Azul

Members
  • Content Count

    23
  • Joined

  • Last visited

About Azul

  • Rank
    Member
  • Birthday 12/25/1984

Contact Methods

  • Skype
    Hector.Valentino
  • Website URL
    http://yumi-ro.com

Profile Information

  • Gender
    Male
  • Location:
    San Diego, California
  • Interests
    Ragnarok Development. Gaming.
  • Emulator
    Hercules

Recent Profile Visitors

1868 profile views
  1. If you script, id be interested in working with you on new projects. I currently run a server as well but i have plenty of ideas in which most have already been incorporated into the server im working on now. But i too have been working alone for some time around 5 years, and id be interested in working with a partner on projects.
  2. Anyway you guys could add all the npcs from http://nn.nachtwolke.com/dev/npclist/ the ones not already included in kRO ect... <3
  3. Hey, Applying for the first position. I have a server in the works but have delayed my development because it needs more custom work. So for the time being im applying for server positions. I know servers from the ground up. Client Hexting, DB's, Customs, Some Scripting, Adding Maps, Patching. Website Flux work, Sql, Development ideas, and server environments as well as Designing, and getting the right people to help you on what you need ect.. my project is http://yumi-ro.com to give you a idea. Ive worked in this area for several years, I know what it really authentically takes, and what will be needed for the project.
  4. Hey, Applying for the first position. I have a server in the works but have delayed my development because it needs more custom work. So for the time being im applying for server positions. I know servers from the ground up. Client Hexting, DB's, Customs, Some Scripting, Adding Maps, Patching. Website Flux work, Sql, Development ideas, and server environments as well as Designing, and getting the right people to help you on what you need ect.. my project is http://yumi-ro.com to give you a idea. Ive worked in this area for several years, I know what it really authentically takes, and what will be needed for the project.
  5. Wonder if anyone has a automatic 3rd job changer script lying around, that is instant job to 3rd jobs. If it could have both warg + falcon renter (together) aswell. (I already have the src for it, just need the changer with rental with those items awell). Would really appreciate it <3
  6. i have a working queue for herc bg, tested and working. Many may have the same type style script. I did some modifications to it. Altho it has modified src to allow some of it to work. Maybe you can modify even more for herc. Dono anyways ill post if you guys want to play with it to help push this project farther along. // Battleground Queue Admin// *********************************************************************- script BG_Queue_Join -1,{ end;OnInit: // Configuration // ***************************************************** // Battleground Rotation - Main NPC name setarray .BG_Arenas$[0], "Flavius_CTF", "Tierra_EOS", "Tierra_TI", "Flavius_TD","Tierra_Boss","Conquest", "Flavius_SC","Tierra_DOM", "Rush"; // Battleground Arena Name - for announcements setarray .BG_Names$[0], "Capture the Flag","Eye of Storm","Triple Inferno","Team DeathMatch", "Bossnia","Conquest","Stone Control","Domination", "Rush"; // Minimum Players to start the BG setarray .BG_Min[0], 1, 1, 1, 1, 1, 1, 1, 1, 1; // Maximum Players per Team setarray .BG_Max[0], 2, 2, 2, 2, 2, 2, 2, 2, 2; // BG Message Colors setarray .BG_Color$[0], "0xA0522D", "0x4169E1", "0x696969", "0x808000", "0x483D8B","0xFFA500", "0x9ACD32", "0x4169E1","0xDDA0DD"; // Team Building Mode : 0 = Lineal | 1 = Random | 2 = Class Priority | 3 = Faction Mode | 4 = Team Color ( by script set Bat_Team,N; ) set .TeamMode, 0; // Main Code // ***************************************************** set .BG_Count, getarraysize(.BG_Arenas$); set .BG_Queue, bg_queue_create("Battleground Arena","BG_Queue_Join::OnJoinEvent",80); set .VS_Queue, bg_queue_create("Free For All Arena","BG_Queue_Join::OnVersusJoin",80); // Move to Next Arena if( $BG_Index >= .BG_Count ) set $BG_Index,0; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; set .Ready, 1; donpcevent "BG_Queue_Join::OnDoHappyHour"; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Comment the next two lines if you don't want to allow @joinbg and @leavebg commands. bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,99; bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,99; end;OnDoJoin: // @joinbg if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { dispbottom "[You are a Deserter. You can't participate until the indicator goes off]"; end; } bg_queue_join .BG_Queue; end;OnDoLeave: // @leavebg bg_queue_leave .BG_Queue; end;OnRotate:OnTimer120000: // Rotation if BG don't start... Comment if you don't want to use this method. 