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Patskie

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Patskie last won the day on April 19

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About Patskie

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  • Birthday 09/22/1993

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    superpatskie#0110

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    Patskie
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    Hercules

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  1. The constants being used in Hercules is not the same in rAthena. Try below script //===== Hercules Script ====================================== //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //= 1.2 Fix variables and character stuck at healing //============================================================ - script Healer FAKE_NPC,{ [email protected] = 0; // Zeny required for heal [email protected] = 1; // Also buff players? (1: yes / 0: no) [email protected] = 3; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if ([email protected]) { message strcharinfo(PC_NAME),"Healing costs "[email protected]+" Zeny."; if (Zeny < [email protected]) end; if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= [email protected]; } percentheal 100,100; getinventorylist; for( set [email protected],0; [email protected] < @inventorylist_count; set [email protected], [email protected] + 1 ) { if ( @inventorylist_identify[[email protected]] == 1 ) continue; delitem2 @inventorylist_id[[email protected]],1,0,0,0,0,0,0,0; getitem @inventorylist_id[[email protected]],1; } // Remove negative status effects //for ( [email protected] = 0; [email protected] < getarraysize( .debuffs ); [email protected] ) { // sc_end .debuffs[ [email protected] ]; //} // Repair equipment while( getbrokenid(1) ) { repairall; } if ([email protected]) { sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLOODING; sc_end SC_DEC_AGI; sc_end SC_POISON; sc_end SC_ILLUSION; sc_end SC_NOEQUIPWEAPON; sc_end SC_NOEQUIPARMOR; sc_end SC_NOEQUIPHELM; sc_end SC_NOEQUIPSHIELD; sc_end SC_PROPERTYUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; } if ([email protected]) @HD = gettimetick(2)[email protected]; end; } // Duplicates //============================================================ alberta,186,143,6 duplicate(Healer) Healer#alb 1_F_PRIEST aldebaran,135,118,6 duplicate(Healer) Healer#alde 1_F_PRIEST amatsu,200,79,4 duplicate(Healer) Healer#ama 1_F_PRIEST ayothaya,207,169,6 duplicate(Healer) Healer#ayo 1_F_PRIEST comodo,184,158,6 duplicate(Healer) Healer#com 1_F_PRIEST einbech,57,36,6 duplicate(Healer) Healer#einbe 1_F_PRIEST einbroch,57,202,6 duplicate(Healer) Healer#einbr 1_F_PRIEST geffen,115,72,6 duplicate(Healer) Healer#gef 1_F_PRIEST gonryun,156,122,6 duplicate(Healer) Healer#gon 1_F_PRIEST hugel,89,150,6 duplicate(Healer) Healer#hug 1_F_PRIEST izlude,125,118,5 duplicate(Healer) Healer#izl 1_F_PRIEST jawaii,250,139,4 duplicate(Healer) Healer#jaw 1_F_PRIEST lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 1_F_PRIEST louyang,212,43,5 duplicate(Healer) Healer#lou 1_F_PRIEST manuk,272,144,6 duplicate(Healer) Healer#man 1_F_PRIEST mid_camp,203,289,6 duplicate(Healer) Healer#mid 1_F_PRIEST moc_ruins,72,164,4 duplicate(Healer) Healer#moc 1_F_PRIEST morocc,153,97,6 duplicate(Healer) Healer#mor 1_F_PRIEST moscovia,220,191,4 duplicate(Healer) Healer#mos 1_F_PRIEST niflheim,212,182,5 duplicate(Healer) Healer#nif 1_F_PRIEST payon,179,106,4 duplicate(Healer) Healer#pay 1_F_PRIEST payon,163,229,4 duplicate(Healer) Healer#pay2 1_F_PRIEST prontera,150,185,5 duplicate(Healer) Healer#prt 1_F_PRIEST rachel,125,116,6 duplicate(Healer) Healer#rac 1_F_PRIEST splendide,201,153,4 duplicate(Healer) Healer#spl 1_F_PRIEST thor_camp,249,74,4 duplicate(Healer) Healer#thor 1_F_PRIEST umbala,105,148,3 duplicate(Healer) Healer#umb 1_F_PRIEST veins,217,121,4 duplicate(Healer) Healer#ve 1_F_PRIEST xmas,143,136,4 duplicate(Healer) Healer#xmas 1_F_PRIEST yuno,164,45,4 duplicate(Healer) Healer#yuno 1_F_PRIEST // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 1_F_PRIEST dewata,195,187,4 duplicate(Healer) Healer#dew 1_F_PRIEST dicastes01,201,194,4 duplicate(Healer) Healer#dic 1_F_PRIEST ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 1_F_PRIEST malangdo,132,114,6 duplicate(Healer) Healer#mal 1_F_PRIEST malaya,205,205,6 duplicate(Healer) Healer#ma 1_F_PRIEST mora,55,152,4 duplicate(Healer) Healer#mora 1_F_PRIEST
  2. Feel free to message me on discord superpatskie#0110. I don't typically reply here as i always come and go after ~15minutes

