fiction

Members
  • Content Count

    82
  • Joined

  • Last visited

1 Follower

About fiction

  • Rank
    Advanced Member
  • Birthday 07/05/1993

Profile Information

  • Gender
    Male
  • Location:
    Santiago, Chile
  • Emulator
    Hercules

Recent Profile Visitors

1964 profile views
  1. Extremely and hiper recommended. This guy have a real talent, and very professional. Communication: 10/10 Experience: 10/10 Price: 10/10
  2. Hi, i have an error. The theme said that have an invalid argument, and the icons for server status and the other one in green are loading in a loop.
  3. Oh.. for some reason my doubt appear in the spoiler box. Anyways, that i trying to do is to clean this message, because my sql database is already up to date.
  4. Hi, recently i restore a sql DB. But in the map-server, appear the following:
  5. Hi, sorry for the double post, but i need help with this. @KirieZ can you give me a hand 😓?
  6. Hi, how can i store the current item bonus ?. i'm having trouble when i use an enchantment npc with an item that have item bonus, because the enchantment override the currently bonus. i think it's something with getequipoption , but i don't know how to store the current item bonus and set again the same bonus.
  7. Hi, i'm wondering if someone can make compatible this niec system from @Omnipotent https://pastebin.com/3R39TV8t
  8. Yeah, it's seems only works for cards. If i try to adjust an etc item, healing or whatever, the chance is not changed, still keeping the old chance drop.
  9. Hi, i've a confusion regarding to mob_item_ratio. In rAthena, i remember that when i add an item that a mob doesn't have, the item appear with the porcentage that i specifiqued. Currently in my items drops, i have all the etc, healing, equip in 100% possibility to drop. I'm looking for make specific drop for certain items, but isn't working that i expected. First, the item ins't appear in the mob drop Second, if i manually add the item in the mob, the mob_item_ratio ins't fuctionally, because the % still in 100.
  10. Ok... the problem was me . I used a npc to identify all the time the items, and i forget that the npc delete the item in first place. i made a fool of myself 😢
  11. i tried up the rate until 10,000 but the result is the same
  12. Up. This system isn't working 😕
  13. Hi @KirieZ thank you for answer. I removed the comma, but isn't fixed the problem. Note that the console isn't showing any warning o error, but when i apply some map in the mapcache, the error appear. [Error]: mob_read_db_optdrops: Invalid option drop group "MYITEM_M" on item "Knife_" in monster 1002, does this group really exists? Skipping... option_drop_group_db: ( { /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** <Group Name Constant>: ( { // Option Slot 1 Rate: (int) chance of filling option slot 1 (100 = 1%) // Possible options for slot 1 // min/max value : int, defaults to 0 // chance : int, 100 = 1% if not set, will be 100%/number of possibiltiies OptionName: value // or OptionName: [min value, max value] // or OptionName: [min value, max value, chance] // ... (as many as you want) }, // ... (up to MAX_ITEM_OPTION) ), **************************************************************************/ MYITEM_M: ( { // Option Slot 1 Rate: 10000 // It has 100% of chance of being filled // This slot may have one of the following options: WEAPON_ATTR_WIND: 5, // WEAPON_ATTR_WIND Lv5 (33.33%) WEAPON_ATTR_GROUND: [2, 4] // WEAPON_ATTR_GROUND Lv 2~4 (33.33%) WEAPON_ATTR_POISON: [1, 4, 8000] // WEAPON_ATTR_POISON Lv 1~4 (80%) }, { // Option Slot 2 Rate: 5000 // It has 50% of chance of being filled // If filled, may have one of the following options: WEAPON_ATTR_WATER: 4 // WEAPON_ATTR_WATER Lv4 (100%) }, ) } ) { Id: 1002 SpriteName: "PORING" Name: "Poring" Lv: 1 Hp: 50 Sp: 0 Exp: 2 JExp: 1 AttackRange: 1 Attack: [7, 10] Def: 0 Mdef: 5 Stats: { Str: 1 Agi: 1 Vit: 1 Int: 0 Dex: 6 Luk: 30 } ViewRange: 10 ChaseRange: 12 Size: "Size_Medium" Race: "RC_Plant" Element: ("Ele_Water", 1) Mode: { CanMove: true Looter: true CanAttack: true } MoveSpeed: 400 AttackDelay: 1872 AttackMotion: 672 DamageMotion: 480 MvpExp: 0 Drops: { Jellopy: 7000 Knife_: (100, "MYITEM_M") Sticky_Mucus: 400 Apple: 1000 Empty_Bottle: 1500 Apple: 150 Unripe_Apple: 20 Poring_Card: 1 } },