Dastgir
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Joined
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Last visited
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Days Won
248
Reputation Activity
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Dastgir got a reaction from Mumbles in Req database upgrades from rathena to hercules
According to me this should be enough, rA-Herc.txt
Although, Backup your database before using this.
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Dastgir got a reaction from Uzieal in new shop npc idea ( Pawn Shop )
Well, a great idea, but some drawbacks(or maybe I didn't understand it properly)
1) what's the use if he can regain it at same amt. of zeny(its like storing them in storage then.), maybe should add a interest.
2) what will decide the price?(the item normal buy price?)
3) if there's interest rate, then how much?
4) (just a suggestion, bcoz I see it usually in a pawn shop) what if calculate how many items exist in whole server and then multiply the price by some multiplier.
5) (again a suggestion) if player wont come in x (days/mins) then that item is gone for auction
6) this will be shop or npc,( its better if its npc according to me)?.
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Dastgir got a reaction from rmon008 in Flux Control Panel for Hercules
config/application.php
'ThemeName' => array('default', 'emphaino'), change this to whichever themes you want. if want more themes, just put "," and proceed with name in inverted comma. If want less themes, just remove the name from here.
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Dastgir reacted to t0rmenti0n in Client Translation Project
So, just to make sure that we're on the same page here... Those instruction that you've sent is based on Hercules right? Does hercules the same as r@thena? Is it also server or client? Also, does that mean I can only edit those by having Hercules and there's no way for me changing it using my type of server which is r@thena? I tried searching it buy I can't find it... I'm also using the same Client Translation as stated on this thread. Also, what's hex? lol
Good news. I was able to change the Map thingy thanks! It's just the Cash Shop and Quest Window and the Korean Option thingy.
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Dastgir got a reaction from t0rmenti0n in Client Translation Project
I dont know if you are using this svn or not , but for map icon problem, you can edit system/towninfo.lua
For hiding those icons, click the circle that is on the right side of minimap, for tanslation of buttons, get our data folder.
Cash shop:1- get our data folder
2-hercules have cashshop_db.conf in db folder. You can edit that.
3-try using a search button in hercules, u probably may find the answer.
Quest:
1- yes u can change via hex
2-yes u can make it according to ur need.
3- you can remove it too.
(Just search for shortcut_1 and mostly everything after that you can replace up to a certain point)
Oher options:
Get translated data folder.
Thats it.
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Dastgir got a reaction from Nameleszx in Why my atk is low?
Just comment the lines with #define
If you want to use pre renewal and recompile the server.
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Dastgir got a reaction from Shatowolf in @joinbg and Tribe system / Clan System/Faction System/RACE System
This is .dll plugin.
You have to do one edit after installing this plugin,
go to pc.h and find
struct map_session_data { below it add
int faction; //FactionMOD Recompile, you are done.
Plugin Include 2 script commands:
setfaction(FactionID);getfaction();
FactionSystem.zip
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Dastgir got a reaction from Yommy in [RELEASE]Kagerou Oboro Job Change Quest[iRO Based]
The Project is 100% Done[The Quest is 100% usable(Tested it Myself)].
Project Link: https://github.com/M45T3Ryu/KO-Proyect/tree/beta (updating the bugs here first)
ToDo:
Revising All NPC'S[Phase 5/5].(Done at 19th November 18:00 GMT+5:30)
People Working on the Project:
1)Me(Dastgir Pojee)
2)M45T3R(Seems that leaved this project from July)
Phase Changelogs:
Phase 5 Completed:(Revised KO_main)
KO_main up to official.Updated Constants,Added Some Checks,Added cutins,Corrected warps of Battle Test. [Phase 5/5 Completed]
P.S: iRO Quest and kRO Quest are almost 100% Same(Some dialog translation may differ and nothing else.)
Any Suggestions and Help are welcome.
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Dastgir got a reaction from Alexandria in Customize NPC Shop
I made this, Just Wait for some minute for me to upload this patch.
File : ItemShop-May15.diff
Usage:
<map name>,<x>,<y>,<facing>,<item_id> ishop <npc name> <spriteid>,<itemid>:<amount>,..... Once download gets approved by mods, http://herc.ws/board/files/file/6-customized-shop-needs-item/
Tested And Working.
