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Sephus

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  1. Like
    Sephus got a reaction from IndieRO in The Horizon Project   
    Hey all,
     
    I just came back to Hercules again and I have a great new post for everyone. The topic's original post has been updated with what I have planned in writing and telling the community. Have a good enjoyable read and make sure you join us.
  2. Like
    Sephus got a reaction from fiction in The Horizon Project   
    Hey all,
     
    I just came back to Hercules again and I have a great new post for everyone. The topic's original post has been updated with what I have planned in writing and telling the community. Have a good enjoyable read and make sure you join us.
  3. Like
    Sephus got a reaction from ragar in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  4. Like
    Sephus got a reaction from IndieRO in Random Item Option System?   
    Added in PR - https://github.com/HerculesWS/Hercules/pull/1598
  5. Like
    Sephus got a reaction from Kyoya G in get rid of less than overcharged selling price warning   
    This is not good code practice but here's how you do it
    if( type == SHOP && value*0.75 < id->value_sell*1.24 && nameid != 607 ) { // Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in file '%s', line '%d'.n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE;} notice the && nameid != 607
  6. Upvote
    Sephus got a reaction from fTakano in BladeCP - An advanced CMS   
    [ Update April 02, 2019] 
    Blade CP version v1.1 has been released.
    1) Complete support for rAthena servers. Now you manage as many servers as you like, either rAthena or Hercules, from the same panel!
    2) Added E-Commerce module to the frontend and administration section. Demo: https://bladecp.xyz/shop/products For the admin side of things, kindly check the administration section.
    3) Item database will now list drops from monsters along with their respective rates.
    More details available in my channel - https://discord.gg/pWgZHzx
  7. Upvote
    Sephus got a reaction from vBrenth in BladeCP - An advanced CMS   
    [ Update March 25 2019 ]
    Added Administration panel with a dashboard showcasing statistics of all servers.
    Added Member Management with Role Based Access Control (RBAC) in the administration section.
    Added Game Account management in the administration section.
    Added Character listing and lookups in the administration section.
    Added Guild listing and lookups in the administration section.
    Added Log listing and lookups in the administration section for all logs -
    Logins At-commands Characters Chat Dead Branch Loot MVP NPC Zeny Added profile-image management with auto-deletion of old image files.
    For a live preview, visit the demo site!
    Join my discord channel for update information or just to hang out  - https://discord.gg/pWgZHzx
  8. Upvote
    Sephus reacted to vBrenth in BladeCP - An advanced CMS   
    I'm currently patreoning this project as i have Aeva panel myself and cannot continue it, I will support other projects.
    We need new awesome CP!
  9. Upvote
    Sephus got a reaction from bWolfie in BladeCP - An advanced CMS   
    This project is now alive again, since I've received many requests for it. I've decided to make it really cheap. If you're interested, check out my patreon page and subscribe to tier Blade CP Access or above to get access to it. PM me on discord @Sxyz#0202 
    The cpanel includes master account system, password changes, account management and character management. Awesome tooltips for items/monsters/quests all via Laravel (the supreme php framework). However, it's still missing a donation system, online shop and monster/quest database.
  10. Upvote
    Sephus reacted to fiction in BladeCP - An advanced CMS   
    Good!, i'm become your patreon now!.
  11. Upvote
    Sephus got a reaction from fiction in BladeCP - An advanced CMS   
    This project is now alive again, since I've received many requests for it. I've decided to make it really cheap. If you're interested, check out my patreon page and subscribe to tier Blade CP Access or above to get access to it. PM me on discord @Sxyz#0202 
    The cpanel includes master account system, password changes, account management and character management. Awesome tooltips for items/monsters/quests all via Laravel (the supreme php framework). However, it's still missing a donation system, online shop and monster/quest database.
  12. Upvote
    Sephus got a reaction from raPalooza~ in The Horizon Project   
    Hey guys,
     
    Over the last couple of years I've been at work thinking of a new emulation project to expand our wings as RO emulation developers and create a genre of game server design that intends to be more concrete in terms of in-game development. I now have a project called Horizon and it caters to those developers who wish to expand their knowledge in terms of development and concept architecture, as well as server owners who are with the intention of having a great involvement in the customization of the game design or gameplay.
     
