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Blinzer

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  1. Upvote
    Blinzer got a reaction from Daifuku in Haziel's Graphics   
    It seems we have reached an understanding and a consensus of how to solve the situation, so I will be retracting my statements.
  2. Upvote
    Blinzer reacted to Tio Akima in change a weapon's class   
    Do you want to change the class of an item?
    There are two places you can set this information (if I'm not mistaken).
    In item_db.conf 
    in the argument: 
    Subtype: "W_1HSWORD" And also in the file itemInfo.lub (in lua files)
    in the argument:
    ClassNum = 4 If you want to check information on the types of weapons
    You can look at the files: weapontable.lub (at your date)
    and also in item_db.txt (emulator / doc)
  3. Upvote
    Blinzer got a reaction from IndieRO in Melee Range Skills Problem   
    your skillinfolist sucks is the most likely scenario. you can find it in the grf under skillinfoz/skillinfolist.
  4. Upvote
    Blinzer got a reaction from San in Melee Range Skills Problem   
    your skillinfolist sucks is the most likely scenario. you can find it in the grf under skillinfoz/skillinfolist.
  5. Upvote
    Blinzer reacted to Beleg in Command @resist   
    Hi people
    (first, sorry for my english)
    I found a topic on rathena to implant the command @resist (here)
    I try it on my server but it doesn't work.
    Would anyone have an idea how to do to implant it on Hercules?
    Thank you all
    Beleg
     
  6. Upvote
    Blinzer got a reaction from Pandaaa in Lord Knight [SL Modification]   
    i see, so return 0 means fail the skill. just do
     
    if( skill_id == LK_PARRYING && sd->sc.data[SC_SOULLINK]) {
        }
     
    then
  7. Upvote
    Blinzer got a reaction from bWolfie in Damage Bonus on a specific Monster   
    you could have easily figured this out by yourself by searching for diabolus ring, an item which is well known for doing this to satan morroc. there's a reason we keep sending you back, so don't imply that we didn't understand the question.
     

  8. Upvote
    Blinzer got a reaction from Legend in Rebalancing Rogue/Stalker - Revival of Ragnarok Online Stalker Spotlight(Video)   
    Revival of Ragnarok Online is an ongoing project which has made innumerable improvements to the game "Ragnarok Online". As one of many parts of the project, I have redesigned classes to be more efficient and unique at fulfilling their roles in the PvM and PvP, bringing them up to the standard they should have been designed with in the first place. Stalker is a class which specializes in stealthily out-maneuvering opponents and sabotaging them.
     
    In this video you can see the class grow by acquiring items from various dungeon monsters and using them to defeat stronger monsters, giving a small demonstration of the progression that has been forged in this project. As the more keen of you will notice, the monsters in these videos pose much more of a threat and are much more intelligent than in the original game, making these feats all the more impressive at such low levels.
     
    Many more spotlight videos will come in the next few weeks showcasing classes, monsters, items, refinement and progression. For those interested, the server's approximate launch date will be sometime in mid January, depending on how long it takes to finish. If you were looking for the server that has done it right, your search has now come to an end. Always remember that there is no magic in greatness, only pure hard work.
  9. Upvote
    Blinzer reacted to Anisotropic Defixation in Changing Land Protector's size   
    skill_unit_db (or skill_db if you're using a fresh version), declare a size for every level above 5 you want.
  10. Upvote
    Blinzer reacted to Easycore in Capping Aspd, possible to increase through quest.   
    In src/map/status.c
     
    Find:
    st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); And replace for:
     
    st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd - ( pc_readglobalreg(sd,script->add_str("Quest_ASPD"))*10) : battle_config.max_aspd - ( pc_readglobalreg(sd,script->add_str("Quest_ASPD"))*10) ), 2000); Then now the variable "Quest_ASPD" will give a ASPD point to character.
    Depending on the number you give, eg: If "Quest_ASPD" is 5, the limit of ASPD for the character will increase to 195 (if max_aspd = 190).
     
    I use this little modification for my personal project.
     
    Regards~
     
    EDIT:
     
    To get this bonus you need relog with the character, or do some function that make a recalculation, for eg. Change Job.
  11. Upvote
    Blinzer reacted to Anisotropic Defixation in Where are item scripts read and where are they defined?   
    Most of them are declared in pc.c (pc_bonus stuff, for the list of constants go to enum status_point_types in map.h) and then obviously executed in the correspondent parts of skill/status/battle/clif/etc. Of course don't forget to flag them in const.txt
  12. Upvote
    Blinzer reacted to Dastgir in broken item db   
    We need to know what error or how it is broken... Or paste your itemdb
    missing bracket in itemdb can also cause this kind of error.
  13. Upvote
    Blinzer reacted to evilpuncker in item db won't load   
    script checker is for npc scripts, not for item_db, to solve your problem just move re/item_db.conf to pre-re/item_db.conf
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