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Rytech last won the day on April 9

Rytech had the most liked content!

About Rytech

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  1. =General *Increased the MAX_QUEST_DB to 4000 to support all the latest and future entry's -in the quest database. =Database *Added emoticon entrys to the const file. *Added tons of new entry's to the quest database. -This is basicly the entire database replaced with rAthena's quest database. -I only removed the unused columns. They will be added in on a later update once -support for them is completed. This does not mean these new quests are playable -yet as I still need to add their NPC scripts in. =Skills *RK_SONICWAVE *RK_HUNDREDSPEAR *RK_IGNITIONBREAK -Fixed a issue where having a base level below 100 would break the damage.
  2. =General *Fixed a issue that can cause clients to crash on map load or cause lua errors. =This was caused by the ALL_QUEST_LIST3 packet. I was unaware of how much its -structure can change depending on the number of objectives detected. -Big thanks to 4144 for explaining to me how it works. - -Note: Players will still experience lua errors when quests like the endless -tower (ID's 60200 and 60201 for example or anything in the 60k range) is -active. This is not a packet issue.
  3. =General *AC_ACCEPT_LOGIN4 -Updated the packet code to pad in the unused parts of the structure. *ZC_ALL_QUEST_LIST3 *ZC_ADD_QUEST_EX *ZC_UPDATE_MISSION_HUNT_EX *HC_NOTIFY_ZONESVR2 -Added support for these packet. *npc_chat_sub -Applied a fix to the function that should resolve issues with npc script -commands like the defpattern function. Credits to 15pieces for the fix. =SQL *Updated 3CeAM_svn876.sql to update the guild position mode value to smallint. -This is required since the value for guild storage permission is higher then 256. *Added 3CeAM_svn882.sql which changes the guild storage mode value to smallint. =Skills *NJ_HUUJIN (Wind Blade) -Corrected the cast time.
  4. =General *Added the latest tags and ID's for skills and status's. *MAX_SKILL increased to 5078. *MAX_GUILDSKILL increased to 20. =Database *Added a new monster entry used for the skill Charge Shout - Flag. =Guild *Added 3 new skills to guild skill tree. -Note: These are disabled for now until I feel its the right time to enable them. -Plus need to confirm if Charge Shout - Beating is learned the same way as all -the other guild skills. With only 50 skill points and needing 51 to max out all -skills I feel its best to wait for more info. =Jobs *Expanded Super Novice -Applied the 2019 update that reworked the job. -MaxHP/MaxSP pools updated (hope I got it right). -Bonus stats for job levels 51 - 65 added (tho default max is 60 here for now). -Updated the skill tree and added 3 new skills exclusive to the job. -Note: The 3 new exclusive skills are not learnable/usable on a -2018-06-21aRagexeRE and requires a newer client which at this time is not -supported. Make sure your client's lua files are up-to-date to display -the new skill tree or many of the skills will appear in the misc tab. =Skills *NV_BREAKTHROUGH *NV_HELPANGEL *NV_TRANSCENDENCE -Added support for these skills.
  5. =General *Fixed a issue where having friends on your friends list would soft lock or -crash the client. This fix is for the 2018-06-20/21 client.
  6. =General *Cleaned up some code. =Skills *WL_FROSTMISTY *WL_JACKFROST -Fixed a issue where under certain odd conditions the damage might miss. *WL_CRIMSONROCK -Updated damage formula. -Adjusted knock back behavior. -Fixed a odd issue with the skill being used on ice walls. *SC_TRIANGLESHOT *LG_OVERBRAND_BRANDISH -Fixed a issue where the target would get pushed back depending on its facing -direction when it should be depending on the caster and targets position. *SR_CURSEDCIRCLE -Recoded the skill. -Now requires 1 spirit sphere before casting. -Item pickup/drop is now blocked for both caster and enemies. -Now uses a array to keep track of all affected enemys. -Status now checks every second to see if the affected target is still in AoE -range. If outside the AoE the status will end. -Status now ends if the caster dies, if the caster uses any skills, if outside -the AoE, or if the duration ends. -Does not affect boss monsters. *GN_BLOOD_SUCKER -Recoded the skill. -Now uses a array to keep track of all affected enemys. -A max of 3 can be active at a time. -Caster no longer does repeated skill cast actions while active. -The status now ends if the caster dies, is farther then 12 cells from the -caster, or the duration ends. *GN_CRAZYWEED *GN_CRAZYWEED_ATK -Fixed a issue where the caster did repeated skill cast actions when casted. *RL_C_MARKER *RL_H_MINE *SJ_FLASHKICK -Fixed a issue where the status was not removed from monster's when the caster dies.
  7. =General *changedress *nocosplay -Added support for these client commands. -These remove body costume outfits like xmas, summer, hanbok, oktoberfest, etc. *Removed some code thats no longer needed. -Gravity found a way to prevent client crashes when displaying body costume's -while the body style value is set to 1. =Skills *HT_TALKIEBOX *RG_GRAFFITI -Fixed a issue where the skill didn't work at all. -This issue was caused by a packet related issue that affected 2013-12-23 and -newer clients. Sad that this went unnoticed for 5 years. *LG_TRAMPLE -Added success chance. -Updated the list of traps it destroy's to official. *SO_EARTHGRAVE -Fixed a issue where it didn't hit hidden enemies. *SU_SV_ROOTTWIST *SU_SV_ROOTTWIST_ATK *AB_CONVENIO -Added support for these skills.
  8. =General *Added support for the 2nd range of monster ID's. -Usable ranges are now 1000-4000 and 20020-24000. *Player clone ID range increased back to 1000 clones max. -The range has been moved over to the 2nd monster ID range and now uses -ID's 23000-24000. *Added some code for helping with the loading of the 3rd NPC ID range. *Stablized clones for Kagerou/Oboro/Rebellion/Star Emperor/Soul Reaper.