  3. *close2() This command will create a 'close' button in the message window for the invoking character. WARNING: If no window is currently on screen, the script execution will halt indefinitely! See 'close'. There is one important difference, though - even though the message box will have closed, the script execution will not stop, and commands after 'close2' will still run, meaning an 'end' has to be used to stop the script, unless you make it stop in some other manner. mes("[Woman]"); mes("I will warp you now."); close2(); warp("place", 50, 50); end; Don't expect things to run smoothly if you don't make your scripts 'end'. close2 disablenpc end;
  4. I just based the script on your request. So I assume that you have disabled the official thanatos quest?
  5. Your calling getinventorylist multiple times (while && for) and i'm not sure why Here try //===== Hercules Script ====================================== //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //= 1.2 Fix variables and character stuck at healing //============================================================ function script H_VIPBuff { query_sql( "SELECT CAST( `vip` AS DATE ),DATEDIFF( IFNULL(`vip`,NOW()),NOW() ), TIMESTAMPDIFF(SECOND, NOW(), `vip`) FROM `login` WHERE `account_id` = "+getcharid(3)+" LIMIT 1", [email protected]_date$, [email protected], [email protected]_second); return [email protected] > 0 || [email protected]_second > 0 ? true : false; } - script Healer FAKE_NPC,{ [email protected] = 0; // Zeny required for heal [email protected] = 1; // Also buff players? (1: yes / 0: no) [email protected] = 2; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if ([email protected]) { message strcharinfo(PC_NAME),"Healing costs "[email protected]+" Zeny."; if (Zeny < [email protected]) end; if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= [email protected]; } specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if (callfunc ("H_VIPBuff")) { sc_end SC_STONE; sc_end SC_FREEZE; sc_end SC_STUN; sc_end SC_SLEEP; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLOODING; sc_end SC_DPOISON; sc_end SC_FEAR; sc_end SC_COLD; sc_end SC_BURNING; sc_end SC_DEEP_SLEEP; sc_end SC_DEC_AGI; sc_end SC_BROKENARMOR; sc_end SC_BROKENWEAPON; sc_end SC_NOEQUIPWEAPON; sc_end SC_NOEQUIPSHIELD; sc_end SC_NOEQUIPARMOR; sc_end SC_NOEQUIPHELM; sc_end SC__STRIPACCESSARY; sc_end SC_PROPERTYUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; sc_end SC_SLOWDOWN; sc_end SC_FROSTMISTY; sc_end SC_ILLUSION; sc_end SC_BITESCAR; //sc_start SC_CASH_PLUSEXP,.exp_bonus_duration,.bonus_vip_exp_rate; //sc_start SC_CASH_RECEIVEITEM,.bonus_duration,.bonus_vip_drop_rate; specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; specialeffect(EF_KYRIE, AREA, playerattached()); sc_start SC_KYRIE, 120000, 3; specialeffect( EF_IMPOSITIO, AREA, playerattached()); sc_start SC_IMPOSITIO, 60000, 3; specialeffect(EF_GLORIA, AREA, playerattached()); sc_start SC_GLORIA, 30000, 3; if( getbrokenid(1) ) repairall; getinventorylist; for ([email protected] = 0; [email protected] < @inventorylist_count; [email protected]++) if ( @inventorylist_identify[[email protected]] == 1 ) continue; else if ( getskilllv(MC_IDENTIFY) == 1 && Sp >= 10 ) heal 0,0; // lol... this is supposed to reduce their SP by 10, whatever else if ( countitem(Spectacles) ) delitem Spectacles,1; else if ( getskilllv(RG_COMPULSION) && Zeny >= ( 100 - ( 5 + 4 * getskilllv(RG_COMPULSION) ) )* 2/5 ) Zeny -= ( 100 - ( 5 + 4 * getskilllv(RG_COMPULSION) ) )* 2/5; else if ( getskilllv(MC_DISCOUNT) && Zeny >= ( 100 - ( 5 + 2 * getskilllv(MC_DISCOUNT) ) )* 2/5 ) Zeny -= ( 100 - ( 5 + 2 * getskilllv(MC_DISCOUNT) ) )* 2/5; else if ( Zeny >= 40 ) Zeny -= 40; else break; delitem2 @inventorylist_id[[email protected]], 1, 0, @inventorylist_refine[[email protected]], @inventorylist_attribute[[email protected]], @inventorylist_card1[[email protected]], @inventorylist_card2[[email protected]], @inventorylist_card3[[email protected]], @inventorylist_card4[[email protected]]; getitem2 @inventorylist_id[[email protected]], 1, 1, @inventorylist_refine[[email protected]], 0, @inventorylist_card1[[email protected]], @inventorylist_card2[[email protected]], @inventorylist_card3[[email protected]], @inventorylist_card4[[email protected]]; [email protected]++; } if ( [email protected] ) message strcharinfo(0), "Identified "+ [email protected] +" Items."; } else { if ([email protected]) { specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,5; specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,5; } if ([email protected]) @HD = gettimetick(2)[email protected]; end; } }
  6. Based on the error the source is coming from npc @ prontera 163 185 but you are showing a fake npc here. Are you calling that posted script from multiple npc's?
