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gaurav787

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About gaurav787

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    gaurav
  1. the damage of asura is too high im not able to understand the damage problem.. i was having same problem in Rathena so i shifted to hercules here also same can some1 guide me about this the damage of asura is 60k when LK in on defence equips it should be 16-17k damage =========MY renewal.h file================== // Copyright © Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright © Athena Dev Teams #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /** * Renewal full toggle switch. * * Uncomment this line to disable all of the below settings at once. * Note: in UNIX builds, this can be easily done without touching this * line, by passing --disable-renewal to the configure script: * ./configure --disable-renewal */ #define DISABLE_RENEWAL #ifndef DISABLE_RENEWAL // Do not change this line /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased /// - some skill's damage ratio has modified #define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD #endif // DISABLE_RENEWAL #undef DISABLE_RENEWAL #endif // _CONFIG_RENEWAL_H_
  2. I want to update this 3 Files idnum2itemdesctable, idnum2itemdisplaynametable, itemslotcounttable thru patcher.. this 3 files should get copy and replace in current grf at Client's Folder When they will patch
  3. ohh thanks jaBote for your kind guidance.. I had Linux subject in my course but i didnt understand a thing about LINUX i dont even know how to create folder in linux
  4. I m new to VPS can any1 tell me is it important to take Linux VPS or windows is also OK... i made my server on my computer... now i want to put on VPS so i m new to Linux i dont know a single thing about LINUX.. so can some1 tell me if its fine to use WIndows VPS..
  5. i tried that script still cant run properly.. Sir, do you have any good LMS script compatible with Hercules (i have master zip)..
  6. The problem with the script is when i warp to LMS map mr. banker is already unhide and gives me prize.. can some 1 help me with this script or can provide me proper working script please LMS.txt
  7. i have costume npc converter which converts normal item to costume(which goes in costume slot) but here i got 1 diff file i dont know how to use that diff file can some1 tell me proper process.. here are attachments costume.txt Costume_System_v1.diff
  8. awesome work if the tile would have same color as roof(blue) it will be more great
  9. i accidently created 1 thor file which contains my grf.. i dont remember what steps i used to create it.. can any1 tell me how to create grf thru thor patcher
  10. If you don't mind having your older palette.grf being overwritten, you could use : File, Single File > palette.grf, Ascii, Generate > [root]. If you absolutely have to merge it, then extract your GRF somewhere and use : RO - GRF > palette.grf, Directory > select your data directory, Generate. If you want to patch palette.grf to your main GRF instead (not very convenient), you could just add this line in your patch list : 1573 ... 1574 palette.grf The number being your patch id. Sir, the thing is for example i have given client to my friends and now i have to pass palettes thru patcher so it means there no palette grf in client folder. so how do i do.. when my friends will patch they should get palette.grf in their miruku folder and also update data.ini.. i m sorry i m new to Patcher i m not able to understand :'( i tried 1st procedure here are the results
  11. i made the patcher its working fine.. but can any1 tell me how can i pass grf thru patcher(THOR PATCHER).. for example i want to pass palette.grf thru thor patcher how to pass ? please help
  12. thx i did changes its working fine
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