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Posts posted by Luffy
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QuoteOn 1/17/2019 at 5:14 PM, AnnieRuru said:5. Download latest KRO Client and client translation files
Step 5a. Download latest KRO from
http://herc.ws/board/topic/15592-collection-official-full-clients-latest-kro/
https://rathena.org/board/topic/106413-kro-full-client-2018-08-13-includes-bgm-rsu/ <-- I pick this// ========== THIS PART IS CONTROVERSIAL ===== BUT IT WORKS FOR ME ========
Step 5b. Create another 2 folders
let's name it Asheraf and zackdreaver ... the author of making client translation
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5b.png
then download their translation files by git clone themhttps://github.com/Asheraf/Translation
https://github.com/Asheraf/Translation
https://github.com/zackdreaver/ROenglishRE
https://github.com/zackdreaver/ROenglishRE
Step 5c. Download GRF Editor
http://www.mediafire.com/file/aflylbhblrzpz0h/GRF+Editor+v1.8.2.7.zip <-- author forgot to update in that topic, mediafire link is latest oneStep 5d. Compile GRF Editor
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5d.png
double click GRFEditor.slnStep 5e. Open GRF Editor file
Navigate to the directory \GRF Editor Sources v1.8.2.7\GRF Editor\GRFEditor\bin\Release and open GRF Editor.exe
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5e.png
I also wondering why the author makes the execution files hide so deep insideStep 5f. Drag the data folder from Asheraf client translation to new.grf
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f.png
then save it as Asheraf.grf
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f2.pngStep 5g. Repeat the process for zackdreaver translation
Close Grf. New -> Grf, Drag the data folder from zackdreaver/Ragnarok/data to new.grf, then save it as zackdreaver.grfNow you have learn how to pack your own grf. You should have 2 new grf in client folder
Step 5h. open data.ini in your ragnarok client and edit DATA.INI
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5h.png[Data] 1=Asheraf.grf 2=zackdreaver.grf 3=rdata.grf 4=data.grf
[Data] 1=Asheraf.grf 2=zackdreaver.grf 3=rdata.grf 4=data.grf
Step 5i. Replace Asheraf/system folder into client/system folder
https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5i.png// ========== CONTROVERSIAL PART ENDS HERE ===== I'm sure many client experts having your doubts why I do like this ========
A lot of problems can appear in this step, these problems also recent and changes with every client
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On 4/1/2020 at 7:29 AM, onceelace said:did you just @changejob or @changehairstyle?
you are missing cloth sprite or hair sprite. -
On 3/31/2020 at 2:28 PM, xJen said:@anacondaq good day.. can u tell me what is the problem here?
@anacondaq can u tell me what is the problem here? hmm i was just playing but after i logout i cant connect again.. TIA... btw. im a total newbie here
double check your Char-server.conf
char ip
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hi i got this problem that the port 5121, 6121, 6900 on windows.
i did all the guides, like adding a rule on windows firewall , inbound and outbound of 5121 6121 6900 tcp/udp.
and then check the port online still not open.
----------------------------------------------------------------------
P.S. About No-Ip app.
Hercules\conf\char Char-server.conf
// Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "my-no-ip" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "my-no-ip" // Character Server Port char_port: 6121
MAP-SERVER.conf
// Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "my-no-ip" // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "my-no-ip" // Map Server Port map_port: 5121
Network.conf
what suppose to be the format input here. im bit lost .
lan_subnets: (
"255.255.255.0:no-ip:no-ip",
)
allowed: (
"127.0.0.1:255.0.0.0"
)
trusted: (
"127.0.0.1:255.0.0.0",
) -
Hey bro, okay lemme try.
is this already patch on latest revision? i think i updated mine like last 2 weeks ago . -
hmmmm hi 4144., i dunno but i've search the SC 271 and it leads to SC_KSPROTECTED
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52 minutes ago, Zhao Chow said:I rather used MYSQL Lines because im putting it on the database
If you want to add +3 Days it should be like this DATE_ADD(NOW(), INTERVAL 3 DAY)
oh i get it, thanks. i cant seem to make it work. setting up an array for 1 , 3 , 7 days whenever the item call func a 3 day it will activate the 3 days.
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[Error]: timer_do_delete error : function mismatch [269]008F3970(npc_timerevent) != 00AFFF10(unit_walk_toxy_timer)
i got this error. i dunno why.
