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Wolfeh

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  1. Like
    Wolfeh got a reaction from evilpuncker in New /conf folder sucks   
    He's not complaining about the new item_db syntax, I think it's more the fact that we now have 7 sub folders when we used to have 3 (correct me if I'm wrong in thinking this was what you meant). I also find it very annoying. I like editing my files all at once, and what is the point of a sub-folder with one or two files? Seems pointless to me.
  2. Upvote
    Wolfeh got a reaction from AORUS in Realistic/Friendly Wolf   
    File Name: Realistic/Friendly Wolf
    File Submitter: Wolfeh
    File Submitted: 17 Aug 2016
    File Category: Sprites & Palettes
     
    (Animation speed varies slightly in-game from animated gifs.)
     
    The idea behind this sprite was that the default wolf sprite is extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later.
     
    You are welcome to modify it if you do not like something about it or want it recolored. Just do not claim as your own (you can claim yourself as the editor) and do not sell this sprite.
     
    Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet/custom mob, it's up to you.
     
    ~ Wolfeh
     
    Click here to download this file
  3. Upvote
    Wolfeh reacted to malufett in Official VIP System   
    Hi everybody..
    sorry for being in hiatus mode..I just got busy in real life this past years for me having hard time to insert RO dev thingy on my schedule..
     
    I'm sad since I became busy, Herc RE development(SRC) halted upon my leave...so I guess should come back? however if I come back I will only implement this in partial meaning only basic features (due to this reason "Its sole purpose is to monetize (which certainly isn't what players are looking for).")...

     
  4. Upvote
    Wolfeh reacted to Mystery in Ragnarok Zero - Pre-Renewal (kRO)   
    If some of you haven't been keeping up with the news, I post a lot of it on MC (for this news, you can see more info here: https://www.midgard-community.com/information/ragnarok-zero-new-adventures-begin-r25/). 
     
    kRO has announced a new Ragnarok.... Ragnarok Zero. What is Ragnarok Zero? Basically put, Ragnarok Zero is going to be a new beginning... back to when it wasn't Renewal! With this in mind, they want you to remember the olden day memories we all have bundled in our heads. They are also doing a lot of new UI changes and adding tons of new content... of course keeping everything Trans-based and no Third Jobs.  We all remember those days of playing RO before renewal... and well, kRO wants to make sure we keep them and relive them through Ragnarok Zero.
     
    Here are some infographics that I translated to give us more of a sense of what's in store for us. 






     
    What are you thoughts? I really love that new navigation interface along with the character creation... and glad they are putting the random options enchantments in this mode.
     
     
    Here is their opening animation for Ragnarok Zero:
    PS: You'll see the Doram Race as well.
     
     
    Correction: The navigation UI isn't -new-. It may have just been slightly modified a tad (according to the translation). 
     
    Topic Updated: November 29th 2017
     
    kRO has released more information about Ragnarok Zero. Here is a low down:
     
    System:
    Ragnarok Online ZERO will be using a pre-renewal status system. They believe having a random item options for equipment will make it beneficial to farm equipment (as oppose to the way it use to be). There will be an increase in armor resistance by 3x compared to previously. Experience based on level difference and Drop Penalty have been adjusted. Global cooldown of the skills have been limited to a maximum of 0.3 seconds.
     
    Change to the Quest Structure:
    Levelling up and farming in the new system makes it easier to progress through various quests.
    1) Quest rewards
    This system that has been added provides a certain amount of quest rewarded experience towards a certain overall experience gained. As a result, if you continue you complete various quests, you can obtain a ton of equipment easily and you can also find various items such as consumables.

    2) Tips Box Reorganization:
    Normally, the Tipbox offers a variety of information. There are tons of quests throughout Midgard and this tipbox will provide you a vast amount of information pertaining to various quests you can do throughout Midgard. You will be able to search for information.

    3) Change the UI Structure and the structure of Quests
    A lot of information and the UI of the Quest system has been changed. Everything has been adjusted so that it's easier to navigate through quests by selecting on options. Doing so will open up the navigation window. 

