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Chasewalk

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Posts posted by Chasewalk


  1.  

     

    Hi guys i have question after recompile the server there came out warning in map-server its that ok? thank you very much for answering 


    ps: here is the source 

     

                    case RG_STRIPWEAPON:
                        status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                        sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv));
                        break;
                    case RG_STRIPSHIELD:
                        status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                        sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv));
                        break;
                    case RG_STRIPARMOR:                    
                        status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                        sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv));
                        break;
                    case RG_STRIPHELM:
                        status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                        sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv));
                        break;
                    }

                    clif_skill_nodamage(src,bl,skill_id,skill_lv,i);   <-------
                    break;
                    }
                }

    Bypass FCP.png


  2. Good day! I need help please i'm using @itemcostume diff file with npc since I replaced the latest rathena 2018 the item will no longer go in costume! and before I used client 2015 but working fine! 

    not working.png


  3. Hello everyone can u please help me about my problem on bypass fcp with soul link!

     

     

    //ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); ( working no error map-server but ingame not working bypass fcp with link )


     ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );   ( error map-server )

     

     

     

     

    credit to sir patskie

     

    if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
                 &&
                ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
                skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
                skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
                skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
                int item_id = 7139; // Glistening Coat
                int ii;
                ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
                if ( ii < MAX_INVENTORY ) {
                    pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
                    switch ( skill_id ) {
                        case RG_STRIPWEAPON:
                            status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d );
                            break;
                        case RG_STRIPSHIELD:
                            status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d );
                            break;
                        case RG_STRIPARMOR:
                            status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d );
                            break;
                        case RG_STRIPHELM:
                            status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d );
                            break;
                    }
                    clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
                    break;
                }
            }

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