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271]
[Error]: UnknownStatusChange [271] -
22 minutes ago, Zhao Chow said:i use DATE_ADD(NOW(), INTERVAL 1 DAY)
can you explain how it work? we just need to change the day? ex. DATE_ADD(NOW(), INTERVAL 1 DAY) for 1 day and DATE_ADD(NOW(), INTERVAL 3DAY) for 3 days?
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QuoteI do have more than this amount, but since my current test client (2018-06-20) can only support up to 100
@Emistry hey! you said your client is 2018-6-20 ..im using it also but it seems i can't patch it in nemo..
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wow nice, i'll give it a try.
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1 hour ago, X-EcutiOnner said:Open it with Notepad++ see encoding is ANSI or not, if not you can use menu Encoding -> Convert to ANSI (Only Eng can use UTF8).
Make sure in your (s)clientinfo.xml setting in true lang <langtype>XXX</langtype> Pinoy can set to 7 (can see in https://rathena.org/board/topic/120145-2018-09-19aregexe-problem/#comment-366930)
Server Status you can edit at line 3262 - 3265
ahh i see the problem is only on my msgstringtable. its all okay now. thanks bro helped alot.
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2 hours ago, cjmeister28 said:How to change exp/job exp/drop rate?thanks in advance
Dude before you asked use the Search button first.
Here's the Herc Wiki :
https://herc.ws/wiki/Category:Configuration -
5 hours ago, fellzenhorx said:thanks for the response, but how do i exactly do that?
you need to execute that in MySQL
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so in this Rag Exe. Guild emblem doesn't show ( or not implemented ) ? enlighten me.
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hi good day, im currently wondering if someone can help me encrypt/decrypt CDClient.DLL , and how it works.
it might help future free Gameguard on RO.
here's the file of CDClient.DLL
feel free to explore.
Heero12 and antonycbueno reacted to this -
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Can someone make this work on Hercules emu?
/* CREATE TABLE IF NOT EXISTS `ero_gm_reward` ( `id` int(11) NOT NULL AUTO_INCREMENT, `gm_aid` int(11) NOT NULL default '0', `gm_name` varchar(30) NOT NULL default '', `nameid` int(11) NOT NULL default '0', `amount` int(11) unsigned NOT NULL default '0', `refine` tinyint(3) unsigned NOT NULL default '0', `card1` smallint(4) unsigned NOT NULL default '0', `card2` smallint(4) unsigned NOT NULL default '0', `card3` smallint(4) unsigned NOT NULL default '0', `card4` smallint(4) unsigned NOT NULL default '0', `format_name` varchar(30) NOT NULL default 'null', `reward_time` datetime NOT NULL default '0000-00-00 00:00:00', `status` tinyint(1) NOT NULL default '0', `claim_aid` int(11) NOT NULL default '0', `claim_name` varchar(30) NOT NULL DEFAULT '', `claim_time` datetime NOT NULL default '0000-00-00 00:00:00', `note` varchar(255) NOT NULL default 'none', PRIMARY KEY (`id`) ) ENGINE=MyISAM; */ prt_in,35,109,4 script Sample#gmreward 4_F_KAFRA9,{ doevent "gm_reward_main::OnTalk"; } - shop gm_reward_shop -1,909:-1 - script gm_reward_main -1,{ function func_sql_reward; function func_item_name; function func_list_char; function func_display_card; function func_list_reward; function func_view_reward; OnInit: .gm_level = 60; .shop_name$ = "gm_reward_shop"; end; OnTalk: .@gm_level = getgmlevel(); .