     
    Billing System
    This part doesn't really pertain much to private servers... but overall: 
    Ragnarok Online: ZERO offers partial subscription services like Ragnarok Online. 
    This is to allow more Ragnarok users to enjoy the game. 
    In addition, Ragnarok Online: ZERO will sell the monthly premium service and character premium service, which 
    will change the billing system by introducing a new product called "gelstar".   > Premium Service Products Ragnarok Online: ZERO offers a wide range of premium services.   1) Account Premium Service: Account Package The monthly premium service is a service that increases experience, drop rate, death penalty, and warehouse capacity. 
    This service applies to all characters in your account at the time of purchase.   2) Character Premium Service: Essential Package The Essential Package is a character premium service that adds convenience to the progress of the game. 
    This product has a 20% increase in experience and drop rate, and it also provides a limited number of 10 [Dew Water of the World] with some functions of Gelstar every day. (Please be aware that the dew of the world number will be redeemed every time you receive the remainder of the world.) 
    Through the dew of the world number, you can conveniently use the world map transfer service or receive special buffs.   3) Character Premium Service: Hunting Package The hunting package is a character that can receive 50% experience and 100% increase in drop rate twice daily for 1 hour each day. Premium package. 
    Ragnarok Online: At ZERO, you can sell or combine the effects of an existing combat manual or bubble gum as a separate item. This is a very attractive premium item for users who want to nurture quickly.   4) About PC room premium service We will inform you about PC room premium service. Ragnarok Online: ZERO no longer offers 
    experience points and drop rates, death penalty effects, and proverbial buffs on PC room premium services . 
    The main effect is transferred to "Essential Package", and only "PC room mileage" is served in PC room. 
    "PC room mileage" through the special toolbox coupon and costume helmet replacement coupon can be used to exchange.  
    Fiver Field:
    In Ragnarok Zero, they are introducing a new field titled "Fiver Field". This field will contain stronger monsters compared to normal monsters. Killing these strong monsters will provide you a chance to obtain powerful equipment / items (better random options).   
    Item Farming Structure:
    1) Random Option: Ragnarok Zero provides players with random option for dropped equipment. It is more vast which allows items to be more specialized towards short range, ranged, and magical weapons. There are also options such as HP/SP absorption, fixed casting reduction, and some options that are exempt from all in-game equipment.  2) Specialized Equipment Upgrade: Players will now be able to get occupational specialized gear when completing Memorial Dungeons. These gears can be upgraded based on your level. 3) Advanced Equipment Combination: You will be able to collection various items / materials throughout Midgard to help you upgrade certain equipment. These items collected must be given to an NPC to upgrade your gear. The material needed is Mithril.  4) The Flame: Torre, the ruler of Ore Beside every refiner NPC, Torre, the ruler of Ore, will also be there. He is able to exchange ores you find into other various ores. He will also be able to refine Mithril Ores you find into Mithril Gemstones. 
    it's basically renewal with a level cap and 0.9% base exp rates and you lose 10% base/job exp on death instead of 1%. you reach job lv.50 at base lv.30. it's likely p2w with those random box buff potions (it may be removed on official release but i doubt it) these retards aren't even up to date with how much lootboxes are hated right now.
    drop table is different, it's infested with quests and half of them don't even work.. despite having a new client they haven't addressed the cell lag. the episodes will basically be the same. all of this can be done from a day of scripting, many koreans were enraged and disappointed.
    they claimed in the interview that they won't include cash items that directly effect the gameplay but they added a npc in izlude that sells random boxes that give upto 18 different buff potions. jelstar will be the token currency like silvervine in re:start to open these boxes / warp to a certain map (not released yet) 
    players hoped  it to be far from p2w but it seems to be clear at this point.. and i haven't even got to the part that the game has 3 different vip systems.

