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IndieRO

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  1. Upvote
    IndieRO reacted to 4144 in How create new maps and filds (Files.mcache)   
    build server
    build mapcache plugin
    make plugin.mapcache run command for help about command line parameters
    ./map-server --load-plugin mapcache --help See all commands about map cache and select what you want.
    For add map probably you want
    ./map-server --load-plugin mapcache --map youmapname  
  2. Upvote
    IndieRO reacted to Alayne in Alayne's Scripts Collection   
    Hello people, so you know it, I'm currently building a test server, which will be running freely with some kind of auto gestion.
    It'll contains all my scripts, plus those I find cool, and can therefor be played freely, to test or simply to play.
    Gonna release the address / forum / client soon (Won't do a website, as I don't know how to, but still)
  3. Upvote
    IndieRO reacted to Aeromesi in [Utility] Extra Mob Drops   
    New version has been uploaded! It comes with

    @viewdrops - outputs information to the map-server of the specified mobs with extra drops and drop rate information
    @extradrops - allows you to edit the certain monsters.
    @onoffdrops - ON/OFF feature for enabling the system.

     
  4. Upvote
    IndieRO reacted to luizragna in Fire Area   
    View File Fire Area
    Hello guys!
    This is my first script in the Hercules. Basically, do you receive damage while stay stepping.
    Main configurations: (I'm using the last version of hercules)
    //Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations:
    //Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english...
    Enjoy it 
    OBS: If do you use @reloadscript in this script, reload your character.
    Submitter luizragna Submitted 03/02/18 Category Script Releases  
  5. Upvote
    IndieRO reacted to Beret in New fields in skill db   
    I was looking at Aegis and decided to create this suggestion to add more fields to the skill database. 
    The intent of this posting is to facilitate the use of modifications of the skills.
    That way we can only use one @reloadskilldb and all modifications come into operation.
     
    SkillHitPer is the accuracy by level
    SkillHitPer = [200,200,200,200,200,200,200,200,200,200]  
    SkillAtkPer is the attack value by level
    SkillAtkPer = [300,500,600,800,1000,1200,1300,1500,1600,1800]  
    SkillHandicap applies a chance for the player to receive the effect. The level of the status is according to the skill level
    OnSuccess: SkillHandicap = [SC_BLIND,50,100,150,200,250,300,350,400,450,500]  
    SkillResetHandicap allows you to remove an effect when you use the skill
    OnUse: SkillResetHandicap = [SC_SLEEP,SC_STUN]  
    SkillDrainHP allows absorbing the resulting damage dealt as HP.
    SkillDrainHP = [100,100,100,100,100,100,100,100,100,100]  
    SkillDrainSP Drains SP from all players around the user based on the amount of damage they would take from a normal attack.
    SkillDrainSP = [20,40,60,80,100,20,40,60,80,100]  
    SkillDataString allows input of a string used by teleport skills, or message when using some skill
    SkillDataString = ["dicastes01.gat"]  
    I think these implementations would help a lot to make modifications to the abilities without shutting down the server for the modifications to come into operation
  6. Upvote
    IndieRO reacted to smiths12 in Tantalus   
    View File Tantalus
    Hello everyone, i show you the monster ''Tantalus'' it's a Haunted Tree from Trickster Online, u can use at instances, quests, etc.
    IMPORTANT: it has sound effects for walking, attacking and dying. please put the data folder in your ragnarok.

    -Don't steal credits, give credits to me, that I cost my effort to do them.
    -Do Not edit my work without my permission, It includes recolors.
     
     
    Submitter smiths12 Submitted 02/13/18 Category Sprites & Palettes  
  7. Upvote
    IndieRO reacted to Tio Akima in ADD new Signboard - chat/shop/icon/etc   
    Hi, I'm TioAkima.
    Small tutorial to help add the new fucking SIGNBOARDs that are available to new clients.
    If I'm not mistaken, it's for client's 2016+
    For those who do not know, I'm talking about these new chat/shop on the NPC:


     
    They are cool and leave the server with a nice face. <3
    it is quite simple.
    Go in your data folder, and in your LUA files (luafiles514)
    search for file signboardlist.lub
    data\luafiles514\lua files\signboardlist.lub Now let's understand how this file works to add a SIGNBOARD (cute little window with icon) like this:


    The structure of the file is as follows:
    {" prontera", 150, 193, 5, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp", " KAFRA Tools ","#0x00FFFFFF"}    {
            "prontera", = map name
            150, = x
            193, = y
            5, = height you want the window (can be zero if you want)
            IT_SIGNBOARD, = window type
           "유저인터페이스\\information\\over_kafra.bmp",  = here is the directory where your icon is
            "KAFRA Tools", = chat  name
            "#0x00FFFFFF" = letter color
        },
    Just add another line following this format. Remembering that the last window does not have the comma in the end ... It is good to pay attention to this.
    Now to add icons in this other way>


    The format is very similar, but it has some minimal difference ... And it's also in the same file.
    It's pretty much the same thing, but one or the other function argument changes.
    The structure is this:
    {"prontera", 150, 193, 1, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp"},    {
            "prontera", = map name
            150, = x
            193, = y
            1, = height you want the icon (can be zero if you want)
            IT_BMP, = Only place the icon (without the window)
           "유저인터페이스\\information\\over_kafra.bmp"  = here is the directory where your icon is
        },
    READY!
    Note that for this, you do not put the name of the chat nor the color of the letter! (you do not have these two arguments, okay?) ..
    That's it .. I hope it helps anyone who wants to put these windows.

    att,
    Tio akima
  8. Upvote
    IndieRO reacted to Mystery in Digests Galore 2017-2018   
    January Digest 2018
    The following digest covers the month of January 1st - January 31st 2018

    Team Changes
    None  
    Development Highlights
    Added support for the AllowReproduce flag in the skill DB. This supersedes the skill_reproduce_db. (#1943) Added support for the ZC_PROGRESS_ACTOR packet. The packet is exposed to the script engine through the progressbar_unit() command (available on PACKETVER 20130821 and newer). (#1929) Added support for the new item drop packet for the Zero clients. The packet is controlled by the ShowDropEffect and DropEffectMode item DB flags and ignored by non-Zero clients. (#1939) Added support for the new Map Server Change packet 0x0ac7. (part of #1948)  
    Developmental Changes
    Removed the skill_reproduce_db, now superseded by the AllowReproduce skill flag. (part of #1943) Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit nullpo.h. (#1937) Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952) Applied script standardization to the Nydhogg's Nest instance script. (#1871) Split packet_keys.h into separate files for main clients and zero clients. (part of #1948) Split packets_shuffle.h into separate files for main clients and zero clients. (part of #1948) Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948) Updated and corrected the party member and party info packets. (part of #1948) Updated README.md with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951)  
    Bug Splat Fixes
    Updated Xcode project to include the RODEX related files. (#1942) Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933)  
     
     
    December Digest 2017
    The following digest covers the month of December 1st - December 31st 2017

    Team Changes
    None  
    Development Highlights
    Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping features.enable_homun_autofeed in feature.conf. (#1898) Added support for the newly released Ragnarok Zero clients. The client type is controlled with the --enable-packetver-zero configure-time flag (disabled by default). (#1923)  
    Developmental Changes
    Applied script standardization to the Old Glast Heim instance script. (#1883) Split packets.h into two files: packets.h and packets_shuffle.h. (part of #1923)  
    Bug Splat Fixes
    Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913) Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925)  
     
     
    November Digest 2017
    The following digest covers the month of November 1st - November 30th 2017