@not_gm = ( .@gm_level < .gm_level || !.gm_level || !.@gm_level ); cutin "kafra_09",2; mes "^FF0000[ GM Reward - Introduction ]^000000"; mes "Hi "+strcharinfo(0)+", what can I do for you today?"; next; switch ( select( ( .@not_gm )? "Check Pending Reward":"", ( .@not_gm )? "Check Reward History":"", ( .@not_gm )? "":"^FF0000[GM]^000000 Send Reward", ( .@not_gm )? "":"^FF0000[GM]^000000 Delete Reward", ( .@not_gm )? "":"^FF0000[GM]^000000 Check History", "Information" )) { case 1: mes "^FF0000[ GM Reward - Pending Reward ]^000000"; mes "I will show you a list of rewards that are still not yet claimed."; func_list_reward( "`claim_name` = '"+escape_sql( strcharinfo(0) )+"' AND `status` = 0" ); break; case 2: mes "^FF0000[ GM Reward - History ]^000000"; mes "I will show you a list of rewards that are claimed previously."; func_list_reward( "`claim_name` = '"+escape_sql( strcharinfo(0) )+"' AND `status` = 1" ); break; case 3: mes "^FF0000[ GM Reward - Setup ]^000000"; mes "Please place all the items that you want to sent to player into the selling shop window."; // close2; callshop .shop_name$,2; npcshopattach .shop_name$; end; case 4: mes "^FF0000[ GM Reward - Remove Rewards ]^000000"; mes "I will show you a list of rewards that are sent out but not yet claimed."; func_list_reward( "`status` = 0" ); break; case 5: mes "^FF0000[ GM Reward - Reward History ]^000000"; mes "I will show you a list of recent rewards based on the status you selected."; .@i = select( "Pending Reward","Claimed Reward","Deleted Reward" ) - 1; func_list_reward( "`status` = "+.@i ); break; default: mes "^FF0000[ GM Reward - Information ]^000000"; mes "Hi, I work for Game Master. I assist GM to distribute or manage the rewards setup by GM."; break; } close2; cutin "",255; end; OnSellItem: cutin "kafra_09",2; mes "^FF0000[ GM Reward - Checklist ]^000000"; if ( getgmlevel() < .gm_level ) { mes "You're not authorized to perform this actions."; } else { .@reward_size = getarraysize( @sold_nameid ); if ( .@reward_size < 1 ) { mes "Failed, no items found in the list."; } else { mes "Enter Player name:"; mes "^777777------------------------------^000000"; for ( .@i = 0; .@i < .@reward_size; .@i++ ) { mes "^6495ED# ^000000"+func_item_name( @sold_nameid[.@i],@sold_quantity[.@i],@sold_refine[.@i] ); .@item_type = getiteminfo( @sold_nameid[.@i],2 ); if ( .@item_type == IT_ARMOR || .@item_type == IT_WEAPON ) func_display_card( @sold_card1[.@i],@sold_card2[.@i],@sold_card3[.@i],@sold_card4[.@i] ); } .@player_name$ = func_list_char(); if ( .@player_name$ != "" ) { next; mes "^FF0000[ GM Reward - Confirmation ]^000000"; mes "Player: ^FF0000"+.@player_name$+"^000000"; mes "^777777------------------------------^000000"; for ( .@i = 0; .@i < .@reward_size; .@i++ ) { mes "^6495ED > ^000000"+func_item_name( @sold_nameid[.@i],@sold_quantity[.@i],@sold_refine[.@i] ); .@item_type = getiteminfo( @sold_nameid[.@i],2 ); if ( .@item_type == IT_ARMOR || .@item_type == IT_WEAPON ) func_display_card( @sold_card1[.@i],@sold_card2[.@i],@sold_card3[.@i],@sold_card4[.@i] ); } if ( select( "Confirm","Cancel" ) == 1 ) { next; mes "^FF0000[ GM Reward - Confirmation ]^000000"; mes "Enter a Title:"; do { .@length = input( .@note$,4,70 ); .@check = ( compare( .@note$,":" ) || .@length ); if ( .@check ) { mes "^777777Invalid title^000000"; } }while ( .@check ); .@gm_aid = getcharid(3); .@gm_name$ = strcharinfo(0); query_sql( "SELECT `account_id`,`char_id`,`online` FROM `char` WHERE `name` = '"+escape_sql( .