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cumbe11

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  1. Upvote
    cumbe11 got a reaction from AnnieRuru in @partybuff / @spb   
  2. Upvote
    cumbe11 reacted to AnnieRuru in Event 1x1...   
    of course nothing happens, you should join the waitingroom to start the event
    when both sides join the waitingroom, and when the waitingroom is full, it will automatically start
     
    and seriously you never play battleground before ?
     
    ... or maybe the battleground that you played are all custom made
  3. Upvote
    cumbe11 reacted to ossi0110 in Magnum Break, element 100% fire   
    look into the skill.c file
     
    case MS_MAGNUM:skill->area_temp[1] = 0;map->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR,src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id);clif->skill_nodamage (src,src,skill_id,skill_lv,1);// Initiate 10% of your damage becomes fire element.sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));if( sd )skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv));else if( bl->type == BL_MER )skill->blockmerc_start((TBL_MER*)bl, skill_id, skill->get_time(skill_id, skill_lv));break;  
    and replace
     
     
    sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));  
    with
     
    sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,100,0,0,skill->get_time2(skill_id, skill_lv));  
     
    now it should deal 100% fire Dmg
     
    be sure to recompile your server after changing it
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