    Horizon is created on a multithreaded architecture to cater to multiple thousands of players at once. This can be utilized by the biggest and baddest of servers who have a large userbase (10k+ online at once) where lag and corrosion of gameplay can be avoided at no cost. Having multiple threads allow a mass population to be split amongst them for work and therefore giving the server time to think about how to ideally deal with volumes of information pouring in at once. This is not a system that is available on any of the emulators as currently standing and possible won't be an option in the near future as well since it involves restructuring most of the codebase that was designed since the beginning and re-evaluating all of the work that has been done up and till recent times. That is a a lot of code changes and so that is the reason Horizon is being worked on.
     
    With the intention of having server owners customize their servers to the max, Horizon allows ways to make core changes using a scripting language called LUA. With LUA, it will replace the now self-preserved and maintained language that is being used to function NPCs, Warps and other in-game non-playable characters and game-content (RO scripting language). It will change this and allow modifications to core content such as game-changing inter-skill operations, status-based player controlling operations, and other player-related functionalities to be vastly cohesive with the designed environment and provide much modularity in terms of enhancing the game and player-environment engagements. 
     
    Thirdly, the clustering of information we don't understand. I've noticed that in the portions of code where skills and statuses are maintained, there is cluttering of data that is required to emulate official behavior and therefore lack of properly constructed functionality which is required to be maintained in source and by experienced developers. This is where Horizon stands out in terms of creating a reliably maintainable codebase, providing this requirement to be handed to players and server owners gives them the power to modify the emulation in the LUA scripting language. 
     
    Ease of understanding and transparency in code is the most fundamental criteria that we abide by in the development of the project Horizon, to ensure that every developer understands the codebase and the necessity of the code. Having a clean and clear codebase makes it apparent to new developers what is going on in within the functionalities of the project. For example, making it easy to keep track of the changes that have been made in official servers to skills and how they work in conjunction with mechanics that alter gameplay of PvE and PvP content.
     
    The work that is going on at Horizon will change the RO emulation game and create an environment for players and server-owners to own the game, make it theirs and control their own environment designs and features. We love developers. We have a place for every developer that was there in the making of eAthena, rAthena and Hercules and welcome them to the new development opportunities that Horizon provides. We give them wings to elaborate on what they wish to do with their own choices and give them the freedom to explore and create whatever they wish to in the development of the project.
     
    If there is a way for us to join hands and get closer as emulation communities I am more than ready to accept the leaders of each community to be a part of our journey and see it fit to work together in the making of a great emulation workspace. I respect and approve the community's staff, acknowledge all of the work that has gone into making a successful story. But I think we have to up our game one level and see to it that we keep the community's story alive. So here's to creating a great and wonderful project - Horizon.
     
    Link to - Horizon Project Board
    Best,
    Smoke / Sephus.
     
  13. Upvote
    Sephus reacted to vykimo in XPRO : cross platform client   
    I'm not sure if I'm right to post here, I hesitated a lot by fear of being reprimanded. But I'm convinced the project worths to be known and don't be lost in oblivion... So that's why I venture to post, so please forgive me if crowdfunding is not allowed. I try to be fair as much in this demarche.
    So, now let's explain the project :
    XPRO
    https://intro.vykimo.com/
    I. PRINCIPLE
    Based on the project RoBrowser by KeyWorld (a RO client on web browser). XPRO is the project to update RoBrowser and to bring it into Mobile devices.

    XPRO goal is to fully support this following exe version (latest version supported by rAthena): 2018-06-20aRagexe.

    This project is very huge and it's currently the most advanced custom RO client ever made. And it has the main advantage to be cross platform (Windows, Linux, MacOS, Android supported) and very lightweight (ressources can be downloaded only when needed by the game engine).
     
    II. MORE INFOS
    You can find more infos on progress on my personnal website : https://vykimo.com/ (menu : zerobrowser)
    Screen Example :

     
    Watch it live - Playthrough in Orc Dungeon :
     
     
    UPDATE 10/12/2019
    BETA TEST :
    I made 3 days of "real condition" tests with a team of 3 advanced players.

    It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step !
    In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on...
     
