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frenzmu06

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About frenzmu06

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  1. yours worked mate? mine threw this error ./configure: line 15: $'\r': command not found ./configure: line 30: syntax error near unexpected token `newline' '/configure: line 30: ` ;; can you help us with this, seems not working
  2. can you help us, like newbie said it throws me this "make: *** No rule to make target 'clean'. Stop." after i input "make clean && ./configure && make server"
  3. // Made by iTouch // ---------------------------------------------------------------------------- // Ultimate PvP Warper ver. 1 // Features: // Baby PvP Room // PvP Square(Every 2 days Random PvP Room) // PvP Nightmare // PvP Lowlvl( Supports 1 - 150 Lvl) // PvP No Potion (Berrys , Ygg seed , Any potions , etc. are restricted) // PvP Non Donator (Got Items are restricted here) // ----------------------------------------------------------------------------- // ver. 2 update idea: // Adding a PvP Room that removes the buffs of the player when entering the room // Adding a PvP Room for GM's Only so GM's will have fun // ----------------------------------------------------------------------------- // Special thanks to: // icescope of eAthena for helping me configuring the error at PvP Square // ----------------------------------------------------------------------------- prontera,155,188,6 script Ultimate PvP Warper 753,{ mes "[PvP Warper]"; mes "Which arena do you want to go to?"; switch(select("Normal PVP ["+getmapusers("5@tower")+"/100]:PVP NoPotion ["+getmapusers("5@tower")+"/100]:SinX PVP Room ["+getmapusers("5@tower")+"/100]:Champ PvP Room ["+getmapusers("5@tower")+"/100]")) { case 1: // Normal PVP if (getmapusers("5@tower") > 99) callsub S_full; warp "5@tower",0,0; end; case 2: // PVP NoPotion if (getmapusers("5@tower") > 99) callsub S_full; warp "5@tower",0,0; end; case 3: // SinX PVP Room if (getmapusers("5@tower") > 99) callsub S_full; if (Class != Job_Assassin_Cross) { mes "You are not an Assassin Cross."; close; } warp "5@tower",0,0; end; case 4: // Champ PvP Room if (getmapusers("5@tower") > 99) callsub S_full; if (Class != Job_Champion) { mes "You are not an Assassin Cross."; close; } warp "5@tower",0,0; end; S_full: mes " "; mes "I'm sorry, this arena is full. Please try again later..."; close; OnInit: waitingroom "PvP Warper",0; end; } } 5@tower mapflag zone NoYgg moscovia.gat,226,198,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#1 871 //askydun.gat,96,113,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#2 871 // Kliwa alberta.gat,110,140,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#3 871 // Kliwa aldebaran.gat,147,115,1 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#4 871 // Kliwa amatsu.gat,207,86,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#5 871 // Kliwa ayothaya.gat,155,117,2 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#6 871 // Kliwa comodo.gat,206,80,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#7 871 // Kliwa einbech.gat,198,83,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#8 871 // Taas Kaliwa einbroch.gat,174,172,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#9 871 // Taas Kaliwa geffen.gat,125,71,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#10 871 gonryun.gat,162,120,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#11 871 hugel.gat,89,151,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#12 871 izlude.gat,134,90,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#13 871 lighthalzen.gat,166,101,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#14 871 louyang.gat,214,120,5 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#15 871 xmas.gat,154,136,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#16 871 morocc.gat,160,97,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#17 871 payon.gat,148,226,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#18 871 rachel.gat,135,115,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#19 871 veins.gat,219,127,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#20 871 yuno.gat,163,170,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#21 871 umbala.gat,106,159,3 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#22 871 poring_c02,139,81,4 duplicate(Ultimate PvP Warper) Ultimate PvP Warper#23 871 and add this to your map_zone_db add as many items as you want , { name: "NoYgg" disabled_items: { Yggdrasilberry: true Seed_Of_Yggdrasil: true } } NOTE: all room warps you in the same map 5@tower, (edit each and put your corresponding map) you can use BrowEdit to clone maps
  4. solved mine, used another client (20141022b) the one defaulted @mmo.h idk what the problem was i just can't connect to the map server after login with 2015-05-13 (no error or anything)
  5. i can't also connect after login, how to solve this guys? does OP already fixed it?
