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Tio Akima

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  1. Upvote
    Tio Akima reacted to evilpuncker in clouds   
  2. Upvote
    Tio Akima reacted to evilpuncker in static camera on internal maps.   
    add to indoorrswtable.txt
  3. Upvote
    Tio Akima reacted to Gordis in eff skill   
    The first one is EL_COOLER and the second one is EL_CHILLY_AIR.
  4. Upvote
    Tio Akima reacted to Dastgir in .po file   
    Run this command

    map-server --generate-translationsIf on windows, run from command promptElse run it from putty.
  5. Upvote
    Tio Akima reacted to Dastgir in roulette   
    That would be implemented once there's enough info on how that works(and its packets)
  6. Upvote
    Tio Akima reacted to Dastgir in roulette   
    Conf/battle/features.confEnable roulette from there
    (You should also have client 2014-10-22 or higher)
  7. Upvote
    Tio Akima reacted to Dastgir in download via tortoiseSVN   
    Use tortoiseGitThat happens because git and svn are totally different, git handle branches as whole new thing, while svn would just create new folder for all branches that the repo has..
  8. Upvote
    Tio Akima reacted to Mhalicot in download via tortoiseSVN   
    As far as I know you can, Just add trunk in the link to checkout the master only without the branches: zone, rathena, etc.... for example: 
     
    https://github.com/HerculesWS/Hercules/trunk
  9. Upvote
    Tio Akima reacted to zackdreaver in New Improved 3RD JOB Sprites.   
    I hope i can choose which one..
     
     
     
     
    so cute..
  10. Upvote
    Tio Akima reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  11. Upvote
    Tio Akima reacted to evilpuncker in condition if () in skill   
    (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
     
    by the way you might want to change "sd" to "tsd" or "dstsd" depending on where you are using it
  12. Upvote
    Tio Akima reacted to evilpuncker in Hercules Ultimate Localization Design   
    some tips
    Hercules is still English only and there is not any language (at the date of this post) available besides English to make it in another language you need to generate a pot file and translate it by yourself (that is a lot of job)

  13. Upvote
    Tio Akima reacted to Mystery in Hercules Ultimate Localization Design   
  14. Upvote
    Tio Akima reacted to Radian in Hercules Ultimate Localization Design   
    For my own understanding all language will be supported and you don't need to edit the npc information into a different language.
     
    for example English to Chinese. I guess?
  15. Upvote
    Tio Akima reacted to evilpuncker in description on the icon [HELP]   
    luafiles514/lua files/stateicon/stateiconinfo.lub
  16. Upvote
    Tio Akima reacted to evilpuncker in description on the icon [HELP]   
    /stateinfo ?
  17. Upvote
    Tio Akima reacted to zackdreaver in description on the icon [HELP]   
    What evilpuncker mean is
    you must TYPE /stateinfo ingame chat
  18. Upvote
    Tio Akima reacted to exchisu in Alt+a for new hexed   
    did you see the ShortCurt config ?
  19. Upvote
    Tio Akima reacted to Dastgir in Alt+a for new hexed   
    Get new lua files/hotkey.lub
    Check my signature for clientside repo link..
  20. Upvote
    Tio Akima reacted to evilpuncker in hair / colors to start   
    something like:
     
    - script reset_hair -1,{OnPCLoginEvent: if(hairreseted == 0) // set only if variable is not set yet (value = 0) { setlook VAR_HEAD,1; // set hair style to 1 setlook VAR_HEADPALETTE,1; // set hair color to 1 hairreseted == 1; // set variable to 1 so it will not be triggered anymore end; }}
  21. Upvote
    Tio Akima reacted to goddameit in Damage baseado in SP   
    https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c

    MO_EXTREMITYFIST
     
    wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage);
  22. Upvote
    Tio Akima reacted to Dastgir in Custom Mob   
    500 is not a range for monsters.
    Monsters have range from 1000-3999 (Depends upto client, 2013 ones have till 3999)
    and the new client than 2013(2014 and up) have mobs range starting from (1000-3999 and 25000-2xxxx), not sure about till what they go.
  23. Upvote
    Tio Akima reacted to vBrenth in ERROR diff - NEMO   
    Its already diffed with that option, please read
     
    http://herc.ws/board/topic/7617-2014-10-22-client-download/
     
  24. Upvote
    Tio Akima reacted to Garr in soundeffect()   
    So if you'll use
    clif->soundeffect(sd,&sd->bl,"teste.wav",0); it should play "datawavteste.wav".
  25. Upvote
    Tio Akima reacted to evilpuncker in the status name?   
    here:
    http://herc.ws/board/topic/2525-monster-transform-update/
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