    UPDATE 03/01/2020
    iOS version is out ! For the first time ever, you'll be able to play Ragnarok on iPhone and iPad !
     
    Infos will come asap, stay tuned  
  14. Upvote
    Sephus reacted to 4144 in Some upcoming hercules features   
    Futures already added to hercules:
    Inventory expanding
     http://imgc1.gnjoy.com/ufile/ro/2018/11/21/QK3O60RA1MGOMU301NUO.gif
    Supported from clients: 2018-10-31 ragexe/ragexeRE, 2018-11-14 zero.
    For expand inventory need to have in inventory item Inventory_Extension_Coupon (25793)
     
    Barter shop
     
    Supported from  clients: 2019-01-16 ragexe/ragexeRE, 2018-12-26 zero.
    For shop barter shop need uncomment line
    "npc/custom/bartershop.txt", in npc/scripts_custom.conf. Barter shop demo npc will be added in prontera at (159, 284).
     
    Most client exes can be downloaded here: http://nemo.herc.ws/downloads/
  15. Upvote
    Sephus got a reaction from bWolfie in Hercules Battlegrounds   
    Sorry guys, I have no time to continue the development of the project.
    The reason I made it open source was to gain developer involvement in the project so it moves forward, but for some reason barely anyone contributes.
    It is not a large-scale project as are others that I'm working on currently and I can only focus on one.
    Also why was this moved from Plugin releases to the Script release section? This is primarily a plugin release.
    Best regards~
  16. Upvote
    Sephus reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  17. Upvote
    Sephus got a reaction from M4karov in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  18. Upvote
    Sephus got a reaction from MafiusBR in BladeCP - An advanced CMS   
    Greetings everyone,
    Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before.
    Feature Insight
    Bootstrap Responsive Design
    The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes.
     
    Master Account System
    Create and manage all your game accounts in any server from one main web-account.
     
    Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users.
    ROGen
    Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages.
    Complete Database Libraries
    Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more.
    Character Overview
    The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly.
     
    User Profiles
    Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel.
    Customisable Email Templates
     
    Administration Section
    The demo for this site is live and available at - http://bladecp.xyz
    ID: [email protected] Pass: abcdef  
    How do I gain access to this awesome panel?
    PM me on discord @Sxyz#0202!
    To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
  19. Upvote
    Sephus got a reaction from MafiusBR in BladeCP - An advanced CMS   
    Thank you everyone, for the positive feedback.
    Here's a sneek peek at the new tooltip system for (at this moment) items and skills. 
     

     
    Yes, it will have everything flux did, and *much* more.
  20. Upvote
    Sephus got a reaction from jonathan in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  21. Upvote
    Sephus got a reaction from Trojal in BladeCP - An advanced CMS   
    Greetings everyone,
    Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before.
    Feature Insight
    Bootstrap Responsive Design
    The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes.
     
    Master Account System
    Create and manage all your game accounts in any server from one main web-account.
     
    Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users.
    ROGen
    Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages.
    Complete Database Libraries
    Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more.
    Character Overview
    The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly.
     
    User Profiles
    Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel.
    Customisable Email Templates
     
    Administration Section
    The demo for this site is live and available at - http://bladecp.xyz
    ID: [email protected] Pass: abcdef  
    How do I gain access to this awesome panel?
    PM me on discord @Sxyz#0202!
    To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
  22. Upvote
    Sephus got a reaction from JulioCF in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  23. Upvote
    Sephus got a reaction from Rebel in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  24. Upvote
    Sephus got a reaction from LucyCelles in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  25. Upvote
    Sephus got a reaction from LucyCelles in BladeCP - An advanced CMS   
    Greetings everyone,
    Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before.
    Feature Insight
    Bootstrap Responsive Design
    The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes.
     
    Master Account System
    Create and manage all your game accounts in any server from one main web-account.
     
    Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users.
    ROGen
    Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages.
    Complete Database Libraries
    Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more.
    Character Overview
    The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly.
     
    User Profiles
    Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel.
    Customisable Email Templates
     
    Administration Section
    The demo for this site is live and available at - http://bladecp.xyz
    ID: [email protected] Pass: abcdef  
    How do I gain access to this awesome panel?
    PM me on discord @Sxyz#0202!
    To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
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