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Skyline

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  1. Upvote
    Skyline reacted to Cretino in Build Manager - Create your builds and load them when you want! (For Stats and Skills!!)   
    Name: Build Manager
    Creator: Me (@Cretino)
    Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification))
    Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills)
     
    Q: 'What features have 'Build Manager'?'
    R:
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '666' in script, and you will see details like:'
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
    Note: Sorry for my English.
    @Edit
    Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff
    build_manager_v1.2.txt
     
    skillup_scriptcommand_by_cretino.diff
    build_manager_v1.1.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
  2. Upvote
    Skyline got a reaction from fxfreitas in [Showcase] FXFreitas Sprites   
    Still godlike as ever frei. /no1
  3. Upvote
    Skyline reacted to fxfreitas in [Showcase] FXFreitas Sprites   
    Finished

    Another Old Work Redone.
  4. Upvote
    Skyline got a reaction from Nebraskka in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    *Casts spider web on Dastgir*
  5. Upvote
    Skyline got a reaction from anacondaq in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    *Casts spider web on Dastgir*
  6. Upvote
    Skyline reacted to Aeromesi in [CMD] @shutdown   
    So what exactly is my custom command @.shutdown?
    Well it was based off @ request.
    I modified it a lot and turned it from a whisper into a command, if you input 0 it directly shuts down your map-server.
    You input the amount of minutes you want to start the shutdown.
    If you type @@shutdown after you set a shutdown, it will cancel out that current shutdown you have in progress!

    Enjoy guys, and here you go @   

    Just download attachment, install in npc folder and you're good to go.
    shutdown_cmd.txt
  7. Upvote
    Skyline reacted to Dastgir in [Error] can't make sql   
    not yet experienced this yet, but search on internet shows that, if you have imported it from windows, then linebreaks are different(linux and windows handles it differently)So do these commands

    dos2unix sysinfogen.shchmod +x sysinfogen.shThen , make all
  8. Upvote
    Skyline reacted to fxfreitas in [NPC] FXFreitas' Custom NPC PACK   
    File Name: [NPC] FXFreitas' Custom NPC PACK
    File Submitter: fxfreitas
    File Submitted: 13 Mar 2016
    File Category: Sprites & Palettes
     
    This includes some of my NPC's, based in other games and present in my Showcase, here you Find 7 NPC's:
    X and Zero (From Megaman X / Rockman X)
    Dark Knight (From Nintendo DS game) Both male and Female
    Gordon Freeman (From Half-Life Series)
    Alex Mercer (From Prototype game series)
    Vampire (A custom Made NPC supposed to be a custom job, but for now I'll release a free NPC)
     
    Click here to download this file
  9. Upvote
    Skyline got a reaction from Alexandria in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    *Casts spider web on Dastgir*
  10. Upvote
    Skyline got a reaction from Murilo BiO' in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    *Casts spider web on Dastgir*
  11. Upvote
  12. Upvote
    Skyline got a reaction from Murilo BiO' in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    This is why we should throw pizza at Dastgir.
  13. Upvote
    Skyline reacted to Kubix in Followers: World of Warcraft system   
    Hello, community
     
    I wanna show you my release - Followers like in World of Warcraft (maybe XD)
    I start write this in august 2015 o.O
    Current version: 2.0.1
    Languages: Russian/English
    FluxCP addon: included
     
     
    Some info: (sorry for my English)
     
    Based on SQL and dynamic variables.
    4 classes: Warrior, Healer, Mage, Assassin
    Max. Follower level: 7
    Followers have a item level.
     
    Mission types:
    Standart- rewards taken from SQL
    Random- rewards taken from arrays for each follower level
    Special (if variable random_reward = 1) you can set your special item ID for each mission, if random reward is ON.
     
    Chance for complete:
    You can set your standart chance for complete mission (standart: 25%)
    Each mission have a requirement for item level (if you want)
    So, if mission req. item level = 50 and Follower item level = 100 chance for complete will be like 60% (if 25 = standart)
    But if Follower item level = 0 and mission item level = 50 chance will be (5%~)
     
    How to create a new Follower from game?
    You can create a NPC that gives a Followers, or new items for each Follower
    For create just use a function: 
    callfunc("Companion_Create", unique_id from 'companion_list' table in SQL); I have a companion in DB:
    Name: Mellisandra
    UniqueID: 1
    Class: 2 (healer)
     
    so, i create a simple script:
     
    map,x,y,face[tab]script[tab]Simple Follower[tab]sprite,{ mes "Hello! I can create Follower for you!"; next; if(select("yes, please!:No, thx") == 2) close; callfunc("Companion_Create", 1); close; }  
    this script will give a player Follower with ID 1 (Mellisandra)
     
    Guys, i'm really sorry for my english, I wanted to tell you all information, but I can not express the idea
    Maybe someone will use this and create guide for you.
    I'll try to answer your questions.
     
