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Zezicla

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  1. Upvote
    Zezicla reacted to ossi0110 in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  2. Upvote
    Zezicla reacted to Mystery in Midgard-Community   
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item

     


    Monster
     


    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:
    api_key id (Item / Monster ID)  
    ​Optional Field:
    type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
     
    Site Links & Information
    Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
  3. Upvote
    Zezicla reacted to Ind in Visible Monsters HP   
    File Name: Visible Monsters HP
    File Submitter: Ind
    File Submitted: 14 Jan 2014
    File Category: Plugins
     
    HPM Plugin.
    - Monsters HP is visible to all players, instead of only those who hit it.
    - Monsters spawned with 'boss' flag have a greater bar (2-3x normal size, check screenshot in download page view)
    - Requires PACKETVER >= 20120404
     
    Whats the 'boss' flag?
    For example, gef_dun.txt's Doppelganger
    gef_dun02,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,600000,1 How to Install
    Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
     
    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  4. Upvote
    Zezicla reacted to Ind in Server Side Manners.txt   
    File Name: Server Side Manners.txt
    File Submitter: Ind
    File Submitted: 14 Jan 2014
    File Category: Plugins
     
    HPM Plugin.
    - Implements the 'server-side' manners.txt aka ability to blacklist words.
     
    Includes:
    - Ability to read 'conf/manners.txt' (you have to create the file, you can fill as you like, and use '//' to create commands as well).
    - The @reloadmanners command
    - Implements the 'mouthful' group permission, which allows individual groups to bypass the badwords filter.
     
    Requires:
    - HPM Hooking to be enabled.
     
    How to Install
    Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
     
    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  5. Upvote
    Zezicla reacted to Ind in Hercules 1st 2014 MegaPatch   
    Hercules: 1st 2014 MEGAPATCH
    Helloooo! Starting 2014 with a boom, yet another outstanding patch from Hercules! Patch Item #1: Scripting Level UP
    Char and account variables overhaul They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless Their storage capabilities have received a colossal improvement, each numeric variable now uses at least 1/10 the memory it did previously, and we achieved it while increasing speed, simply outstanding as expected from us. Thanks to their quantity no longer being limited, char and account variables now support arrays, i.e. setarray #accreg[y],...; Saving and loading procedures have been improved outstandingly! for instance, previously, if you had 100 char regs but only one had been modified or deleted, map server would need to send all of them and char server would have to re-insert all of them; now only modified or deleted ones are saving, increasing saving speed of both map and char server procedures and decreasing inter-server bandwidth by dinosaur steps. Magnificent Array Improvement (to all variable types) Size limit modified from 127 to ...2 billion! Speed of countless array operations have been improved thanks to new array handling, e.g. whereas previously upon deleting any array it'd set its 127 possible values to 0 (regardless of how many values it actually had) now it only deletes as many members as it possesses getarraysize (the-oh-misleading-function since it returns the arrays' highest index) has been sped up as well thanks to this, and it no longer wastes script stack room on every interaction And the futureThis improvement has open way for many other amazing features, for example, Haruna has designed a foreach implementation for scripting among some other useful enhancements Global account variable handling redesign To clarify, this is that ancient type used on multiple-char-server setups, ##varname, which are present in all servers an accounts logs into, as opposed to #varname which, while account-wide, are considered 'local' to a char server. Saving and loading have been modified to match char/local-acc variable new design, on its own it already is a major speed boost and bandwidth saver, however, it has also improved login servers overall processing speed, thanks to its processing no longer being attached to ordinary account handling, this means that all operations that required login server to use an accounts data (i.e. login/pincode change/ban/block/etca) have been sped up, and use less memory. '.', '.@' and ''' variables write operation speed up trying to write ''' variables outside instances will now print warnings instead of silently doing nothing runtime read/write operations of global/temporary(@) char variables, as well as account variables, have been considerably sped up, whereas previously it'd run a str lookup to find a match for read/write it now uses the variable id, furthermore it now relies on DBMaps to handle the lookup (whereas previously it was a normal loop). Database tables overhaulWe've analysed global reg data storage and we've decided that it not only is a memory waste, it is a processing one as well due to how int and str variables share the same storage, we've analysed global reg data for a number of large servers and have identified most variables are numbers, by a outstanding majority, with that in mind, this patch introduces 6 tables that will improve this drastically. You'll notice this patch's SQL upgrade file will take care of this, and thus migrate the data properly into the new tables. Special Thanks To:
    Haruna ! <3 wouldn't have gotten half of it done if it weren't for Haru, thank you so much sensei! jaBote, for proposing it! Emistry Yommy Streusel Patch Item #2: @autotrade Persistency
    Also known as: @at merchants survive server crashes/restart, as soon as the server starts again they're re-spawned. May be disabled on src/config/core.h by commenting out AUTOTRADE_PERSISTENCY Special Thanks To:
    Haruna! Michieru, this feature wouldn't be out now if it weren't for him, lets all thank him! Dekamaster/Nightroad for helping me on this features original design, 3-4 years ago. Thank you master <3! Link'u!
    Commit Upgrade files #1 (Autotrade) #2 (Scripting Level UP)
  6. Upvote
    Zezicla reacted to Ind in 2013-12-23c kRO Client, Merry Christmas <3   
    Thanks Yommy/Rytech <3.
    I'm working my ass off to get a hercules christmas patch out before the 25th, including some secret things as well as the new features this client provides (market, new gm tool, oktoberfest costume, and more)!
  7. Upvote
    Zezicla reacted to Yommy in 2013-12-23c kRO Client, Merry Christmas <3   
    Here is my christmas gift to Hercules. I wish you all have an awesome holiday and nice time with family.
    I have included an xdiff file, but I recommend (when he manage to fix the multiple grf) you to use NEMO Client Patcher made by Neo.

