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Nakano15

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Posts posted by Nakano15


  1. Back then, I made this script when I was quite into Granado Espada Online. It adds a npc script that kind of implements he promotion ranks of the game, so when the character reaches max level, they can take the promotion ranks, and grind further to make the character stronger.

     

    Due to the time I made this script, some codes and stuff may have changed. Also, I had to take the liberty of translating the script to english, and tried fixing some issues with the code. Bizarrelly, back then I think I predicted that the game would have 5 promotion ranks, so I changed the names of post Master level promotions, to match the ones from GE.

     

    I also took the liberty of trying to readjust and change a few things on the code, to fix some redundancy, unnecessary extra grind, and codes that would never trigger due to the promotion ranks. Also, when the player reaches Grand Master 10, they will get "[MvP]" on their name.

     

    I do recommend reviewing the code and/or tweak the script if you want to try it out on your server, even more since at least on renewal, it has been quite a long time since level 99 was the final level.

    I hope this end up being useful.

    100_promotion.txt


  2. The post you made with the solution to the skill crashing works, so I've been able to change class.

    And my server is pre-renewal, so It should be using the old izlude stuff.

     

    Edit:. I think I found the solution to my mapcache issue.

    I'll need to test that, though.

     

    Edit:. It works, I can walk through Izlude again.

    Just place that file he offers inside maps/pre-re and Izlude will be walkable again.

     

    Feel free to give a like or upvote on the guy who posted the old izlude map btw, and give a downvote to the guy bellow his post.


  3. I'm trying to use the latest ro offline pack, but the problem is that the game crashes whenever I try opening the skill window.

    The client being used by the pack is "2020-04-01b".

    I tried peeking at the grf of the pack, and thought maybe the issue was because data/lua files/skillinfoz/skillinfolist.lub was all kinda messed up, with commas in places they shouldn't, but even when I replaced the file with the one I fixed, the crashes continues, unless I missed a stray comma.

     

    Anyone knows why this crash is popping up?


  4. Before I delete the emulator files, I'll post these here:

     

    I did an experiement on my offline pre renewal server, to see how the classes would react if the skills had cooldown on them. Based on my testing, that would make the game require more multiplayer gameplay, and less potion chugging. I were unable to test deeper this because... Well... I were playing alone, so the skills were being kind of a hinderance for my gameplay. But I have to say, It made the classes felt more complementary, even more the Mage class.

     

    I were only able to add actual cooldowns to the first class skills, If you're interessed in trying, you can simply copy the cooldown of the skills bellow to your db/(your server type)/skill_db.txt file (cooldown in miliseconds, you may copy right away the value). Be sure to backup the file first.

     

    • SM_BASH: 18000
    • SM_PROVOKE: 1000
    • SM_MAGNUM: 22000
    • SM_ENDURE: 10000
    • MG_SIGHT: 6000
    • MG_NAPALMBEAT: 3000
    • MG_SOULSTRIKE: 3500
    • MG_COLDBOLT: 12000
    • MG_FROSTDIVER: 9000
    • MG_STONECURSE: 16000
    • MG_FIREBALL: 7500
    • MG_FIREWALL: 4000
    • MG_FIREBOLT: 12000
    • MG_LIGHTNINGBOLT: 4000 //Probably better to set to 12000, like Firebolt and Coldbolt
    • MG_THUNDERSTORM: 12000 //Maybe 18000?
    • AL_RUWACH: 6000
    • AL_PNEUMA: 8000
    • AL_TELEPORT: 20000
    • AL_WARP: 30000
    • AL_HEAL: 4000 => 3000
    • AL_INCAGI: 3000
    • AL_DECAGI: 6000 => 4000
    • AL_CRUCIS: 7500
    • AL_ANGELUS: 13000 => 7000
    • AL_BLESSING: 7500 => 2500
    • AL_CURE: 5000 => 2000
    • MC_MAMMONITE: 15000
    • AC_CONCENTRATION: 12000
    • AC_DOUBLE: 22000
    • AC_SHOWER: 16500
    • TF_STEAL: 7500 => 3000 (What were I thinking?)
    • TF_POISON: 17000

     

     

    Some of those cooldown values may not be good for gameplay in group, so you may try readjusting them. Just keep on mind that the skills have to be useful, but not extremelly dependable, when readjusting the cooldown values.


  5. I thought that It was because of the grf, until I noticed that the game were actually reading my data folder, so I don't really think I need the grf file anymore, so I'm using the data folder now.

     

    I tried to rename the jobname.lub to jobname.lua, and It didn't worked either.

     

    Neither creating a copy of the Nine Tail sprite files and changing the name to the file of the mercenary sprite helped either, even If I placed on the same directory as the original.

     

    I'm running out of ideas.


  6. I'm trying to make a completelly different entry of homunculus in the game, but using already existing possible homunculus ids to achieve that.

    The problem is that even if I change the sprite name at jobname.lub, the game still loads the default sprite of the character.

    At first, I thought It was because I were actually using the Mercenary sprites (I were using Sword Mercenary 4 entry), but after changing the id of the homunculus to the ID of Eira, then changing her sprite file name in jobname.lub, the game still loads her sprite.

     

    Just for testing, I were trying to load "NINE_TAIL" sprite file, and the GRF with the jobname.lub is at the top of the grf load order (Beside even at the bottom It still doesn't load). I copied the id from the Nine Tail entry on the same file.

     

     

    Ps:. I'm using a ready to go ragnarok server and client, even more since I can't compile the server codes, so this is the only way I found right now.

     

    Edit:. Photo of the result.

    https://imgur.com/a/quzKZ97

     

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