@player_name$ )+"' LIMIT 1",.@player_aid,.@player_cid,.@online ); for ( .@i = 0; .@i < .@reward_size; .@i++ ) { .@formatted_name$ = func_item_name( @sold_nameid[.@i],@sold_quantity[.@i],@sold_refine[.@i] ); if ( func_sql_reward( .@gm_aid,escape_sql( .@gm_name$ ),@sold_nameid[.@i],@sold_quantity[.@i],@sold_refine[.@i],escape_sql( .@formatted_name$ ),@sold_card1[.@i],@sold_card2[.@i],@sold_card3[.@i],@sold_card4[.@i],.@player_aid,.@player_name$,.@note$ ) ) dispbottom "[Reward Sent] "+.@player_name$+" - "+.@formatted_name$; else dispbottom "[Reward Sent Failure] "+.@player_name$+" - "+.@formatted_name$; } if ( .@player_aid > 0 && isloggedin( .@player_aid,.@player_cid ) ) { message .@player_name$,"You received "+.@reward_size+" reward(s) from "+.@gm_name$; message .@gm_name$,"You sent "+.@reward_size+" reward(s) to "+.@player_name$; } mes "Rewards sent."; } } } } close2; cutin "",255; end; function func_sql_reward { if ( getargcount() >= 12 ) { .@gm_aid = getarg(0); .@gm_name$ = getarg(1); .@sold_nameid = getarg(2); .@sold_quantity = getarg(3); .@sold_refine = getarg(4); .@formatted_name$ = getarg(5); .@sold_card1 = getarg(6); .@sold_card2 = getarg(7); .@sold_card3 = getarg(8); .@sold_card4 = getarg(9); .@player_aid = getarg(10); .@player_name$ = getarg(11); .@note$ = getarg(12); query_sql( "INSERT INTO `ero_gm_reward` ( `gm_aid`,`gm_name`,`nameid`,`amount`,`refine`,`format_name`,`card1`,`card2`,`card3`,`card4`,`reward_time`,`claim_aid`,`claim_name`,`note` ) VALUES ( "+.@gm_aid+",'"+escape_sql( .@gm_name$ )+"',"+.@sold_nameid+","+.@sold_quantity+","+.@sold_refine+",'"+escape_sql( .@formatted_name$ )+"',"+.@sold_card1+","+.@sold_card2+","+.@sold_card3+","+.@sold_card4+",NOW(),"+.@player_aid+",'"+escape_sql( .@player_name$ )+"','"+.@note$+"' )" ); return 1; } return 0; } function func_item_name { .@item_id = getarg(0); .@amount = getarg(1); .@refine = getarg(2); .@string$ = getitemname( .@item_id ); .@type = getiteminfo( .@item_id,2 ); if ( .@string$ == "null" ) return "none"; if ( .@refine ) .@string$ = "+"+.@refine+" "+.@string$; if ( .@type == IT_WEAPON || .@type == IT_ARMOR ) .@string$ = .@string$ + " ["+getitemslots( .@item_id )+"]"; if ( .@amount > 1 ) .@string$ = .@amount+" x "+.@string$; return .@string$; } function func_list_char { __OnInput: while( input( .@player_name$,3,24 ) ); query_sql( "SELECT `name`,`class` FROM `char` WHERE `name` LIKE '%"+escape_sql( .@player_name$ )+"%' ORDER BY `name` LIMIT 50",.@temp_name$,.@class ); .@temp_name_size = getarraysize( .@temp_name$ ); if ( .@temp_name_size <= 0 ) { dispbottom "[ GM Reward - Checklist ] '"+.@player_name$+"' doesnt exist."; // next; if( select( "Search another Name","Cancel" ) == 1 ) goto __OnInput; return ""; } else if ( .@temp_name_size > 1 ) { dispbottom "[ GM Reward - Checklist ] Pick a player."; for ( .@i = 0; .@i < .@temp_name_size; .@i++ ) .@menu$ = .@menu$ + "^FF0000["+jobname( .@class[.@i] )+"] ^000000" + .@temp_name$[.@i] +":"; .@i = select( .@menu$ ) - 1; } return .@temp_name$[.@i]; } function func_display_card { for ( .@i = 0; .@i < 4; .@i++ ) { .@card_id = getarg( .@i ); if ( .@card_id ) { .@card_found++; .@card[.@i] = .@card_id; setd( ".@card_"+.@card_id+"_count" ),getd( ".@card_"+.@card_id+"_count" ) + 1; } } if ( .@card_found ) { .@exist_card$ = "#"; for ( .@i = 0; .@i < 4; .@i++ ) if ( .@card[.@i] ) { if ( !compare( .@exist_card$,"#"+.@card[.