    Team Changes
    None  
    Development Highlights
    Added several missing members to the login interface. (Part of #1891) Added support for colored character server population counter in the service selection list. Configurable through users_count in login-server.conf. (#1891) Added top-level command miniboss_monster to label monsters as minibosses, and to send them as such to the client. (part of #1889) Added support for 2017-10-25 - 2017-11-01 clients. (#1889) Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends getunitdata() and setunitdata() with support for UDT_SEX, UDT_HAIRSTYLE, UDT_HAIRCOLOR, UDT_HEADBOTTOM, UDT_HEADMIDDLE, UDT_HEADTOP, UDT_CLOTHCOLOR, UDT_SHIELD, UDT_WEAPON, UDT_ROBE, UDT_BODY2. (#1893) Added type constants for the getiteminfo() and setiteminfo() script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902) Added global function F_GetAmmoType(), counterpart to F_GetWeaponType() for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO and IT_WEAPON respectively). (part of #1902) Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)  
    Developmental Changes
    The use of numeric type constants with getiteminfo() and setiteminfo() is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902) The MAX_SKILL constant has been removed, in favor of the more clear MAX_SKILL_DB, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, the MAX_SKILL_ID constant is still available. (part of #1896) Applied script standardization to the Octopus Cave instance script. (#1882) Applied script standardization to the Ghost Palace instance script. (#1879) Applied script standardization to the Sara's Memory instance script. (#1884) Extended the script command setequipoption() with the possibility to remove item options from an equipment piece. (#1865) Updated the QTYPE_* constants (questinfo(), showevent()) to support the new 2017 client icons. (#1894) Applied script standardization to the Orc's Memory instance script. (#1872) Applied script standardization to the Sealed Shrine instance script. (#1873) Extended the global function F_GetArmorType() to support costumes and shadow equipment. (#1836) Extended the script commands has_instance() and has_instance2() with suport to search instances of type IOT_NONE. (#1397) Applied script standardization and improvements to the Endless Tower instance script. (#1862) Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)  
    Bug Splat Fixes
    Fixed compilation warnings when compiling with gcc-7. (#1887) Fixed the display flag for monsters labeled as boss_monster to be that of MVP monsters instead of miniboss monsters. (part of #1889) Fixed a subtle error in case skill->unit_group_newid overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having the UF_NOOVERLAP flag (Storm Gust, Lord of Vermillion, etc). (#1896) Implemented MATK support in the getiteminfo() and setiteminfo(). This functionality was previously advertised as availble in the command documentation, but was not implemented. (part of #1902) Restored View Sprite support in the getiteminfo() and setiteminfo(). This functionality was lost with #1828. (part of #1902, issue #1895) Reimplemented the global function F_GetArmorType() to reflect the fact that ITEMINFO_LOC returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902) Corrected some incorrect data types passed to the SQL StmtBind functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531) Corrected some RODEX related queries in case MAX_SLOTS or MAX_ITEM_OPTIONS are set to custom values. (part of #1901) Suppressed assertions in the Skill DB accessors when called with skill_id = 0 (normal attacks). (#1910, issue #1909) Fixed an item loading failure in RODEX. (#1917, issue #1912) Fixed invisible NPCs (such as FAKE_NPC) being displayed as novices. (#1918, issue #1916)  
     
     
    October Digest 2017
    The following digest covers the month of October 1st - October 31st 2017

    Team Changes
    None  
    Development Highlights
    Added the script command getmapinfo(), which allows to obtain misc information about a map. (#1852) Added an option to restrict party leader changes to characters on the same map. Controlled by the setting party_change_leader_same_map (defaults to true). (#1812) Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859) Added the noautoloot mapflag, allowing to disable the @autoloot functionality on a map by map basis. (#1833)  
    Developmental Changes
    Extended the script command logmes() with an option to log to the atcommandlog table. (#1843) Updated RoDEX, with support for packetver 20170419 and newer. (#1859) Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver 20170830 and newer). (#1859) Changed the diagnostic message in skill_init_unit_layout() to report the skill ID instead of its index. (#1854)  
    Bug Splat Fixes
    Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864) Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827) Improved the handling of the cardfix value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825) Fixed some compilation warnings occurring in VS2017. (#1870) Fixed a wrong null pointer check in logmes(), which caused the command to never log and instead print debug information.  
  9. Upvote
    IndieRO reacted to 4144 in error compile server on last herc   
    visual studio project was not updated with added clans.
    Wait a bit, fix will be merged probably soon.
  10. Upvote
    IndieRO reacted to Blinzer in Melee Range Skills Problem   
    your skillinfolist sucks is the most likely scenario. you can find it in the grf under skillinfoz/skillinfolist.
  11. Upvote
    IndieRO reacted to caspe in soularena BG Map (free)   
    View File soularena BG Map (free)
    It is a small gift from me to the Ragnarok Community
    soularena is created for SoulRO and anyone can use it
    This map is created by me (caspe) & it is 100% free
    Request to users
    Do not claim other's work as yours Do not sell this map Give credit to the original creator all texture and models which are used in this map are created by Gravity.
    Submitter caspe Submitted 02/09/18 Category Maps & Textures  
  12. Upvote
    IndieRO reacted to Murilo BiO' in Clan System   
    Yay! It's merged!!

    https://github.com/HerculesWS/Hercules/commit/19c94017a31d86f7848085162ffb741770975128
  13. Upvote
    IndieRO reacted to Tio Akima in Special Room - 1.0 [FREE MAP]   
    View File Special Room - 1.0 [FREE MAP]
    Special Room (s_room)
    Map created by TioAkima and distributed (without any cost) by the author himself.
    It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ...
    The trade in this map is permanently prohibited.

