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astralprojection last won the day on January 3 2018

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About astralprojection

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  1. Anyone? how is this possible? 2M asura on VR.
  2. @Dastgir is it also possible that when player join, it will automatically join a party also? So, team1 is RedParty and team2 is BlueParty. It would be nice if can, so that party buffs can be useful like adrenaline rush ... etc...
  3. hi @Dastgir is there a way to prevent selling to NPC WOE and BG items generated from BG Shops? I was thinking it can be abuse if player sell it to NPC like food stuffs @ 10k z each. I think its much safer to make it non sellable to npc.
  4. after 6 years haha. why using @autollot 100 sometime dont work - make wiizard go to mag_dun01. Use skill SG - kill 1 mob then it will loot all drop (good) - lure many mob and SG (there... some loots in the ground).
  5. Good day Hercules Community, may i ask where to find code regarding you respawn to savepoint after 2 kills at PvP maps. I would like to remove the code as player respawn to save point after killed 2 times on PK maps.
  6. @Zero Human which version are you using?
  7. will you kindly tell me what command line to git update and merge? I use Linux.
  8. Aura set by @Dastgir as i remeber has issue when player try to @at . It dont open vending. Was this fix already?
  9. Deym! I also not sure how to use git. Still using svn update and its so ancient haha. 1. How to clone 2. How to get update? Will my source or script mod remains when i update?
  10. PRERE use Herc. RE - Use rAthena as it support updated feature . Lasagna at Herc is broken, doram skill is broken.
  11. @AnnieRuru It works great! Thank you. I hooked it at pc->additem as I use @autoloot. I think there is no way we can trigger on mob drop. The plugin will trigger - someone traded you. - use old card album if card - get from storage I was looking for trigger only if picked from mob drop but i think its impossible.
  12. Im so grateful on your plugin. I will hve a try. OnPCPickUpEvent.c: In function ‘plugin_init’: OnPCPickUpEvent.c:157:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_ITEMID",PICKUP_ITEMID,false); ^ OnPCPickUpEvent.c:158:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_AMOUNT",PICKUP_AMOUNT,false); ^ OnPCPickUpEvent.c:159:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_IDENTIFY",PICKUP_IDENTIFY,false); ^ OnPCPickUpEvent.c:160:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_REFINE",PICKUP_REFINE,false); ^ OnPCPickUpEvent.c:161:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_BROKEN",PICKUP_BROKEN,false); ^ OnPCPickUpEvent.c:162:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_CARD1",PICKUP_CARD1,false); ^ OnPCPickUpEvent.c:163:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_CARD2",PICKUP_CARD2,false); ^ OnPCPickUpEvent.c:164:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_CARD3",PICKUP_CARD3,false); ^ OnPCPickUpEvent.c:165:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_CARD4",PICKUP_CARD4,false); ^ OnPCPickUpEvent.c:166:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_EXPIRE",PICKUP_EXPIRE,false); ^ OnPCPickUpEvent.c:167:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_BOUND",PICKUP_BOUND,false); ^ OnPCPickUpEvent.c:168:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_UNIQUEID",PICKUP_UNIQUEID,false); ^ OnPCPickUpEvent.c:169:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_POSX",PICKUP_POSX,false); ^ OnPCPickUpEvent.c:170:2: error: too few arguments to function ‘script->set_constant’ script->set_constant("PICKUP_POSY",PICKUP_POSY,false); ^ make[1]: *** [../../plugins/] Error 1 @AnnieRuru getting this during compile using latest Herc.
  13. Is there a way to trigger on ion mob drop a specific item? - scrip itemdrop -1,{ end; OnMobDrop: If(nameid = 601) dispbottom "Monster dropped ^+getitemname(601): end; }
  14. having problem with this also PRE-RE (latest HERC) I remember player IS NOT allowed to place 2nd Job skill if not use all 1st Job Skill points first . But now, player can just use 1st job skill points to be use in 2nd job skill points. Its a bypass. how to fix this?