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Tio Akima reacted to Ridley in WeeThumbnail to win10
I answered your question here to have it available if someone is looking for it
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Tio Akima reacted to Ridley in WeeThumbnail under Windows 10
As requested here
WeeThumbnail.dll is part of the WeeTools and allows Windows to preview a .spr file. Original Author is Shinryo @rAthena
In order to make it work in Windows 10 you need to register the .dll
Download x86 or x64 based on your OS Copy the .dll to your windows/system32 folder Click the Windows/Start button in the lower left corner Type CMD - then right click it and select "Run as Administrator" Note: If you run it through Win+R you need to confirm with Ctrl+Shift+Enter to run it as administrator
Now in CMD Run the following command regsvr32 "C:\Windows\System32\WeeThumbnail.dll" This is how it should look like:
Afterwards a PopUp from RegSvr32 appears, saying the .dll was installed successfully.
Now Restart your system and Windows should preview .spr files
Troubleshooting:
Error 0x80070005 means you didn't run CMD as admin.
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Tio Akima reacted to meko in search for nearby targets
// set the unit ID of the target .@target_id = XXXXX; // get the location of the target (change TYPE to PC/MOB/...) getmapxy(.@map$, .@x, .@y, UNITTYPE_{{TYPE}}, .@target_id); // get all mobs within a 3 cell radius around the target .@count = getunits(BL_MOB, .@units[0], false, .@map$, max(0, .@x - 3), max(0, .@y - 3), .@x + 3, .@y + 3); // iterate over the mob units for (.@i = 0; .@i < .@count; ++.@i) { .@unit = .@units[.@i]; // ... do something with your .@unit }
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Tio Akima got a reaction from Caspian in [Showcase] Survival - The infected city
thanks
oh cool man, nice, i love RE for PS1... i love chrono trg and cross too! (for ps1)
thanks for comment ❤️
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Tio Akima got a reaction from sirmiles20 in [Showcase] Survival - The infected city
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
with classic places such as the famous Mansion of RE1 and also the raccon city police station.
A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.
The second map is MANSION (freely inspired)
This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
The maps are well detailed and with the possibility to compose a series of quest's and events.
There are many possibilities. It can be used as an instance, as main city, map for events
(such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
Tell me your opinion, maybe you can help me improve.
Thank you.
ps: The police department is not ready yet.*****
(Some images to better illustrate)
THE CITY
Now some images of the Mansion with 4 floors
I like it when the maps are well filled, with no empty spaces, and with many details,
something that suggests that there is life there, with dirt and trash on the floor, etc ...
01F and 02F
03F and basement
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Tio Akima got a reaction from eitopop in [Showcase] Survival - The infected city
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
with classic places such as the famous Mansion of RE1 and also the raccon city police station.
A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.
The second map is MANSION (freely inspired)
This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
The maps are well detailed and with the possibility to compose a series of quest's and events.
There are many possibilities. It can be used as an instance, as main city, map for events
(such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
Tell me your opinion, maybe you can help me improve.
Thank you.
ps: The police department is not ready yet.*****
(Some images to better illustrate)
THE CITY
Now some images of the Mansion with 4 floors
I like it when the maps are well filled, with no empty spaces, and with many details,
something that suggests that there is life there, with dirt and trash on the floor, etc ...
01F and 02F
03F and basement
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Tio Akima got a reaction from Yeezus in [Showcase] Survival - The infected city
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
with classic places such as the famous Mansion of RE1 and also the raccon city police station.
A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.
The second map is MANSION (freely inspired)
This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
The maps are well detailed and with the possibility to compose a series of quest's and events.
There are many possibilities. It can be used as an instance, as main city, map for events
(such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
Tell me your opinion, maybe you can help me improve.
Thank you.
ps: The police department is not ready yet.*****
(Some images to better illustrate)
THE CITY
Now some images of the Mansion with 4 floors
I like it when the maps are well filled, with no empty spaces, and with many details,
something that suggests that there is life there, with dirt and trash on the floor, etc ...
