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Bringer

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About Bringer

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  • Emulator
    rAthena

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  1. pm @Emistry author of that script
  2. https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/data/luafiles514/lua files/transparentItem/transparentItem.lub
  3. ohh i see i hope in the feature someone make this script
  4. Hello @AnnieRuru can you add more option for KoE System like Top 10 and Top 3 players Reward 1. Most Valuable Player = Player earn point every kill during KoE Most Valuable Guild = Guild will earn 1 point for every 5 kills from guild members Most Valuable Breaker = Every Break the Emp 1 point will be reset once KoE is Over all players can see Current Record Past KoE Ranking 2. Once KoE is Over Secret Room only Guild Master can access respawn 5 Treasure Box and next respawn another KoE again
  5. @AnnieRuru can please convert the code on hercules im using 2018-06-21 pre-re setting
  6. sad i'm using now EXE version: 2018-06-21 but problem code not fit on hercules
  7. hello again i try to convert on rathena but the kill ranking is not working https://pastebin.com/bZyjxMEN
  8. i will change higher client support of hercules
  9. pre-re server EXE version : 20131223
  10. on this link : https://rathena.org/board/topic/119177-src-code-old-asura-spam/#comment-361337 code is from eathena and i'm using rathena as you can see on my video but sometimes there a knockback maybe client version but on hercules slide is gone should be like this
  11. case MO_EXTREMITYFIST: { //short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif }else status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) #else 1 #endif , 0); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break; can anyone convert this to latest hercules OLD style asura strike Please Move this Topic to SRC Support Section
  12. ranking base on how many gold you get not kill.. do you have another version for Killed Ranking?
  13. u'm using rathena found on item_flag.txt
  14. https://github.com/HerculesWS/Hercules/wiki/Custom-Items
  15. do you have map icon for this 3 maps?
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