Tio Akima

  • Content Count

  • Joined

  • Last visited

  • Days Won


Tio Akima last won the day on June 13

Tio Akima had the most liked content!

About Tio Akima

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  • Github
    Tio Akima
  • Emulator

Recent Profile Visitors

2574 profile views
  1. thanks oh cool man, nice, i love RE for PS1... i love chrono trg and cross too! (for ps1) thanks for comment ❤️
  2. oh cool, thanks Luciar! _0/
  3. Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. The second map is MANSION (freely inspired) This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement. The maps are well detailed and with the possibility to compose a series of quest's and events. There are many possibilities. It can be used as an instance, as main city, map for events (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative. Tell me your opinion, maybe you can help me improve. Thank you. ps: The police department is not ready yet.***** (Some images to better illustrate) THE CITY Now some images of the Mansion with 4 floors I like it when the maps are well filled, with no empty spaces, and with many details, something that suggests that there is life there, with dirt and trash on the floor, etc ... 01F and 02F 03F and basement
  4. Oh I see. Thanks for the explanation Annie It's really sad. It would be a very interesting mechanic. interesting o/ um very interesting I will follow your tips and try to make a letter with this passive effect LOL
  5. Hello guys, I'm trying to make a card that adds ATK when the player is low on life (low hp) Is there any such letter with this theme for me to follow as an example? Do you think this is possible?
  6. because I wanted to? Different community different people different knowledge The communities are NOT the same!
  7. hi guys How can I prevent the player from using two (or more) equal cards in the same item? I've tried isequippedcnt, but it does not work. Maybe it is better (easier) to put this condition in source. Has anyone tried something like this, and can you point the way?
  8. Guys I'm trying to use the skills without restriction WE_FEMALE WE_MALE I removed the marriage restrictions And I changed the skill to use with friends. I edited on skill_db I removed SkillInfo: { Wedding: true } and changed to: SkillType: { Friend: true } but it still does not work Are there any other restrictions?
  9. Hi guys I'm creating a system to store points for each Char. (These points I will use in the future in the damage equation) I'm having trouble making this variable store the points by char. I believe my logic is wrong Or I must be forgetting some detail. I added with sd member int training_point; in pc.c (in pc_reg_received): sd->training_point = pc_readglobalreg(sd,script->add_variable("TRAINING_POINT")); E também else if( !strcmp(regname,"TRAINING_POINT") && sd->training_point != val ) { val = cap_value(val, 0, battle_config->training_point); sd->training_point = val; } following the example of die_count I also added a config in player.conf // Number of training points that the player can accumulate // Default: 200 | Max: 500 training_point: 200 and add in battle.c (h) { "training_point", &battle_config.training_point, 200, 0, 255, }, Then I created a command called @Training to be able to add points per command And in the end, when I add the points, it shows how many points you have Then, when doing a quest, I would use the command to add pro player points. But apparently the logic is all wrong. the structure is apparently not right. Each player must have their points, and using the command I should add or subtract points. What am I doing wrong?
  10. Anyone know how to set height of @clouds?
  11. I have a question about modeling Custom model. Can an object of a custom model have more than one mapped texture? I mean, can I apply Multi/Sub-Object to an object? When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture. I can only convert without bugs, when an object has a unique texture .. Unique texture per object. I believe there is a loss of configuration during the conversion of the 3DS to RSW model.. I do not know .. Or perhaps Brow himself does not accept this mapping, Some settings appear to be advanced for the Brow, such as the 3dmax particle system. I wish I could use Multi / Sub-Object to make more complex models.
  12. Bonjour! I finished another map of the Gaia Series, totally customized, and with that touch of fantasy. The Enchanted Village! The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme. (Below are some prints and video of the Map) One more touch of fantasy of TioAkima ... VIDEO SHOWING THE MAP MORE DETAIL LOOK THE MOVIE! Leets'rooock For those who have not seen yet, the PVP with the same theme, Look the video! LOOK THE MOVIE! GO! Leets'plaaaaaaaay guys This is GAIA PVP End! Thanks