120 = 2 Minutes set [email protected]_Status, 0; // Warps Teams bg_warp [email protected]_Team1,"bat_room",155,150; bg_warp [email protected]_Team2,"bat_room",155,150; bg_warp [email protected]_Team3,"bat_room",155,150; // Destroy Teams bg_destroy [email protected]_Team1; set [email protected]_Team1, 0; bg_destroy [email protected]_Team2; set [email protected]_Team2, 0; bg_destroy [email protected]_Team3; set [email protected]_Team3, 0; // Move to Next Arena if( set($BG_Index,$BG_Index + 1) >= .BG_Count ) set $BG_Index,0; // Restart Rotation set .BG_Arena$,.BG_Arenas$[$BG_Index]; initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method // Trigger the Event - Maybe people is waiting...OnJoinEvent: if( [email protected]_Status == 2 ) end; // BG Ending... Must wait until OnRotate is called set [email protected]_Count, bg_queue_data(.BG_Queue,0); switch( [email protected]_Status ) { case 0: // Idle - Ready to Start if( .BG_Arena$ == "Tierra_TI" ) set [email protected], .BG_Min[$BG_Index] * 3; else set [email protected], .BG_Min[$BG_Index] * 2; if( bg_queue_checkstart(.BG_Queue,.TeamMode,( (.BG_Arena$ == "Tierra_TI") ? 3 : 2 ),.BG_Min[$BG_Index]) ) { donpcevent .BG_Arena$ + "::OnBuildTeams"; // Fill Teams with Queue Members if( .BG_Arenas$[$BG_Index] == "Tierra_TI" ) bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,[email protected]_Team1,[email protected]_Team2,[email protected]_Team3; else bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,[email protected]_Team1,[email protected]_Team2; stopnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method set [email protected]_Status,1; set [email protected]$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- Begining"; announce [email protected]$,.BG_Color$[$BG_Index]; donpcevent .BG_Arena$ + "::OnReady"; } else { set [email protected]$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- " + ([email protected] - [email protected]_Count) + " more players to start."; announce [email protected]$,0,.BG_Color$[$BG_Index]; } break; case 1: // Running - Others can join if( [email protected]_Count > 0 ) { if( .BG_Arena$ == "Tierra_TI" ) { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,[email protected]_Team1,[email protected]_Team2,[email protected]_Team3; set [email protected]_Count1, bg_get_data([email protected]_Team1,0); set [email protected]_Count2, bg_get_data([email protected]_Team2,0); set [email protected]_Count3, bg_get_data([email protected]_Team3,0); set [email protected]$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + [email protected]_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + [email protected]_Count2 + "/" + .BG_Max[$BG_Index] + ", G: " + [email protected]_Count3 + "/" + .BG_Max[$BG_Index] + " (Playing)"; } else { bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,[email protected]_Team1,[email protected]_Team2; set [email protected]_Count1, bg_get_data([email protected]_Team1,0); set [email protected]_Count2, bg_get_data([email protected]_Team2,0); set [email protected]$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + [email protected]_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + [email protected]_Count2 + "/" + .BG_Max[$BG_Index] + " (Playing)"; } announce [email protected]$,.BG_Color$[$BG_Index]; } break; } end;OnVersusJoin: if( [email protected]_Status != 0 ) end; set [email protected]_Count, bg_queue_data(.VS_Queue,0); if( [email protected]_Count >= 10 ) { donpcevent "FFA_Arena::OnBuildTeams"; bg_queue2teams .VS_Queue,1,1,0,[email protected]_Team[0],[email protected]_Team[1],[email protected]_Team[2],[email protected]_Team[3],[email protected]_Team[4],[email protected]_Team[5],[email protected]_Team[6],[email protected]_Team[7],[email protected]_Team[8],[email protected]_Team[9]; set [email protected]_Status,1; announce "Battleground -- Free For All -- Begining",0,0x483D8B; donpcevent "FFA_Arena::OnReady"; } else announce "Battleground -- Free For All -- " + (10 - [email protected]_Count) + " more players to start",0,0x483D8B; end;OnFri0600: // Friday, 6 a.m. //rankreset 1; // Ranking Reset (Disabled) end;// BattleGround Happy