    Special thanks for: Google Translate.
    Good luck:)
     
    Script: http://pastebin.com/5cMPGsMh
    SQL: http://pastebin.com/465XdhBr
    Time function: http://upaste.me/aba022682946e3a7d
     
    Together (with FluxCP addons): Companions_ENGLISH.rar
     
    Preview addons:
    http://kubix-service.ru/?module=followers&action=list_all
    http://kubix-service.ru/?module=missions&action=list

    Preview video (russian interface, sorry):
    https://www.youtube.com/watch?v=j3u4dIfKVs0&feature=youtu.be
    https://www.youtube.com/watch?v=cdGGQ50VmhY&feature=youtu.be
     
     
    Original post from Russian eA-Support: http://ea-support.ws/index.php?/topic/3467-s-sistema-soratnikov-world-of-warcraft/
  14. Upvote
    Skyline got a reaction from Murilo BiO' in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    10/10 my body is ready
  15. Upvote
    Skyline reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Been working on it since past 2-3 days, and Rankings are implemented completely(need to test off, but code is done)
  16. Upvote
    Skyline reacted to Daifuku in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    @@Dastgir any EST on when it comes out?  
  17. Upvote
    Skyline reacted to Haru in [2015-12-31] FAKE_NPC and the NPC View ID -1   
    @@Oxxy 49 66 20 79 6F 75 20 70 72 65 66 65 72 20 72 65 61 64 69 6E 67 20 6E 75 6D 62 65 72 73 20 74 68 61 6E 20 77 6F 72 64 73 2C 20 6E 6F 74 68 69 6E 67 20 70 72 65 76 65 6E 74 73 20 79 6F 75 20 66 72 6F 6D 20 64 65 66 69 6E 69 6E 67 20 74 68 6F 73 65 20 6E 75 6D 62 65 72 73 20 61 73 20 63 6F 6E 73 74 61 6E 74 73 2C 20 62 79 20 65 64 69 74 69 6E 67 20 63 6F 6E 73 74 61 6E 74 73 2E 63 6F 6E 66 2E. Sarcasm aside, it's just ASCII codes. If you decode it, it contains a solution that should work for you.
     
    @@vykimo If you're not pleased, you can use any other emulator. We provide both content updates and architecture modernization, and we will keep doing so as long as the project lives. If you want to stick to the early 2000's coding practices *and* use Hercules at the same time, then feel free to make your own fork, and undo the changes you don't like. As you can see in my post, I specified the related commits, so they're easy to revert.
  18. Upvote
    Skyline reacted to Aeromesi in can someone share a fishing script working in hercules?   
    I'm making it as a free-release @@xlaws27 =P

    So stay tuned!
  19. Upvote
    Skyline reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Its Pretty predictable how one can do this, but I cannot support over CP, i might need someone specialized to help in CP side
  20. Upvote
    Skyline reacted to astrow123 in Preserve   
    In src/map/skill.c
     
    Find: "case ST_PRESERVE:'' and put a // before it.
     
    Now search for ''turn off check'' and add the "case ST_PRESERVE:" after the last case, normally is KO_YAMIKUMO.( ps: there is 2 turn off checks, so add the st_preserve in both of them ) ( ad case ST_PRESERVE: after case GS_GATLINGFEVER: too )
     
     
     
  21. Upvote
    Skyline reacted to Dastgir in [GUIDE] Add Custom Quest (In Any Tab)   
    Hello Community,
     
    Yesterday, I was trying to make Quest Appear on other TAB's and result was successful.
     
    Prerequisite:
    You need latest ROClientside Repository : https://github.com/ROClientSide/Translation/ https://github.com/ROClientSide/Translation/commit/9d93ef1 (This Commit is necessary) you need Client >= 2014-10-22 (Haven't Tested with old clients, You can test and tell if it works )  
    Here's a Guide:
     
    questluafilelist.lub:
     
    You need 2 files, local_XYZquest_list and l_XYZ_list and in the folders as mentioned below:
    Add Following lines to questluafilelist.lub(at end of file) without EXTENSIONS as mentioned below:
    Add[[localquest\local_dastgirquest_list]] Add[[localquest\questinfo\l_dastgir_list]]  
    local_dastgirquest_list.lub(Sample Files, Modify to your needs):
    LOCAL_DastgirQuest_List = { { name = [[Dastgir Custom Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Novice]], list = { { name =[[Test1]], scrfilename = [[DastgirQuest]], questID = 1019, }, { name =[[Test2]], scrfilename = [[DastgirQuest]], questID = 1017, } } }, { name = [[Quests 11~25]], list = { { name =[[11-15]], scrfilename = [[DastgirQuest]], questID = 1017, }, { name =[[16-20]], scrfilename = [[DastgirQuest]], questID = 1019, }, } } } } } _G.QuestTable.add(LOCAL_DastgirQuest_List, "EVENT")  
    It needs Following line at the bottom for compulsary
     