@i]+"#" ) ) mes " ^6495ED>^000000 "+func_item_name( .@card[.@i] )+" ( "+getd( ".@card_"+.@card[.@i]+"_count" )+"x )"; .@exist_card$ = .@exist_card$ + .@card[.@i] + "#"; } } return; } function func_list_reward { .@condition$ = getarg( 0,"" ); query_sql( "SELECT `id`,`nameid`,`amount`,`refine`,`status`,`note` FROM `ero_gm_reward` WHERE "+.@condition$+" ORDER BY `id` DESC LIMIT 50",.@id,.@nameid,.@amount,.@refine,.@status,.@note$ ); .@id_size = getarraysize( .@id ); mes " "; if ( .@id_size <= 0 ) { mes "^FF0000No records are founds.^000000"; } else { mes "Found "+.@id_size+" Reward(s)."; while( .@id_size > 0 ) { .@menu$ = ""; for ( .@i = 0; .@i < .@id_size; .@i++ ) { // .@menu$ = .@menu$ + func_item_name( .@nameid[.@i],.@amount[.@i],.@refine[.@i] ); .@menu$ = .@menu$ + .@note$[.@i]; .@menu$ = .@menu$ + ":"; } next; .@reward = select( .@menu$ ) - 1; if ( func_view_reward( .@id[.@reward],.@status[.@reward] ) > 0 ) { deletearray .@id[.@reward],1; deletearray .@nameid[.@reward],1; deletearray .@amount[.@reward],1; deletearray .@amount[.@reward],1; deletearray .@status[.@reward],1; .@id_size--; } } } return; } function func_view_reward { .@id = getarg(0); .@status = getarg(1); if ( .@id <= 0 ) { mes "Invalid Reward - "+.@id; return 0; } else { query_sql( "SELECT `gm_name`,`nameid`,`amount`,`refine`,`reward_time`,`claim_name`,`claim_time`,`note`,`card1`,`card2`,`card3`,`card4` FROM `ero_gm_reward` WHERE `id` = '"+.@id+"' LIMIT 1",.@gm_name$,.@nameid,.@amount,.@refine,.@reward_time$,.@claim_name$,.@claim_time$,.@note$,.@card1,.@card2,.@card3,.@card4 ); .@item_name$ = func_item_name( .@nameid,.@amount,.@refine ); mes "^0055FF[ Reward # "+.@id+" ]^000000"; mes "GM : ^777777"+.@gm_name$+"^000000"; mes "Player : ^777777"+.@claim_name$+"^000000"; mes "Item: ^0055FF"+.@item_name$+"^000000"; .@item_type = getiteminfo( .@nameid,2 ); if ( .@item_type == IT_ARMOR || .@item_type == IT_WEAPON ) func_display_card( .@card1,.@card2,.@card3,.@card4 ); mes "Date: ^777777"+.@reward_time$+"^000000"; mes "Claimed: "+( ( .@status )? "^777777"+.@claim_time$:"^FF0000not yet" )+"^000000"; mes "GM Note : "; mes "^777777"+.@note$+"^000000"; .@char_name$ = strcharinfo(0); .@is_gm = ( getgmlevel() >= .gm_level ); switch( select( ( .@char_name$ == .@claim_name$ && !.@status && .@claim_time$ == "0000-00-00 00:00:00" ) ? "Claim Reward":"", ( .@is_gm && .@status == 0 ) ? "^FF0000Delete Reward^000000":"", ( .@is_gm && .@status == 2 ) ? "^FF0000Recover Reward^000000":"", "Back" )){ default: return 0; case 1: if ( !checkweight( .@nameid,.@amount ) ) { message .@char_name$,"Overweight Detected!"; } else { query_sql( "UPDATE `ero_gm_reward` SET `status` = 1,`claim_time` = NOW() WHERE `id` = "+.@id+" LIMIT 1" ); getitem2 .@nameid,.@amount,1,.@refine,0,.@card1,.@card2,.@card3,.@card4; message .@char_name$,"Claimed Reward # "+.@id+" - "+.@item_name$; break; } case 2: query_sql( "UPDATE `ero_gm_reward` SET `status` = 2 WHERE `id` = "+.@id+" LIMIT 1" ); message .@char_name$,"Deleted Reward # "+.@id+" - "+.@item_name$; break; case 3: query_sql( "UPDATE `ero_gm_reward` SET `status` = 0 WHERE `id` = "+.@id+" LIMIT 1" ); message .@char_name$,"Recovered Reward # "+.@id+" - "+.@item_name$; break; } } return 1; } }
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a guide too for Windows User
[ShowCase] Infinity Blade ,Susanoo, Naruto Rasengan : Updates 2020
in Spriting & Palette Showcase
Posted
03-05-2020
My Very Own Beginner Headgear.