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Tokeiburu last won the day on July 15

Tokeiburu had the most liked content!

About Tokeiburu

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  1. Hi Sir. Any chance SDE's getting updated sometime soon? Please do sir as we find your tool very helpful for managing databases. Best regards!

  2. oh look who's still around😁 my number 1 tool maker idol

  3. Good evening, can you make a version that works on the latest versions of Hercules?

  4. Edit: Oops, wrong forum, sorry, ignore me!
  5. Heya! i just installed your Server Database Editor, but im having an issue.  After i fill out all the proper fields and click on import I receive and error saying it expected a key value in items_db.conf.  Looking at the line it points to in the file, it seems to be a weapon. I checked to see if that weapon was different than others and couldn't spot any difference. Any suggestions?  
    Thanks in advance.

  6. You can use this (it's based on rAthena, I haven't tested on Hercules ;x. I presume it's compatible though!). - shop #annie_shop -1,501:50,502:50,503:50 prontera,155,155,4 script Annie Shop 757,{ callshop "#annie_shop", 0; npcshopattach "#annie_shop"; end; OnBuyItem: [email protected]$ = .jmpmaps$[rand(getarraysize(.jmpmaps$))]; getfreecell([email protected]$, [email protected], [email protected]); specialeffect EF_TELEPORTATION2; // For the teleport effect unitwarp getnpcid(0), [email protected]$, [email protected], [email protected]; dispbottom "Teleported NPC to " + [email protected]$ + " (" + [email protected] + ", " + [email protected] + ")"; end; OnInit: setarray .jmpmaps$, "hugel", "yuno", "comodo", "xmas", "aldebaran", "izlude", "payon", "geffen", "morocc", "prontera"; end; }
  7. As the guide in the download page says: Server name : open RO.iss and change the first line : #define ServerName "YourRO"You changed all the preprocessor lines from #ServerName to #myRO, so that won't work.
  8. Sprites don't appear on the end map. It's possible to recover your map, but I'd start by just deleting/renaming your .extra file and see if that's enough to load it up.
  9. groups.conf only works with source-side defined commands. If you want to make a script atcommand, you'll need to add the gm level when you bind it, such as: bindatcmd("@evacheck", strnpcinfo(3)+ "::OnCheck"), 0, 99; Where 0 is the gm level required to use the command (@evacheck) and 99 is the gm level required to use the command as a char command (#evacheck).
  10. You'd be surprised. DDoS attacks start at 50+ players, it's kinda sad. As suggested already, go with non-reseller hostings such as OVH/Limestone/etc. It will be a harder learning curve, but there are plenty of guides for it and you'll have much more control over your server. I would not recommend RagnaHosting, at all. I've lost all my trust for the owner after my scripts were sold without my consent, my real life friend getting completely scammed, with both money and fake promises, and not to mention all the shady businesses going on (cough, including the free gameguard being sold without my consent, then again, it doesn't work anymore so it's fine I guess).
  11. It is possible to lock a GRF in such a way, however you wouln't be able to patch it anymore unless you use a custom patcher. I believe Advanced GRF Tool Suit has such a feature, though.The reason this isn't included in GRF Editor is because it reduces the usability of your GRF and creates problems afterwards.
  12. Your GRF is broken. Other than deleting the files manually in it, there's no way to fix this. The issue comes from the patch file you're sending; you chose the wrong encodings when you made it. If you use Thor Generator, you have to select ANSI instead of Unicode, since you aren't using Korean file names. If you use GRF Editor to make the thor patch, the file encodings are handled semi-automatically: File > New > New Thor > add your files. Select "root" > Container options > Changing "Patching mode" to "Merge into GRF". Save and send that instead.
  13. Heya, this .lub can be decompiled just fine. Are you sure you're using the latest version?
  14. Here's what the modes do: File > Save > Somewhat similar to what a patcher would do; it will write the new files in empty spaces or compact the data to make space and then write the data in there. If you only add new files, it will append to the GRF and not repack anything. If there's too much fragmentation it will repack instead though. File > Save advanced > Defragment > This is the common repack option you'd expect. It used to be the default saving method of GRFE for a long time and it simply writes a new GRF by packing the entries' data one next to the other. This is rather quick and should result in no 'dead space' within the GRF. File > Repack (recompress) > This option decompresses and then recompresses all the files in your GRF (and packs the data one next to the other, so no space left either). This is mostly useful for repacking a GRF with the LZMA compression and vice versa. File > Compact (redirect indexes) > This option removes duplicate data and redirect the indexes in the file table to the same data instead. This is very useful for palette GRFs since most of them are just copies of one another. If you save such a GRF again (using any of the methods above), you will regain your original size of 200 MB. But you can shrink down palettes from ~200 MB down to 5 MB using such a method and this will not have any impact. Thor Patcher does this as well to compress its content even more.
  15. If you want to know the amount of players in a guild for a specific map, you may also want to use: [email protected] = getmapguildusers("prontera", getcharid(2));
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