    [I have not yet tested the map .. I have finished recently so .. Any mistake, please let me know.]

    Att,
    TioAkima
    Submitter Tio Akima Submitted 02/02/18 Category Maps & Textures  
  14. Upvote
    IndieRO reacted to Ridley in @ip   
    View File @ip
    usage: @ip <Player Name>
    Unlike @sameip, this is meant to check a single player
     
    config: use on players (gms) with same User Group as yourself yes/no
     
    Do not redistribute or sell this file.
     
    Output:


     
     
    Failed attempt

     
    Player not found/online

    Submitter Ridley Submitted 02/04/17 Category Utility  
  15. Upvote
    IndieRO reacted to meko in [HELP]Item Script in CASHPOINT   
    dispbottom(sprintf("Gained 1 cash point. You now have a total of %i cash points.", ++#CASHPOINTS));  
  16. Upvote
    IndieRO reacted to Dastgir in Infinite Storage   
    Hello,
    I feel this is one of the important setting, which was restricted due to packet size. So I have made this plugin to allow UNLIMITED Storage Size.
    Just enable this plugin and set MAX_STORAGE(from common/mmo.h) to whatever you want.
    Link: https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/storage_expand.c
     
    Note: This doesn't work with Guild Storage.
  17. Upvote
    IndieRO reacted to Atomik in Waddup Guys ! i'm Atomik   
    Hello Guys,

    It's a pleasure to meet you all, its been a while since i've played RO , but it feels good to be back .
    when i left RO the only emulator i knew about / was around was rAthena, so now u know i'm really old player
    But yet i'm young , here's my brief introduction.

    i'm 20 years old, i can codee infact i love to code .
    i'm a certified Ethical Hacker 
    my favorite programming language is PYTHON ! <3
    i can code using c++ & c# .
    Not a pro , but can code in PHP aswell.
    ( just in case if someone wants to know i follow laravel framework)
    i'm here to learn stuff from ya'll and grow my skill set .

    ^_^ Thanks For using your valuable time to read my introduction xD

    Cu around , Peas !

     
  18. Upvote
    IndieRO reacted to samisaher9 in change line alignment from LTR to RTL ...HOW   
    hi world ! 
    i tried to translate NPCs to Arabic language but the line alignment is from left to right ، but arabic language is ( RTL ) so i want to know how to change line alignment like this : 

  19. Upvote
    IndieRO reacted to Rytech in r838 - Flicker And Bind Trap (Rebellion Complete) / 2017-06-14bRagexeRE Support / Rune Knight Alt Outfit   
    =General
    *Added support for the 2017-06-14bRagexeRE client.
    -Note: Support for the 2017-03-29dRagexeRE is removed since it
    -was used for development purposes.
    *Enabled support for the Rune Knight's alternate outfit.
    -Make sure to have the dress pack V1.12 installed.
    *Updated character size data to support fall 2017 and newer clients.
     
    =Jobs
    *Rebellion
    -Updated bonus stats to official.
    -Note: Bonus stats for job level 51 to 60 are added as well.
    -Will update the bonus stats for other jobs soon.
     
