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Legend

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Everything posted by Legend

  1. Legend

    I miss Ind :'(

    I'm still hoping that he would come back.
  2. Hello there @Noele! Welcome to Hercules Community!
  3. thank you for your wonderful contribution
  4. Thanks for your wonderful contribution
  5. @meko Yea, I thought of the same thing.
  6. @Disgaea Replace .request_item = Apple; .to .request_item = 512;
  7. @Myriad I guess it needs src mod/plugins to achieve that. Anyways, I found @ping command "request" for plugin way back 2015, here's the link:
  8. @Myriad, Im not quite sure but I think this isn't possible.
  9. TS's last visit was 2015, lol probably dead
  10. I don't recognize this bug since I always modify the job_db.conf for it's HP/SP table. I usually use this to generate new HP/SP table:
  11. I hope @Dastgir updates and includes this in his Plugins Collections http://herc.ws/board/topic/11587-maxlvexpgain/
  12. @RumbleBee You must use this to remove shake effect.
  13. Have you tried using Nemo? Patch your client with "Disable Quake skill effect"
  14. @meko Oh I see, I don't know what does getfreecell actually do *since I dont use rA* was just pointing about compatibility of his script tho
  15. @Tokeiburu Thanks for sharing that. Herc. doesn't have getfreecell command https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt
  16. I don't think you can move npc from one map to another. Afaik, you can only randomize the coordinates (x &y) of a certain map.
  17. Updating your git 1. Right click your Hercules folder (having green check on the folder) and choose Git Sync Image: 2. A window will pop up, then click Pull Image: 3. The one on the red box indicates that git is already receiving objects Image: 4. Message on the window indicates that you successfully updated your File. Image:
  18. This is so useful, thanks for sharing @Dastgir
  19. @CraftNCheez This patch was written many years ago and was already outdated. Try this solution, tho I haven't tried it to run: 1) On this line find: + if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { and replace it with: + if (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg || map->list[sd->bl.m].flag.gvg_castle || map->list[sd->bl.m].flag.gvg_dungeon) { 2) On this line find: + if( map[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB ) and replace it with: + if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB ) 3) On this line find: + else if( map[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB ) and replace it with: + else if( map->list[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB )
  20. Legend

    worldmap.jpg

    @java No worries
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