  7. - script asdfh FAKE_NPC,{ OnCmd: if ([email protected]_numparameters || [email protected]_numparameters != 2) { message strcharinfo(0), "Usage: @itemshower <item_id> <item_quantity>"; end; } [email protected] = atoi([email protected]_parameters$[0]); [email protected] = atoi([email protected]_parameters$[1]); if ([email protected] || getitemname([email protected]) == "null") { message strcharinfo(0), "Invalid item/amount"; end; } [email protected] = 0; while ([email protected] < [email protected]) { do { [email protected] = rand(1000, 1000); [email protected] = rand(1000, 1000); } while (!checkcell([email protected]$, [email protected], [email protected], cell_chkpass)); makeitem [email protected], 1, [email protected]$, [email protected], [email protected]; [email protected]++; } end; OnInit: bindatcmd "itemshower", strnpcinfo(3) + "::OnCmd", 99, 99, true; end; }
  8. /* Run below script to create table * CREATE TABLE IF NOT EXISTS `freebies_ip` AS * SELECT `LAST_IP` `IP` FROM `LOGIN` LIMIT 0; */ prontera,150,150,6 script Test 4W_SAILOR,{ if (!#FREEBIES && !query_sql("SELECT `IP` FROM `FREEBIES_IP` WHERE `IP` = '" + getcharip() + "'", [email protected]$)) { [email protected] = 0; while ([email protected] < .size) { getitem .freebies[[email protected]], .freebies[[email protected]+1]; [email protected] += 2; } #FREEBIES = 1; query_sql("INSERT INTO `FREEBIES_IP` VALUES ('" + getcharip() + "')"); end; } mes "Already claimed freebies"; close; OnInit: // <item id>,<amount> setarray .freebies[0], Speed_Up_Potion_Box10, 5, Yggdrasilberry_Box_, 10; .size = getarraysize(.freebies); end; } Run the sql script first on the comment header
  9. The request says "around the gm".
  10. Change for(set [email protected],1; [email protected]<9; set [email protected],[email protected]+1) set [email protected]$, [email protected]$+"Arena "[email protected]+" ["+getmapusers("pvp_n_"[email protected]+"-"+getarg(0))+"/20]:"; To for(set [email protected],1; [email protected]<9; set [email protected],[email protected]+1) { if ([email protected] == 4) continue; set [email protected]$, [email protected]$ + "Arena " + [email protected] + " [" + getmapusers("pvp_n_" + [email protected] + "-" + getarg(0)) + "/20]:"; }
  11. Try : - script asdfgh FAKE_NPC,{ OnPCLoginEvent: .players[getarraysize(.players)] = getcharid(CHAR_ID_ACCOUNT); end; OnPCLogoutEvent: [email protected] = callfunc("array_find", .players, getcharid(CHAR_ID_ACCOUNT)); if (!([email protected] < 0)) deletearray .players[[email protected]], 1; end; OnMinute15: if (!.random_receiver) { [email protected] = 0; [email protected] = getarraysize(.players); while ([email protected] < [email protected]) { getitem Jellopy, 1, .players[[email protected]]; [email protected]++; } } else getitem Jellopy, 1, .players[rand(getarraysize(.players))]; end; OnInit: .random_receiver = 0; // 0 - all online players | 1 = random online player end; } PS : I am using below release so please plug that as well to your server to avoid any issues
  12. getitem Apple, 20, rand(2000009, 2000030);
  13. mes "You currently have TIMEPOINT " + #TIMEPOINT; mes "You currently have VOTEPOINT " + #VOTEPOINT; mes "You currently have SHAREPOINT " + #SHAREPOINT; mes "You currently have PVPPOINT " + #PVPPOINT; mes "You currently have MISSONPOINT " + #MISSONPOINT; mes "You currently have EVENTPOINT " + #EVENTPOINT; mes "You currently have MVPPOINT " + #MVPPOINT; mes "You currently have CASHPOINT " + #CASHPOINT;
  14. If you are using Hercules you should use below *questprogress(<ID>{, <type>}) If no additional argument supplied, return the state of the quest: 0 = Quest not started (not in quest log) 1 = Quest has been given 2 = Quest completed If <type> PLAYTIME is supplied: 0 = Quest not started (not in quest log) 1 = The time limit has not yet been reached 2 = The time limit has been reached If <type> HUNTING is supplied: 0 = Quest not started (not in quest log) 1 = Player hasn't killed all of the target monsters 2 = Player has killed all of the target monsters if rAthena, then use below *checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}}) If no additional argument supplied, return the state of the quest: -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" 1 = Quest has been given, and the state is "active" 2 = Quest completed If parameter "PLAYTIME" is supplied: -1 = Quest not started (not in quest log) 0 = the time limit has not yet been reached 1 = the time limit has not been reached but the quest is marked as complete 2 = the time limit has been reached If parameter "HUNTING" is supplied: -1 = Quest not started (not in quest log) 0 = you haven't killed all of the target monsters and the time limit has not been reached. 1 = you haven't killed all of the target monsters but the time limit has been reached. 2 = you've killed all of the target monsters Tried the script and no error was given to me
  15. One of the useful release i have ever seen! Is this included in Global Functions? If not, I'm wondering why!
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