    =Skills
    *RL_B_TRAP
    *RL_FLICKER
    -Added support for these skills.
    *RL_H_MINE
    -Mines stuck to enemy's can now be detonated with the Flicker skill.
  20. Upvote
    IndieRO reacted to 4144 in PEEK fork   
    This is fork of peek packet extractor.
    Can be downloaded here: https://gitlab.com/4144/peek
     
    Changes:
    For now fixed packets extraction for new clients.
    Fixed packets extraction if client not have encryption packets (not kro)
     
    Known issues:
    Packet captures not works for new clients.
  21. Upvote
    IndieRO reacted to Hyvraine in Stellar - FluxCP (Herc FluxCP)   
    View File Stellar - FluxCP (Herc FluxCP)
    Stellar by HTML5 UP | @ajlkn | html5up.net
    Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
    Integrated to FluxCP (Hercules) by Hyvraine of Hyvraine Designs | facebook.com/HyvraineDesigns
    ================================
    Ported this to FluxCP (Herc) as I was fiddling with responsive templates. It's semi-responsive, I think.
    FEATURES:
    WoE Countdown Top Guild Top Player (based on FluxCP's Character Ranking module) HOW TO INSTALL:
    This follows the default theme of FluxCP, it acts similar like Emphaino where it inherits the default FluxCP pages.
    Extract the RAR file in the themes folder.  In application.php: make sure 'stellar' comes first and then 'default' next 'ThemeName' => array('stellar','default'), // Names of the themes you would like to use. Themes are in FLUX_ROOT/themes. First theme listed will be default theme. And you should be good to go.
    HOW TO EDIT:
    Site title is still dependent on the variable SiteTitle inside application.php.
    Edit index.php in stellar/main/ for the front page stuff.
    For the Favicon, Logo, Description, WoE Hours, Site Navigation, please visit settings.php for more instructions.
     
    Submitter Hyvraine Submitted 01/09/18 Category Web Resources  
  22. Upvote
    IndieRO reacted to Kusoo in Kro & Renewal Client Folder [January 15 2018]   
    Hello there! 
     
    I just uploaded my RO folder, includes rdata.grf and data.grf, both were uptodated today January 15, 2018
    Both GRF's were compressed It doesn't includes BGM's. Includes the latest opensetup  
    Kro Client Folder
    Ragnarok Client January 2018.rar
     
     
  23. Upvote
    IndieRO reacted to Ridley in [Collection] Official Full Clients + latest kRO   
    Changelog:
    - Updated all Clients
    - Updated twRO BGMS (3 new ones)
    NOTE: to disable the Snow effect in Prontera, open your grf and navigate to data/etcinfo.txt
    Then add (or edit) the following:
    weather# //prontera.rsw# //snow# Collection of official Full Clients. Those are vanilla, not modified in any way or whatever. They are patched up to date. Let me know if I've missed something.
    Server Name
    With BGM
    Without BGM
    BGM only
    South Korea (kRO)
    21. Dec. 2018
    2,70 GB
    Mega
    OneDrive
    2,42 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    South Korea (Ragnarok Zero)
    21. Dec. 2018
    2,22 GB
    Mega
    OneDrive
        Taiwan and Hongkong (twRO)
    21. Dec. 2018
    2,24 GB
    Mega
    OneDrive
    1,95 GB
    Mega
    OneDrive
    310 MB
    Mega
    OneDrive
    Japan (jRO)
    21. Dec. 2018
    2,23 GB
    Mega
    OneDrive
    1,93 GB
    Mega
    OneDrive
    311 MB
    Mega
    OneDrive
    Thailland (tRO)
    21. Dec. 2018
    1,67 GB
    Mega
    OneDrive
    1,41 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    International (iRO)
    21. Dec. 2018
    2,42 GB
    Mega
    OneDrive
    2,14 GB
    Mega
    OneDrive
    294 MB
    Mega
    OneDrive
    Philippines (pRO)
    21. Dec. 2018
    1,5 GB
    Mega
    OneDrive
    1,25 GB
    Mega
    OneDrive
    272 MB
    Mega
    OneDrive
    Indonesia (idRO)
    21. Dec. 2018
    1,88 GB
    Mega
    OneDrive
    1,61 GB
    Mega
    OneDrive
    282 MB
    Mega
    OneDrive
    Brazil (bRO)
    21. Dec. 2018
    1,95 GB
    Mega
    OneDrive
    1,69 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
    France, Europe (fRO, euRO) 21. Dec. 2018
    1,85 GB
    Mega
    OneDrive
    1,59 GB
    Mega
    OneDrive
    273 MB
    Mega
    OneDrive
  24. Upvote
    IndieRO reacted to 4144 in Batch packets / client info extractor.   
    This tool allow extract packets from old clients before 2013 version. For newer versions can be extracted not all packets.
    Another feature dump some packet related function addresses and create ida pro script file for name this functions.
    Usage information can found in readme.
    https://gitlab.com/4144/bpe/
    For run bpe need linux or wsl in windows 10. Also need python2 installed.
  25. Upvote
    IndieRO reacted to Ridley in Ridley's new PC   
    Hey guys, few months ago I built a new PC and I wrote about it at my Gaming Clan's place. But now I wanna do an english topic about it, I'm also thinkin about a YouTube Channel for Harwardware reviews. However - Let me introduce you to my PC "Dark Side"
    CPU: Ryzen 7 1700x  @300€ Mainboard: Asus Crosshair VI Extreme @370€ RAM: G.SKILL Trident Z RGB 32GB @3200, CL14-14-14-32 @370€ Monitor: ASUS ROG P27Q9 @800€ GPU: ASUS ROG STRIX 1080Ti OC @850€ Monitor:      ASUS ROG P27Q9 @800€                                                        Headset:        ASUS ROG Centurion @270€                                                                     Keyboard: ASUS ROG Claymore @250€                                         Mouse: ASUS ROG Spatha @170€ Pad: ASUS ROG Wethstone @50€ The overall costs for this build was at ~ 5k€
    The Centurion is a not yet available Prototype directly from Asus - Doing a review another time (it's different from the ones you can buy)
    CPU: Ryzen 7 1700x
    Originally I was about to get the 1800x but there aren't real benefits compared to 1700x or 1700 - except of a guaranteed overclocking.
    Mainboard: Crosshair VI Extreme
    It's a bit overkill, A Crosshair VI Hero would be fine too - but this one has a second M.2 Slot which I may use in the future. There were some problems with it due to the extended ATX Form Factor. According to the manufacturer it fits (and it did) but
    A: The I/O shield is fixed and barely fits under my rear cooler. 
    B: The 24 Molex ATX pin is vertically and I didn't notice until I wanted to power it  xD