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Dastgir got a reaction from mybitch in R> Map|Mob of the Week Event
@jaBote
I was little sleepy and forgot to put checks
Here's the Fixed version:
WeeklyEvent.txt
To Add a Map: PM "NPC:mobmapoftheweek" with "ADDMAP#mapname"
To Add a Mob: PM "NPC:mobmapoftheweek" with "ADDMOB#mobid"
To remove a Map: PM "NPC:mobmapoftheweek" with "DELMAP#mapname"
To remove a Mob: PM "NPC:mobmapoftheweek" with "DELMOB#mobid"
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Dastgir got a reaction from jaBote in R> Map|Mob of the Week Event
SQL Based: WeeklyEvent.txt (Haven't tested but hope to work)
To Add a Map: PM "NPC:mobmapoftheweek" with "ADDMAP#mapname"
To Add a Mob: PM "NPC:mobmapoftheweek" with "ADDMOB#mobid"
To remove a Map: PM "NPC:mobmapoftheweek" with "DELMAP#mapname"
To remove a Mob: PM "NPC:mobmapoftheweek" with "DELMOB#mobid"
Or use directly sql.
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Dastgir got a reaction from pixel in [Suggestion] Advanced log feature.
He means log system
Log Every Spell that is being used with damage, and who used it and to whom.
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Dastgir got a reaction from REKT in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from Zopokx in Customize NPC Shop
I made this, Just Wait for some minute for me to upload this patch.
File : ItemShop-May15.diff
Usage:
<map name>,<x>,<y>,<facing>,<item_id> ishop <npc name> <spriteid>,<itemid>:<amount>,..... Once download gets approved by mods, http://herc.ws/board/files/file/6-customized-shop-needs-item/
Tested And Working.
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Dastgir reacted to Ind in BG Queue: Draw Scenario Info
oh i see o-o I added a maxDuration setting for each arena we can later modify when we find out the values.
sneak peek:
//====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//= Link~u! <description> <link to wiki/topic>battlegrounds: ({ /* character variable for global bg delay */ global_delay_var: "BG_Delay_Tick" /* how many seconds to consider a player "afk" and kick him out? */ maximum_afk_seconds: 30 /* str used by the feature */ queue_invalid_name: "(Invalid Name)" queue_individual_name: "Individual" queue_party_name: "Party" queue_guild_name: "Guild" /* one can add as many as he wishes */ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ arenas: ({ name: "Tierra Gorge" //must match the name in client files event: "Tierra_BG2::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 3 loss: 1 draw: 1 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "Flavius" //must match the name in client files event: "Flavius_BG1::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 9 loss: 3 draw: 3 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 5 loss: 1 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 60 maxLevel: 79 reward: {/* amount of badges awarded on each case */ win: 2 loss: 0 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 1 maxLevel: 59 reward: {/* amount of badges awarded on each case */ win: 1 loss: 0 draw: 0 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ } )}) -
Dastgir got a reaction from mleo1 in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from nyxfatalis in KRO 2013 Client Release
haha its not dastojee, its dastgirpojee
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Dastgir got a reaction from Khazou in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from jaBote in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from Relzz in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from Hideki in Special Shop
File Name: Special Shop
File Submitter: Dastgir
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.
For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.
Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
Click here to download this file
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Dastgir got a reaction from kyeme in Customize NPC Shop
I made this, Just Wait for some minute for me to upload this patch.
File : ItemShop-May15.diff
Usage:
<map name>,<x>,<y>,<facing>,<item_id> ishop <npc name> <spriteid>,<itemid>:<amount>,..... Once download gets approved by mods, http://herc.ws/board/files/file/6-customized-shop-needs-item/
Tested And Working.
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Dastgir got a reaction from icabit in Customize NPC Shop
I made this, Just Wait for some minute for me to upload this patch.
File : ItemShop-May15.diff
Usage:
<map name>,<x>,<y>,<facing>,<item_id> ishop <npc name> <spriteid>,<itemid>:<amount>,..... Once download gets approved by mods, http://herc.ws/board/files/file/6-customized-shop-needs-item/
Tested And Working.
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Dastgir got a reaction from Jezu in Customize NPC Shop
I made this, Just Wait for some minute for me to upload this patch.
File : ItemShop-May15.diff
Usage:
<map name>,<x>,<y>,<facing>,<item_id> ishop <npc name> <spriteid>,<itemid>:<amount>,..... Once download gets approved by mods, http://herc.ws/board/files/file/6-customized-shop-needs-item/
Tested And Working.