    You need to add the PacketShuffle stuff into src/map/packets.h, just follow the files pattern,
    then edit src/common/mmo.h and change the PACKETVER to 20131223
    do a recompile and the client will be able to connect.


    2013-12-23cRagexe_v2.zip 2.5 MB
    https://mega.co.nz/#!Yt1DQSQC!TWk1AQU8sTXpP_t57Uowpne2-ZYSPhTB2_4WT55PFcY


    2013-12-23cRagexe_v2.xdiff 102 KB
    https://mega.co.nz/#!ogUUFLQJ!CPbCaX29tJLe_JOoeQd1oR24ug8WL83B0z_2T1XTXfQ


    This is a very new client, and it will probably require resources from the latest kRO updates.
    so kRO will need to be fully updated, i recommend to use RO Patcher Lite made by Ai4rei.


    Special Thanks to Rytech and Ind


    See you in 2014.
    Yommy
     
    Ps
    Neo posted.an update here
    http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183
     
    Thank you
     
    Ps:
    Neo posted some update here 
  8. Upvote
    Zezicla reacted to Thunderbolt in this kind of pet evolution will be cool   
    Can you convert script ?

    /src/map/mapreg_sql.c
    find
    CODE static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr data)
    {
    if( mapreg_dirty )
    script_save_mapreg();

    return 0;
    }

    add this
    CODE static int pethatch_eggsearch(int tid, unsigned int tick, int id, int data){
    struct block_list *bl = map_id2bl(id);
    struct map_session_data *sd = map_id2sd(id);
    int i;

    if(!sd) return 0;

    i = pc_search_inventory(sd,data);
    pet_select_egg(sd,i);

    return 0;
    }

    find
    CODE add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");

    add this
    CODE add_timer_func_list(pethatch_eggsearch, "pethatch_eggsearch");