  6. Requesting a script that trades refine tickets for weapon or armor with upgrade the npc will trade Weapon (listed in weaponarray) with the specified refine for +12 Weapon =Guarantee_Weapon_11Up +10 Weapon =Guarantee_Weapon_9Up +9 Weapon =Guarantee_Weapon_8Up +8 Weapon =Guarantee_Weapon_7Up +7 Weapon =Guarantee_Weapon_6Up and Armor (listed in armorarray) with the specified refine for +12 Armor =Guarantee_Armor_11Up +10 Armor =Guarantee_Armor_9Up +9 Armor =Guarantee_Armor_8Up +8 Armor =Guarantee_Armor_7Up +7 Armor =Guarantee_Armor_6Up - script Ticket Trader FAKE_NPC{ mes "I trade weapons and armors with specific refines for Refine Tickets"; menu (Trade Weapon, Trade Armor) show available items from inventory including eqquiped item trade the item //configs weaponticketarray,6238,6228,6229,6230,6231; //6238 Guarantee_Weapon_11Up //6228 Guarantee_Weapon_9Up //6229 Guarantee_Weapon_8Up //6230 Guarantee_Weapon_7Up //6231 Guarantee_Weapon_6Up weaponarray,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112; //you can add more or modify //1101 Sword //1102 Sword_ //1103 Sword__ //1104 Falchion //1105 Falchion_ //1106 Falchion__ //1107 Blade //1108 Blade_ //1109 Blade__ //1110 Lapier //1111 Lapier_ //1112 Lapier__ armorticketarray,6239,6232,6233,6234,6235 //6239 Guarantee_Armor_11Up //6232 Guarantee_Armor_9Up //6233 Guarantee_Armor_8Up //6234 Guarantee_Armor_7Up //6235 Guarantee_Armor_6Up armorarray,2302,2304,2306,2308,2310,2311,2313,2315,2317,2318,2319; //you can add more //2302 Cotton_Shirt_ //2304 Leather_Jacket_ //2306 Adventurere's_Suit_ //2308 Mantle_ //2310 Coat_ //2311 Mink_Coat //2313 Padded_Armor_ //2315 Chain_Mail_ //2317 Plate_Armor_ //2318 Clothes_Of_The_Lord //2319 Glittering_Clothes tnx if anyone helps
  7. why does the boxes doesn't stack and the ygg box only contains 3 yggs, i think its the wrong id
  8. frenzmu06

    Request:

    //===== rAthena Script ============================================ //= High Quick Refinement System //===== By: ======================================================= //= Kenedos //===== Current Version: ========================================== //= 1.0 //===== Compatible With: ========================================== //= rAthena SQL/TXT //===== Description: ============================================== //= Allows players to quickly refine their gear //===== Topic ===================================================== //= Unknown //===== Additional Comments: ====================================== //= Warning : If your server lags too much, you have to look for //= the "sleep2" command and increase the delay past 300. //= //= Make sure you disable the normal refine.txt from eAthena before //= enabling this one (else it will conflict with existing one) //================================================================= prt_in,59,55,3 script Great Balthazar 813,{ callfunc "highrefinemain","Balthazar"; end; } morocc_in,73,35,3 script Great Galadrel 813,{ callfunc "highrefinemain","Galadrel"; end; } payon,147,173,3 script Great Adramelech 813,{ callfunc "highrefinemain","Adramelech"; end; } alberta_in,25,63,3 script Great Azrael 813,{ callfunc "highrefinemain","Azrael"; end; } yuno_in01,167,23,3 script Great Lannor 813,{ callfunc "highrefinemain","Lannor"; end; } ein_in01,23,82,3 script Great Baulfor 813,{ callfunc "highrefinemain","Baulfor"; end; } lhz_in02,278,20,3 script Great Kandror 813,{ callfunc "highrefinemain","Kandror"; end; } function script highrefinemain { mes "[" + getarg(0) + "]"; mes "Looking for more power, eh? I can high refine your equipments."; mes "That is, attempt to refine them past +10 refine rates."; mes "^0000FFJust have equipped your +10 gear, and they will be shown in the list.