    the status formula will be the same as the renewal.
    shadow equipment will not be included in this version.
    they are considering not to implent rerolls on random options from dropped items, there can be upto 3 options and the drop effect colors are (white for 1 option, blue for 2 options, gold for 3 options) mp regen % is extremely common and i've seen stats like 164 defense on tights.
    their goal is to implent upto trans lv.99 their cash shop / random box idea is directly from lineage m. their plan is to reach top 1 in sales (LOL)
    the dynamic field which has a trigger that must be met to spawn a certain boss monster. (example: kill 200 poring 100 lunatic 50 pupa to spawn a eclipse. (example2: examine (click) a certain object(s) to spawn a boss)
    the exp penalty for fighting monsters +15 levels higher than you will be removed (-15 levels lower will still remain) - this may be wrong, it's confusing.
    overpowered cards like golden thief bug or trash boss cards will have their card stats changed or swap their equip slot
    they are using a new engine so we might get some bugs fixed. ie: cell bug
    it will also not be possible to run multiple clients.
    the after delay for skills will be limited to a maximum of 0.3 seconds so it will likely be easier to spam skills.
    there will be some craftable costumes like this one at lv.30 and wings (some are afraid it may require cash ingredients)

     
     
  5. Upvote
    Wolfeh reacted to Aeromesi in Returning back   
    Hello everyone. I've returned and I'll be getting back into RO. I don't want to talk about why I left but I'm here and sorry for the random disappearance. Nice to see the new design on Hercules, finally the new ipb!
  6. Upvote
    Wolfeh reacted to Happy in Happy Devs: Bring out the best Ragnarok in you.   
    Status: 3/3 Slots Full. But feel free to msg to reserve a slot.
    Happy Devs Website: devhappy.info
    Skype: mark.mogudev
    Discord: _hpy
     

    Starting Prices(show spoiler)
     
     
     
     
    Payment Schedules
    At least 50% of the cost must be paid before development starts. The rest of the payment must be paid before the finish work is delivered. You can pay via WESTERN UNION, PAYPAL, Crypto, or Binance USD (BUSD)  
     
    Please read our Terms of Service before proceeding with any transaction and inquiry with us.
     
    Website: https://happydevs.online
    Skype: mark.mogudev
    Discord: hpy#0001
     
    Service Reviews(from this topic itself)







  7. Upvote
    Wolfeh reacted to ossi0110 in FluxCP for new SQL Table   
    Ok 
     
    Open the modulesrankingdeath.php
     
    and change
     
     
    $sql .= "LEFT JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' ";  into
     
    $sql .= "LEFT JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";  
     
     
    now Open modulescharacterview.php
     
    and change
     
    $sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; into
     
    $sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";   
     
    and errors are solved
     
  8. Upvote
    Wolfeh reacted to IndieRO in Cursor Disappearing Over Models   
    i think you rdata out of the date
    try update your kro data 

  9. Upvote
    Wolfeh reacted to ossi0110 in Failed to connect upon Doram creation only   
    the Problem is  the Starter Equip the server handels out on char creation
     
    when you create a Human char he Puts the Dagger into the Char and Equips it ,
     
    when you create a Doram he wants to put the dagger into the Doram too but a Doram is not allowed to Equip it , thats why you get a timeout and cant login after char creation the first time.
     
    remove the Dagger from starter equip , or make the Dagger usabell for Dorams too that will fix the problem
  10. Upvote
    Wolfeh reacted to Ridley in Rand item with setarray amount   
    Start the arrays at [0] not [1] or [2]
    It look like you want one array for items, and another one for amount? Your problem is, reading out the array size while you actually want its values.
    And yes, you Basically give a random item out of a random array. May take a look here:
    http://herc.ws/board/topic/14354-how-to-use-string-as-a-value-in-script/
  11. Upvote
    Wolfeh reacted to Sephus in hBG.c and HPMHooking.h Errors   
  12. Upvote
    Wolfeh reacted to Aeromesi in Severe prontera lag or unwalkable tiles?   
    It's ok. As long as you're using the Hercules provided map-cache you should be good to go.
  13. Upvote
    Wolfeh reacted to Aeromesi in [Custom Instance] Zombie Massacre (SOLO VERSION)   
    File Name: [Custom Instance] Zombie Massacre (SOLO VERSION)
    File Submitter: Aeromesi
    File Submitted: 08 Apr 2016
    File Category: Events & Games
     
     
    [Custom Instance]
    Zombie Massacre


    Story Line:

    Word has it in Prontera that a Zombie Invasion might be happening. Will you take up the responsibility to head to the Post and watch out for Zombies?