    _G.QuestTable.add(LOCAL_XYZQuest_List, "TAB") where TAB's are
    EVENT LOCAL EP NEW RECOMMENDED Replace LOCAL_XYZQuest_List with Table name at top of this file...
     
    l_dastgir_list.lub(Sample File, Modify to your needs):
    DastgirQuest_List = { [1019] = { NPCFromName = [[Dastgir]], NPCFromMap = [[new_1-1]], NPCFromSpr = [[4_M_01]], NPCFromX = 63, NPCFromY = 53, NPCToName = [[Dastgir]], NPCToMap = [[prontera]], NPCToSpr = [[4_M_01]], NPCToX = 86, NPCToY = 84, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, [1017] = { NPCFromName = [[Dastgir-1]], NPCFromMap = [[prontera]], NPCFromSpr = [[4_BRICKPILE]], NPCFromX = 84, NPCFromY = 123, NPCToName = [[Dastgir-2]], NPCToMap = [[payon]], NPCToSpr = [[4_BOARD3]], NPCToX = 76, NPCToY = 114, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[Alarm]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, } _G.QuestTable.addList("DastgirQuest",DastgirQuest_List) In this file too, you need Following line in the end
    _G.QuestTable.addList("XYZQuest",XYZQuest_List) where XYZQuest_List is table_name(mentioned in first line of this file), (Please see the quotes)
     
     
    and that's it. put it into your GRF, and it will work
     
     
    NOTE: Many Functions are modified, so you would need quest_function.lub provided in the repository
     
    ScreenShot:

     
    Please Don't Remove credits in the quest_function file...
  22. Upvote
    Skyline reacted to Rytech in Dress Pack   
    Version 1.3 released. ill see about getting that client released soon.
     
    V1.3
    *Added alternate Mechanic Outfit.
    *Updated to lub files to have a default option for all 3rd jobs.
    -This is to help the dressing room windows a bit and also
    -allow for adding more styles faster for future releases.
    *Removed unneeded Thumbs.db files to reduce size.
  23. Upvote
    Skyline reacted to jTynne in dDelays(Anti NoDelays) - Releasing this weekend   
    Very much interested in this.
  24. Upvote
    Skyline reacted to Haru in [2016-01-10] Enable debug information in configure by default   
    Rationale:
    Historically, we've received several crash reports or null pointer reports that were of barely any use, because they were produced by servers built without debug information.
     
    Contents:
    The default build mode, when using the UNIX ./configure && make build scripts, is now set to include debug information.
     
    Impact:
    The performance decrease when built in debug mode should be negligible. In any case, it's still possible to disable the debug mode while compiling.
    Users concerned with minimal performance improvements, who don't want a readable backtrace in case of issues, can still pass --disable-debug to the configure script.
     
    Details:
    The configure script provides a command line flag to enable/disable/configure the debug mode options:
     
    Before this commit, the default, when passing no options, was equivalent to:
     
    ./configure --disable-debug
     
    After this commit, the default will be:
     
    ./configure --enable-debug
     
    Another recommended option worth mentioning, that might improve the debugger's ability to produce meaningful information (in case of gdb) is:
     
    ./configure --enable-debug=gdb
     
    Merge Date:
    Sun, 10 Jan 2016 18:34:56 +0300
     
    Related Pull Requests:
    - #1090 - https://github.com/HerculesWS/Hercules/pull/1090 - Enable debug information in configure by default. [Andrei Karas]
     
    Related Commits:
    - d0af903 - https://github.com/HerculesWS/Hercules/commit/d0af903 - Sun, 10 Jan 2016 18:34:56 +0300 Enable debug information in configure by default. [Andrei Karas]
    - c01f745 - https://github.com/HerculesWS/Hercules/commit/c01f745 - Sun, 10 Jan 2016 18:41:19 +0100 Merge pull request #1090 from 4144/enabledebug [Haru]
  25. Upvote
    Skyline reacted to Emistry in Usable Refinery Ores   
    File Name: Usable Refinery Ores
    File Submitter: Emistry
    File Submitted: 18 Jan 2016
    File Category: Utility
     
    Description
    Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want.
     
    Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny.
     
    Preview

     
    Click here to download this file
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