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Phenex

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  1. @Kubix: please make this for rAthena as well?
  2. So, this is the code which is located in Pc.c that give 100 stat points after rebirth. sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points I've added 3rd baby jobs into it: sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ) + ( sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY ? 52 : 0 ); // extra 52+48=100 stat points And it works. The problem is Expanded Baby Super Novice class is also a 3rd baby class, and I don't want them to have 100 stat points given. I want to exclude the Expanded Baby Super Novice out of this code. How do I do it? I don't know how to code it that way and I've been trying literally the whole day with various methods trying get it to work. Really hoping one of you Src experts could shed some light in to this. Thank you~
  3. Hello Hercules, I'm trying to set up a hercules server (on Centos 5) and i am currently stuck at this point. Everything is connecting ok except I get this error which wouldn't let me connect to character selection. [Error]: make_connection: connect failed (socket #5, error 111: Connection refused)! Any help on this is appreciated, thanks. Nevermind. Figured it out. I was using a 2012 client and I switched to 2014.
  4. No, I don't really wanna switch clients. I got too much things going with this client and need this client.
  5. Sorry about that. I am running on rathena. My client is 2012-06-18aRagexeRE Someone from rathena said: I tried this and still no luck. It would start happening after while of hunting monsters. One of the monsters would randomly get their name changed to '??????' and then it spreads around like a disease on to NPCs, Mobs and even the player name.
  6. I noticed that alot of the times my npc/mob/player names change to '??????' so randomly. It doesn't really do anything harmful but I would like to know if anyone has experienced this and if any one has a solution on how to fix this. Here is how it looks like:
  7. ....T~T please come back rAthena! don't you die on me!!
  8. Hello, I was wondering if this was possible to do, cuz if it is, it would be really awesome. If you have ever played Trickster Online, the quest setup was like this: When you're in a party and you do monster hunting quests and if all the members in your party are doing the same quest as you, the kill count will apply to all the members. So for example: Player A is doing a quest to kill 100 porings, Player B joins in the party and they are able to help each other out by killing porings together. When Player A kills a poring, not only A but B also gets the kill count. Is this something that has to be done through src? If so please move this topic to the proper section. I only want to do this for monster hunting quests. I hope this is possible to do >.< Thank you in advance!
  9. I made it to 9999 and it worked fine. But I'm not sure if it will cause any other problems to anything else by raising it that much. Is it ok if i keep it at 9999?
  10. What do you mean...?? ok, I just want some one to tell me how this is done If this is possible to do. If it's through src, then which file and where do i edit it kinda thing.
  11. Is there away to make healing items from being consumed when your HP and SP are full? for example ygg berry? Thanks in advance.
  12. Hi, I was wondering if anyone could shed some light on this for me. I'm trying to make Mercenary be able to use player skills. So I changed the following in mmo.h //Mercenary System #define MC_SKILLBASE 0 #define MAX_MERCSKILL 5020 #define MAX_MERCENARY_CLASS 500 But I get this following error: skill.c:57:3: error: #error GD_SKILLRANGEMAX is greater than 999 Also, why is it that mercenary have their own separate skills instead of using player skills? Could anyone please tell me how to edit this so that mercenarys are able to have player skills? Thank you in advance!
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