^000000"; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) && (getequiprefinerycnt(.@i) >= 10) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } if (!M_quickref) set .@menu$, .@menu$ + "^0000FFTurn ^009933ON^0000FF Quick Refining^000000"; else set .@menu$, .@menu$ + "^0000FFTurn ^FF0000OFF^0000FF Quick Refining^000000"; set .@part,select(.@menu$); if (.@part == .@i ) { mes "[" + getarg(0) + "]"; if (!M_quickref) { mes "The ^0000FFQuick Refine^000000 Function has been Turned ^009933ON^000000"; set M_quickref, 1; } else { mes "The ^0000FFQuick Refine^000000 Function has been Turned ^FF0000OFF^000000"; set M_quickref, 0; } close; } if(!getequipisequiped(.@part)) { mes "[" + getarg(0) + "]"; mes "Hey, you must have equipped +10 or above gears so that they can be highly refined."; emotion 6; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "[" + getarg(0) + "]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } //Check to see if the items are bellow +10 (Double check?) if(getequiprefinerycnt(.@part) < 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this."; mes "Talk to the normal blacksmith to"; mes "refine this up to +10 first."; close; } set .@refineitemid, getequipid(.@part); // save id of the item set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ // ----------- Refine Prices, Materials and Safe Refines ---------- // case 0: //Refine Armor set .@price,50000; set .@material,6223; break; case 1: //Refine Level 1 Weapon set .@price,10000; set .@material,6224; break; case 2: //Refine Level 2 Weapon set .@price,20000; set .@material,6224; break; case 3: //Refine Level 3 Weapon set .@price,60000; set .@material,6224; break; case 4: //Refine Level 4 Weapon set .@price,120000; set .@material,6224; break; case 5: //Refine other stuff? set .@price,50000; set .@material,6223; break; // ------------------------------------------------------------------ // } next; mes "[" + getarg(0) + "]"; mes "So how many times would you like me to high refine your item?"; next; input .@refinecnt; set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); if (.@refinecnt < 1 || .@refinecheck > 20) { mes "[" + getarg(0) + "]"; mes "I can't high refine this item that many times."; close; } mes "["+strnpcinfo(1)+"]"; mes "Alright, I can do it for only your currently equipped item, or ALL ^0000FF"+getequipname(.@part)+"^000000 you have in your inventory. What would you like to do?"; next; if (select ("Currently Equipped:All Items in Inventory") == 2) set .@allinv, 1; if (.@allinv) set .@refinecnt, getequiprefinerycnt(.@part) + .@refinecnt; mes "[" + getarg(0) + "]"; if ( !.@allinv) mes "This will try to high refine the equipment " + (.@refinecheck - getequiprefinerycnt(.@part)) + " times. If it fails, your equipment will be pulverized."; else mes "Remember this will attempt to high refine to ^009933+"+.@refinecnt+"^000000 ^FF0000ALL^000000 the ^0000FF"+getequipname(.@part)+"^000000 items you have in your inventory!!"; next; if(select("Accept","Reject") == 2){ mes "[" + getarg(0) + "]"; mes "Ha, just as I thought!"; close; } if (.@allinv) { deletearray @inventorylist_refine; deletearray @inventorylist_id; getinventorylist; set .@i, 0; for (set .@j, 0; .@j < @inventorylist_count; set .@j, .@j + 1) { if (( @inventorylist_id[.@j] == getequipid(.@part) ) && (@inventorylist_refine[.@j] >= 10)) { set .@temp[.@i], @inventorylist_refine[.@j]; set .@i, .@i + 1; } } deletearray @inventorylist_refine; deletearray @inventorylist_id; } set .@fullprice, 0; if ( !.@allinv ) set .@fullprice,.@price * .@refinecnt; else { set .@j, 0; for ( set .@k, 0; .@k < .@i ; set .