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malufett

Retired Staff
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Posts posted by malufett


  1. change 

    sc_start4(src,&md->bl,SC_RUN,100,skill_lv,dir,0,0,0);

    to

    sc_start4(src,&md->bl,SC_RUN,100,skill_lv,dir,src->id,0,0);

     

    then remove your changes on status.c then add this instead...put after

    int64 starttick

    add this

    struct block_list *src = map->id2bl(val3);

    if(bl->type == BL_MOB && (src && src->type == BL_PC)){ // check to make sure source is available and a pc type

    skill->castend_nodamage_id(src, bl, NPC_SELFDESTRUCTION, 1, timer->gettick(), 0); //active bomb

    }

  2. On 9/7/2017 at 2:34 PM, Tio Akima said:

    But this command uses a string (typed by the player)
    it uses the following form:

    it is because it first search for that string name if that user exist on the server once found it will pass that player's instance to pl_sd and use to that function(map->nick2sd(bl))..and take note sd or session_data is for players only the one you must look for is md or mob_data...

    show us your whole code for that part and we will gladly pinpoint the issue and fix that...


  3. at pc.c under pc_useitem you will see the item delay function which is under if( sd->inventory_data[n]->delay > 0 ) { where you need to do is add a variable on sd and that will hold all delays that has been activated..so stack all those add a tick check then clear once the delay duration has lapse...


  4. clif->specialeffect() only does is to show and display animation with out attachment with the characters action, direction or target but only the x,y where the character is standing...
    if you want to have interactive skill effect use the ff:

    clif_skill_damage
    clif_skill_nodamage
    clif_skill_poseffect

    however this is only limited with the existing skills animation


  5. You cannot create kRO account unless you are Korean, since it requires kssn.

    Maybe , if there's any Korean friend of you, ask them to make an account.

    Addition to this..it also requires now a korean mobile phone besides from the kssn..I can share my account to download the game but you can't use it ingame..:D

     

    :meow:


  6. Hi Nemo

     

    it doesn't work, I successfully apply the patch, the exe read those lua however it doesn't have effect in game..

    the job name doesn't change, the sprite didn't change too, and other luas doesn't recognize added jobid in the pcidentity.lub

     

    what does work is I can modify existing job classes like change there names, sprites and etc...

     

    :meow:


  7. I think there is something wrong with your server..

    according to this test

     

    a full SP boost and a good weapon for a EF build

    2wml7p1.jpg

     

    against high def Royal Guard + some demi human damage reduction equips

    2cdtmjk.gif

     

    and you can see the damage 200k when equip and 470k w/o equip....

    :meow:


  8. just uncomment this to disable renewal...

    /*** Renewal full toggle switch.** Uncomment this line to disable all of the below settings at once.* Note: in UNIX builds, this can be easily done without touching this* line, by passing --disable-renewal to the configure script:* ./configure --disable-renewal*///#define DISABLE_RENEWAL

     

    Hello, my players are complaining about the attack and defense RENEWAL formula. I wonder if I can just use the attack and defense formula PRE-RENEWAL?

    what are they complaining? so that we will know what to adjust..:D

     

     

    But there is a way to increase the attack and decrease the defense using the Renewal formulas?
    currently there is no settings for that..only way to do it is, to modify your item and mob database..
     
     

    :meow:


  9. @@malufett

    no other way to make it work like other official without editing the db?

    huh? I tested in aegis it works like that..and logical means should work like that cause it has a delay...

     

     

    thanks, it was working, but the problem is it is easy to chain ci on lower aspd, how can i make it that ci will chain easy on higher aspd.

    then remove the delay in the skill_cast_db.txt

     

    :meow:


  10.  

    (There are many issue with aspd i believe, like the Katar, though malufett said its working as intended... i dont thing so..)

    nah..you haven't stated one..so I never said that its working as intended...

     

    this is just working as intended(now I say it is zackdreaver :P)..cause the 180+ aspd beats the minimum delay of GC_CROSSIMPACT which is 500ms...180+ aspd is below 500ms so it is faster..means 500<400 = skill delay act will stop you from chaining it..if you want to remove it then edit your 'skill_cast_db.txt'....

     

    :meow:


  11. after @@Haru change it really didn't changed anything beside SP lol :'(

     

    P2flmGS.jpg

    he just fixed possible server crash and derive the formula,,,

     

    just wondering why people ignoring this?

     

    // Players' maximum HP rate? (Default is 100)

    hp_rate: 100

    // Players' maximum SP rate? (Default is 100)

    sp_rate: 100

     

    :meow:

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