HourOnDoHappyHour:OnClock1600:OnClock1800:OnClock2000:OnClock2200: switch( gettime(4) ) { case 1: case 3: case 5: if( gettime(3) >= 20 && gettime(3) < 22 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 22 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; case 2: case 4: case 6: if( gettime(3) >= 16 && gettime(3) < 18 ) { announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00; setbattleflag "bg_reward_rates",120; // +20% Reward Rates setbattleflag "bg_ranked_mode",1; end; } if( gettime(3) == 18 ) { announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF; setbattleflag "bg_reward_rates",100; // Normal Rates setbattleflag "bg_ranked_mode",0; end; } break; } end;}// Registration NPC// *********************************************************************- script BG_Register -1,{ if( getvariableofnpc(.Ready,"BG_Queue_Join") == 0 ) donpcevent "BG_Queue_Join::OnInit"; mes "[^FFA500Battle Recruiter^000000]"; mes "This is the Battleground Information and Registration service."; mes "What do you want to do?"; next; switch( select("^FFA500Battleground Arenas^000000:^0000FFFree For All Arena^000000:Warp to Battle Room") ) { case 1: mes "[^FFA500Battle Recruiter^000000]"; mes "Battlegrounds Arena are different kinds of games where Teams fight for victory."; mes "What do you want to do?"; next; switch( select("Register:Party Register:Leave Queue:Battleground Help") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Min required level to join a battleground is 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_join getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 2: if( getcharid(1) == 0 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are not on a Party."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_partyjoin getcharid(1),getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are registered, you will be removed."; mes "Are you sure?"; next; if( select("Yes, leave queue:No, I will stay") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nothing to change."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Close this window to continue..."; close2; bg_queue_leave getvariableofnpc(.BG_Queue,"BG_Queue_Join"); end; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "Tell me... what battleground you don't understand?"; next; switch( select("Capture the Flag:Team DeathMatch:Stone Control:Eye of Storm:Bossnia:Domination:Triple Inferno:Conquest:Rush") ) { case 1: mes "[^FFA500Battle Recruiter^000000]"; mes "The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To capture a Flag you need to take the enemy flag, and bring it to your base flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base."; break; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Kill all the enemy players to let their Team without points."; mes "Protect our army."; break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each Stone will give points to your team. First team reach 99 points wins the game."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Protect your stones from to be captured by the enemy."; break; case 4: mes "[^FFA500Battle Recruiter^000000]"; mes "There are two bases, North and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "To get aditional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 5: mes "[^FFA500Battle Recruiter^000000]"; mes "Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each team have 5 guardian to be protected or killed."; break; case 6: mes "[^FFA500Battle Recruiter^000000]"; mes "There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Each base will give you points each 5 seconds of Domination."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "The first Team reach 99 points wins the match."; break; case 7: mes "[^FFA500Battle Recruiter^000000]"; mes "There are 3 teams in the battlefield, your team and other 2 enemies."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "Kill the enemy players, collect the skulls and bring then to the Sacrifice Totem to win points."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle."; break; case 8: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Attacking, destroy the enemy defenses and it's Flag."