@k, .@k + 1) { if ( .@temp[.@k] < .@refinecnt ) { set .@fullprice, .@fullprice + ( ( .@refinecnt - .@temp[.@k] ) * .@price ); set .@j, .@j + (.@refinecnt - .@temp[.@k]); } } deletearray .@temp; } mes "[" + getarg(0) + "]"; if ( !.@allinv ) mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; else mes "That will cost you " + .@j + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } if ( !.@allinv ) { if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "I only work with ^0000FFBradiums^000000, ^009933Kaluniums^000000 and ^FF0000Zeny^000000, pal."; close; } set Zeny,Zeny - .@fullprice; delitem .@material,.@refinecnt; while(.@refinecnt){ if (getequipisequiped(.@part) == 0) { mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if (getequipid(.@part) != .@refineitemid) { mes "[" + getarg(0) + "]"; mes "What, you changed your equipment!?!"; mes "You moron!"; next; atcommand "@nuke "+strcharinfo(0); end; } mes "Clang, clang!!!"; if(getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; emotion 23; mes "[" + getarg(0) + "]"; mes "Hey, it broke, but don't blame me. Your item sucked."; set .@refinecnt,.@refinecnt - 1; if(.@refinecnt == 0) close; mes "Here's the unused Zeny and Material back."; getitem .@material,.@refinecnt; set .@fullprice,.@refinecnt * .@price; set Zeny,Zeny + .@fullprice; close; } successrefitem .@part; emotion 21; set .@refinecnt,.@refinecnt - 1; next; } } else { if ( getbrokenid (.@refineitemid) ) { mes "[" + getarg(0) + "]"; mes "Sorry but I can't work to high refine an equipment if you have another of the same kind of item that's not repaired in your inventory."; close; } if(countitem(.@material) < .@j || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "You have no zeny or materials. Get lost."; close; } set .@breakme, 0; while(1){ for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) deletearray getd(".@equip_inf"+.@c); if ( getequipisequiped(.@part) == 0 ) { equip .@refineitemid; set .@re, 0; while ( getequiprefinerycnt(.@part) >= .@refinecnt ) { for (set .@c, 0; .@c < 4; set .@c, .@c + 1) if (getequipcardid(.@part,.@c) != 0) setd ".@equip_inf"+.@re+"[.@c]", getequipcardid(.@part,.@c); setd ".@equip_inf"+.@re+"[4]", getequiprefinerycnt(.@part); unequip .@part; delitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@re+"[4]"),0,getd(".@equip_inf"+.@re+"[0]"), getd(".@equip_inf"+.@re+"[1]"),getd(".@equip_inf"+.@re+"[2]"),getd(".@equip_inf"+.@re+"[3]"); equip .@refineitemid; set .@re, .@re + 1; } if (.@re) { for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) { getitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@c+"[4]"),0,getd(".@equip_inf"+.@c+"[0]"), getd(".@equip_inf"+.@c+"[1]"),getd(".@equip_inf"+.@c+"[2]"),getd(".@equip_inf"+.@c+"[3]"); } } for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) deletearray getd(".@equip_inf"+.@c); } if (checkweight(.@refineitemid,1) == 0 ) { next; mes "[" + getarg(0) + "]"; mes "Hey you are overweight, try storing some items first."; close; } if (getequipid(.@part) != .@refineitemid) { mes "[" + getarg(0) + "]"; mes "What, you changed your equipment!?!"; mes "You moron!"; next; atcommand "@nuke "+strcharinfo(0); end; } if (getequiprefinerycnt(.@part) < 10) { next; mes "[" + getarg(0) + "]"; mes "You changed your equipment!"; mes "You douchebag!!"; next; atcommand "@nuke "+strcharinfo(0); end; } if (!M_quickref) { set .@rand, rand(1,4); if (.@rand == 1) mes "WaCLANG clang CLANG!"; else if (.@rand == 2) mes "Crack clang CLaNG ClAnG!"; else if (.@rand == 3) mes "CRaCk ClAnG ClANg!"; else if (.@rand == 4) mes "CraCK CrAck CLaNG!!"; } else if (!.