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Tokeiburu

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Tokeiburu last won the day on November 21 2022

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About Tokeiburu

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  1. That is correct, I am no longer updating this tool (for now at least). There has been many database format changes lately on both emulators which made updating more troublesome. Every new update breaks many features everytime and keeping things compatible between emulators has become much harder. I would have to do a lot of refactoring to make this smoother, but... I unfortunately do not have as much free time as I'd like to start such a project.
  2. heads + weapons, backpacks, wings, shields 

  3. Well the most popular requests have already been suggested, all of which are rather huge undertaking: A more friendly STR editor (which you've already said you're not interested in). A palette editor meant towards the creation of palettes for the job sprites/head sprites, as mentioned by evilpuncker. Either fully automated or for "manual mass creation" (as in choosing colors that would automatically create palettes for the other classes). It is hard to create a friendly interface for such a project though. The job sprite files are also different for some servers, so it's hard to account for everyone when doing such a project. It's quite a messy one that would leave you more frustrated than anything at the end of the day. A, yet again, new patcher similar to Thor. I don't think one is really necessary as Thor already does everything you'd want from a patcher though. Edit: A new map editor, similar to BrowEdit. BrowEdit 2.0 is still being worked on, though. Those are certainly the requests I've received the most that I can remember. (I have a feeling those aren't the programs you'd be looking to make...!) But sorry, those are my best guesses.
  4. Heya, Sorry for sneaking in your thread... someone pinged me @@! I want to point out that your version of Act Editor is quite outdated (latest versions are on the mediafire links in its respective thread, or here). There are no known issues with the pick color tool; please forward them to me if you can reproduce it easily. I haven't dropped off the face of the earth...! I am simply not very active on Hercules' forums. I released the downgraded RSM2/RMS1 files on Borf's Discord. I believe I saw the models being reuploaded in other places afterwards...? Anyhow, I had also converted the RSW files with its objects, but never released those maps (someone had to do that manually ;x...). Though the models' conversion isn't perfect (the rotation frames' quaternions weren't converted properly), so some models ended up with oddities. A tool to convert those models will not be released however as it is simply easier to use a newer client instead to load those maps/models.
  5. Hi Sir. Any chance SDE's getting updated sometime soon? Please do sir as we find your tool very helpful for managing databases. Best regards!

  6. oh look who's still around😁 my number 1 tool maker idol

  7. Good evening, can you make a version that works on the latest versions of Hercules?

  8. Edit: Oops, wrong forum, sorry, ignore me!
  9. Heya! i just installed your Server Database Editor, but im having an issue.  After i fill out all the proper fields and click on import I receive and error saying it expected a key value in items_db.conf.  Looking at the line it points to in the file, it seems to be a weapon. I checked to see if that weapon was different than others and couldn't spot any difference. Any suggestions?  
    Thanks in advance.

  10. You can use this (it's based on rAthena, I haven't tested on Hercules ;x. I presume it's compatible though!). - shop #annie_shop -1,501:50,502:50,503:50 prontera,155,155,4 script Annie Shop 757,{ callshop "#annie_shop", 0; npcshopattach "#annie_shop"; end; OnBuyItem: .@map$ = .jmpmaps$[rand(getarraysize(.jmpmaps$))]; getfreecell(.@map$, .@x, .@y); specialeffect EF_TELEPORTATION2; // For the teleport effect unitwarp getnpcid(0), .@map$, .@x, .@y; dispbottom "Teleported NPC to " + .@map$ + " (" + .@x + ", " + .@y + ")"; end; OnInit: setarray .jmpmaps$, "hugel", "yuno", "comodo", "xmas", "aldebaran", "izlude", "payon", "geffen", "morocc", "prontera"; end; }
  11. As the guide in the download page says: Server name : open RO.iss and change the first line : #define ServerName "YourRO"You changed all the preprocessor lines from #ServerName to #myRO, so that won't work.
  12. Sprites don't appear on the end map. It's possible to recover your map, but I'd start by just deleting/renaming your .extra file and see if that's enough to load it up.
  13. groups.conf only works with source-side defined commands. If you want to make a script atcommand, you'll need to add the gm level when you bind it, such as: bindatcmd("@evacheck", strnpcinfo(3)+ "::OnCheck"), 0, 99; Where 0 is the gm level required to use the command (@evacheck) and 99 is the gm level required to use the command as a char command (#evacheck).
  14. You'd be surprised. DDoS attacks start at 50+ players, it's kinda sad. As suggested already, go with non-reseller hostings such as OVH/Limestone/etc. It will be a harder learning curve, but there are plenty of guides for it and you'll have much more control over your server. I would not recommend RagnaHosting, at all. I've lost all my trust for the owner after my scripts were sold without my consent, my real life friend getting completely scammed, with both money and fake promises, and not to mention all the shady businesses going on (cough, including the free gameguard being sold without my consent, then again, it doesn't work anymore so it's fine I guess).
  15. It is possible to lock a GRF in such a way, however you wouln't be able to patch it anymore unless you use a custom patcher. I believe Advanced GRF Tool Suit has such a feature, though.The reason this isn't included in GRF Editor is because it reduces the usability of your GRF and creates problems afterwards.
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