Cretino

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Cretino last won the day on December 16 2018

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About Cretino

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  1. Hello guys, I'm recently back and I think now my script is working fine... I've tested so many times and is working, tested with all classes. If have any bug, report to me for trying fix. New script and source modification in first post. @TOPIC Version: 1.1 ("Fixed" bugged skills (Need source modification))
  2. Eu acho que é isto que você está procurando, não testei mas provavelmente está funcionando, só aplicar o arquivo '.diff' no seu emulador ou abrir ele com um bloco de notas e ver onde foram feitas as modificações e fazer manualmente, se por acaso não estiver funcionando avisa ai, por que eu só vi se o código estava compilando e ele está. OnPickUpEvent_by_Cretino.diff Exemplo de como usar: @Edit Acabei de testar e está funcionando 100%, boa sorte.
  3. Check these links: Build for GCC: https://github.com/HerculesWS/Hercules/wiki/Building-HPM-Plugin-for-gcc Build for Microsoft Visual C++: https://github.com/HerculesWS/Hercules/wiki/Building-HPM-Plugin-for-MSVC
  4. Aqui está um exemplo básico amigo. Está funcionando bem, agora só você fazer suas modificações.
  5. No problem. I recommend you put in a test server for you to understand how the npc works and later you can set up again on your dedicated server.
  6. I didn't understand very well what you want to do...You want to create the quests and then transfer to your main server? If you want to copy the quest later... yes, but you need to understand a bit how the variables and their storage in the database, but I don't think it is worth, because of the work that will cause. I think is better you do your tests and put in your server. But if you want to try to make a backup of the quests here are all variables that store the information necessary: And sorry for my English. :x
  7. For skills does not need to reset, but the stats need, to get the amount of correct points that were spent. About suggestion to remove the nexts, I will not do, I think that more organized clean npc window whenever you select the desired option. You can remove the nexts and use the way that pleases you, just be careful not to change anything else. What about the bug, it really was not being charged, I forgot to change the name of a variable, but is already fixed, I'll see a few more things to do and update the topic.
  8. Yes, because most scripts I created are to old eAthena and only updated for compatibility with the Hercules, but this is simple thing to change. At first I did not like to use 'goto', but now, I like use only for menus.
  9. Name: Build Manager Creator: Me (@Cretino) Version: 1.1 ("Fixed" bugged skills (Need source modification)) Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills) Q: 'What features have 'Build Manager'?' R: Q: 'How to use these features?' R: 'You can use all features in game, just talk to npc and have fun. ' Q: 'How to configure it?' R: 'You can go to line '678' in script, and you will see details like:' I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. @Edit Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino.diff build_manager_v1.1.txt build_manager_v1.0.txt build_manager_v1.0.txt build_manager_v1.0.txt
  10. Hey guys, this is my 'new script'. (New to you guys, because I used when I had my server, but now with some improvements.) Name: Quest Manager Creator: Me (@@Cretino) Version: 1.0b (Little improvement and others bugs fixed.) Contributors: (@@Aeromesi: Found a bug.) Recommendations: To get a better experience using this script, it is recommended change the value of 'input_max_value' to '2147483647'. (See more in 'conf/script.conf'.) Q: 'What features have 'Quest Manager'?' R: Q: 'How to use these features?' R: 'You can use all features in game, just talk to npc with GM Account and have fun. ' Q: 'How to configure it?' R: 'You can go to line '1568' in script, and you will see details like:' I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. quest_manager_v1.0.txt quest_manager_v1.0.txt quest_manager_v1.0.txt
  11. I think the problem is your emulator, because here is fine using '@' commands and '#' commands. @EDIT My screenshots showing how is working: First screenshot is a player group level 0. Second screenshot is a game master group level 99.
  12. I think is it you want. Tested and works fine. atcommand.c.patch