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bulat

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  1. Hi all. I use kRO_20200419 client, chris english translate data folder, exe - 2020-03-04aRagexeRE, last update nemo patcher, compile hercules: #define PACKETVER 20200304; #define ENABLE_PACKETVER_RE. After I start the game with config into exe: Change mapinfo.lub patch, my client is crash.(mapinfo.lub exists and is in the folder system) when i use hotkeys, even when i press the button "enter" i get an error Please help me
  2. the error was that the lub file: accname_f.lub was out of date, namely the istoplayer function. Thanks to all.
  3. Hello everyone, please tell me how to fix this error, I attach the screen. The error occurs when I put on a costume
  4. In all settings, the port costs 6900, but connects to 6950. I thought that port 6900 was busy or closed, but this is not so. I changed the port to 6950, I also added it to the exceptions and everything worked, very strange ... Thank you all. Here is the saved iptables # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021 *nat :PREROUTING ACCEPT [274:18580] :POSTROUTING ACCEPT [190:14097] :OUTPUT ACCEPT [190:14097] COMMIT # Completed on Sun Mar 14 17:22:49 2021 # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021 *mangle :PREROUTING ACCEPT [5500:1060302] :INPUT ACCEPT [5500:1060302] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [5764:1489079] :POSTROUTING ACCEPT [5764:1489079] COMMIT # Completed on Sun Mar 14 17:22:49 2021 # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021 *filter :INPUT ACCEPT [2160:615414] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [3470:1096620] -A INPUT -p tcp -m tcp --dport 5121 -j ACCEPT -A INPUT -p tcp -m tcp --dport 6121 -j ACCEPT -A INPUT -p tcp -m tcp --dport 6900 -j ACCEPT -A INPUT -p tcp -m tcp --dport 6950 -j ACCEPT COMMIT # Completed on Sun Mar 14 17:22:49 2021 # Generated by iptables-save v1.4.21 on Sun Mar 14 17:22:49 2021 *raw :PREROUTING ACCEPT [5500:1060302] :OUTPUT ACCEPT [5764:1489079] COMMIT # Completed on Sun Mar 14 17:22:49 2021
  5. Hello everyone. Launched hercules on VPS linux. The emulator starts up perfectly, without any errors, but when I go into the game itself via exe it gives the following error: Your connection is currently delayed. Please reconnect again later. my sclientifo.hml: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>russia</servicetype> <servertype>primary</servertype> <connection> <display>bkhusnutdinov</display> <address>194.67.111.###</address> <port>6900</port> <version>46</version> <langtype>14</langtype> <registrationweb>194.67.111.###</registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> </connection> </clientinfo> checked where it connects and found that it connects not to port 6900 but to port 6950 is this normal? checked all ports that are needed all open. login-server.conf: login_configuration: { // Login-server's console configuration @include "conf/global/console.conf" inter: { // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. // bind_ip: "194.67.111.###" // Login Server Port login_port: 6900 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 } char-server.conf: char_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Hercules" // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: "Server" // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, // if set to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "bk###" passwd: "bk###" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "194.67.111.###" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. // bind_ip: "194.67.111.###" // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "194.67.111.###" // Character Server Port char_port: 6121 } map-server.conf : map_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // map_list and map_removed @include "conf/map/maps.conf" // When @help or @h is typed when you are a GM, this is displayed for helping new GMs understand GM commands. help_txt: "conf/map/help.txt" charhelp_txt: "conf/map/charhelp.txt" // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: false // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: false // When employing more than one language (see db/translations.conf), // this setting is used as a fallback default_language: "English" // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database userid: "bk###" passwd: "bk###" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "194.67.111.###" // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. // bind_ip: "194.67.111.###" // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "194.67.111.###" // Map Server Port map_port: 5121 } packetver: 20200122. On a home computer under windows there are no problems with launching
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