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rans

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Posts posted by rans


  1. Can anyone please update this?
    Map server crashing when using the 
    duplicateremove

    Thread 1 "map-server" received signal SIGSEGV, Segmentation fault.
    script_free_code (code=0xfdfdfdfdfdfdfdfd) at script.c:4199
    4199            if (code->instances)


  2. Can we have a option where Emergency Call Cooldown is remove after relogging?
    Currently we only have,
    Option 0: logging off will not continue the cooldown count.
    Option 1: Logging off and logging in will reset the Cooldown back to 5minutes
    Option 2: Logging off will continue the cooldown count.
    Maybe add option 4:
    Logging off will remove the Cooldown.? 
    Thanks!


  3. On 7/12/2020 at 10:00 PM, Dastgir said:

    The above error should be fixed in https://github.com/dastgirp/eBG/commit/0a80e689e78e878b561c53d490250565bd94d3d6

    About rewards, which bg mode? And was there any @reloadscript command run while bg was ongoing?

    More info would be appreciated.

    Any bg mode will not give reward if i change the reward from bg_common.txt

    but when I added the nameid == "my_custom_id" in extendedBG.c bg_team_rewards function it works. 


  4. 5 hours ago, Coookie said:


    Try to add some skill delay checker on it. 

    Hi, can you give me a hint of whats the function name of it in src? thanks!


  5. There's a bug in @autoattack. for some reason if you change map while in the state of autoattack you will get a client error message. saying missing sprite or something. Using 2016 02 03 client. im not sure in other newer client.
    Maybe add a delay before moving the char when you change map? 

    Thanks!


  6. On 12/22/2019 at 1:01 AM, Cretino said:

    I made some changes in your script, it's working now.

    You can use item id, name or constants.

      Hide contents

    function script NoItemProduce { setarray(.disabledItems,501,512,503); for(.@i = 0; .@i < getarraysize(.disabledItems); .@i++) { if (getitemname(.disabledItems[.@i]) == getitemname(getarg(0)) || .disabledItems[.@i] == atoi(getarg(0))) { dispbottom("This item is not available for item producing",C_RED); return true; } } return false; }

    
    
    function	script	NoItemProduce	{
    	setarray(.disabledItems,501,512,503);
    
    	for(.@i = 0; .@i < getarraysize(.disabledItems); .@i++)
    	{
    		if (getitemname(.disabledItems[.@i]) == getitemname(getarg(0)) || .disabledItems[.@i] == atoi(getarg(0)))
    		{
    			dispbottom("This item is not available for item producing",C_RED);
    			return true;
    		}
    	}
    
    	return false;
    }

     

     

    Thanks!, i'll try this later


  7. Can i request for @item restriction for example you cannot @item certain items.

    I have written a script that will return true/false but it doesnt work if the user input item Constant.
    https://pastebin.com/bvYqDXhB

    
    function    script  NoItemProduce   {
    
        .input = atoi(getarg(0));
    
        setarray(.disabledItems,501,512,503);
    
     
    
        if(array_exists(.disabledItems,.input) ){
    
                dispbottom("This item is not available for item producing",C_RED);
    
                return true;
    
        }
    
        
    
        return false;
    
    }
    


  8. Is there anyway to force a client into 60fps? 
    I'm using 20160203 client. at first login i will get 60fps. but when i move around map. I will get frame drop then the fps will be cap for 30fps. 
    Sometimes when i "alt-tab" (clicking outside the window) and then alt-tab into game the fps will get 60 again. but after moving around it will drop to 30. 
    Tested on maps like prontera,morroc and other payon fields.
    I've tried to use D3D HAL and my GPU. but same result

    EDIT: im using 1600x900 resolution. but i tried to use 800x600 resolution. seems to be not dropping frame on lower resolution.

    EDIT #2: this issue only happens for window mode, not for fullscreen


  9. How can i disable Tarot skill to destroy the equipment even if the target has FCP?
    I already set the protection sc_config.txt to be undispelable but it still destroy the equipment


  10.  don't know if this is a bug or intended. if for example you have a sleep(sometimes also in gettimetick) in your script and player immediately logout while there is a sleep waiting in that player he won't be able to reconnect. the server will throw him a "Server still recognizes your last log-in. Please try again after a few minutes" the player will not be able to connect for like 30-60 seconds. 
    Whats weirder is this only happens to low end machines. (i tried it on a kvm 4gb 2core - and this behavior ddnt show.) tested this using the latest herc

    the way i tested this is 
    I use the npc/custom/healer.txt and added a sleep 1000 right after the variable inits.
    spam it then quickly character select. 


  11. Im not sure if this is the right section or should be move on client. 

    It happen randomly but more often in my server (version v2019.05.05+2 ) client (2018-04-18bRagexeRE)
    as you can see here.
    jEBSW3X.png

     

    My character is already logout, but the map-server is still reading my character for like a minute before it kick the character.

    even if i try to login i will get this message.
    R8sG7py.png

     

    for several times. 
    Usually it should kick the player inside if i re-login, right? but this one won't kick the player i have to wait for like a minute before i login. this is a big problem in my server when WOE because they have to relog right after they use guild skills.
    i already set the option 

    drop_connection_on_quit: true
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