    /src/map/script.c
    find
    CODE // declarations that were supposed to be exported from npc_chat.c
    #ifdef PCRE_SUPPORT
    BUILDIN_FUNC(defpattern);
    BUILDIN_FUNC(activatepset);
    BUILDIN_FUNC(deactivatepset);
    BUILDIN_FUNC(deletepset);
    #endif

    add this
    CODE BUILDIN_FUNC(pethatch)
    {
    TBL_PC *sd;
    int pet_id;

    sd=script_rid2sd(st);
    if (!sd)
    return 0;

    if(sd->status.pet_id)
    return 0;

    pet_id = search_petDB_index(script_getnum(st,2), PET_CLASS);
    if(pet_id < 0)
    script_pushint(st,0);
    else {
    sd->catch_target_class = pet_db[pet_id].class_;
    intif_create_pet(
    sd->status.account_id, sd->status.char_id,
    (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
    (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
    100, 0, 1, pet_db[pet_id].jname);
    }

    return 0;
    }

    BUILDIN_FUNC(petremove)
    {
    TBL_PC *sd;

    sd=script_rid2sd(st);
    if (!sd)
    return 0;

    if(!sd->status.pet_id)
    return 0;

    unit_free(&sd->pd->bl,0);
    intif_delete_petdata(sd->status.pet_id);
    sd->status.pet_id = 0;

    return 0;
    }

    find
    CODE BUILDIN_DEF(setcell,"siiiiii"),

    add this
    CODE BUILDIN_DEF(pethatch,"i"),
    BUILDIN_DEF(petremove,""),

    find
    CODE "OnPCJobLvUpEvent",

    add this
    CODE "OnPCJobLvUpEvent",
    "OnPetEvolveEvent",


    /src/map/pet.c
    find
    CODE clif_pet_food(sd,pd->petDB->FoodID,1);

    add this
    CODE if(pd->pet.intimate == 1000)
    npc_script_event(sd, NPCE_PETEVOLVE);


    /src/map/npc.h
    find
    CODE NPCE_KILLNPC,

    add this
    CODE NPCE_PETEVOLVE,


    /src/map/script.h
    find
    CODE const char *joblvup_event_name;

    add this
    CODE const char *pet_evolved_event_name;


    /src/map/npc.c
    find
    CODE {"Kill NPC Event",script_config.kill_mob_event_name},

    add this
    CODE {"Pet Evolution Event",script_config.pet_evolved_event_name},
  9. Upvote
    Zezicla reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  10. Upvote
    Zezicla got a reaction from pr3p in Flux Control Panel for Hercules   
    wow fast and very nice job sir
  11. Upvote
    Zezicla reacted to Yommy in Item_DB and Mob_DB   
    their will be a huge update this month
  12. Upvote
    Zezicla reacted to Dastgir in Item_DB and Mob_DB   
    I see that Item DB and Mob DB is missing alot of entries (Its almost 100-200+ according to my guess),
    Also I haven't seen any updates for itemdb/mobdb for much time.
    So any track when new entries will be implemented?
    Or any open source info to hercules community , so hercules community can help by pull requests?
  13. Upvote
    Zezicla reacted to Dastgir in Special Shop[Implement it in Hercules.]   
    Reference topic : http://rathena.org/board/topic/84169-specialty-shops/
     
    Pull Request : https://github.com/HerculesWS/Hercules/pull/232 (Tested it out, and its working.) 
    Diff File: SpecialShop_v1.2.diff (In case someone want to use it early/dev rejected it.)
    I have tested this source, and it works fine, anyone who wants to try can test it.




    Although in cashshop rearrangement, we would like if format is this
    <map name>,<x>,<y>,<facing>   pointshop <NPC Name> <sprite id>,<"points">,<"description">,<itemid>:<price>{,<itemid>:<price>...}  Where description is the name of point put, like if variable if PkP and description is PvP Points.
    Then when we open shop it will show in chat box (not npc dialog box), that "This shop uses PvP Points for purchasing items. Current PvP Points:123"
     
  14. Upvote
    Zezicla got a reaction from themon in other item db;s   
    http://spriterepository.com/index.php?/topic/1150-hercules-item-db-file-structure-overhaul/
    check this out mby we should use it ??
     
    + this ??
    https://github.com/rathena/rathena/commit/bd2503e279c8e01e7f3314a4a544900fec47800e
    https://github.com/rathena/rathena/commit/735567737e4030f9b3cf7874334eded78f60230e
    https://github.com/rathena/rathena/commit/fef6307cf0f48938de9790e81282e748e206c74e
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