Cretino

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Cretino last won the day on August 22

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About Cretino

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  1. Hey guys, I've tested more my command and found some bugs. I made some fixes and improvements, now is working well. If have any bug, report to me for trying fix. You guys can take the new '.diff' file in first post. It give me bit of work, but it's done. I did some testing and it's working fine. Commands for rAthena version: @reload "script/mob/shop/warp/function/mapflag/all" Diff file: @reload_by_cretino_v0.1_rathena.diff
  2. Not right now, maybe later... Because I'll need to redo practically everything.
  3. Name: @reload atcommand Creator: Me (@Cretino) Version: 0.2 (Some fixes and improvements [Cretino]) Contributors: Q: 'What features have '@reload atcommand'?' R: Q: 'How to use these features?' R: Q: 'How Can I enable 'Reload Fast Mode'?' R: I've tested and is working well, but can have bugs. I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. Diff file: @reload_by_cretino_v0.2.diff @reload_by_cretino_v0.1.diff
  4. Hey guys, I made some modifications and tested. Now is working, you just need apply this '.diff' file: star_gladiator_use_tk_mission.diff Ranking still working to Taekwon, Star Gladiator only get bonus hp/sp and skills if get max level of base and job. Star Gladiator don't receive the skill 'Solar, Lunar and Stellar Shadow'(SG_DEVIL). If have any bug, report to me to try fix. Good luck.
  5. Hey guys, I was testing my script in the latest Hercules revision and realized it had stopped working... So I made some updates in script and source code to work again and also with some bug fixes. If have any bug, report to me for trying fix. New script and source modification in first post. @TOPIC Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification))
  6. Hello guys, I'm recently back and I think now my script is working fine... I've tested so many times and is working, tested with all classes. If have any bug, report to me for trying fix. New script and source modification in first post. @TOPIC Version: 1.1 ("Fixed" bugged skills (Need source modification))
  7. Eu acho que é isto que você está procurando, não testei mas provavelmente está funcionando, só aplicar o arquivo '.diff' no seu emulador ou abrir ele com um bloco de notas e ver onde foram feitas as modificações e fazer manualmente, se por acaso não estiver funcionando avisa ai, por que eu só vi se o código estava compilando e ele está. OnPickUpEvent_by_Cretino.diff Exemplo de como usar: @Edit Acabei de testar e está funcionando 100%, boa sorte.
  8. Check these links: Build for GCC: https://github.com/HerculesWS/Hercules/wiki/Building-HPM-Plugin-for-gcc Build for Microsoft Visual C++: https://github.com/HerculesWS/Hercules/wiki/Building-HPM-Plugin-for-MSVC
  9. Aqui está um exemplo básico amigo. Está funcionando bem, agora só você fazer suas modificações.
  10. No problem. I recommend you put in a test server for you to understand how the npc works and later you can set up again on your dedicated server.
  11. I didn't understand very well what you want to do...You want to create the quests and then transfer to your main server? If you want to copy the quest later... yes, but you need to understand a bit how the variables and their storage in the database, but I don't think it is worth, because of the work that will cause. I think is better you do your tests and put in your server. But if you want to try to make a backup of the quests here are all variables that store the information necessary: And sorry for my English. :x
  12. For skills does not need to reset, but the stats need, to get the amount of correct points that were spent. About suggestion to remove the nexts, I will not do, I think that more organized clean npc window whenever you select the desired option. You can remove the nexts and use the way that pleases you, just be careful not to change anything else. What about the bug, it really was not being charged, I forgot to change the name of a variable, but is already fixed, I'll see a few more things to do and update the topic.