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About WhiteEagle

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  1. @bWolfie, thanks for your solution, but the problem is, how are the kills counted by all the members?
  2. It's possible to make quests countable for the whole Guild? Excample: Someone start a Guild quest (Kill 100 Mantis), all Guild mates can kill them too (without being in a Party)
  3. Thank you for your answer. I have always tested it with the RagexeRE. I have now found one that works (2019_02_13lRagexeRE), but I'm still not completely satisfied with the patches that are possible. Oh, I did not know that. Thank you for the information. The CDClient.dll from the Input folder, right?
  4. Hey, I have already tested several client versions and always get the same error message. Here the Informations: Client Version: 20180621 Patches: And here is the error: Can anyone help me please?
  5. The Item random option system works fine. But your plugin for the refine drop will not work anymore because the structure has changed. This line here: struct item_drop *mob_setdropitem_post( struct item_drop* retVal, int nameid, int qty, struct item_data *data ) { That's why I asked you if you know what needs to be changed to make the refine drop work again. The error says that something is wrong here: HPExport void plugin_init( void ) { addHookPost( mob, setdropitem, mob_setdropitem_post );
  6. Hey AnnieRuru, may I can ask your help again. After adding the random option system, the refine drop dont work anymore. I changed this: struct item_drop *mob_setdropitem_post( struct item_drop* retVal, int nameid, int qty, struct item_data *data ) { to struct item_drop *mob_setdropitem_post( struct item_drop* retVal, int nameid, struct optdrop_group *options, int qty, struct item_data *data ) { to get no errors. But no items are droped with refine level Can you please fix this? Thanks in advance <3
  7. Thanks for your replys. Yea, thats "fixed" the problem. And AnnieRuru, that's all was disabled and tested with an normal acc. . But thanks either. ^^
  8. The problem is, that normally you can only skill your 2nd job skills, when you have already skill your 1st job skills. But in the screenshot you can see, I dont need to use my 40/50 skillpoints from my 1st job. So I can spend more skillpoints for my 2nd job after my reset.
  9. Hope it is the right section, I've the follwing problem, that after @reset player are complete skillfree. Can anyone help me to fix that?
  10. Thanka AnnieRuru for your help and time. Works perfect *high five*
  11. Yea awesome, that's what i mean! But not only for one or few items, for all armor and weapons. Like: if ( retVal->item_data.type == IT_ARMOR && retVal->item_data.type == IT_WEAPON ) retVal->item_data.refine = rand(1,9); The stuff with cards is not much important. The function for the refine is good enough. Thanks AnnieRuru for your time.
  12. At first thanks for your response and yes it isnt hard to do like this, but the problem with makeitem is, it can happen it drop twice. (1x normal and 1x from makeitem) As example: Poring get killed and drop a knife and with some "luck" prog the makeitem, so he get 2 knifes. I would have to switch off the normal drop completely and just let makeitem run. Edit: If i understand this correct, could this added here. /*========================================== * item drop with delay (timer function) *------------------------------------------*/ static int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { struct item_drop *ditem_prev; map->addflooritem(NULL, &ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0, ditem->showdropeffect); ditem_prev = ditem; ditem = ditem->next; ers_free(item_drop_ers, ditem_prev); } ers_free(item_drop_list_ers, list); return 0; }
  13. Greetings, I would like to add the feature that monsters can also drop items with random refine level and / or cards. But when I run it over OnPCPickUpEvent (a Plugin by AnnieRuru <3), it can be abused by drop item and pick up again. So, may I ask for a src edit to make possible?