01F and 02F
03F and basement
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Tio Akima got a reaction from Functor in [Showcase] Survival - The infected city
Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
with classic places such as the famous Mansion of RE1 and also the raccon city police station.
A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.
The second map is MANSION (freely inspired)
This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
The maps are well detailed and with the possibility to compose a series of quest's and events.
There are many possibilities. It can be used as an instance, as main city, map for events
(such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
Tell me your opinion, maybe you can help me improve.
Thank you.
ps: The police department is not ready yet.*****
(Some images to better illustrate)
THE CITY
Now some images of the Mansion with 4 floors
I like it when the maps are well filled, with no empty spaces, and with many details,
something that suggests that there is life there, with dirt and trash on the floor, etc ...
01F and 02F
03F and basement
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Tio Akima reacted to AnnieRuru in custom card code
no.1, my 1st impression is run status_calc_pc everytime player receive hits or healing, which will be server resources heavy
OnPCStatCalcEvent already deem very resource heavy, and you want to make this heavier LOL
no.2, even I want to write this for fun
when player login, sd->battle_status.max_hp is 0, and can cause server crash
when I changed to sd->status.max_hp, that is the player's base hp, if the player have bMaxHP bonus then it will calculate wrongly
EDIT: some minor trick to calculate division by 1 instead of 0, kinda hacky
no
not recommend
EDIT2: but if you want the bonus only at certain HP threshold like only activate below 15% hp, then it might be more ... practical
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Tio Akima reacted to banhelba2019 in custom card code
can be done easily enough
just by switching
in status.c
ctrl + f , find SC_AUTOBESERK
look for these
st->max_hp>>2 change them to this
st->max_hp*0.75 now autobeserk applies at 75% hp
ok to remove the toggle, im not sure off the top of my head but i dont see why not
so using this you need to:
make a new SC_CARDEFFECT
just copy impositio manus for straight ATK
or keep is like provoke but without the defense reduction
now you just gotta figure out how to make it a passive instead of toggled
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Tio Akima reacted to vykimo in XPRO : cross platform client
Continuing in that way :
Heals (cylinders fx)
This time, I tried to mimic heal effects. It contains several textures (cylinders, particles) and it has a lot of randomization.
You can see here the comparison between my version and official effects. I spent +20 hours on these effects.
In the gif, you can see:
Low heal High heal Highest heal Offensive heal Logout cylinder Teleport effect src: https://vykimo.com/zerobrowser
(Still looking for help from you, if you have infos about textures used in specialeffects it could be nice !)
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Tio Akima reacted to KirieZ in variable to store points
When you change the value on source, you have to update your registry instead of the sd-> variable.
Example:
pc_setglobalreg(sd,script->add_variable("TRAINING_POINT"), sd->training_point + pontos); This would update both the script var and your sd-> data.
Also, your atcommand has some issues:
1. sscanf
pontos = sscanf(message, "%12d", &pontos); // should be sscanf(message, "%12d", &pontos); because sscanf will set values from string in the pointers passed by parameter. sscanf return is actually how many of these variables were filled (in this case it would always set "pontos" to 1 if you gave one number in the command). (Reference: http://www.cplusplus.com/reference/cstdio/sscanf/ )
2.
clif->message( fd, resultado + "/200"); // message - show points C doesn't let you concat strings like that. You would need to use something like sprintf (Reference: http://www.cplusplus.com/reference/cstdio/sprintf/ ) to make a string to hold your value. Take a look on costume atcommand, it uses a safe version of sprintf. Something like: (untested)
// Where your str will be stored char buffer [50]; // writes into buffer a string in the format %d/200, where %d is the value of "resultado" sprintf (buffer, "%d/200", resultado); // sends string to client clif->message(fd, buffer); -------
If you fix the pc_setregistry you'll be able to use your TRAINING_POINT in scripts like:
prontera,150,150,4 script TestGet 1_M_01,{ mes "Hi"; mes "> " + TRAINING_POINT; close; } prontera,150,152,4 script TestSet 1_M_01,{ mes "Hi"; TRAINING_POINT++; close; }
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Tio Akima got a reaction from KirieZ in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from Strow in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from Phoe in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from maken06 in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from luizragna in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from Ridley in [Showcase] Gaia - The Enchanted Village
Bonjour!
