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Tsuuu last won the day on November 16 2017

Tsuuu had the most liked content!

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About Tsuuu

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  • Emulator

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  1. lol, he's already delivered almost everything. sorry my answer, I'm kind of out of time if I wouldn't write the script for you, maybe another day!
  2. Exactly what I expected. Thank you so much for wasting a little of your time with me, you're beast, optimized cool ...
  3. Hi, I'm pretty junior in programming, but I can still do some things through if and else (jejeje), I made this custom script to rank my WoE, the script is 100% functional, I would like to know how to optimize it Because I think too many checks can weigh my script and overload my server since a WoE can be very busy, can someone more experienced tell me a way to optimize this script? An example will already serve as a template for other scripts of mine.
  4. Already bought? Are you willing to see my script template and negotiate with me?
  5. Olá, vou te add no email.

    você tem whatts,me informa para manter uma comunicação melhor.

    1. Show previous comments  5 more
    2. Luiz Gonzaga
    3. Tsuuu


      Bom dia, estou lhe adicionando no discord.

    4. Tsuuu


      Pronto, te adicionei, só me aceitar !

  6. Tsuuu

    Hair Costume

    Loc: Equipment's placement. A value needs to be specified if the item is an equipment piece. Values are (bitmask arrays are supported): Lower Headgear: EQP_HEAD_LOW (2^00 = 0x000001) Weapon: EQP_HAND_R or EQP_WEAPON (2^01 = 0x000002) Garment: EQP_GARMENT (2^02 = 0x000004) Accessory 1: EQP_ACC_L (2^03 = 0x000008) Armor: EQP_ARMOR (2^04 = 0x000010) Shield: EQP_HAND_L or EQP_SHIELD (2^05 = 0x000020) (Both Hands): EQP_ARMS (EQP_HAND_L | EQP_HAND_R = 0x000022) Footgear: EQP_SHOES (2^06 = 0x000040) Accessory 2: EQP_ACC_R (2^07 = 0x000080) (Both Accessories): EQP_ACC (EQP_ACC_R | EQP_ACC_L = 0x000088) Upper Headgear: EQP_HEAD_TOP (2^08 = 0x000100) Middle Headgear: EQP_HEAD_MID (2^09 = 0x000200) (T+M+B Headgear): EQP_HELM (EQP_HEAD_LOW | EQP_HEAD_MID | EQP_HEAD_TOP = 0x000301) Costume Top Headgear: EQP_COSTUME_HEAD_TOP (2^10 = 0x000400) Costume Mid Headgear: EQP_COSTUME_HEAD_MID (2^11 = 0x000800) Costume Low Headgear: EQP_COSTUME_HEAD_LOW (2^12 = 0x001000) Costume Garment/Robe: EQP_COSTUME_GARMENT (2^13 = 0x002000) Ammunition: EQP_AMMO (2^15 = 0x008000) Shadow Armor: EQP_SHADOW_ARMOR (2^16 = 0x010000) Shadow Weapon: EQP_SHADOW_WEAPON (2^17 = 0x020000) Shadow Shield: EQP_SHADOW_SHIELD (2^18 = 0x040000) (Shadow 2H Weapon): EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON | EQP_SHADOW_SHIELD = 0x060000) Shadow Shoes: EQP_SHADOW_SHOES (2^19 = 0x080000) Shadow Accessory 2: EQP_SHADOW_ACC_R (2^20 = 0x100000) Shadow Accessory 1: EQP_SHADOW_ACC_L (2^21 = 0x200000) (Shadow Accessories): EQP_SHADOW_ACC (EQP_SHADOW_ACC_R | EQP_SHADOW_ACC_L = 0x300000) Não sei se entendi muito bem, mas se foi o que eu entendi tá aí, eu particularmente uso 'EQP_HEAD_TOP e afins' para definir a posição de algum equipamento. Sobre o visual não aparecer no personagem, existe alguns pontos que podem ser averiguados, alguns pontos que considero: arquivo itemInfo_Sak (no meu caso) pasta system: arquivo 'accname.lub' pasta 'data/luafiles514/lua files/datainfo' : arquivo 'accessoryid.lub' pasta 'data/luafiles514/lua files/datainfo' : lembrando que neste arquivo fica o número da ViewSprite que tem no 'item_db2.conf' Obs: Os spoiler me bugando coloquei tudo fora.
  7. My God dear, as this is possible, I had never compiled the server in debug, I did now and it really does not give more errors, as I am noob, thank you one more time 4144. Ps: Sorry for the delay to reply.
  8. I believe this is an emulator error, if I am wrong, sorry.... when deleting a message received, it still stays on the tab as 'deleted message', the link disappears after closing the rodex, but before closing the link is still there and clicking on it after deleting the message gives a crash in emulator... Does anybody know how to solve this? Error images:
  9. First of all I would like to say that I have been doing some research on this and I have not found anything... I would like to know that in Hercules there is some kind of function that helps me to identify how much damage has been done and received, another that also tells me how much cure I had and etc, basically I would like to do my WoE ranking 'similar' with eAmod, I just need a little light to start my work.... If someone can at least tell me where I can study this I thank you very much... @4144 sorry to tag you on the topic, could you give me a light of where to study this?
  10. https://github.com/zackdreaver/ROenglishRE
  11. Sorry for the delay to respond, had not seen before, could you tell me what is this npc? I searched and did not find or did not understand!
  12. Você sempre utiliza o comando @cash pra ativar ou tem algum outro recurso que ativa os cashs? É algum npc? Se for manda a parte que ele ativa os cashs só pra eu confirmar se é por comando ou é direto no sql.