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you are Defending, protect your castle defenses and the Flag."; break; case 9: mes "[^FFA500Battle Recruiter^000000]"; mes "Fight to capture the Castle and organize your team to defend it."; next; mes "[^FFA500Battle Recruiter^000000]"; mes "If you fail on the first capture, kill the defender and take it for your team."; break; } break; } close; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "Free For All Arena is a Duel between 10 players with No Teams."; mes "The target is to kill 25 players."; mes "What do you want to do?"; next; switch( select("Register:Leave Queue") ) { case 1: if( BaseLevel < 80 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Min required level to join a battleground is 80."; close; } if( checkquest(8506,PLAYTIME) == 2 ) erasequest 8506; if( checkquest(8506,PLAYTIME) != -1 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Let's proceed with the registration..."; mes "You must wait on any City until BG starts."; mes "Close this window to continue..."; close2; bg_queue_join getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; case 2: mes "[^FFA500Battle Recruiter^000000]"; mes "If you are registered, you will be removed."; mes "Are you sure?"; next; if( select("Yes, leave queue:No, I will stay") == 2 ) { mes "[^FFA500Battle Recruiter^000000]"; mes "Ok, nothing to change."; close; } mes "[^FFA500Battle Recruiter^000000]"; mes "Close this window to continue..."; close2; bg_queue_leave getvariableofnpc(.VS_Queue,"BG_Queue_Join"); end; } break; case 3: mes "[^FFA500Battle Recruiter^000000]"; mes "May the War God bless you."; close2; warp "bat_room",155,150; end; } end;}bat_room,160,150,3 duplicate(BG_Register) Battle Recruiter#bat 728// prontera,155,180,4 duplicate(BG_Register) Battle Recruiter#prt 728
  7. Is there a guide to change it back to the old format? I got so used to doing my edits that way.. How would i revert? take it back.. shzts dabOMB!
  8. how much is this? http://s1-lykos.com/...s/Premade05.png pm me plz
  9. You can now close this topic if you wish. I have purchased the items i was looking for ty <3
  10. /ok Hello, 3rd Job Pre-Renewal WoE Server : Coming Soon ~Is Needing Qualified Staff.. (Quik Descripton): Ive been currently developing a 3rd Job WoE/PK server with many custom systems, that are integraded to work together. Ive been developing this server for years and have only released it in beta to test. It has finally come together under perfect circumstances (3rd Job Pre-Renewal episode 14.2) and this has allowed me to finish the project i originally wanted. A perfect 3rd Job server, made for open world domination ~through various race/guild/tribe systems. This is a WoE/PK server. But it has many other features that would make the player believe its a standard server aswell. This is not a grinding to level kind of server. Its a Gear Up and lets Battle type of server. There is a Rebirth system, as well as a Hero Quest system to allow players to achieve more status points. Theres to many systems to name them all.. all fine tuned to build a incredible world.. that are put together with custom hometowns. ~anways.. now that the project is close to release.. it needs staff. some screens.. Pre-renewal 3rd Job Midrate Woe/BG/PK Server... -Rates: 75x75x5x -Base/Job:: 175/50 -Base: 75x -Job: 75x -Quest 100x -mvp/normal/card: 5x Quest -mvp exp: 50% Bonus -party exp: 100% Bonus -pk exp: 200% Bonus -asp: 194 Features -Autoleveler (Helps you level up to 99/50) -Rebirth System -World Domination System -Region Woe -Race System -Pk World (can also turn your pk on/off @pk) -Custom Battlegrounds -Fame System -Hero Quest -Hero Battlefield -Mvp Questing System -Battlerefine (gears lvl up) -Warg + Falcon.. Ranger -Hourly Events -Rebirth,Guild,Emperium,PvP,Pk,MvP,BG,Brew ~Rankings -Professional Custom Maps -Godgears (Not Allowed In WoE) -Questing for Custom Gears -Secondary Mount Rental -Guild Storage/House Renting System -Sub Systems: Brewing, Mining, Fishing, Refining, Weapon Creation, Enchantment Systems.. The staff we need: Core Developer: 2 Scripters: 2 Ingame Event GM: 2 Im also requesting voice com such as teamspeak or raidcall compatable.. skype would be ok too. But since we are going to be staff.. we all have to communicate together and a voice com is a must. Requirements: American,Canada,Mexico South America based timezones if possible if not then.. we'll see on availability (because of timezone). Looking for professional dedicated, mature, individuals with years of experience. we will appreciate your applications with much appreciation ~yumi-ro.com /no1 Post Below, or add me to skype or facebook. Skype: Hector.Valentino fb: [email protected]
  11. how i wish this were possible friend.
  12. good point.. still looking for a coder for the project.. paying 300 for the project if there is a willing candidate. <3