    Case: DeepCool Genome ROG
    The Genome ROG has a built in AiO Watercooling and is ROG Certified (which comes in handy for my Aura Sync plans). 

    The left panel got some Vinyls.

    The right one was printed with UV print

    RAM: G.Skill Trident Z RGB 3200, 2x16GB Kit (CL 14, 14, 14, 34)
    RAM with Aura Sync and 3200mhz.
    Apparently it wasn't as easy but I made it work at 3000 MHz with a latency of 14, 14, 14, 34. 
    I wanted 2 x 16GB in case I ever need more. 

    Rear Cooler: Cooler Master Master Fan Pro and Front Cooler 2x Noctua NF-S12A
    The Cooler Master replaces the stock rear cooler, (Aura Sync Compatibility). The 2 Noctuas are in the front and replacing the standard HDD Bay (I won't use normal HDD Storages in this build). 

    Highlight: Storm Trooper Cooler Protector

    All 3 Coolers support PWM. The Noctuas are ugly but insanely strong. 
    First I ordered the large NOCTUA NF-A20 but it was way too alrge so I switched to 2 x 120mm.

    Noctua Chromax Anti Vibrationsticks
    Replaces normal screws.

    Storage: Samsung 850 und 960 Evo
    I hate Samsung - but they do by far the best storages. I use 2 x 850 Evo (500 GB) and 1 x 960 Evo (500 GB).  The speed is insane x). The SSD's are on the inner part of the right side panel. M.2 storages use the M.2 slots direclty on the mainboard, some use PCI-E.


    GPU: Asus Geforce 1080 Ti OC
    Not much to say here. I haven't had a Nvidia GPU in 10 Years but AMD had enough chances and I was quite disappointed of Vega. You can't use 1st class parts only and then use a 3rd class graphics card - so here's my Nvidia comeback. The GPU is mounted horizontally.


    PSU: Dark Power Pro 11 650
    As above, everything in this PC is premium, so is the Power Supply.

    Cooling Paste: Noctua NT-H1
    I love Noctua. Overclocked at 8 cores @ 3,9 Ghz 31°C. Stock at 3,4Ghz it had 24°C. Under Full Load it reaches at max 58C°

    Full PC:
    The lights are full RGB and adjustable via remote (also supports various modes). GPU is mounted horizontall. The fin on top is a W-LAN antenna. 


     
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