@breakme) { mes "ClAng ClanG ^FF0000CRACK^000000 ClanG Clangg CLAgn ^FF0000CRACK^000000 Cnaglnac CLnacnlnagCALNGa ClangaglnaCLAnagacalNCagaCLNAangCRACKalncalclanCLANGlancLANgacln!!!"; mes "^FF0000(Please do not Log-Off while in this process)^000000"; set .@breakme, 1; } set Zeny, Zeny - .@price; delitem .@material, 1; if(getequippercentrefinery(.@part) <= rand(100)) { set .@breakgap, .@refinecnt - getequiprefinerycnt(.@part) ; set .@j, .@j - .@breakgap ; failedrefitem .@part; if(.@j <= 0) close; } else { successrefitem .@part; set .@j, .@j - 1; if(.@j <= 0) close; set .@re, 0; while ( getequiprefinerycnt(.@part) >= .@refinecnt ) { for (set .@c, 0; .@c < 4; set .@c, .@c + 1) if (getequipcardid(.@part,.@c) != 0) setd ".@equip_inf"+.@re+"[.@c]", getequipcardid(.@part,.@c); setd ".@equip_inf"+.@re+"[4]", getequiprefinerycnt(.@part); unequip .@part; delitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@re+"[4]"),0,getd(".@equip_inf"+.@re+"[0]"), getd(".@equip_inf"+.@re+"[1]"),getd(".@equip_inf"+.@re+"[2]"),getd(".@equip_inf"+.@re+"[3]"); equip .@refineitemid; set .@re, .@re + 1; } if (.@re) { for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) { getitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@c+"[4]"),0,getd(".@equip_inf"+.@c+"[0]"), getd(".@equip_inf"+.@c+"[1]"),getd(".@equip_inf"+.@c+"[2]"),getd(".@equip_inf"+.@c+"[3]"); } } } if (!M_quickref) next; else { set .@clang, .@clang + 1; sleep2 300; } } } mes "[" + getarg(0) + "]"; mes "All finished... Come again soon."; close; } can someone make a +1~10 refine for this script, (it currently can refine 11~20 only) requesting also for a configuration for success rate for every refine level (1~4 = safe, 5~10 configs) tnx
  9. this maybe late answer https://rathena.org/board/tracker/issue-6000-bard-frost-joke-dancer-scream/
  10. if it's possible then its better pls release it sir
  11. if it's possible then its better
  12. just the chance to drop and another "$@ItemRewards2[1]" drop percentages for example is 10% for the zeny drop, 20% for the cash drop, and 5% for the item drop which has a individual config switch @ OnInit i think the @command isn't needed
  13. thanks Aeromesi this is great, configurable enough, btw how should i do it if i want to add another drop (2nd, 3rd or more) for monster id 1005 and 1007 and none for 1002 and 1004. can you also add % config @ OnInit for chances to get items or the rewards, individually (zeny, cash, item1, item2). thanks again for helping edit: can i also use constant names for items and monsters instead of their ids?
  14. Hello good day, can anyone with good scripting knowledge help finish this script. so what the script does is it's triggered by killing a monster from the list and it'll give the specified zeny and cash point to the killer (100%), there is also a 10% chance that the killer gets the listed items (if there are). i copied the array format from Stolao's DailyReward. - script ExtraDrop -1,{ OnNPCKillEvent: if (killedrid == <monster id>) { #CASHPOINTS += <cash points>; Zeny += <zeny amount>; } if ()rand(1000) < 10 ) //Chance: 100 = 10%, 10 = 1%, etc. getitem <item ids>, <item amounts>; end; OnInit: // Monster & Drop List: // "<Monster ID>|<Zeny>|<Cash Points>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", setarray .mvpmonsterdrop$[1], "1112,5000,2,504,10", // Drake: 5000 Zeny + 2 Cash Points +10 White Potion "1115,3000,1,504,10,506,10", // Eddga: 3000 Zeny + 1 Cash Points +10 White Potion + 10 Green Potion "2098,4000,0,504,10,506,10,505,10", // Doppelganger: 4000 Zeny + 1 Cash Points +10 White Potion + 10 Green Potion + 10 Blue Potion "1120,1000"; // Ghostring: 1000 Zeny end; }
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