    Note:
    If you want players to become a Zombie, look in the `OnInit` to change whether they become a Zombie or not, and how many chances they have.

    If you become a Zombie, run to the minimarked area in Prontera (The center of Prontera) to drink from the Holy Fountain of water to continue the Zombie Massacre . As of now the script is default set with this disabled, but you can easily enable it via the `OnInit`. Example:
    OnInit:
    // 0 for Disabled, 1 for Enabled for becoming a Zombie feature inside of Zombie Massacre Instance. $@Zombie_Enabled = 1;
    // Amount of chances they have total until they lose the instance.
    $@ZombieChances = 3;


    Follow install instructions and you should be fine, also be sure to add the script.c details into your own script.c and recompile (If you downloaded any of the other instances like El Dicastes then skip this step)

    My Premium Version includes Party Mode, a Ranking of who beat it the most and who beat it the fastest, similar to El Dicastes and my other Premium Instance Versions.

    Click here to download this file
  14. Upvote
    Wolfeh reacted to Aeromesi in [Custom Instance] Zombie Massacre (SOLO VERSION)   
    Just so everyone knows, I've made the premium version of Zombie Massacre. (Contact me through Skype: itzmichaelmorici or on the forums, Skype's better though.)

    It now supports the following:

    A more structured/optimized system for Hercules.
    Party mode (Party-Mode also comes with a Ranking feature, you can Wipe/reset the Party ranking manually if you are GM.) Bonus item feature, complete in x minutes to obtain a bonus item that every party member gets (Only applicable towards Party-Mode, to promote Party-Play) Disabled (not removed) Zombification system (This posed too dangerous to use in instances with my current  scripting-knowledge.) Optimizations Enable/Disable whether to have Delay of re-entrance and simply edit of variable .delay_time = 1; // 1 hour to setup what amount of delay for re-entrance you want.

    PS: If you want this for rAthena, you'll have to personally talk to me.  
     
    View below some screenshots of how it "looks" pay attention to the messages in the chatbox and what the NPC is viewing as the ranking.
     
    1.) Solo ranking (Fastest Solo-Player who beat Dungeon.):


     
     
    2.) Solo ranking (Who beat Solo-Player the most times.):


     
    3.) The menu:
     

     
    4.) Party Ranking (From the MvP Ladder Instance):
     

  15. Upvote
    Wolfeh reacted to Ehwaz in Experience bug(?)   
    Account_data table: base_exp, base_drops, base_death must be 100 not 0
  16. Upvote
    Wolfeh reacted to Jguy in Forum side MediaWiki being moved to GitHub!   
    This excerpt in the "new" wiki was not refined enough, as it is ever changing content. It was intended to be "don't make content related to the actual creation or use of the custom content".
     
    Examples:
     
    * Addition of custom mobs into the emulator - OK
    * Addition of custom mobs into the client - OK
    * Creation of the actual custom mob (spriting, behavior, etc) - Not OK
    * Addition of a custom map into the emulator - OK
    * Addition of a custom map into the client - OK
    * How to use BrowEdit - Not OK
     
    The problem with including client side content into the GitHub wiki, from what I understand regarding how anal GitHub can be, is that the more client side potentially copyrighted stuff we include, the more possible it'll be the HerculesWS GitHub project could get shut down because of licensing issues.
  17. Upvote
    Wolfeh reacted to bWolfie in New /conf folder sucks   
    Yes this is what I meant. It's made it very hard to edit the conf files.
  18. Upvote
    Wolfeh reacted to bWolfie in itemdb2.conf PROBLEM   
    It's cause you have their type set as 4, Weapon.
    You should use type 5, Armor.
     