  9. =General *Now supports 65k item ID's. -Technically the max is now 65535 but 65k sounds cooler. -This is confirmed to work with the 2018-06-21aRagexeRE and should work with older -clients. Be sure to apply the SQL update 3CeAM_svn876.sql. -Make sure to backup your server before running. *Now saves guild storage permissions. -It only alows setting it but its not yet coded to set if a NPC allows acces or -not. This will be coded in a future update. =SQL *Updated main.sql to allow cards to work in the 65k range. *Added the 3CeAM_svn876.sql file to update card slot entrys to support cards in -the 65k range. =Skills *GD_GUILD_STORAGE -Skill Tree Requirements updated. -This is the final time its being updated since I now have official info on -its requirements.
  10. =General *Applied the Arch Bishop 2018 update. *Fixed the itemlist command to tell if a item is equippled to the ammo slot. *Cleaned and optomized some code. =Database *Updated the Ancilla item to its new behavior. =Jobs *Arch Bishop -Skill tree updated with 2 new skills. -AB_EUCHARISTICA is still enabled for a few reasons. -First, packet capture data shows its still enabled in the skill tree. Not sure -if its acturally learnable. Likely not. 2nd, some private server's will still -be using older clients with older skill tree data. 3rd, this is a private -server emu. I think leaving it enable would be a extra for the job. - -Note: A 2018-06-20RagexeRE or newer client is required for the 2 new skills to -properly show up in the skill window and also display properly when casted. -All other skill updates should work fine with older clients. - -Note 2: AB_CONVENIO doesn't work yet and will be coded in on the next update due -to how complex the code for it will be. =Skills *AB_JUDEX -Damage formula updated. -Fixed a issue where the splash AoE size was bigger then it should be. *AB_ANCILLA -SP cost reduced to 10%. -Ancilla item behavior changed. Using it now gives a buff for 60 seconds that -increases healing rate by 15% and SP recovery rate by 30%. -Fixed a issue where SP was consumed on skill fail due to lack of blue gemstone. *AB_ADORAMUS -Damage formula updated. -Is now a enemy targeted splash AoE. -SP requirements updated. -Now checks for Acolyte and higher jobs for gemstone requirement removal. (Confirmed) -Status apply behavior updated to official. -When the status success chance triggers, it will apply adoramus version of -decrease AGI (duration not halved on players) and remove regular Dec-AGI -if found active, and apply blind at 100% success chance (reduceable by normal -means). Durations are now official for both status as well. *AB_LAUDAAGNUS -Success chance of removing debuffs updated. -No longer gives buff that increases VIT. -Now gives buff that increases MaxHP. *AB_LAUDARAMUS -Success chance of removing debuffs updated. -No longer gives buff that increases LUK. -Now gives buff that increases critical damage. *AB_RENOVATIO -Is now a self casted splash AoE. -AoE only affects party members in screen-wide range. -SP requirements updated. -Now heals 5% MaxHP every 5 seconds but won't heal if player is undead element. -No longer deals damage to undead. *AB_EXPIATIO -Now bypasses both DEF/MDEF. *AB_DUPLELIGHT -Damage formula updated. -Melee damage part now deals ranged damage. -Both duple sphere's now have seprate success chances of triggering, allowing for -one or both to trigger. *NC_STEALTHFIELD -Fixed a issue where it made those affected immune to damage. *SR_DRAGONCOMBO -Corrected stun chance to official. -Looks like they didn't keep the increased chance. *SO_STRIKING -Corrected when the operations the CRIT increase is applied. *AB_VITUPERATUM -Added support for this skill.
  11. =General *This update releases code thats under development for the styling shop feature. -However, due to it taking me too long to finish it and me loosing interest in -finishing it, ive decided to release it as is for now and ill complete it at a -later date. Its not fully usable as is and shouldn't be. -To anyone who was hoping to use this in their server, your not missing anything. -The system is limited in some ways and isn't good for custom dyes and styles. -The super stylist is better for custom selections.
  12. =General *Added support for equips with effect animations. -These are animations displayed through SI_HEAD_EQUIPMENT_EFFECT which are -controlled through the HatEffectInfo.lua file. You can see this in action -with the added item Magic Circle (20515). *Corrected a issue where item types ARMOR and WEAPON were switched. -This fixes the incorrect tabs issue in the storage window. *Added a structure init for skill_spellbook_db. =Database *Added 2 new items.
  13. New release. Felt this was needed since kRO now officially supports these sprites. v1.13 *Updated lua files to not show 2 default body dye options. *Removed all sprites and texture files (except dressroomback.bmp). -Since the kRO client now has all the sprites and textures officially, -there's no need to included these files. The only purpose of this GRF -now is to enable the dress room UI functions. *For those who still want the version with the sprites and textures -included for some reason, the dresspackold.grf is also included.
  14. You may want to try using a newer client to see if that resolves the issue. Newer clients likely have updated support for newer OS's and API's and you client being a Feb 2014 client is close to reaching 5 years of age.
  15. =General *Disabled access to multi-colored dragons through commands and scripts. -Its been found that riding any color other then green while having a body style -of 1 or more causes sprite error's and client crash, making it impossible to get -back on that character. *Fixed a issue where skills could not be leveled up when playing as a Summoner. =NPC *Disabled dragon color selection in the 3CeAM rental script.