I finished another map of the Gaia Series, totally customized, and with that touch of fantasy.
The Enchanted Village!
The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme.
(Below are some prints and video of the Map)
One more touch of fantasy of TioAkima ...
VIDEO SHOWING THE MAP MORE DETAIL
LOOK THE MOVIE!
Leets'rooock
For those who have not seen yet, the PVP with the same theme, Look the video!
LOOK THE MOVIE! GO!
Leets'plaaaaaaaay guys
This is GAIA PVP
End!
Thanks
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Tio Akima got a reaction from fTakano in [Showcase] The Sacred Blood Map
Maps in Arena format
"The Sacred Blood" (O sangue Sacro)
Hii Guys,
New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style.
Sacred or Blood?
"Choose your side, release your essence, and come to the fight!"
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Tio Akima got a reaction from Radian in [Showcase] VIP Room [GAIA]
Hii Guys! plus a map made with the GAIA theme! I've already done a pvp on this subject, and I'm thinking of making a GAIA map pack! With lots of green, lots of nature, lots of earth, lots of LIFE, lots of fantasy of course.
Below are the images of VIP ROOM [GAIA]
Print in game
part of the project
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Tio Akima got a reaction from Functor in [Showcase] VIP Room [GAIA]
Hii Guys! plus a map made with the GAIA theme! I've already done a pvp on this subject, and I'm thinking of making a GAIA map pack! With lots of green, lots of nature, lots of earth, lots of LIFE, lots of fantasy of course.
Below are the images of VIP ROOM [GAIA]
Print in game
part of the project
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Tio Akima got a reaction from ljsb in [Showcase] VIP Room [GAIA]
Hii Guys! plus a map made with the GAIA theme! I've already done a pvp on this subject, and I'm thinking of making a GAIA map pack! With lots of green, lots of nature, lots of earth, lots of LIFE, lots of fantasy of course.
Below are the images of VIP ROOM [GAIA]
Print in game
part of the project
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Tio Akima reacted to Mina-chan in [Showcase] Hakurei Shrine
Hii! This is a map I finished back in May, after months of working on it. It's also the very first map that I've made.
As the title says, it's based on the Hakurei Shrine from Touhou! Although with some variations to make it even more explorable!
It has several custom retextured objects, as well as many places to explore! Specially thought for romantic or relaxing purposes ^^
It has a touristic area, an Onsen or Thermal Open Bath, and much more! (As you can see in the previews.
Previews
☆○o 。Ver 1.5 。o○☆
The map is currently in Ver. 1.5. It has had several fixes and improvements since it was first showcased in Rathena, such as some wrong shadows and objects positions fixed. Also, now it has ground colouring, so certain parts now look better:
Any comment is appreciated, thank you! x3
[SOLVED] Known issues: For some reason, if you have certain NVidia Graphic Cards, using "Direct3D" option in the setup can cause glitched graphics on the map. This is a known issue in certian maps, but to fix it you can do the following:
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Tio Akima got a reaction from Functor in [Showcase] Gaia Arena - PvP Map
Hii Guys... I finished another map for RO, the idea is to be a pvp thematic map, but it can be used for many other things, it goes from the creativity of the person, it can be map for events, gvg, dungeon, quest room, vip room, adm room , gold room, etc ... etc ... etc ...
The theme is gaia, mother earth. then the map is all green with plenty of foliage, trees, grass, dirt floor, water around, etc.
usually pvp maps are dark, indoors. So the idea was a more open, clearer environment with more sunshine ...
LET'S GIVE A FANTASY TOUCH IN THE SCENE OF THE BATTLES.
att,
Tio Akima
VIDEO