    View IDs for weapons have to be these listings here:
     
     
  19. Upvote
    Wolfeh reacted to Aeromesi in Severe prontera lag or unwalkable tiles?   
    There are problems with weeMapCach. Can cause some problems in maps and I fear some instancing of maps it do weird stuff... avoid using it if you can
  20. Upvote
    Wolfeh reacted to Dastgir in Severe prontera lag or unwalkable tiles?   
    WeeMapCache would change the MapID completely,
    It have some weird issues with water tiles
    Better to use hercules mapcache with --rebuild argument
    "mapcache.exe --rebuild"
    would rebuild the mapcache completely.
  21. Upvote
    Wolfeh reacted to kisuka in 2015-09-05 : 14.2 Criatura Academy   
    14.2 Criatura Academy
     
    The Royal Criatura Academy is the new training area of adventurers in Rune-Midgarts. Novices must register themselves into the academy in order to take advantage of its educational benefits. The academy includes a grand hall, cafeteria, dispensary, a library, and a student lounge.


     
    Changes
    2012 Novice Grounds disabled (NPCs to help abandoned characters stuck in the area were added). Little Porings added to prt_fild08 along with its channel maps. Channel Warper name changed to official representation ("Channel Warp Official"). Academy script added. Novice Skills script disabled due to First Aid and Trick Dead being implemented into the Academy script. Fixed some AEGIS Names on a few items. Novice start point changed to iz_int.

     
    Why did this take so long?
    Some may be asking themselves: "damn, Kisuka, you've had this for over two years, why did it take you so long?". Well, first off, I've been through two jobs in the last year so my life has been pretty crazy in that regard. Things got stable in beginning of 2015, so I started getting back to this script. The other issue of why this script took so long is due to the nature of the script itself.
     
    In my opinion, this is one of the worst localized pieces of content in the history of Ragnarok Online. Each official server differs in how this script is implemented. The differences among official servers:
    kRO: Job Teachers warp you to that classes' specific map once you decide to change to that job.
    iRO: They changed it to the teacher NPC just changes you to the job in Izlude. You never find out where the guild is.
      iRO: Added custom NPCs around Izlude that give out free buffs.
      kRO: A number of NPCs that give 'Combat Training' in the form of hunting quests.
    iRO: Removed / Missing them.
      kRO / cRO: Cute Pet portion of the academy has misc poring NPCs to add more to the feel of the area during the dialog.
    iRO: Removed / Missing them.
      iRO: Awful engrish translations and placeholder texts used during localization process left in-game.
      euRO: Doesn't even have the script.
      jRO: No idea, they block non-Japanese IPs.

    Due to these differences, a large chunk of the script had to be manually translated due to iRO having stripped out those portions of dialog. I wanted to keep this content as close to kRO as possible so I chose not to remove them / not to copy iRO.

     
    Missing Features
    Due to either missing scripts / NPCs on official, no access to official script, or limitations in Hercules the following features are current missing in Criatura Academy:
    A number of Quest Bubbles are disabled currently due to certain aspects not implemented yet in Hercules (min / max level, Pre-req quests, stacking). ConsumeSpecialItem calls disabled due to lack of information / no implementation in Hercules. A number of complimenting quest NPCs missing due to lack of them in official server (iRO).

     
    Bugs
    If you find a bug, please create a Pull Request or a New Issue.
     
    Commit
    https://github.com/HerculesWS/Hercules/commit/21564acf13fbfc10295e4b2e026c2d3b7ca07299
  22. Upvote
    Wolfeh reacted to kisuka in 2015-09-05 : 14.2 Criatura Academy   
    See Attached
    data.7z
  23. Upvote
    Wolfeh reacted to Monsieur Panda in Weird problem on my server (attak delay)   
    Kimsufi server are ultra light. I don't know how many players you have but it is certainly a' overload problem
  24. Upvote
    Wolfeh reacted to Mystery in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
  25. Upvote
    Wolfeh reacted to Haziel in New Improved 3RD JOB Sprites.   
    Greetings, Hercules.

    I've been ill due a chronical desease I have on my ocular globes, I was
    trying to keep up working on the last months, but, my weakness found me
    last week and I had to be taken to the hospital and, now, I'm home
    again, I'm still a bit weak, but, I'll be able to proceed with requests.

    I'm sorry being absent, but I was with no health enough to fully keep up.
    I'm still recovering but I'm able to help, so, Corrected Jobs released!

    I hope you enjoy those, the Warlock, specially the mounted one was really time-consuming on fixing.

    You can find them here or here.

    Regards,
    Haziel
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