfectly-> AFTER doing all this steps i made one personal GRF. contains: - The maps NIF_DUN01 and NIF_DUN02 edited on Hexadecimal Editor (rsm2 -> rsm) - All models that are used by the New Nif maps... converted (rsm2 -> rsm) - All textures used in the process. - Link to Download GRF: https://www.4shared.com/file/mIGedibHea/nifgrf.html This GRF was cited first inside the DATA.INI After ALL this steps when tried to open MAPS in game the >CLIENT CRASH< ALL THESE SAME STEPS WAS MADE BEFORE WITH MAP "ba_lost" which uses RSM2 files to.... and >WORKED< FINAL CONCLUSION: I came to the conclusion that these MAPS are not yet released to us (Western) as of the current November 2020 date. My client as mentioned in the post above is 2019-06-26. And I tried it with clients after July 2020, (When these maps arrived at KRO), and it didn't work to. If anyone else wants to try or can help me with them I would be very grateful. Basically everything I tried was cited in this post.
  4. Hello Ai4rei, after update to last version 2.4.27 this happen: Happens exactly after this download finish: why this happen? The rdata is in kro folder.
  5. Is there no option in Hexed for using RSM2? I updated my client to ~ 2020 (06/07/08) and the error continued. Servers like Nova and Shining Moon use maps with these models, which makes me believe that this can be added on the client perhaps?
  6. Hello everyone, Hello Hercules Community. Recently, maps nif_dun01 and nif_dun02 have been added to the KRO. and I was particularly in love with them, because I really like the Nifheim theme... When trying to add the these maps, I always encounter a Textures / Models error and right after this i receive one Gravity Error. so I went to find the solution to this problem and try to solve it in all ways ... I encountered the following problem: all Model files that are used on these maps have the RSM2 extension... While doing some research... I found that these files are only read by Clients 2020 +.. My server is 2019/09 and I definitely can't transfer my server to a client 2020+, due to the extreme amount of errors in the process... Anyone, could tell me if there is a way to make these RSW2 files become RSW1 and work on conventional clients? Note: Browedit cannot read these maps due to the same reason ... The only way to open these maps was: remove all the Models in Grf Tool - Flat Map... -> The real Map on KRO -> The Map Preview om GRF Editor->
  7. Hello, naruto 😁 yeah, I tried this before, and just what happens is: the bug is transferred from a hotkey to another...
  8. At this moment: if i cross a warp and press Alt + Q (Equip. Window) or press Alt + X (Costume Window) the client gonna crash. If i press any other shortkey nothing happens. thanks for replying (EDIT) Video reporting.
  9. Hello everyone, I have been facing a somewhat strange problem. My equipment window works and always worked correctly and I don't face any equipment sprite problems. Our project is in terminal and right now we have discovered a Bug a little uncomfortable ... My equipment window closes my client with "Gravity Error" only if I try to open it while we are on a map loading screen. I have tried at "Source" to block this in all ways, and I believe that it is beyond my power to resolve this, as I have definitely tried everything and nothing interferes with the action of "warping.state". So I came to beg for the help of some of you professionals, Is there a "maybe one script" way of not allowing the player to do any action while in the action of changing maps? "Load" any action = Include not using Shortcuts. I appreciate any help. Obs = My client is 20200108 This error has already been tested on older customers, and it started to happen on (2019+) clients.
  10. This global message came with my Hercules emulator, I definitely spent days looking for where to find it, but I didn't find it ... Could anyone tell me where to find this message to change it?
  11. Anyone know how to fix this problem? The mob dont fall when die... but it just happens when it's pushed.
  12. Exactly, but in this way in item DB, the color will always be the same for the specific item. my question is how to do this for each option. just like it is at Ragnarok Zero.
  13. Hello, I have a question about the options of the items. Could anyone tell me how to add color to the options for all items? I was able to put a specific color for each item inside (Item DB). Exemple: all equipment dropped with white color (Dropeffectmode: 1) ... but how to make each color be mentioned in each specific option? [White color = 01 Option], [Blue Color = 02 Options], [Orange Color = 03 Options], [Golden Color = 04 Options], [Purple Color = 05 Options], In case anyone knows and can answer me I appreciate it.
  14. I try to find something about this in Iteminfo.lua. but that is not mentioned there. anyone knows how to remove this from my item description? this is a Intimacy off Egg Itens?
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